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Kenshi - open-ended sandbox RPG set in a desert world

Discussion in 'General RPG Discussion' started by GarfunkeL, Nov 2, 2009.

  1. Mud' Literate

    Mud'
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    There are a few mods in the Nexus that makes the textures lower res and other that affected vegetation, using those mods made me go from 20 FPS to 50 and the game still looked good, I think that the texture mod is also in the workshop.

    Also while talking about mods, is there any mod that adds quests? Something like hunting or killing creatures around a town or just something to do to gain cats outside of trading and looting like a madman.
     
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  2. Obsequious Approbation Savant

    Obsequious Approbation
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    This game is wonderful.
     
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  3. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    That makes me laugh so goddamn much.
     
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  4. mondblut Arcane

    mondblut
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    [​IMG]

    We welcome Moll, the great leader of the feminist revolution, to our fine city.

    This stronk and independent wymmyn has scored a job meeting and greeting visitors. Also moonlighting as a flagpole.
     
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  5. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    How's she suspended on that pole. What sorcery is this?
     
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  6. mondblut Arcane

    mondblut
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    It's her will to punch up through the glass ceiling!
     
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  7. Lady Error Arcane Literally Hitler

    Lady Error
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  8. Efe Learned

    Efe
    Joined:
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    Use fluent's?
    Show Spoiler
    Kenshi. What can you say about a game like Kenshi? Once in a blue moon, no, a lifetime, a game may come out that completely changes your world. It changes the way you think of gaming, the way you think of innovation and what could be done within the gaming medium and think of all the possibilities that could happen because of it. To me, that game is Kenshi.

    This is a once in a lifetime game. I've never played anything like it in my life before, and I've been playing RPGs both on console and PC for roughly 30 years. Let me start by saying this is not a feature-complete review; according to Steam I have played 57 hours in the past *several days* and that is barely enough to even scratch the surface of this behemoth of a game. So please keep in mind that I haven't really gotten that far, but I've gotten far enough to know that this game is a huge breath of fresh air for the gaming industry.

    First, you get to choose your background and starting options. You get several choices, each deeply impacting how you start off the game and the situation you are in. The name of the game is survival, this is not your typical or traditional CRPG nor is it a typical survival or strategy game. It blends elements from several genres; survival, real-time strategy, RPGs, and even borrows from games like Total War. The idea is that *you* create the story. You won't find many prewritten quests here. You won't find NPCs who tell you long, drawn out stories about what enemy to slay or what item to go gather for them from a local cave. Instead, you make the story. The game is so rich with "toys" and gameplay mechanics that yourself coupled with your imagination leads to a more intriguing story than any author can pen. You not only write the story, you ARE the story.

    In Kenshi, you'll want to try and survive by any means necessary. This could mean mining iron or copper ore to start, selling it at the local town and affording enough to feed yourself and maybe hire a companion or two on board. Or, you could go the less savory route of thievery, complete with lockpicking, sneaking ability and even the option to KO a victim so you can move about freely while they are laying on the ground unconscious. You could also decide to become a trader; take some goods from one town, hire some mercenaries and make a trip to a faraway land to sell and make a profit. There are so many options to choose from that you can literally do anything you want in the game - if you can get away with it. The world is your playground and Kenshi gives you every imaginable tool at your disposal to play with.

    Recruiting companions is an important part of Kenshi, as you'll want to create a squad of warriors, tech specialists, armor smiths, field medics and more that can not only withstand the punishment of bandit ambushes, bonedog attacks or blood spiders trying to eat you alive, but that can also hold up an outpost if you choose to build one. Yes, you can build bases in Kenshi, and not only that - whole cities. You can create your own faction in a world that is already littered with a few dozen factions as it stands. These factions also have reactivity within them. The Holy Nation, for example, will attack Starving Bandits on sight, and also give trouble to any non-human character as they are extremely xenophobic religious zealots. If you build an outpost expect bandits to test you, demanding sums of money in return for not razing the place, or the occasional raid by hungry Garrus who want to eat your hard-worked on crops. The game is very dynamic and there is always something surprising around every corner.

    It should be noted that the map is the largest handcrafted map since Daggerfall, sizing up at an incredibly impressive 870km squared. And yes, you heard it right, it is handcrafted. There is no procedural generation in terms of the landmass, it is all there for you to explore as you wish - if you can survive. The game features dozens of unique areas and many biomes to go along with the plethora of factions and monsters to slay. You could be traveling for days, which in most cases is always a tricky situation as you must feed your group but also stay alive if you get into a scuffle, or worst, lose a scuffle. A great feature of Kenshi is that if you lose a fight and your characters don't outright die, you can regain your health with first aid skills and you actually gain points in the Toughness stat for taking such a beating. Now *that* is innovation, when even losing a fight results in a huge gain.

    Beyond all of that, you can smuggle illegal narcotics, grow crops, craft armor, weapons and more, from leather to steel and all in between. You can create your own power generators to power your workshops and even create biofuel generators that run off plants. You can research a ton of new tech, find many blueprints of items to craft, and best of all is that all of your skills increase by usage, so nothing is wasted. Even if you start off as a terrible weaponsmith, keep forging blades and eventually you could become the best in the land. There are ruins to plunder, some guarded by dangerous beasts and others free to take what you like. You can buy pack animals to carry a lot of your accumulated goods, as well as help fight for you. You can find rare items, monsters of lore that are extremely dangerous and obscure, gain reputation with factions by collecting bounties and delivering them to the local prisons and so much more. This is really just the beginning of what Kenshi offers as a game.

    I'm not sure what else I can say. I can talk about how blood on the ground will attract predators, so it would be wise not to build a camp near a recent battlefield. Or how you can clear out nests of enemies so they don't respawn, lose a limb fighting and get a robotic replacement, or even how you'll be traveling at night and get ambushed, only to wipe out the enemy and become stronger with a real sense of satisfaction in the meantime, but words are not really going to do this game justice. At 57 hours I feel I am just beginning my journey into the world of Kenshi, a journey that I am extremely grateful I discovered. I would go as far to say that this game will definitely be a cult classic in the near future, and heralded as one of the best games of all-time once the dust settles on the recent release. It truly is a unique and creative masterpiece, and although not perfect (the game engine runs on one CPU core), it was extremely ambitious and they delivered more than most games of this type combined. I highly recommend this game with my highest recommendation possible. This game is very close to dethroning Pathfinder: Kingmaker as my GOTY 2018 and I still see I have hundreds of kilometers to go.

    If any of this sounds interesting to you, please pick this game up at full price and support these wonderfully creative developers. Who knows, they may change their mind if the game sells well enough and implement even more features, possibly as a free DLC (even if I would throw oodles of cash at them regardless if it was free or not!) Right now they say it's feature complete, but if enough people continue to buy it, well, who knows. Stop what you're doing and buy this game, but give it quite a few hours before you start to learn the ropes. This is not an easy pick-up-and-play, it requires some determination, some learning, trial and error and some luck. But once it starts rolling, boy does it roll hard.

    Thank you for reading. - Fluent aka J Dumont


     
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  9. Lady Error Arcane Literally Hitler

    Lady Error
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    Each game gets two short reviews. And Zanzoken already posted the second one for Kenshi.
     
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  10. agris Arcane Patron

    agris
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    That's a 6k character review Efe (assume felipepepe didn't count spaces as a character).
     
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  11. Efe Learned

    Efe
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    you take first and last paragraph and voila!
     
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  12. agris Arcane Patron

    agris
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    tbf it reads like a games "journalist" review.

    that is to say,

    :prosper:
     
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  13. samuraigaiden Educated

    samuraigaiden
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    How often does this game still get updated?
     
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  14. MadMaxHellfire Arcane

    MadMaxHellfire
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    the game gets updated?
     
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  15. Zanzoken Prophet

    Zanzoken
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    The devs said they will apply the engine upgrades from the sequel once it's finished, so that's something at least.

    Although I am afraid Kenshi 2 will be released around the same time as Mount & Blade Bannerlord, Half Life 3, and Grimoire Electric Boogaloo.
     
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  16. cutterjohn Cipher

    cutterjohn
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    Game gets updated, but calling it an RPG is like calling Skyrim an RPG(action-adventure w/vestigial RPG elements). I'd describe it more of a RT tactical game w/some light strategy and light RPG elements. This is the vanilla game, although I would NOT characterize ANY of the extent mods as making it TRULY more RPGlike as of June 21st, 2019 A.D.

    It's not optimized well, but I liked it enough to buy it in EA and play it for some hours. Tactics and base building are more of the meat of the game IMO, also I find it to be a bit muddled, and unbalanced but yeah open world, hard to do in the first place... I still have to see if I can rig a FPish camera view, as it might be a fun hour or so more of sightseeing, o.w. totally useless with tactical squad control as usual since AIs still suck balls...

    Honestly, I'd say wait for a sale if it looks interesting at all to you.
     
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  17. Zanzoken Prophet

    Zanzoken
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    :philosoraptor: what is RPG game
     
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  18. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
    Joined:
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Farcry 2 modeled those pretty well.
     
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  19. MadMaxHellfire Arcane

    MadMaxHellfire
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    20% discount. wow, totally attracting a whole new wave of buyers.
     
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  20. Zanzoken Prophet

    Zanzoken
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    Yeah idk if this is true for everyone, but anything less than 50% doesn't move the needle for me. I understand why they would take it slow though.
     
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  21. luj1 You're all shills

    luj1
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    Fluent is a god
     
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  22. MadMaxHellfire Arcane

    MadMaxHellfire
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    and why is that? the game has been officially declared dead already, the only reason to buy it now is a low, low low, llllloooooooooooooowwww price to try its mods (which improve its value enormously).
     
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  23. cruel Learned

    cruel
    Joined:
    Sep 17, 2014
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    Should I buy this game? Can somebody post a quick summary in the form 'if you like games X, Y, Z you will like it, if not you won't like it'?

    And it what way the game is dead now, no future updates or something else?
     
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  24. Sheep Dumbfuck! Dumbfuck

    Sheep
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    If you like exploration, sandboxes and some degree of mechanical complexity you'll like it. It's also pretty edgy.
     
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  25. MadMaxHellfire Arcane

    MadMaxHellfire
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    the sims: post-apocalypse (katana edition)

    as bugged as hell but as satisfying once you have your team going, then you decide to settle somewhere and once you finish your self-sufficient city you have no reason to continue. to truly reach its full potential kenshi would have needed an active world like mount & blade, instead 12 years in developing weren't enough to make it happen.
     
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