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Killing Floor 2

Joined
May 2, 2012
Messages
399
Run directly up to the scrake with a pulverizer, hold W and shift and right-click. Aim for the head. Scrake will heavy stagger every time if you get it in the head.

Apologies, I'm still probably being a bit unclear. I'm well aware of the pulveriser's effectiveness against scrakes and have successfully killed them with it myself. It's just than in the typical pub midgame clusterfuck situation it can be difficult to pull off properly, hence the need for more simple spike damage. You could perhaps hope that the current state of play might drive up pub standards but I doubt it will.

I agree with your earlier notes about sirens and lowered ZED damage in general. They need to buff siren & gorefast damage in particular, both are a bit anaemic compared to their predecessors. Four gorefasts spawning should be a major threat, not a slight inconvenience.

What does everyone think of autorotation during clot/cyst/slasher grabs? Something of a hot topic on the official forums.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,661
Still waiting for this to pick up a coupon or sale somewhere. It is a test of my willpower.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,086
I play shoot-to-head classes and I like it. It makes clots at least a bit relevant, because in KF1 they were 1-shot noise even with the starting gun.

My biggest "well...fuck" is that now clots, slashers and fatties do not die instantly from headshots. A true PITA for my playstyle, but not unsurmountable.
 

shihonage

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Still waiting for this to pick up a coupon or sale somewhere. It is a test of my willpower.

That's not going to happen for a year at least. Nobody's gonna lower this game's price while it's already $30 in early access. When it comes out it may or may not be raised, but not lowered. Should it come out before Xmas, it will be a very short interval, so there won't be a significant sale.

Given the anticipated popularity of it I'd expect summer 2016 to have a worthy discount on the game. Maybe.

I don't see it on my favorite Russian Steam keys site, though it COULD appear there upon full release, at which point it MIGHT be significantly discounted. Some games are, some aren't.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
I was able to provide myself with a decent rig.
Played a bit on normal and hard, game seems more messy and zeds are more bulletsponges in some ways. I want to see how tactic developes since aa12 spam seems the solution of all evlis.
I must still understand if raging fp can be stunned, i am nearly sure i stopped a charging one with an alt fire pulverizer hit, i must check better.
Also, i want to see if this works, double barrel against scrake:
https://www.youtube.com/watch?v=qeZiB-4FcaU

I tried also a suicidal and cloth are much angrier, they charge a lot.

Btw a thing i like for sure is that stalkers are really invisible that time (except for an occasional faint glowing).

What does everyone think of autorotation during clot/cyst/slasher grabs? Something of a hot topic on the official forums.
I just think old cloth grab was more deceitful. If you didn't notice they just grabbed you and if you were careless it was an unpleasant surprise. I liked better the former kind o grab.
That gas rape wasnt pleasant
Damn, i feel i suck against Hans... Yesterday i saw a med20 fleeing from all scrakes then soloing nazi boss. After 15 minutes i left (and i have no doubts he made it)... That one has an hell of hps... A guide explaining Hans status has been an interesting read...
 
Joined
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Messages
399
What does everyone think of autorotation during clot/cyst/slasher grabs? Something of a hot topic on the official forums.
I just think old cloth grab was more deceitful. If you didn't notice they just grabbed you and if you were careless it was an unpleasant surprise. I liked better the former kind o grab.

Completely. Feels like a QTE where you press an attack command to escape. If you get grabbed multiple times in sucession you almost literally end up 360noscoping a whole group of clots.

It will probably stay in given the majority of vote on an official forum poll appears to be pro-autorotation claiming that it makes clot-tier ZEDs more threatening and that they would be pointless without it. I call bullshit on this - if anything it makes them less threatening than before as it expedites your escape from the grab. Straight up autoaim right onto a specimen's head, press an attack button for escape + most llikely free kill. KF1 grab was far more likely to result in you being trapped and vulnerable to more dangerous opponents.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
What does everyone think of autorotation during clot/cyst/slasher grabs? Something of a hot topic on the official forums.
I just think old cloth grab was more deceitful. If you didn't notice they just grabbed you and if you were careless it was an unpleasant surprise. I liked better the former kind o grab.

Completely. Feels like a QTE where you press an attack command to escape. If you get grabbed multiple times in sucession you almost literally end up 360noscoping a whole group of clots.

It will probably stay in given the majority of vote on an official forum poll appears to be pro-autorotation claiming that it makes clot-tier ZEDs more threatening and that they would be pointless without it. I call bullshit on this - if anything it makes them less threatening than before as it expedites your escape from the grab. Straight up autoaim right onto a specimen's head, press an attack button for escape + most llikely free kill. KF1 grab was far more likely to result in you being trapped and vulnerable to more dangerous opponents.

I think the autorotation is quite nasty when you were in the middle of dealing with a scrake. I wish it just applied to the x axis without centering right on the clots head, though. That makes it a bit too easy.

Considering there's multiple variations of clots this time (the spikey ones, the normal ones, the eyeless ones) there's no reason why you couldn't have both grabs in the game.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,661
Autorotation makes no sense. It should be up to the player who they attack regardless of what is nomming on them, either for their own gain or ignorant demise.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
About yesterday update:
Killing Floor 2 update 1007

Interface:
  • Fixed healer screen not updating

Server browser:
  • Fixed max player count not showing on server browser
  • Added refresh indicator for server browser
  • Party leader can now bring their party with them when joining a passworded server
  • Fixed players not being able to join a server when using the Russian language

Gameplay:
  • Adjusted door health and weld integrity values
  • Fixed single-load guns sometimes not hitting zeds after reloading
  • Fixed toggling Steam UI unpausing a paused, standalone game

Perks:
  • Fixed medic with healing surge being unable to heal after level up
  • Fixed commando not receiving large mags bonus for current weapon
  • Fixed medic combatant skill giving armor every time the player switches to it
  • Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game

Level design:
  • Fixed Hans getting stuck in firing range on Outpost
  • Fixed zeds being unable to navigate off new helipad
  • Fixed some minor art-related issues

Localization:
  • Updated localization
  • Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions

GFX:
  • Fixed some third-person artifacting related to muzzle flashes
  • Fixed issues with flamethrower charring online

Audio:
  • Fixed un-ending clot grab sounds
  • Fixed silent battle chatter for German and Russian (now uses English audio)
  • Fixed persistent muffled audio bug

Input:
  • Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
  • Fixed caps lock being un-bindable
  • Fixed voice chat binding blocking input

Security:
  • Fixed several exploits

Dedicated server:
  • Added servername and numplayers to window title
  • Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)

Crashes
  • Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)
I badly want more maps!
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,086
I want Biotics from KF1 and I won't need no more stinking new maps. Maybe London.
 
Last edited:

Shadowfang

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Aug 27, 2009
Messages
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Road to Arnika
Shadorwun: Hong Kong BattleTech
Are Zerkers still op like back on KF1?
Above Hard almost everyone played as a Zerker. 4 Zerkers and 1 Medic seemed to be the optimal team.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
I want Biotics from KF1 and I won't need no more stinking new maps. Maybe London.
I liked a lot Foundy and Hospital Horrors. btw, in spite of all, i'd welcome some camping maps.

So long as it isn't fucking Mountain Pass I'll be happy
That was boring... Maybe good the first times i played on higher diffiulties or with sharp (i'm not good at it), otherwise boooring!

Are Zerkers still op like back on KF1?
Above Hard almost everyone played as a Zerker. 4 Zerkers and 1 Medic seemed to be the optimal team.
On TWI forums people in general seems complaining that it has been nerfed. Maybe because it has only 5% damage resistance (but 25% from sirens) and many people say it should be increased. I can't really speak for myself since i still have to get used to it but there's the parry mechanics that for obvious reasons (it works with melee weapons) is going to be used mainly from zerk (and probably that new dragon class that still has to be shown) that seems quite powerful. It seems more balanced till now.
Support seems more devastating.
 
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kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
There are balance problems with KF2 that I have strong opinions about, but reading this thread makes me think you're all retarded. How can so many people come to so many wrong conclusions in such little time? This is dishonest, I know the answer, I'm just writing it for you to see
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,042
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Official perk usefulness power rankings: (for suicidal mode)

1. Support
2. Medic
3. Commando
4. Berserker

A party without at least two high leveled supports has no way to remove scrakes. Medic isn't actually nessessary but fills in Commando's niche quite well, even if they don't do as much damage.
 
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shihonage

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I played this waste of money for 10 minutes in single-player, enough to see that it is a massive fucking disappointment.

This is supposed to be an FPS? My character moves like a fucking turtle.

Enemies are bullet sponges from the START.

And enemies spawning literally BEHIND MY BACK is the most retarded thing ever. Left4Dead managed to successfully avoid that and create the illusion of enemies coming from "somewhere out there", but this game is so poorly designed, they have to resort to TELEPORTING THEM.

Jesus mother of Christ on a tricycle what a piece of shit.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,329
I played this waste of money for 10 minutes in single-player, enough to see that it is a massive fucking disappointment.

This is supposed to be an FPS? My character moves like a fucking turtle.

Enemies are bullet sponges from the START.

And enemies spawning literally BEHIND MY BACK is the most retarded thing ever. Left4Dead managed to successfully avoid that and create the illusion of enemies coming from "somewhere out there", but this game is so poorly designed, they have to resort to TELEPORTING THEM.

Jesus mother of Christ on a tricycle what a piece of shit.

Did you buy this game by accident?
 

shihonage

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Did you buy this game by accident?

Nope. I did research. But the movement speed and especially the retarded spawn algorithm written by 12-year-olds... some things are harder to ascertain through videos and aren't explicitly mentioned in previews.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Killing Floor 2 Update - What we are up to...


This is our first State of the Killing Floor 2 Union Address. We are a couple of weeks in from our launch on Steam Early Access. During our time in Early Access we'll be bringing you regular updates on what we're up to and what's coming next (includes visuals of the new stuff!). Everybody here is working hard away at something. For some their task of investigating the critical bugs and crashes continues. While we fixed many of these with hotfixes and the first patch, there are still some left lurking that aren't giving us good data. To that end with the next update will include some additional logging and catching mechanism in hopes of getting us more information to address these issues.

That isn't all that is going on. Data, data everywhere! From watching others play (both in-game and on streams), to forum discussions to live gameplay data from servers, we are absorbing it all. This is the area where we'll collect and collate date, listen and discuss - we don't have all the answers yet. Perk balancing discussions are ongoing (did somebody mention the Berserker yet? Yes? Ok), as are the feature refinement meetings (what do you, the players, dislike, and how can we change that). As we continue development we will be talking more and more about these items (what those items are will be ever changing as well) . But right now we are still figuring out much of that as we pore over data sets.

But what is the next visible piece? That we do know. While there are many irons in the fire here at Tripwire HQ (maps, perks, weapons, characters, bosses, more?) we are closing in on what will be the first content update for Killing Floor 2. We are pleased to announce the (Work In Progress) new map - Manor.

KillingFloor2_Manor_Reveal_0002.jpg


Set against a Swiss cliff side, this modern fortress hides many secrets. While the raging storm outside approaches, evil has begun to leak out from its imposing walls. You are being invited in (well you've been offered dosh to clear the place out!), are you up for the challenge?

KillingFloor2_Manor_Reveal_0003.jpg

KillingFloor2_Manor_Reveal_0004.jpg

KillingFloor2_Manor_Reveal_0007.jpg


And this is only the first of what is to come (see the previously mentioned irons in the fire)! We'll be posting more info very soon with more details - so stay tuned!

http://www.tripwireinteractive.com/...e-what-we-are-up-to.aspx#sthash.VmEr3Zqp.dpuf
 

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