Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Josh Sawyer Q&A Thread

Discussion in 'Obsidian Entertainment' started by Infinitron, Aug 28, 2014.

  1. hexer Guest

    hexer
    Was Sawyer always so politically active?
    Lately, his Twitter account looks like he lost almost all zest for games and went fully into SJW mode.
     
    • NPC #61873 came up with this opinion all by his / herself NPC #61873 came up with this opinion all by his / herself x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  2. Prime Junta Arcane Patron

    Prime Junta
    Joined:
    Apr 8, 2006
    Messages:
    10,651
    He's a Bernie bro bruh, not a SJW
     
    • Brofist Brofist x 2
    • That's an Elephant That's an Elephant x 2
    • Agree Agree x 1
    • Yes Yes x 1
    ^ Top  
  3. Jarpie Arcane Patron

    Jarpie
    Joined:
    Oct 30, 2009
    Messages:
    5,198
    Codex 2012 MCA
    There's a difference?
     
    • Yes x 4
    • retadred x 3
    • rolleyes x 1
    • Agree x 1
    • decline x 1
    • Okily Dokily! x 1
    • Balanced x 1
    ^ Top  
  4. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,095
    A subtle difference, but yes. They just roll over for sjws, they're not actively into pushing it.

    He was never shy about politics, but the US 2016 election changed a lot of people.
     
    • rolleyes rolleyes x 1
    • Agree Agree x 1
    • Disagree Disagree x 1
    • Despair Despair x 1
    ^ Top  
  5. Orma Arcane Patron

    Orma
    Joined:
    Aug 10, 2012
    Messages:
    1,664
    Location:
    Paradise Place
    Torment: Tides of Numenera
     
    Last edited by a moderator: Jan 10, 2020
    • Brofist x 2
    • retadred x 2
    • Interesting x 1
    • Informative x 1
    • cuck x 1
    ^ Top  
  6. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,935
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
    • Creative Creative x 2
    • incline incline x 1
    • Friendly Friendly x 1
    ^ Top  
  7. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,935
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
    • Friendly x 2
    • it is a mystery x 1
    • /facepalm/ x 1
    • Shit x 1
    • Balanced x 1
    ^ Top  
  8. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,935
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
    • Prestigious Prestigious x 4
    • I found this text to be too long and as such I didn't read it I found this text to be too long and as such I didn't read it x 1
    • Whatever shit you posted didn't load Whatever shit you posted didn't load x 1
    • Friendly Friendly x 1
    ^ Top  
  9. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,095
    So why didn't you?
     
    • Funny Funny x 2
    • it is a mystery it is a mystery x 1
    • Balanced Balanced x 1
    ^ Top  
  10. Riddler Prophet Patron

    Riddler
    Joined:
    Jan 5, 2009
    Messages:
    1,242
    Bubbles In Memoria
    He used the powers of autism to ignore feedback.
     
    • Yes Yes x 2
    • Balanced Balanced x 2
    • Funny Funny x 1
    ^ Top  
  11. nil Cipher

    nil
    Joined:
    Jan 1, 2012
    Messages:
    312
    Maybe he did.
     
    • Despair Despair x 1
    • Balanced Balanced x 1
    ^ Top  
  12. Diggfinger Cipher

    Diggfinger
    Joined:
    Jan 6, 2014
    Messages:
    803
    Location:
    Belgium
    • Shit Shit x 1
    ^ Top  
  13. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,935
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
    • When words are not enough x 2
    • Balanced x 2
    • Funny x 1
    • Whatever shit you posted didn't load x 1
    • :M x 1
    ^ Top  
  14. Starwars Arcane

    Starwars
    Joined:
    Jan 31, 2007
    Messages:
    2,537
    Location:
    Sweden
    Like the goddamn narrator in Deadfire, in the very first few sentences of the game, pronouncing Arkannon (or however you spell it) differently than what you hear throughout all of PoE.
     
    • Funny Funny x 2
    ^ Top  
  15. Orma Arcane Patron

    Orma
    Joined:
    Aug 10, 2012
    Messages:
    1,664
    Location:
    Paradise Place
    Torment: Tides of Numenera
     
    • Balanced x 4
    • Brofist x 2
    • not sure if serious x 1
    • decline x 1
    • Whatever shit you posted didn't load x 1
    • Interesting x 1
    • Informative x 1
    • Shit x 1
    ^ Top  
  16. Quillon Magister

    Quillon
    Joined:
    Dec 15, 2016
    Messages:
    4,087
    fast forward to TOW; shotguns use light ammo, whatcha think Sawya?
     
    • decline decline x 2
    • Despair Despair x 1
    • "It was Aliens" "It was Aliens" x 1
    • Balanced Balanced x 1
    ^ Top  
  17. Nano Prestigious Gentleman Arcane Patron

    Nano
    Joined:
    Mar 6, 2016
    Messages:
    1,795
    Lame. Realism > balance.
     
    • WTF am I reading WTF am I reading x 3
    • No No x 2
    • Disagree Disagree x 1
    • Yes Yes x 1
    ^ Top  
  18. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,136
    though in this case the game is neither balanced nor realistic.
     
    • Funny Funny x 2
    • Racist Racist x 1
    • Balanced Balanced x 1
    ^ Top  
  19. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    10,774
    Location:
    New Vegas
    Reading through the last few pages... on the Bioware four planets thing, I think that design works well WHEN there is actual choice and payoff for those choices. The problem is that there rarely is. I've played Dragon Age Origins three times as wildly different characters, and while choices had consequences in each area the order I did them in never fucking mattered at all. I replayed KotOR 2 recently (an Obsidian game!) and I went to Dantooine first, thinking as an old Jedi base I would have a better chance at getting a lightsaber there. Ends up though, the parts are carefully scattered to make sure you get a saber at roughly the same time each playthrough. If you choices on when to do what "planet" mattered more, that design would have a lot more merit. They rarely ever do though.

    In contrast more open games like New Vegas or Morrowind often do reward you differently depending on where you go first. In Morrowind for example what house you joined, which guild quests you did first and where you made your "home" could vary a lot depending on which way you walked from Seyda Neen. Also which unique items you got depended on the dungeons you walked past. In New Vegas lots of stuff was effected by how fast you got to Vegas, which factions you met when, which companions you met, etc. I remember my first playthrough I barely knew who Veronica was because I went to that travel stop so late. My second playthrough I met her very early and she was my bro the whole game. That stuff matters more in games like that, open worlds that aren't just pretty but non-interactive emptiness like a GTA or (*prepares flame suit*) Witcher 3.
     
    • Agree Agree x 7
    • Prestigious Prestigious x 2
    • Brofist Brofist x 1
    • When words are not enough When words are not enough x 1
    ^ Top  
  20. Ontopoly Scholar

    Ontopoly
    Joined:
    Jan 28, 2020
    Messages:
    553
    Location:
    Arcanum
    Another downfall of voice acting. Why don't people just learn how to read?
     
    • Agree Agree x 1
    • Prestigious Prestigious x 1
    ^ Top  
  21. Nano Prestigious Gentleman Arcane Patron

    Nano
    Joined:
    Mar 6, 2016
    Messages:
    1,795
    It didn't? It determined the order that you got some of the companions, among other things. Take this as instance of a consequence: say you did the Mage Tower before reaching Redcliffe, and you sided with the templars by killing all the mages. Then when you reach Redcliffe, you find out that keeping the mages alive was the only way to resolve the Redcliffe situation with minimal bloodshed.
     
    • Agree Agree x 2
    • meh meh x 1
    ^ Top  
  22. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    10,774
    Location:
    New Vegas
    Fair point, I guess there's greater than zero examples. Still, I didn't feel like it was overall reactive when playing it. In contrast New Vegas feels like a game where you have a billion options at the start that all highly impact your experience.
     
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  23. Efe Arbiter

    Efe
    Joined:
    Dec 27, 2015
    Messages:
    1,421
    maybe thats your bias towards game design?
    da:o tries very hard to create C&C ( or an illusion of it).
     
    • Brofist Brofist x 1
    ^ Top  
  24. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    10,774
    Location:
    New Vegas
    Like I said, within the individual stories it does. We're talking about reactivity comparison between more open design and the Bioware "4 linear planets you choose from" design.
     
    ^ Top  
  25. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
    Joined:
    Mar 14, 2012
    Messages:
    1,013
    Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker
    Sawyer's journey to embracing historical materialism (spoiler: nope, it was not caused by Disco Elysium)





     
    • incline x 5
    • Edgy x 2
    • Prestigious x 2
    • nice x 1
    • Despair x 1
    • Salute x 1
    • Informative x 1
    • Racist x 1
    • WTF am I reading x 1
    • :M x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)