TheHeroOfTime
Arcane
I was reading some reviews about Dragon's dogma: Dark arisen and there's a lot of people criticizing how there's no fast travel in the game and the player must go walking to everywhere. This reminds me some things I thought time back since I played open world gaems like Skyrim and it's how the fast travel mechanic affects negatively in those adventure and RPGs games that offers exploration. Indeed, the possibility of opening a map and traveling instantly to a place that you already visited saves your time, but it destroy the journeys, the adventures and those experiences that you can have while traveling. You know, like finding other places and missions, on random events. I think the best solution to avoid this is allowing fast traveling from certain points. Like Morrowind transports and The Witcher 3 stakes.
What your thoughts about this subject?
What your thoughts about this subject?
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