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1eyedking Isometric gameplay can't hold a candle to first person real-time

Abelian

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CyberP said:
FPP can feature strategy and tactics.
But not hands-on coordination of strategy and tactics.

Yes it can, just fly up in a VTOL and hover above the battlefield. Then it would be both FPP and Isometric or top-down.
Incoming pendantry: isometric projections, like other parallel projections (such as dimetric, trimetric, cavalier oblique, and ortographic) is based on the assumption that parallel lines will be rendered as equally distant and that there is no vanishing point, which is not true in 3D (where distant objects are seen as smaller). Thus, is is actually impossible to have an isometric perspective in a true 3D game.

One interesting example that combined iso and 3D is Little Big Adventure 2, where the exterior was 3D with a rotating camera, but building interiors switched to a fixed-camera isometric projection.
 
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CyberP

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"Incoming pendantry: isometric projections, like other parallel projections (such as dimetric, trimetric, cavalier oblique, and ortographic) is based on the assumption that parallel lines will be rendered as equally distant and that there is no vanishing point, which is not true in 3D (where distant objects are seen as smaller). Thus, is is actually impossible to have an isometric perspective in a true 3D game."

Yes, but there is nothing stopping the battlefield below being 2D.
 

Abelian

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Yes, but there is nothing stopping the battlefield below being 2D.
Just to make sure I'm not misunderstanding: are you suggesting a 3D game where you play a general who looks at a monitor with isometric projection?
 
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DraQ

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"As for your VTOL example - what if the game is set in pre-industrial historical setting?"

Your PC is Allah ;)
:rpgcodex:
I said historical.

Deeper core concept? Yes.
Concept is only as deep as stuff implemented in it.

If you are making a game about, for example, commanding a space armade through hi-tech interface, then any additional first person layer between you, the player, and this interface is completely spurious and doesn't add depth.
As said, it would be a possibility, but kinda pointless.
If only you realized it 9 pages ago...
 
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CyberP

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If you are making a game about, for example, commanding a space armade through hi-tech interface, then any additional first person layer between you, the player, and this interface is completely spurious and doesn't add depth.

It does if it's VR.
 

DraQ

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If you are making a game about, for example, commanding a space armade through hi-tech interface, then any additional first person layer between you, the player, and this interface is completely spurious and doesn't add depth.

It does if it's VR.
Ah, I get it.
We thought you were talking about depth as in "mechanical depth" or "gameplay depth", but it turns out you meant "depth" as in "depth perception".
Silly us.
 

Abelian

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As said, it would be a possibility, but kinda pointless.
Wouldn't it be even more immersive and interactive experience if you role-play the general in real-life and your PC is your battle command center? :smug:

Ah, I get it.
We thought you were talking about depth as in "mechanical depth" or "gameplay depth", but it turns out you meant "depth" as in "depth perception".
Silly us.
:bro:
 
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CyberP

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As said, it would be a possibility, but kinda pointless.
Wouldn't it be even more immersive and interactive experience if you role-play the general in real-life and your PC is your battle command center? :smug:

No.

Ah, I get it.
We thought you were talking about depth as in "mechanical depth" or "gameplay depth", but it turns out you meant "depth" as in "depth perception".
Silly us.

All of the above. Like I said, in 20 years you continue to click away. I'll be a ninja with exaggerated physical ability, a superhero, an evil overlord, or whatever. You can bet VR sex sims will be a huge thing also, but I'm fine with RL sex. What I cannot do is be a superhero etc.

FPP can do iso, yes it would probably be pointless unless you want to go VR & seriously want to roleplay, but the point stands. FPP VR is the future. Unfortunately the games will probably lack depth but on a conceptual level FPP has greater potential.
 

DraQ

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As said, it would be a possibility, but kinda pointless.
Wouldn't it be even more immersive and interactive experience if you role-play the general in real-life and your PC is your battle command center? :smug:
But with VR you can roleplay general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general roleplaying general ...

Endless depth!
 

Abelian

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So basically, your VR motivation is "I want to be a dragon". I know somebody who can help with that.

Also, don't mind me, I'm just having a bit of good-natured fun in this thread.
 

Drew

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I see a whole lot of talk, but no one is just like making game.
Who cares what has a greater potential for immersion when the games being made with it are shit?
 
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CyberP

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"greater potential for immersion"

And interactivity.

Yes there will likely be a lot of
:popamole:
But we'll get a couple truly great experiences hopefully.

^I love the art style of these.
 
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CyberP

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As for games as of now, forgetting VR, there is still greater potential. VR will just change everything significantly.
 

DragoFireheart

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As for games as of now, forgetting VR, there is still greater potential. VR will just change everything significantly.

If VR was going to change everything it would have done so back in the 90s.
 

Drew

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I'm sure that high quality VR might, someday, live up to the level you're expecting, but I doubt that's going to happen for consumers any time in the next two decades. As it is, a 640x800 display per eye is going to create a dissonance with that immersion.




As it is, and I may have missed something in the pile of shit that's been flung back and forth, what elements of fpp make it more immersive IN CRPGS?
As far as I was aware, cRPGs were immersive in their world interactivity, their depth of content, and their choices in both actions and dialogues, giving you options to build or play characters how you felt they should be. Obviously, good cRPGs have more elements along these lines, and worse ones don't.
As I see it, those can all be done in both iso and fpp, with little distinction, except for in animation budgets. So, games that have budgets for more than just grafix and voice actors are going to be more immersive, as there will likely be more to interact and be immersed in.

Is there any part of this you disagree with?
 
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CyberP

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It's coming. Maybe the rift and associated tech won't get anywhere, but it's coming.
 
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CyberP

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Is there any part of this you disagree with?

No. No disagreements. Immersion is after all a state of mind and for some people it will be different, but for most people FPP will assist greatly, but if it's all popamole we're just going to be left unsatisfied and unable to get immersed no matter how convincing.
 
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CyberP

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[QUOTE="DragoFireheart, post: 3337255, member: 8273
No it's not. It's only barely not vaporware, much like 3D tech.[/QUOTE]

:nocountryforshitposters:

Maybe not so soon but it's coming.
 

DragoFireheart

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but if it's all popamole we're just going to be left unsatisfied and unable to get immersed no matter how convincing.

Exactly. Fix the core problems of games being "streamlined" before moving onto VR and other tech that will turn into gimmicks.

Maybe not so soon but it's coming.

It's already here. Current VR tech is to Virtual Boy (for example) like Wii Remote is to Nintendo Power glove: old tech that someone is trying to reinvent.
 

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