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KickStarter Kickstarter Watch.

Kz3r0

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An already closed project:

Doug TenNapel Sketchbook Archives

A 250 page, hardcover book of drawings gleaned from 42 sketchbooks by the creator of Earthworm Jim, Neverhood and Catscratch.
Doug TenNapel Sketchbook Archives

I thought that Alex was interested in this.
 

Alex

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An already closed project:

Doug TenNapel Sketchbook Archives

A 250 page, hardcover book of drawings gleaned from 42 sketchbooks by the creator of Earthworm Jim, Neverhood and Catscratch.
Doug TenNapel Sketchbook Archives

I thought that Alex was interested in this.

I was! I am the farthest thing from a drawer I know of. Even my stick figures look crap compared to other people's stick figures! But I was thinking of giving the book to my brother, who is a painter, and might have some use to it. Besides, I really like Mr. TenNapel's comics. I let this fall through the wayside, though, so thanks for reminding me of it. Maybe I can get a copy through ebay or something.
 

Jaesun

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http://www.kickstarter.com/projects/zojoi/shadowgate

We are proud to announce that we are creating a new Shadowgate! While we published the original game on over ten different platforms, this Shadowgate is NOT A PORT. It's a re-imagining that includes a lot of new features, exciting updates and ingenious additions that will add even more to the mythology and expand upon the original story of our fantasy classic. This is the Shadowgate that we always wanted to make and we are thrilled that we have the opportunity to capture the unique excitement of the original while expanding on the world and mythos like never before. And if you've never played a first-person adventure title, this is the one to start with!

Platforms: Supports Windows, Mac, iOS and Android tablets

It does look quite beautiful. Will possibly back this.
 

felipepepe

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It does look quite beautiful. Will possibly back this.
Would seem promising, but I find the video VERY misleading... the guy on the Mac was using After Effects, just derping around the timeline with the scenes, so I'm led to believe that all they showed are just great images roughly animated through presets (I reckon the paterns) in AE... not very inspiring, I wound't doubt if all they have ATM are those arts and that guy besides then...
 

Jaesun

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It does look quite beautiful. Will possibly back this.
Would seem promising, but I find the video VERY misleading... the guy on the Mac was using After Effects, just derping around the timeline with the scenes, so I'm led to believe that all they showed are just great images roughly animated through presets (I reckon the paterns) in AE... not very inspiring, I wound't doubt if all they have ATM are those arts and that guy besides then...

The community Manager has been answering some of our questions here: http://www.rpgcodex.net/forums/index.php?threads/shadowgate-to-go-kickstarter-now-live.77253/

Maybe ask him?
 

Kz3r0

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That interstellar marines is sorta like the Duke Nukem Forever of Indiegames.
They've worked on it for quite a few years, they've got something to show for it, id be unsure they'd deliver on time.
I will wait before add it then.


Now, SMA ideal MMO:

From Wild Bill Stealey, of MicroProse and F-19 Stealth Fighter game fame, comes F-35 Lightning II, a Modern Combat Sim Flying MMOG!
http://www.kickstarter.com/projects...modern-combat-flying-simulation/?ref=kicktraq


Edit:
Terra Bellica goes Kickstarter, there was a dedicated subforum once for this game with quite an active community of Codexers:
http://www.kickstarter.com/projects/784388267/terra-bellica/?ref=kicktraq
 

skuphundaku

Economic devastator, Mk. 11
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Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
That interstellar marines is sorta like the Duke Nukem Forever of Indiegames.
They've worked on it for quite a few years, they've got something to show for it, id be unsure they'd deliver on time.
I will wait before add it then.

I do agree with the assessment that Interstellar Marines is somewhat of the Duke Nukem Forever of the indie world. I think I first heard about it around 2009 and I donated something like $50 or $100 back in 2009 or 2010, directly on their website. I don't even remember how much I gave them because so much time passed since then. All this time has passed and they're still asking for money... fuck that! I'm not saying that it's a scam, because I believe them that they're doing their best to complete their game, but their best is pretty damn pathetic. I don't recall the movie this quote is coming from, but all I have to say to them is that they "should do the best of a better man".

Leaving aside my displeasure with their performance (or, rather, lack thereof), I don't give this KS project a snowball's chance in hell of succeeding given the funding goal of $600,000. It will just add to the long list of interesting projects that failed because they asked too much compared to what they could realistically get. I'd like to be proven wrong, but, until now, I recall just 4 projects that reached their funding goal in a borderline-miraculous manner:
1) Republique by Camouflaj + Logan - http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
2) Kinetic Void - http://www.kickstarter.com/projects/seanpollman/kinetic-void
3) Expeditions: Conquistador - http://www.kickstarter.com/projects/2128128298/expeditions-conquistador
4) Parallella: A Supercomputer For Everyone - http://www.kickstarter.com/projects/adapteva/parallella-a-supercomputer-for-everyone

That's 4 out of approximately 140 projects I've been keeping an eye on, meaning less than 3%. They can be easily dismissed as statistical anomalies.
 

skuphundaku

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Wanna' see another project that is looking fishier by the minute? Here comes "BIONITE: Origins Single Player Mission Pack: Venus" ( http://www.kickstarter.com/projects/807779870/bionite-origins-single-player-mission-pack-venus ). After they asked $15,000 (and got over $21,000) for BIONITE: Origins ( http://www.kickstarter.com/projects/807779870/bionite-origins ), and they're not out of alpha stage with that one, and launched a Indiegogo campaign ( http://www.indiegogo.com/bionite , flexible funding, of course... and raised a whopping $24 up to now), now they're back asking $9,500 for a single player mission pack. It doesn't seem to be working for them though, because the got just $366 up to this moment.
 

Kraszu

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I do agree with the assessment that Interstellar Marines is somewhat of the Duke Nukem Forever of the indie world. I think I first heard about it around 2009 and I donated something like $50 or $100 back in 2009 or 2010, directly on their website. I don't even remember how much I gave them because so much time passed since then. All this time has passed and they're still asking for money... fuck that! I'm not saying that it's a scam, because I believe them that they're doing their best to complete their game, but their best is pretty damn pathetic. I don't recall the movie this quote is coming from, but all I have to say to them is that they "should do the best of a better man".

Leaving aside my displeasure with their performance (or, rather, lack thereof), I don't give this KS project a snowball's chance in hell of succeeding given the funding goal of $600,000. It will just add to the long list of interesting projects that failed because they asked too much compared to what they could realistically get.

They had said that they need to hire some developers to finish the game, this actually makes me think that there is some chance for them to finish the game, if they would ask for little more then they would be unlikely to ever finish the game. Still a gamble but much lower gamble then if they would ask for unrealistically low budget and even 600k$ isn't much better to ask for how much you actually need, and canceling project when you don't succeed in getting money then never take smaller amount with almost no chance of ever finishing it, it makes more sense to pledge games with believable budget if they will not gather minimum declared you will not pay anyway.

Now I am not saying that the game will be made at 600k$ but I don't get the comparison to Duke Nukem Forever, that projects got canceled because they couldn't get funding, DNF did go to shit because of stupid developer ideas.

Leaving aside my displeasure with their performance (or, rather, lack thereof), I don't give this KS project a snowball's chance in hell of succeeding given the funding goal of $600,000. It will just add to the long list of interesting projects that failed because they asked too much compared to what they could realistically get.
I'd like to be proven wrong, but, until now, I recall just 4 projects that reached their funding goal in a borderline-miraculous manner:
3) Expeditions: Conquistador - http://www.kickstarter.com/projects/2128128298/expeditions-conquistador

That's 4 out of approximately 140 projects I've been keeping an eye on, meaning less than 3%. They can be easily dismissed as statistical anomalies.[/quote]

Yes it did look like it will fail, and it got big bust near the end, but looking at the chart it could had been explained with news spreading on some popular enough website, mobilization on some local forum.

http://www.kicktraq.com/projects/2128128298/expeditions-conquistador/#chart-daily

http://www.rockpapershotgun.com/2012/09/03/cortes-command-expeditions-conquistador/

The same day when they pledging had increased, enough to explain it, they average is also nothing suspicious at ~49$.
 

skuphundaku

Economic devastator, Mk. 11
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http://www.kicktraq.com/projects/2128128298/expeditions-conquistador/#chart-daily

http://www.rockpapershotgun.com/2012/09/03/cortes-command-expeditions-conquistador/

The same day when they pledging had increased, enough to explain it, they average is also nothing suspicious at ~49$.
The Kicktraq daily chart for Expeditions: Conquistador looks kinda fishy to me. There is that 13 days period in which the pledged amounts increased massively but the number of pledgers stayed the same. There may be a reasonable and non-scammy explanation for that, but it does look weird at first sight.
 

Kraszu

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http://www.kicktraq.com/projects/2128128298/expeditions-conquistador/#chart-daily

http://www.rockpapershotgun.com/2012/09/03/cortes-command-expeditions-conquistador/

The same day when they pledging had increased, enough to explain it, they average is also nothing suspicious at ~49$.
The Kicktraq daily chart for Expeditions: Conquistador looks kinda fishy to me. There is that 13 days period in which the pledged amounts increased massively but the number of pledgers stayed the same. There may be a reasonable and non-scammy explanation for that, but it does look weird at first sight.

Yeah that is odd I didn't notice that.
 

Kz3r0

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Wanna' see another project that is looking fishier by the minute? Here comes "BIONITE: Origins Single Player Mission Pack: Venus" ( http://www.kickstarter.com/projects/807779870/bionite-origins-single-player-mission-pack-venus ). After they asked $15,000 (and got over $21,000) for BIONITE: Origins ( http://www.kickstarter.com/projects/807779870/bionite-origins ), and they're not out of alpha stage with that one, and launched a Indiegogo campaign ( http://www.indiegogo.com/bionite , flexible funding, of course... and raised a whopping $24 up to now), now they're back asking $9,500 for a single player mission pack. It doesn't seem to be working for them though, because the got just $366 up to this moment.
Put them in the brown, and gave the orange to Interstellar Marines.
 

skuphundaku

Economic devastator, Mk. 11
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Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Wanna' see another project that is looking fishier by the minute? Here comes "BIONITE: Origins Single Player Mission Pack: Venus" ( http://www.kickstarter.com/projects/807779870/bionite-origins-single-player-mission-pack-venus ). After they asked $15,000 (and got over $21,000) for BIONITE: Origins ( http://www.kickstarter.com/projects/807779870/bionite-origins ), and they're not out of alpha stage with that one, and launched a Indiegogo campaign ( http://www.indiegogo.com/bionite , flexible funding, of course... and raised a whopping $24 up to now), now they're back asking $9,500 for a single player mission pack. It doesn't seem to be working for them though, because the got just $366 up to this moment.
Put them in the brown, and gave the orange to Interstellar Marines.
I have another one for you. This one is less of a stinker and more of a proof that they misjudged who their audience is. FleetCOMM : Operation Vigrior ( http://www.kickstarter.com/projects/mercenary-games/vigrior-maneuver-warfare ) asked for $12,000 and got $17,000, their development has been coming along nicely, they've been releasing various demos, the last one 4 days ago, so everything was going pretty smooth. They did try their hand at that flexible funding campaign on Indiegogo ( http://www.indiegogo.com/fleetcomm ) and got only $30 out of it, but still, no red flags. Today brings us "FleetCOMM : Operation Vigrior : Reloaded" ( http://www.kickstarter.com/projects/mercenary-games/fleetcomm-operation-vigrior-reloaded ) asking for $50,000 (out of which they've got just $96 as I'm typing this). None of the "we ran out of money", "we want money for a single player pack" bullshit though. They want money for mobile, console and multiplayer. They say that the PC/Mac/Linux versions are almost done and they want to jump into mobile/console. They have already started working on iDevices and are ramping up for Android and PS3... and multiplayer, both LAN co-op and massive scale, almost MMO-like, online multiplayer. It's like they're playing decline bingo: iDevices, consoles, MMOs. I think they sorely misjudged the type of people who donated for their first campaign: PC players who don't want anything to do with iPhones (maybe with Androids, though) consoles or MMOs. Why couldn't they have waited until they release their PC version in order to have a community coalesced around their game, and then move into massive scale multiplayer and, maybe, even mobile devices and/or consoles? This way, they look like a bunch of scammers, even though, if you look closely enough, it doesn't seem like a scam and more like the tired old mainstream games jingle of "we started working on the DLC before release to keep our emplyees busy".
 

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