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Kenshi - open-ended sandbox RPG set in a desert world

Discussion in 'General RPG Discussion' started by GarfunkeL, Nov 2, 2009.

  1. MadMaxHellfire Magister

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    3,651
    Location:
    Italy
    all you need for your city to thrive is a killbox, a long corridor leading to your gate with harpoons on both sides. 3-4 t2 basic harpoons on each side with ai set on shoot on sight is enough to handle everything vanilla can throw at you. tier 2 walls are enough, as long as you have a gate walls will never be touched. which is silly, my next outpost shall have no proper killbox but an organized buildings structure and turrets on top, so that doors will be shut and every building will provide fire cover. makes more sense and could even work better. i still have to check if turrets can shoot through not-t4 gate, but i guess not. after all if you want to invite traders and such you have to keep the gate open, with enough npc population (maybe boosted by a mod or two) you might not need defenses on foot at all.
     
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  2. Fluent Prophet Possibly Retarded The Real Fanboy

    Fluent
    Joined:
    May 3, 2013
    Messages:
    2,432
    Any way to upgrade your bread oven to make it cook quicker? Is there an upgraded oven or some way to increase its speed?
     
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  3. PanteraNera Savant

    PanteraNera
    Joined:
    Nov 7, 2014
    Messages:
    742
    Dust Raider fighting (open)

    After heavy recruiting I started farming fighting Dust Raiders.
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    Shek Talk (open)

    Some conversations of my Shek's (a warrior race). I love em!
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    How to raise crossbow skills (open)

    Fight heavily armored enemies, they can eat up tons of bolts from your Toothpicks, eventually with higher skills they fire insanely fast and you level up the crossbow skill, precision skill, dexterity and perception really quickly. Bring an inventory and backpacks full of bolts, as in these areas neither Toothpicks drop nor are they available in great amounts in shops.
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    20+ Security Spiders (open)

    It is crazy the 20+ skeleton muscles I looted from them was worth more than what I found inside (20x2000 cats), I did find another Edgewalkers Type 3 weapon, it was an Iron Stick :argh:.
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    Beak Things (open)

    They are a good source of income, that is hunting for their Egg's.
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  4. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    3,357
    I haven’t had a chance to play since the start of 2019, work and life.
     
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  5. Tovias Educated

    Tovias
    Joined:
    Mar 19, 2018
    Messages:
    79
    With an army of that size you might as well pay the Southern Hive a visit
     
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  6. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    3,473
    The game unfortunately requires a fair bit of grinding to improve your squad from the point where you can raid ancient ruins to the point where you can defeat the game's tougher enemies (in melee combat; ranged weapons allow you to kill almost anything much earlier). It sounds as though you've reach this point, if you have combat stats in the 20s and have started to raid ancient ruins. There have been various tips in this thread about good locations for grinding combat (and other) stats.

    In unrelated news, it turns out that leviathans drop a Leviathan Pearl worth 12000 coins, but I felt so sorry about it afterwards that I reloaded. :M
     
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  7. PanteraNera Savant

    PanteraNera
    Joined:
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    Messages:
    742
    I have encountered them but they go down to quickly. I think I will keep hunting Skeleton Bandits and Reavers, until I get strong enough to take down the Bugmaster, ally Shel Kingdom and bring down the Holy Nation.
     
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  8. mondblut Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    14,495
    Location:
    Ingrija
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  9. Beastro Arcane

    Beastro
    Joined:
    May 11, 2015
    Messages:
    4,125
    Fucking hell.

    I restart after finally getting the old hang of editing the games .mod files from my ETW days to tone down the OP Holy Sword mod I got as well as to allow a Skellie start with it.

    Started in Bast while it's invaded in a three way war between cannibals, UC Samurai guards and Holy Nation folks. I help out to work some of my stats up, especially the negative ones and get banged up in the process. I make a save and then head off towards World's End working up sneaking only to realize something: My chest HP are slowly going down, says I have a critical wound... on a robot? Anyway, it's too late and I bleed out, so reload and head for Stoat, being the closest place only to find it doesn't have a repair shop there, so reload again and head for World's End once more.

    Shit comes down to a hair. I get to the entrance with enough HP left to run and sell some gear I grabbed at Bast and then buy a repair kit, only it's too slow and I pass out dying before I can repair my fucking chest wound. So I reload and have to do it a few times simply because there's no time left to get from selling the gear to the repair bed before passing out randomly bumping into NPCs in my way, but I finally do it. Taking forever to heal the wound now, but at least the HP are going up now...
     
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  10. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
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    15,665
    Location:
    Jersey for now
    That dialogue was fucking amazing.
     
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  11. Ironmonk Learned

    Ironmonk
    Joined:
    Sep 29, 2014
    Messages:
    166
    Location:
    Mordor
    I guess not, and probably the current version of the mod may not work with the current version of Kenshi
     
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  12. Fluent Prophet Possibly Retarded The Real Fanboy

    Fluent
    Joined:
    May 3, 2013
    Messages:
    2,432
    Well I made my first trip to The Deadlands today. That wasn't a pleasant place. Plenty of ruins and outposts there to loot, but tough guards. Sorry if this is spoiler-ish. The acid rain was killing me. Also, how do you make skeletons stop rebooting? Just beat them down enough like unconscious bandits until they stop for good?
     
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  13. Lagole Gon Arcane

    Lagole Gon
    Joined:
    Nov 4, 2011
    Messages:
    3,058
    Location:
    Retaken Potato
    Looks interesting.

    Bro approved?
     
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  14. Fluent Prophet Possibly Retarded The Real Fanboy

    Fluent
    Joined:
    May 3, 2013
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    2,432
    Hell yes it's interesting. It's almost my GOTY 2018, tied with Kingmaker. God-tier status survival RPG. I'm loving every second of it.
     
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  15. Beastro Arcane

    Beastro
    Joined:
    May 11, 2015
    Messages:
    4,125
    A Dustcoat w/ 80% resistance and any real hat with resistance will fully counter the effects of the acid.

    Rebooting is the game's version of coma and unconciousness for living beings. If you're sick of that, import your save and increase the rating of death, or whatever it's called, under the advanced options before reloading it. I think it's nominally set to 1. I increased it to around 2. The max is 4 or something. It's good not to fiddle with that until you're good to go in the game, as it also applies to your own guys making yourchances of death increase, not something you want starting off not simply to not die, but to increase stats beating ppl down over and over.
     
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  16. Fluent Prophet Possibly Retarded The Real Fanboy

    Fluent
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    If I have a team of 18 do you think it's fine to turn that setting to 2 then? Beastro
     
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  17. Beastro Arcane

    Beastro
    Joined:
    May 11, 2015
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    4,125
    Oh yeah I had in mind like 6+. I found it a good balance between everyone dropping like flies and no one ever dying like the default is. Main thing is to have enough around to catch those with the "Dying" status in combat. When you're one, or a few guys that can end your game or result in you losing ppl too quickly to replace.
     
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  18. Fluent Prophet Possibly Retarded The Real Fanboy

    Fluent
    Joined:
    May 3, 2013
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    So what number do you recommend I set it to exactly? And any other changes I should make? I have nest spawns at 1.2 but maybe I should raise that? Please be specific, no one in my game has died yet but I lost a few limbs, I wouldn't mind a bit of a harder challenge in that regard to make sure people *almost might die* or even die here or there. Just let me know which specific numbers to change. Thanks!

    Also, some areas feel pretty empty, but I'm not sure if I should increase spawns anymore because 20% is still a lot. The Skimsands were rough with a lot of Skimmers already, not sure if I would want tons more...but I'll take your recommendation there, too.
     
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  19. Ironmonk Learned

    Ironmonk
    Joined:
    Sep 29, 2014
    Messages:
    166
    Location:
    Mordor
    if you want challenge, isn't it better for you to go for more dangerous zones instead of tweaking settings?

    I recommend to check the crater at southwest part of the map, full of beak things :P
     
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  20. Fluent Prophet Possibly Retarded The Real Fanboy

    Fluent
    Joined:
    May 3, 2013
    Messages:
    2,432
    I just like having optimal settings for a more realistic and challenging experience. It's like setting sliders in basketball simulation games, I like to get them optimal and tweaks just right. :)
     
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  21. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    3,473
    The same way you kill animals that have become unconscious from their injuries.

    Show Spoiler
    Loot them and take/remove any item from their inventory. This will kill animals and permanently incapacitate skeletons/spiders. Doesn't work on humans and demi-humans, of course. IIRC, there are some skeletons where this doesn't work, because they only have weapons.
     
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  22. Beastro Arcane

    Beastro
    Joined:
    May 11, 2015
    Messages:
    4,125
    Got around to getting my team together.

    Wanted to break Agnu out first, so grabbed the horde of bots to distract the army guarding him while I broke him out. Worked mroe than perfectly, they wiped everyone out, so I figured I'd loot the place and left carrying Ponk and Screamer for their bounties. That in addition to the Hold Sword and a Nodachi that I spawned with gives me 4 Meitou to start with.

    Grabbed the rest of the bots, then Beep and headed off to do some adventuring. First, working up my crossbowing.
     
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  23. MadMaxHellfire Magister

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    3,651
    Location:
    Italy
    looking for more action, i put together a brand new team of scoundrels, good at nothing but wasting time and bringing trouble with them, which i promptly named "band of bothers", and settled right in the middle of blister hill and bad teeth, where the river forms a little lake. the lack of copper is severely annoying but the place is nice. and holy fuck, i had a triple raid, corpses everywhere, mounds, hills, mountains of corpses, and for this the game desperately begs for a "seen a corpse" malus as in rimworld: i want to let my aggressors know they're in a lot of trouble.
    anyway, as promised i built without killbox and i have to say it's totally NOT worth it.
    at first i left my walls on the lake open, waiting for swimming ducks, but the ai set on "fire on anything" just won't fire, then i built turrets on top of the buildings closest to the gate but then not all of them could fire through the gate and the friendly fire was devastating. so i built a watchtower right outside the gate but my own mercenaries keep attacking its door because they want in or out, and then once the door is open they don't move. mercenaries are cats.
     
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  24. Ironmonk Learned

    Ironmonk
    Joined:
    Sep 29, 2014
    Messages:
    166
    Location:
    Mordor
    I just tested a good tactic to train my team.

    I rebuilt an Old Stormhouse in The Hub, build some prison cells, a few beds and a skeleton repair bed... captured a Broken Skeleton and dropped him inside the Cell. With a few characters inside the house (I lock the door) and open the cell and fight the Broken Skeleton till he drops damaged, then I heal my team, put the Broken Skeleton into the repair bed and my team on normal beds, everybody heals, when the Broken Skeleton gets up and I order to attack him again... When I'm done I remove him from the bed seconds before he wakes up and put him inside his cell and finish repairing him manually (otherwise he might die, it seems).

    It's pretty efficient. :cool:
     
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  25. Zanzoken Erudite

    Zanzoken
    Joined:
    Dec 16, 2014
    Messages:
    580
    Broken skeletons are the fastest and safest way to train your characters to be decent fighters. The fact that they don't take time to heal like humans do speeds things up a great deal.
     
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