– far too long for its own good (this is the wellspring; most of the game's issues flow from here)
– massive dip in quality once late game is reached
IMO only problem with the end game was that the very repetitive encounters in HATEOT, I thought Armag and Pitax were mostly fine, narratively game IMO held up very well till the end, at least on the first playthrough, which I was pleasantly surprised for.
– piss-poor, charmless stock fantasy writing for the most part, aided only by its reliance on a pre-written campaign
– predominantly unmemorable companions
– promising evil options that ultimately pale next to their morally upstanding counterparts, as always
I found the writing to be pretty decent, no overly long or overly written "purple prose" or filled with pop culture- or meta-jokes and references, and overly comical (Looking at you DOS), and no millennial "Josh Whedon"-fangirls writing "Oh so snappy and clever sarcastic/sardonic dialogue!", characters felt like they were in fantasy world, and not self-inserts by the writers. One of the writers said in discord that they intentionally made the game to be more light-hearted and brighter, instead of being super serious and grimdark, and I really liked that. I've really missed this kind of games, where everything isn't doom and gloom, DOS was too comedic for my taste, too much on the nose.
Some companions were boring, such as Tristian, Amiri and Valerie, but I liked Harrim, Nok-Nok, Jaethal, Jubilost and Regongar. Linzi was alright for what she was suppose to be, and to my surprise, I liked the tiefling sisters from the DLC, if one complaint I have about the companions is that they were maybe a bit too "special", all of them with the exception of Nok-Nok were (more or less) "chosen ones".
I played LN/LG during my playthrough so I didn't really pay attention on evil choices so can't comment on that.
– overrepresentation of superfluous tiny maps (Small Teeth Pass-style)
– ubiquitous trash mobs
– gameplay skewed towards tedious power- and meta-gaming
– wild, no doubt unintended fluctuations in terms of difficulty
– for all its qualities, kingdom management falls short ('so what?' all too often remains unanswered)
– uneven itemization
I agree that many of the maps were too small, the maps you just go to explore should be larger, but I imagine this is due limited resources, either have fewer locations to explore or have smaller maps, I'd probably gone with something in the middle, a bit fewer locations and somewhat larger maps.
All crpgs I have played have been basically skewed toward power- and meta-gaming, welcome to the computer games I guess. The difficulty did fluctuate somewhat, at first it was challenging on challenging, then it became easier so I had to up the difficulty to hard and finally to unfair, and for HATEOT, the difficulty spike rose again, this problem isn't unique to Kingmaker.
As for kingdom management, it did become a bit tedious after some point in the game, and somewhat divorced from the narrative, the choices you make for the different kingdom events doesn't really affect the game itself, but I imagine it would've required a lot of more writing if it would've affected the quests.
Itemization probably is one of those things they didn't have time to really polish because they were (afaik) forced to push the game out, but at least it's IMO much better than itemization in Pillars of Eternity or DOS with it's randomized crap.
– bland, routinely childish (rather than nostalgically child-like) art
– inconsistent (mostly subpar) voice acting
– forgettable music
– utter lack of atmosphere (logical consequence of previous three)
I thought the art was fine, maybe a bit too like in WOW, but at least armors mostly looked more realistic, than in say...DOS where they had just utterly fucking ridiculous looking equipment, with retarded spikes and shit. God I hated the armor design in DOS. Music was inconsistent, some of the music was great like the coronation theme or the music in the first world, sometimes it was "just there", maybe they should've gone with the more epic-sounding music like in Baldur's Gate 1 and 2.
The voice acting was IMO mostly fine too, only voices I found grating was Amiri and Tartuccio/Tartuk but fortunately you don't see them that much. Some of the line deliveries by the voice actors was inconsistent, for example some of the delivery by Nyrissa's VA was great, some was quite grating. The most consistent was probably Jaethal and Jubilost VA's, and also the Lantern King's, who's VA I found to be very fitting for what they were going for, but I've only played since they added some effect(s) into some of the lines.
– where is my time stop (wtf Owlcat)?
– yes, it's still teeming with bugs, some borderline gamebreaking
This is what currently springs to mind. Anyhow, my playthrough was frankly enjoyable for the most part, but some of you are overhyping the game hard.
Eldritch Arcana mod adds time stop-spell, and they did add some spells with the latest free DLC, so maybe they'll add time stop at sometime in the future, and sorely lacking divination spells. Can you give examples of the game breaking bugs as I didn't encounter any, and with one exception, only one quest bugged out for me.