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Interview "I've never felt more pressure in my life": Brian Fargo Interviewed by Edge Online

Discussion in 'RPG News & Content' started by Crooked Bee, May 18, 2012.

  1. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Tags: Brian Fargo; Kickstarter; Wasteland 2

    Edge Online has interviewed InXile's Brian Fargo about Wasteland 2, crowd funding, Kicking It Forward, and other things. Have a snippet:

    Those early '90s PC RPGs - Fallout, UFO, System Shock and so on - had so much promise, it felt like technology was the only thing holding them back. Now that side of things has caught up, do you think games have lived up to that promise?

    I would argue to some degree no, because it became such a console world, and there was an oversimplification of things at points. I think part of the frustration we've tapped into by doing an old-school RPG is that a lot of people feel like games have been dumbed down, that the audience has been treated like they're not intelligent. Those games had a million words, there was a literary vibe to them.

    They've become a little more shooter-oriented, and tutorials treat you are as if you've never played a game before. On console there's no keyboard, which removes a lot - being able to type in something as simple as a noun can really open up dialogue and choice. So I think they've become different, but by getting off the PC, things changed quite a bit.

    Psychologically, how different is it working specifically for the fans, instead of a publisher?

    I've never felt more pressure to deliver in my life. And trust me, they send me Twitter messages letting me know what they're going to do to me if I don't do a good job - messages I don't even want to repeat. But I've also never felt more confident, because I'm in such lock-step with the fans. In the beginning, I would get interview questions like, "What can you do to appeal to the more mass-market?" I don't care about the mass market. I know who my fans are, I know what they want. We're in this sort of constant communication now that a publisher would never allow.

    I'm wholly focused. When doing products for publishers, I spent between 25 and 30 per cent of my time and budget making demos for trade shows or convincing them that I know what I'm doing. You're just constantly spinning your wheels. When you remove that, it’s a more organic process, you know? If we have an idea we like, we put it in. If later we decide we don't like it, we toss it. It's a more organic process, and it's a healthier one.

    Being without a publisher doesn't just give you freedom to work how you want, but to say what you want.

    Listen, I would go on press tours and be told in extremely strong terms to avoid using certain words. I wasn't allowed to use the word 'dungeon' when I was talking about Hunted: The Demon's Forge. I was unable to use the word. You get kinda stifled, you know? On one hand, they're paying the bills so I'm trying to be respectful; on the other, you end up going through these scenarios you're not comfortable with. If you don't stay to the script, you get these nasty emails if something wasn't said right so after a while, yeah, you don't want to talk to anyone anymore because it's not worth the fear of repercussions.

    Will you delay Wasteland 2 if you need to?

    We've committed to try to get this thing done by next October, but if push comes to shove I'm not going to put something out that isn't right. I've come too far, and accomplished too much, to put out a product that isn't right. But you always want to have a stick in the sand that everybody's shooting for, and we'll continue to do that. I've tried to build a lot of iteration time into the schedule and our approach, so it's still quite possible.​

    The full interview can be found here.
     
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  2. FeelTheRads Arcane Patron

    FeelTheRads
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    :salute:

    At least for how he talks about mass market and publishers he deserved my money.

    Of course, exactly because he knows who his target audience is now could be why he acts like this, but hey, it makes me feel warm inside.
     
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  3. Untermensch Savant

    Untermensch
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    Hope Fargo delivers.
    Since I'm an optimist I'm going to predict that, if Wasteland 2 succedes, we will see more, atleast indie, turn based tactial RPG's in the future.
     
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  4. Excidium P. banal

    Self-Ejected
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    "Could be"? :P
     
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  5. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    Failure here would be inexcusable, if he fails, he's dead to me.


    That being said, I look forward to playing Wasteland 2.
     
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  6. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    :bro:
    Great things to hear, even if it's not ground-breaking news...still so refreshing to hear this kind of shit.​
     
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  7. Excidium P. banal

    Self-Ejected
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    Yeah, I'm optimistic too but so far it's just "let's say exactly what our target audience wants to hear".
     
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  8. Unorus Janco Lurker

    Unorus Janco
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    Fargo knows what buttons to press on me. Bastard.
     
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  9. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    He doesn't have to fail. He knows how to make the games we like and love. All he has to do is trust in his own judgement.

    Based on that interview, he is doing just that.
     
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  10. Morkar illiterate

    Morkar
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    Lithuanian Hitmen make you feel like this :smug:


    I doubt he fails. For me he could only fail if he turns it into a linear modern popamole rpg. But I don't expect a magnum opus, either. Just a good solid rpg.
     
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  11. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Fargo will hand out a great game, not doubt, and there will be much rejoice.

    Mr. Tim Schafer on the other hand, will probably do the same, but the legion of neo-nerd hispters kids that gave him money will be really pissed that he "only" did a great adventure game...not a AAA+ Mass Effect-without-combat title with multiplayer and voiced by Shia laBeouf....
     
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  12. Helly Translating for brofists Patron

    Helly
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    Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    All the better for me, i'll enjoy the show. Glad I pledged for Tim too, he deserved it.
     
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  13. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    That's all I'm expecting but I'm scared because his boys at inXile couldn't even slap together a dumb popamole game and now he's dusted off all these ancient motherfuckers whose best game was Wasteland (aside from MCA) so who knows how this'll go down. I hope he shows strong leadership ability and keeps them focused.
     
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  14. Zarniwoop Destiny Cleanser Patron

    Zarniwoop
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    Shadorwun: Hong Kong
    That's because the majority of them are not intelligent. That's what happens when every mouth-breathing moron who can pick up a TV-game controller and auto-aim his way to victory is considered a "HARD COER GAEMER". Games are dumbed down because dumb shit sells, and the good stuff is teh hard and doesn't have enough explosions or boobs in.

    :hero:

    Seems my Kwa Kurrency Kash was well spent. With an attitude like that, even if the game isn't a great cult classic, there's no way that it will suck.
     
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  15. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hmm, let's check out their records.

    Michael Stackpole
    :obviously:

    Alan Pavlish
    A stalwart code warrior - seems like he worked on practically everything Interplay made up until the late 90's. The stuff he made after that is a bit embarrassing.

    Ken St. Andre
    You're right here - just Wasteland.

    Liz Danforth
    Again, pretty :obviously:
     
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  16. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    Goddamn, aside from Pavlish they're all going to have to learn to walk again...

    :rage:
     
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  17. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    At least they don't have to unlearn how to run down corridors, duck behind chest-high cover and pop moles. :smug:
     
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  18. St. Toxic Arcane

    St. Toxic
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    I feel the same way. Hopefully we're just jaded and he actually feels the way he says he does, but it really does sound like market speech in reverse. :eek:
     
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  19. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    I think...I mean...I'd assume this is an incredible release of pent-up emotions, thoughts and shit he's wanted to say for years. I doubt it's just lipservice (though I don't doubt that is playing a hand here too). After decades of frustration from compromising or getting shutdown by a system he up until now had to rely on? Fuck, man. Would any of y'all be acting any different?
     
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  20. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    Guess they're going to have to help the rest of the inXile team do so...

    @1:34
     
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  21. Kz3r0 Arcane

    Kz3r0
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    Two things from the interview, I liked the answer about the big names getting the big money , 30 years of work count, take that younglings, but what I really hated was the unnecessary mention of Republique, to hell with them.
     
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  22. joeydohn Savant

    joeydohn
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    People suck.
     
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  23. CappenVarra Phantasmist Patron

    CappenVarra
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    Listing the game credits like that kinda underplays Ken St. Andre, which I feel the need to correct - yeah, sue me :)

    He's not there to code or handle technical stuffies, his area of expertise is in PnP systems and writing (taken from his LinkedIn, since it lists more than Wikipedia):

    I don't care if he doesn't know how to use a computer less than 20 years old, as long as he handles the character system and makes it properly PnP-like...
     
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  24. DwarvenFood Arcane Patron

    DwarvenFood
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    Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Also a nice snippet for those that did not read the whole thing:

     
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  25. raw Turbo Chad Patron

    raw
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    PC RPG Website of the Year, 2015
    directed by michael bey.

    also, 0:37
     
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