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Kerbal Space Program TWO, DOS, DEUX, ZWEI....

Discussion in 'Space Games' started by Riel, Aug 19, 2019.

  1. Prime Junta Arcane Patron

    Prime Junta
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    My guess is that clouds will be in but weather won't, i.e. clouds will be cosmetic only.
     
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  2. Riel Arbiter

    Riel
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    A loong silence about this. It seems it is set to release in April though.
     
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  3. Hellraiser Arcane

    Hellraiser
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    Doubtful, during some earnings release call or whatever Take 2 said the game will not be out in their current fiscal year but sometime in the next one. Well technically it does start in April, but I would be surprised if we get it this spring. Could be anywhere up to March next year.

    https://www.pcgamer.com/kerbal-space-program-2-is-delayed/

    No relevant news regarding anything KSP 2 since then.

    They would be building hype more if they were so close. Most likely scenario is the dev team is too busy working on the game to release anything.
     
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  4. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex USB, 2014 A Beautifully Desolate Campaign
    I'm all for waiting. KSP still plays nice and looks great with mods like Restock.
     
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  5. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    WTF. Still runs in Unity, probably completely recoded and looks like shit. There is absolutely no point to this game.
     
    • Sweat gathers upon my brow, let me dab it Sweat gathers upon my brow, let me dab it x 1
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  6. Hellraiser Arcane

    Hellraiser
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    Just in case anyone is wondering no new info on the game so far, although we might get more after they hire a new community manager in Seattle soon. They wouldn't be looking for one if they didn't want to use him or her to release information to the community.

    The only really shit part I saw so far are the ground textures, especially considering the base game just recently upgraded the ground textures for some of the celestial bodies. They seem quite basic and placeholder-ish, kind of expected as what they have shown so far is pre-alpha footage. Seems they focused on the new scatter system which, if the below image is not doctored, seems like an improvement even in this early build. Actual ship and base part models look ok on close-ups even if the first screenshot below seem to be missing anti-aliasing for some reason.

    For me features like proper support for interstellar craft including continuous acceleration during time-warp, proper base building support, multiplayer and the improved procedural terrain system justify doing this sequel.

    Unity of course is a whole other problem.

    [​IMG]
    [​IMG]
     
    Last edited: Feb 19, 2020
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  7. Hellraiser Arcane

    Hellraiser
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    FYI it seems Private Division will be at PAX East which is next week from the 27th of February to the 1st of March. We might get new info then. At the very least I would expect the devs to show up and say something new.
     
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  8. Hellraiser Arcane

    Hellraiser
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    First video from new dev video series got released an hour ago, more coming in the next few weeks, features new footage between talking heads. Footage looks quite good but also somewhat choppy in places.

    Video mostly related to how they had their science consultant help them design speculative metallic hydrogen engines. Also explosions.

    Show Spoiler
    Apparently SCIENCE says the metallic hydrogen rocket engine exhaust would be pink.


     
    Last edited: Feb 20, 2020
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  9. Twiglard Savant

    Twiglard
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    It's not nearly as bad with 1.8. The stutter is practically gone. That was by far my biggest gripe. The memory leaks are still there though.

    Unfortunately I'm stuck on 1.7.3 due to RP-1. The base game isn't complex enough even with mods like JNSQ or LRTR. And I'm fucking sick of using the overpowered Dawn engine.

    Not particularly reassuring. In KSP 1 many game systems have complete mod rewrites given how crappy they are. Aerodynamics, gravity, tanks, engine thrust at the top of my head. I don't expect the original implementation to be any good.
     
    Last edited: Feb 21, 2020
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  10. Hellraiser Arcane

    Hellraiser
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    New dev blog on the science of explosion visuals:

    https://www.kerbalspaceprogram.com/dev-diaries/developer-insights-2/

    [​IMG]

    Also they confirmed a few days ago that indeed they will be at PAX East which starts tomorrow I think. Here's hoping they don't pull a CDP and cancel their attendance just before it due to the coronavirus. Although in the case of foreign trips I also would cancel, airports are a risk and nobody wants staff quarantined.
     
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