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Game News Jagged Alliance: Rage! Released

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Dec 7, 2018.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,068
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Cliffhanger Productions; HandyGames; Jagged Alliance: Rage!

    Since it was announced back in August, Jagged Alliance: Rage! has done precisely what its title indicates - make people really mad. At least when they bothered paying attention to it, which wasn't often. Three weeks after it was revealed to the world, it was announced that the game would be out on September 27th, further confirming suspicions that it was some sort of half-finished project by bankrupt developer Cliffhanger Productions that THQ Nordic had decided to pick up and shove out the door. I guess things didn't go as planned though, because they ended up delaying it to today just a day before that deadline. Whatever the case, it's out now. Here's the launch trailer, still with the bizarrely, almost fascinatingly unappealing art direction.


    There are no mainstream media reviews of Jagged Alliance: Rage!, of course. I'm not sure if it's completely or just mostly terrible, but at this point it doesn't really matter, does it? The curse has taken another victim. If for some reason you want to add your voice to the game's small chorus of negative Steam reviews, you can get it there for $20, with a 10% launch discount until week.
     
    • Rage x 42
    • hopw roewur ne x 1
    • Funny x 1
    • Agree x 1
    • WTF am I reading x 1
    • Shit x 1
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  2. himmy Arcane

    himmy
    Joined:
    Oct 13, 2012
    Messages:
    1,141
    Location:
    New Europe
    Holy shit, I forgot how ugly this was. I was half-remembering it as some failed attempt at quirkiness, but it's just bad. What even is this?

    [​IMG]
     
    Last edited: Dec 7, 2018
    • Rage x 6
    • hopw roewur ne x 2
    • Funny x 2
    • Agree x 1
    • it is a mystery x 1
    • WTF am I reading x 1
    • Shit x 1
    • Hoo x 1
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  3. oldmanpaco Master of Siestas

    oldmanpaco
    Joined:
    Nov 8, 2008
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    12,270
    Location:
    City of Lakes
    Wow another game to add to my PS4 backlog. Going to have to put it behind Deadfire though.
     
    • Funny x 13
    • Rage x 5
    • FAKE NEWS x 1
    • Friendly x 1
    • Balanced x 1
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  4. Fenix Cipher Vatnik

    Fenix
    Joined:
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    Messages:
    4,384
    Location:
    Russia atchoum!
    How hard is to just repeat masterpice in times of half intelligent people, which brains is half-diluted by feminism and sexual perversion?
    Really, not hard at all, it's that kind of not hard at all when armless man climbing a mountain.
     
    Last edited: Dec 7, 2018
    • Rage x 7
    • Brofist x 2
    • hopw roewur ne x 1
    • Disagree x 1
    • Edgy x 1
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  5. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
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    Messages:
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    Location:
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    the fuck?
     
    • Rage Rage x 6
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  6. Ranarama Learned

    Ranarama
    Joined:
    Dec 7, 2016
    Messages:
    501
    I think they might have hired mobile developers to make their PC/PS4 game.
     
    • Rage Rage x 3
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  7. Deflowerer Arcane

    Deflowerer
    Joined:
    May 22, 2013
    Messages:
    1,426
    I understand not wanting bottom of the barrel trash like rage here, but what's the point of simply remaking JA2 in a modern engine? Why not IMPROVE on it?
     
    • Rage Rage x 3
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  8. Fenix Cipher Vatnik

    Fenix
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    Because there is no chances they could actually IMPROVE it - only break it.
     
    • Rage x 4
    • Funny x 1
    • Agree x 1
    • Disagree x 1
    • Yes x 1
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  9. Galdred Studio Draconis Patron Developer

    Galdred
    Joined:
    May 6, 2011
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    Location:
    Middle Empire
    I cannot wait to see how the next JA game will manage to outdo even this one!
     
    • Funny Funny x 3
    • Despair Despair x 3
    • Rage Rage x 2
    • Excited! Excited! x 2
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  10. Deflowerer Arcane

    Deflowerer
    Joined:
    May 22, 2013
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    1,426
    Match-3 Jagged Alliance.
     
    • Funny Funny x 4
    • Rage Rage x 2
    • Fabulously Optimistic Fabulously Optimistic x 1
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  11. KeighnMcDeath Scholar

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,240
    I decided to just watch the reviews. I honestly haven’t bought the 2 jagged alliance 2 games (unfinished businesss or wildfires). I guess UB was ok but wildfire sucked?

    This doesn’t look too terrible but I was never a hardcore JA player. It’s something I should look into even though in Xcom I always got my ass handed to me so I’m thinking I won’t do much better here.
     
    • Rage Rage x 2
    • cool story bro cool story bro x 1
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  12. taxalot Gone forever. Patron

    taxalot
    Joined:
    Oct 28, 2010
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    Location:
    Far from here.
    Codex 2013 PC RPG Website of the Year, 2015
    Looks cool !
     
    • Funny x 3
    • Rage x 2
    • Merry Christmas! x 1
    • Acknowledge this user's Agenda x 1
    • Yes x 1
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  13. Twiglard Savant

    Twiglard
    Joined:
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    wild pale yonder
    One thing 1.13 failed to do was suppression. You don't suppress an NPC, you suppress an area. Another thing 1.13 failed to address was lying in a half-circle at the edge of the map while the enemies kept coming to their deaths. There wasn't a way to flank someone lying at the map's edge. There was also some talk of enemy AI where they just kept coming to die in the exact same place dozens of other AI characters were killed.

    I dunno whether 1.13 code is open and what's its quality. It's probably shit. Only old games have good code quality had Carmack on the team.
     
    • Rage Rage x 1
    • retadred retadred x 1
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  14. BrotherJayne Novice

    BrotherJayne
    Joined:
    May 7, 2017
    Messages:
    12
    Wutchu mean? In 1.13 you target people or areas for suppression.
     
    • Yes Yes x 1
    • Rage Rage x 1
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  15. Twiglard Savant

    Twiglard
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    Location:
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    In 1.13 it's individual NPCs that have a "suppressed" state. For actual suppression, the NPC's suppression state needs to directly derive from the area's suppression.

    I know you can spray in cones in 1.13.

    Being shot at in an open field isn't "suppressed". It's being in a shitty situation. Being suppressed is being behind cover you can't peek from 'cause it's getting shot at all the time. Whether horizontal cover (say, sandbag) or vertical (edge building). Fire superiority and other nonsense.
     
    • Rage Rage x 1
    • Old Old x 1
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  16. Surf Solar cannot into womynz

    Surf Solar
    Joined:
    Jan 8, 2011
    Messages:
    8,626
    Technically you could get flanked by enemynsquads appearing from neighbouring sectors. Happened pretty often actually.
     
    • Rage Rage x 2
    • Agree Agree x 1
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  17. Twiglard Savant

    Twiglard
    Joined:
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    Messages:
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    Location:
    wild pale yonder
    It wasn't as deadly as it seems. Arriving enemies lost the first turn. Maybe my team got shot up a bit. Of course advancing with superior ranged weaponry made the whole issue moot, and the cheese inferior. The distances were off by a factor of ten so having battle rifles mattered somehow.

    I have to admit my playthroughs used full loot drop but only because it was so absurd otherwise.

    One of these 7.62 games was fun (other than the constant memory leak) but not comparable even to ja2-stracciatella.
     
    • Rage Rage x 2
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  18. KeighnMcDeath Scholar

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,240
    Gog has a sale so I got them now. I’d still like to try this new one though.
     
    • Rage Rage x 2
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  19. MasPingon Arcane

    MasPingon
    Joined:
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    1,501
    Location:
    Castle Rock
    He did it, Prosper made a game.
     
    • Agree Agree x 2
    • Rage Rage x 2
    • Merry Christmas! Merry Christmas! x 1
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  20. KeighnMcDeath Scholar

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,240
    [​IMG]
     
    • Rage Rage x 2
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