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1eyedking Isometric gameplay can't hold a candle to first person real-time

Discussion in 'General Gaming' started by CyberP, Jun 13, 2014.

  1. CyberP Unwanted

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    Van Buren. Yes it looked very promising, but I know this will upset some old school types, but I am glad they Bethesda-ified it. Isometric gameplay cannot hold a candle to first person real-time. It's a far stronger & deeper core concept. And it doesn't have to mean it suddenly cannot have deep C&C, hardcore gameplay, survival elements and so on either.

    Zboj Lamignat: Isometric fag :P
     
    Last edited: Jun 13, 2014
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    :nocountryforshitposters:
     
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  3. DalekFlay Arcane Patron

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    Isometric and first-person are both great for different reasons. Let's not out ourselves as truly insane and debate which is better.
     
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  4. Zewp Arcane

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    Whose alt is this?
     
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  5. CyberP Unwanted

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    You disagree first person real-time gameplay is not a stronger core concept? Read on..
     
    Last edited: Jun 15, 2014
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  6. Jagged Appliance Arbiter

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    You are a retard. First person is not inherently better than isometric and that does not need to be explained.
     
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  7. CyberP Unwanted

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    Yes it is, shit head.
     
    Last edited: Jun 15, 2014
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  8. Angthoron Prestigious Gentleman Arcane

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    Cut the guy some slack, he's a refugee of a first-person game where jumping is impossible.
     
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  9. CyberP Unwanted

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    There is no slack to cut. It's a deeper core concept. It's not my fault some dinosaurs are oblivious to this.
     
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  10. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I know what you mean man. I was totally enjoying a game of Civ4, but then I got to a body of water and my spearman couldn't even jump over it or swim through it. Totally ruined my immersion and dropped the game as fast as I could.
     
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  11. CyberP Unwanted

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    :kingcomrade::kingcomrade:
     
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  12. No Great Name Cipher

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    Yea you're right. Fallout 1 should've been in first person perspective.
     
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  13. AlexOfSpades Prophet

    AlexOfSpades
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    Oh hey, another refugee! Hi, CyberP.

    Edit: Ah, the good ol "I like this more because of personal taste, therefore you're a retard if you don't like it too" debate.
     
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  14. CyberP Unwanted

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    Hi Alex.

    Why not? Other than it would look like ass of course due to the tech of the time.
     
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  15. Cowboy Moment Arcane

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    It's kind of funny, but first person games, on average, are probably the least interactive, because of the presentation requirements. An isometric game, for instance, can easily have environmental destruction, because nobody's going to zoom in on a destroyed wall and wonder whether it looks good. This is why so few FPS have destructible environments beyond what is explicitly scripted.

    Roguelikes on the other hand are, by far, the most interactive games, simply because they don't need to worry about presentation. If an action makes logical sense, they can allow it with little added effort.
     
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  16. CyberP Unwanted

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    ^On average perhaps. But Looking Glass' games and Bethesda's are a major exception.
     
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  17. TheGreatOne Arcane

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    First person view -> no party+real time combat ->less depth. Also a true RPG isn't supposed to require twitch reflexes. Nothing wrong with SS2/Deus Ex/VTMB but the default RPG should be 2D/Isometric and have turn based combat and party creation or at least include recruitable party members

    Realism/immersion arguments are retarded because real life is boring and games are games
     
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  18. DalekFlay Arcane Patron

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    I think first-person might be better than third-person in all genres for me. I wish the Gothic and Risen games were first-person, for example. I think it works better (with mouse control anyway) for that kind of game.

    However isometric or "top-down" perspectives are entirely different and equally valid.
     
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  19. No Great Name Cipher

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    Some RPGs work better in first person, others don't. Objectively, one is not always superior to the other.
     
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  20. CyberP Unwanted

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    No, that's retarded, what you just said.

    Anyway:
    :deadhorse:
     
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  21. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Isometric, third person and first person are perspectives. They all fit their respective games. Tomb Raider wouldn't be Tomb Raider if it wasn't 3rd person. Thief wouldn't be Thief if it wasn't 1st person. Baldur's Gate wouldn't be Baldur's Gate if it wasn't isometric.

    You wouldn't be retarded if you weren't an idiot.
     
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  22. Garrettt Educated

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    My friend says you guys smell like poo so nuahh!

    Honestly you're both retards quit going back and forth like a bunch of children.
     
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  23. Gentle Player Arcane

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    Actually, sane people don't talk about immersion in regards to video games because it's nothing more than a marketing buzzword. The one (Oxford English) dictionary definition of "immersion", other than to immerse an object into liquid, is simply "Deep mental involvement in something". Therefore it's entirely subjective - I could be fully immersed in exploring the contents of my nose with my finger, yet may struggle to keep interested in a first person game. That doesn't mean picking one's nose is inherently more "immersive" than playing New Vegas, rather it's dependent on the individual and his state of mind, and not the "something". Also of note is that the only definition of "immersive" that I could find is purely technical ("(Of a computer display or system) generating a three-dimensional image which appears to surround the user.") and makes no reference to any effect on one's emotions or whatever; I've also never seen it used in any other way except by marketing/PR dullards - hell, even the spell-checker is flagging it as a non-existent word as I type it.

    As for interactivity, it depends entirely on the game and not the perspective - an FPS like Doom is typically less interactive than Fallout 1, and the top-down Ultima VII is just as interactive as any TES game, perhaps more so.
     
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  24. CyberP Unwanted

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    :roll:
     
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  25. Darth Slaughter Arcane Patron

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    Picking nose 3rd person view:

    [​IMG]

    Much more immersive picking nose from 1st person perpective.

    [​IMG]
     
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