First of all, I did not praise the games (edit: Bioshock and Heavy Rain). However I wanted to present a more subjective views, meaning that I don't like to be a codex edgy fucktard that discards an entire game because one feature is fucked up.
Second of all, my posts are not reinforcing anything. Because from what I see, nobody proved the main point: game mechanics are more important than game context/story.
And I can be
about it, because nobody will ever prove this thing. Neither one is more important as the other, because both of them are part of the same chain.
John Walker article even as badly written as it is, at least is a call to do something. To add more meat to games, to develop proper stories, characters and so on. This is actually a good thing and cannot be reduced to add romancing shit from Bioware.
However I don't think is codexian to support an imbecile that wrote an article, just because in this case he is criticizing
John Walker from RPS. And we all know RPS sucks because ... we are edgy and shit. Use your fucking brain. Click to expand...
My friend, nobody can "prove" anything here. Just like if you were to claim that the cover art of a book is as important as the text contained within, because both of them are part of the same chain. It's a value judgement, an opinion, neither correct nor false. It's just a question of how well you support this opinion of yours. Thus far, what you've been posting supports the opinion of hipscumbag, imo.
But whatever, that's irrelevant in the grand scheme of things. See, the article you're criticizing is a call to do something too, a call to design better gameplay, and to have this gameplay reinforce the narrative, instead of contradicting it. What Walker wants, essentially, is Mass Effect with a better story. Do you agree with that? Suppose we're in an alternate universe where Mac Walters channels the spirits of Dostoevsky and Joyce, and ME3's storyline rivals the classics of literature in its scope, thematic gravitas and prose quality. Would that make ME3 the perfect game, the next step in the medium's evolution?
I think it wouldn't, because, fundamentally, it would still be a mediocre third-person cover shooter. Just like Bioshock is a mediocre first person shooter with a bunch of gimmicks. You could have a lector read Paradise Lost as the player shoots splicers, and it would still be a mediocre shooter. If Heavy Rain were a movie, it would be totally forgettable; same with Dear Esther. But if you produce them in a game engine, they suddenly become good?
Honestly though, I don't care for Heavy Rain, or Dear Esther, or Bioshock, too much. In a sense, the more variety, the better. What frustrates me, is people like you putting them on a pedestal as examples to be followed. Why not bring up a game like Pathologic, which blows all the aforementioned completely out of the water, in terms of artistic vision and intellectual depth. Why not Defcon, which depicts the horror of nuclear war better than any Hiroshima documentary ever could? That's what boggles my mind the most, you have much better options available to you, but you choose to bring up mediocre crap like Heavy Rain.
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