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Kerbal Space Program

Discussion in 'Space Games' started by DarkUnderlord, Sep 21, 2012.

  1. Drax Arcane

    Drax
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    OHGAWDGASM!

    That's.... just beautiful...
     
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  2. potatojohn Arcane

    potatojohn
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    If only I had the 128GB of ram needed to load all these parts
     
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  3. MasterSmithFandango Arcane

    MasterSmithFandango
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    I have no idea what I'm doing man.
     
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  4. Hellraiser Arcane

    Hellraiser
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    Attach an engine to the bottom of a fuel tank and a crew pod or probe core to the top of the tank, add solar panels and batteries somewhere, launch from launchpad.

    If it doesn't work add more rocket, which means either more stages or boosters.

    The only known thing at the moment is that the intern will remake some of the spaceplane parts. Also if space program reputation doesn't make it into 0.24 it is going to be introduced in 0.25. My personal bet is on expanding crew management, but my bets have known to be wrong.

    Also they revealed six of the logos that won the contest and will be featured in the game, they're going to reveal the next during the rest of the week. Personally I like these two the most:

    [​IMG]

    [​IMG]

    They look better on a white background though.

    EDIT: This one is great:

    [​IMG]
     
    Last edited: Jul 2, 2014
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  5. Ulminati Kamelåså! Patron

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    Preview video of update 24. Liking the notifications. The procedural mission descriptions are gibberish at the moment, but they're working on that.



    I'm sure Hellraiser will be pleased to know you're refunded a percentage of every part you return to the surface of Kerbin. SSTO just became a lot more important.


    Scott Manley (as usual) gets early access to new updates:




    Among the new stuff Scott highlights is that you can now save the game. (Gasp!) And you can have multiple savestates of the same campaign. Us veteran KSPers aren't going to save scum obviously, but it's still a nice feature. More interesting, the debug toolbar has a new tab that allows you to modify your savegame to disallow quickload/quicksave/revert to launch/revert to assembly. Mandatory for IronKerbal players such as us codexians.

    Also, contracts can give you access to experimental modules that you haven't researched yet in the interest of SCIENCE!! I hope they'll be moddable to randomly fail :smug:

    2 new engines made it into .24. An RCS engine that runs off of liquid fuel and oxidizer and a regular engine that runs off of monopropellant. Interestink. The ISP of the monopropellant engine is completely arse. But on the flipside, you don't have to worry about fuel pipes. Maybe for really funky probes it'll have a place. The LFO-RCS (or Vernier engine) is more interesting. It packs a lot more punch than regular RCS nozzles. If you want to perform wacky maneuvers inside an atmosphere, these babies should fit the bill.
     
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  6. potatojohn Arcane

    potatojohn
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    I really don't like how some youtubers get to play and show it before everyone else gets it.

    I remember in one version the dude built a 4 part ship and took it all over the system and I was like "welp, I guess I don't need to fucking to play it then"
     
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  7. Hellraiser Arcane

    Hellraiser
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    It's part of hype generation, the game sells a lot on word of mouth and youtube videos alone (kind of like minecraft did). Also prominent modders get access to the experimental builds with the youtube dolts.

    The system is supposedly quite moddable so I am not worried by the contract variety, budgets adding design constraints are the main attraction IMO. Also stuff like "use this SRB and get to velocity between X and Y while firing it at this altitude at this planet/moon" sounds potentially quite hilarious.

    Also let's face it, anyone not playing it in IronKerbal will lose out on a lot of FUN.
     
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  8. Ulminati Kamelåså! Patron

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    "Test this ridiculously heavy part in lower atmosphere of Eve, then bring it back." :bounce:

    I'd still like to see some contracts where you have to use an experimental version of a module that either randomly fails or works at increased or reduced capacity over a stock part. Other than that, it's nice to see missions can spawn objects in the world. I hope they can spawn on surfaces too. Retreiving something in orbit is easy. Having to land at an exact spot on a planet (Especially Eve, Duna or Laythe with an atmosphere to worry about) is hard.

    It could be an interesting thing for multiplayer as well once they get that sorted out. Have the same contracts made available to all players. Either once you grab a contract noone else can do it, or once you finish yours, everyone else gets reduced prestige/cashmoney/science or nothing at all.

    One thing I noticed on one of the youtube videos (and will save some hair-pulling later) is that there's a "Test Component" button on things you are supposed to test when you right-click them. Scott Manley and Squad both said that to test a component you had to stage them active when all test parameters were met. But apparently that isn't the only option. So if you have to, say, test an engine in flight on Kerbin, you can use it to take off as well. :P

    Biggest change in .24 though: A Kerbin day is now 51 seconds shorter! :O
    (Contracts using Solar days instead of Sidereal days)

    potatojohn
    The important thing is that if the jewtubers have it, it means we're 1-2 weeks at most away from having it as well. I should complete D:OS this weekend, so the timing is perfect for me. :3


    [​IMG]
    [​IMG]
     
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  9. Ulminati Kamelåså! Patron

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    0.25 FAQ is out

     
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  10. Drax Arcane

    Drax
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    :bounce::bounce:
     
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  11. Hellraiser Arcane

    Hellraiser
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    So FYI the update was supposed to be released two days ago but LOL UNITY BUG delayed it. Release today or tomorrow is likely if they squash it ASAP.
     
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  12. dbx Arcane Patron

    dbx
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    Aaaaaaaaaaannnnnnnnnnnddddddddddd... it's out!!!!!!
     
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  13. Ulminati Kamelåså! Patron

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    And KSP.com is down :<

    Really wish I had transferred to steam

    [edit]

    did the steam transfer. Got a key. Copypasted key into steam.

    "Duplicate product code"

    ffs.
     
    Last edited: Jul 18, 2014
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  14. Ulminati Kamelåså! Patron

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    finally got my steam key fixed. Browsing for mods updated to .24 (gotta have clouds, deadly reentry and ferram aerospace at least) when I came across this:

    [​IMG]


    Time to put on a clean pair of pants
     
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  15. Ulminati Kamelåså! Patron

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    I combined it with an additional science instruments package (it's updated for .24 already), so now I have magnetometer booms, presmat/2hot, goo experiment, materials bay (a bit redundant that one), etc in sleek modular packages. Since external modules tended to cause enough drag to make smaller rockets flip out in atmospheres in Ferram Aerospace, this is a godsend.
     
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  16. Hellraiser Arcane

    Hellraiser
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    Well, after spending quite some time with the update I have to say that rewards are overkill, so much overkill in fact that there's literary no difference as far as the player's decision making process for mission design is concerned.

    I'd nerf exploration contract rewards since they're piss easy and at the moment there's really no reason to take most contracts other than Exploration and Flag Planting. This may change once I start getting contracts beyond Duna and Eve or things like "plant a flag on Moho/Tylo/Eve". But I have so many funds I could fly at least six duna mothership+lander combos into the sea near the KSC and still have enough to send two on successful missions to Duna.

    Still, it's pretty clear they'll re-balance it. And modders will definitely fix this.
     
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  17. Ulminati Kamelåså! Patron

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    Pretty much. SQUAD said they wanted it to be impossible to run out of funds in the first iteration. The contracts are built to be very moddable, so give it a month or so and we'll probably have a proper difficulty mission mod. I'd like to se more mission types too - especially ones involving stuff like KAS where you can move things about in EVA. "Take spare solar panels to this satellite" would be a cool twist on "rescue a kerbal from a 0 eccintricity equatorial orbit.

    In fact, speaking of orbits, I'm surprised to see orbit requirements are so loose compared to part testing contracts You'd think they would stipulate inclinations, eccentricities and height. That's another contract that I'd like to see -- ones where you have to launch a satellite. Say: "Put a vessel containing a docking port, a gravioli detector, a probe body and a communotron into an x kilometre orbit with y maximum eccentricity and z inclination". Then after you have done so, you lose control of the vessel in question (since you launched it for someone else). That in turn would leave room for contracts to rendezvous/upgrade/deorbit vessels in the future.

    Same with science. Having more specific biomes or types of science (not just a crew report for instance) would make the contracts more interesting. Especially if you bring in modded science gear like DMagic. Why settle for a contract where you can transmit a crew report from high duna orbit, when it could specify that they want a soil sample returned to Kerbin from Dunas north pole?

    Tweaking the contract payout to only give 25% of what they currently do would be a 'k way to get a reasonable difficulty. But I'd be sad to see the 600-part motherships and space stations go as a result.



    The mission contracts need a better UI element though. The window with objectives is tiny and there's no way to sort the contracts you've taken to highlight the ones you're interested in for a given mission. It'd be neat if you could create/edit a mission profile where you could drag individual objectives from a contract to a checklist and have those readily available in a movable, resizable window.
     
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  18. Hellraiser Arcane

    Hellraiser
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    Yeah, I also think we need "study the shit of biome X" contracts. Basically contracts to force you to run 2 or more experiments in a single biome. Likewise "explore regions" contracts to force you to use rovers/rocket hoppers/planes.

    Refuel NPC station/ship contracts would also be great, it would only have to specify what docking port size the target ship has in the briefing.

    The Claw or even docking ports should unlock "recover vessel" contracts.

    Rescue Kerbals from surface is another type of contract we could really use.

    Repair ship contracts could also be nice, once repair mechanics use actual spare parts, kerbal skills or whatever other than just EVA and right click.

    There's a ton you can do with the system and what is already in place in the game.

    Also I would tweak the progress tracker-based contract generation. At the moment the "Explore Celestial Body" contracts are too linear in progression, I'd give exploring Eve and Duna equal priority (after reaching the Mun), once you reach either it should randomly give you Moho/Jool/Dres, probably based on your prestige.
     
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  19. Thane Solus LW Games Developer

    Thane Solus
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    most of the contracts are trash and not worth the trouble, the more generic ones are ok, since they ask you to explore parts of the space(planets) which you want to do anyway, send science data back, fap a flag, instead of testing a shitty engine in 4 x conditions. Its early version so i am sure it will improve.
     
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  20. Drax Arcane

    Drax
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    And mods will fix it.
     
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  21. Ulminati Kamelåså! Patron

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    New patch out on steam and the KSP store:

     
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  22. Hellraiser Arcane

    Hellraiser
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    Since Squad decided to promote their PR guy to producer the dude has decided to reveal shit during a reddit (bleh) AMA and overall we can expect a bit more details between updates revealed. Some stuff revealed by him:

    0.25 will feature, besides expanding the contract system, a new building at the KSC altogether connected to some new systems and of course the remade spaceplane parts.

    Also the answer to more planets is "possibly, but after they polish the existing ones to at least the level at which Kerbin is at the moment (which they should)".

    No rival space agency or agencies are planned.
     
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