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1eyedking Isometric gameplay can't hold a candle to first person real-time

Discussion in 'General Gaming' started by CyberP, Jun 13, 2014.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    OP edited his post. :decline:
     
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  2. CyberP Unwanted

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    You're forgetting other senses that over time will be introduced: touch, smelll, and so on. Forgetting these additional senses, it's not just anims we are talking here. Imagine actual lockpicking, for example (though personally I'd prefer half of the picking relied on stats, but then again learning such a real world skill would be useful...).

    "Actual content is what makes a game immersive, not the presentation as you falsely believe"

    Both are just as important. I already said it's the cumulative whole.

    :codexisfor:

    RPG Codex has lost this one. I expect a formal apology from all of you that was rude, all of the horrible names you called me.
    As I said, OP was poor wording. One of you was irresponsible and decided to make it into a textual brawl that would catch everyone's eye.
     
    Last edited: Jun 16, 2014
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  3. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Holy fucking shit, can you imagine the costs of creating such an experience? Animation budgets for something as shitty as Bioware underwear-sex are already through the roof, not to mention the full voice acting of every single NPC ever no matter the importance. A ton of money is blown on such things already, now imagine the costs of trying to accurately re-create the smell of every single in-game area, or even every single object if you want to go into detail. If anything, such an experience will actually lessen the immersion-level that would be attained by highly interactive content, because the costs for creating each piece of content would be so high that not much content can be created before it becomes too expensive. Short five-hour games with budgets in the million but content as shallow as a puddle would be the consequence - you know, kinda like those over-produced Call of Duty clones that look like movies with effects and animations and dramatic voice acting... and linear corridors of respawning enemies because they didn't have any budget left to implement any actual gameplay.

    I have thought about good ways to make Elder Scrolls sized games with tons of good worthwile content and interactivity myself, and I see the solution in giving voice acting only to some NPCs, maybe 25%, those who feature heavily in the important story arcs, while giving all others simple text dialog windows like in Morrowind, because this is the only way to have a lot of text in the game without having the voice acting costs rise to ridiculous levels.

    tl;dr: If you want a sufficiently complex and detailed game that is immersive through its content, you will have to reduce the costs of the game's presentation, be it by having less voice acting or by scrapping unneccessary animations. I have no idea how it will look like in 20 years, but nowadays AAA production values are already high as fuck and I don't see that changing anytime soon, especially if you want "detail" like every single fart of your character being animated.
     
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  4. CyberP Unwanted

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    Yes, it would be very costly. That's besides the point though.
     
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  5. WhiskeyWolf RPG Codex Polish Car Thief Patron

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    I re-edited both your posts.
    :codexisfor:
     
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  6. CyberP Unwanted

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    There is one or two mods here that are wholly irresponsible.

    :nocountryforshitposters:
     
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  7. CyberP Unwanted

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    What, I can't even edit my posts at all now...
     
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  8. WhiskeyWolf RPG Codex Polish Car Thief Patron

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    One Mod and one Admin to be precise.
     
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  9. CyberP Unwanted

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    A corrupt institution.
     
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  10. ghostdog Prestigious Gentleman Arcane Patron

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    Welcome to rpgcodex CyberP :lol:

    It's The most prestigious cRPG magazine and a place where moderators intervene only if you've gone too far, or ,mostly, if they want to fuck with you.

    If you survive this baptism of fire you may become a long lasting member, if not...

    :qwinn:
    :drog:
     
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  11. CyberP Unwanted

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    I cannot be a functioning member without the ability to edit. As you've seen, sometimes I make mistakes.
     
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  12. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    You can always complain about it in Site Feedback.
     
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  13. CyberP Unwanted

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    Baptism of fire? For the most part I won this round. Why should I face the moderator's trolling? Why can't we have sensible discussion? Why can't the place be run with just a little more discipline?
    Rules are necessary for a properly functioning institution, otherwise it's just anarchy.
     
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  14. Surf Solar cannot into womynz

    Surf Solar
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    :hmmm:
     
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  15. Scruffy The janitor Patron

    Scruffy
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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    A drama queen modder? Why, I Never!
     
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  16. CyberP Unwanted

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    ^I guess you missed the part where the mods made it into a drama? I'd prefer sensible discussion.
     
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  17. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    :lol:

    Man, that's like me saying I'm a 6"3' Schwarzenegger stud (circa 1984)... just because I said so.
     
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  18. Surf Solar cannot into womynz

    Surf Solar
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    Sensible discussion, ladies and gentleman.
     
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  19. CyberP Unwanted

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    Yes. When I get called names I tend to return ball. That's why there is meant to be rules, to keep discussion on course instead of it turning into immature flaming and what have you...
     
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  20. CyberP Unwanted

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    But I guess that's how it's always been. Fair enough (or not), lock the thread and end this nonsense.
     
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  21. TheGreatOne Arcane

    TheGreatOne
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    Keyboard and mouse are immersion breaking. You need waggle sticks and motion capture suit for a truly immersive game experience
     
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  22. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    No, it's not. Prohibitive costs in effects mean less budge left for actual content. It matters if you actually want to see a game, rather than just fap about the fantasy of one, because games actually cost money and devs want to eat and not sell their house, their car and their wife in order to finance your dream game with no chance to break even.
     
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  23. CyberP Unwanted

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    Sorry JarlFrank, we can no longer continue this discussion. I have been purged.
     
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  24. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Sorry but that's not how Codex works. We can keep this going till you ragequit.
     
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  25. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    K, so you gave up and admit you were wrong all along. Works for me.
     
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