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King Arthur the Roleplaying Wargame : Old Faith Complete

What will Arthur's Choice be?

  • The Return of the Old Faith

    Votes: 5 50.0%
  • The Spread of Christianity

    Votes: 5 50.0%

  • Total voters
    10

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Xavier, the half demon, has hatched a plot to destroy Britannia...oh, wrong thread. Our brave knights huddled over a campfire as they planned their next move.

gar.jpg
Scouts reported sighting of a Sidhe army appearing from the mists around the ruins of Viroconium. Almost ghost-like.

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I suppose we should deal with it?

kay.jpg
There's been no word from the King yet. Our plans should remain the same, we will strike at West Murcia next season. Then we deal with this...scourge.

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Viroconium was a stronghold once. When your army sacked it, it must have unleashed something terrible.

gar.jpg
I'd put my money on another Sidhe plot.

bed.jpg
No, Gareth. The Sidhe would never roam so far out of Deepwoods and stay in the south this long. If the scouts are to be believed. They are the ghosts of the Sidhe. The Old Faiths called it 'Samhain'.

kay.jpg
Tell me more.

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bal.jpg
I'll believe it when I see it.

bed.jpg
These armies are strongest at night. You can be sure their leaders in previous life will be leading them as well. As for their purpose of coming...I do not know.

kay.jpg
We'll deal with them when the time comes.

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Kay, there's rumors of another kidnapping by the Sidhe. Just north of East Murcia. Would you like to-

kay.jpg
Let's move.

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kay.jpg
I know more of the wilderness than you do. Keep your directions, scoundrel.

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kay.jpg
I should speak to the knight, perhaps he might know more.

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kay.jpg
Hmm, let's wait and see what happens at nightfall. Perhaps I can sneak past him.

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kay.jpg
Sir Knight, you have no chance of victory now. Surrender and I shall spare your life!

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kay.jpg
We would be honored to have you in the Round Table! I shall proceed onward to find that missing child.

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kay.jpg
I will choose the child. Failing that, we shall battle...

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kay.jpg
If the Sidhe are vulnerable to the touch of iron, then it is improbable that this child would be allowed to wear iron jewels. Therefore, I choose the child of the fire!

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bor.jpg
You have done well, Sir Kay.

kay.jpg
Come, you may be of aid in our battle against the Scourge.

bor.jpg
Very well.

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Sir Bors is a straight up Old Faith Champion with Sidhe Roads already unlocked. Since Bedivere is a Warlord, I rather have Bors.

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Sir Bors comes with an unit of Summerborn, this Seelie heavy infantry is deadlier than the Springborn and possess remarkable magic resistance. They also augment their leader's Sidhe Roads casting cost.

Winter came, our Kingdom research is nearing the end.

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I want Sir Kay's Masterful Tactics to last longer and cover more area.
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Sir Balin gets Rage.
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Sir Gareth finally unlocks Spellweaving.
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We start building Camelot Mail Bride Catalogue to pair with our knights.
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Winter ended, and as Bedivere predicted, armies of Samhain appears around Viroconium, aimlessly killing the populace per season.

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Our West Murcia campaign begins.

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This map is so simple.

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Two VPs for defenders, none for attackers.

gar.jpg
Let's start the slaughter.

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A slight scare when the knight's charge through the forest could not be stopped by the volleys.

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bor.jpg
You shall not pass!

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gar.jpg
Feel the heat as you try to strike me down!

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bal.jpg
Bah, the Murcians deserved their fate. Weaklings!

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Sir Bedivere leads the second army to wipe out the remnants of West Murcia's defenders elsewhere.

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bed.jpg
This should secure the entire province. Now...to deal with the Scourge.

32.jpg
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Did...did a random hunter just ask SEVEN THOUSAND gold to be your guide? How would he even carry that much gold? What would he do with it!?
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
1955 said:
Did...did a random hunter just ask SEVEN THOUSAND gold to be your guide? How would he even carry that much gold? What would he do with it!?

Spend it on the Garden of the Damsels ... what else?
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Brother None said:
Did...did a random hunter just ask SEVEN THOUSAND gold to be your guide? How would he even carry that much gold? What would he do with it!?

Whores LOADS AND LOADS OF WHORES!
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Yeah I don't understand that myself.
And where is my 'Threaten with sword' option?

Also: Lol at the Polls.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,592
1955 said:
Did...did a random hunter just ask SEVEN THOUSAND gold to be your guide? How would he even carry that much gold? What would he do with it!?
Gold doesn't have weight, you should play some VIDEO GAMES.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
00.jpg


The Knights gathered in the Round Table to discuss the Scourge.

gar.jpg
I wonder what kept the King from coming.

kay.jpg
Hush, do not speculate. He can take his time.

ywa.jpg
So it is Samhain, after all? The ghosts of the Sidhe...

luc.jpg
Whatever it is, we need to deal with it quickly. Their forces are slaughtering the innocent in the countryside.

bor.jpg
Best be cautious, young knight. These spirits of the Sidhe possess ample experience, and their touch drain lives.

bal.jpg
As long as our steel can touch them, we can with them.

kay.jpg
Their ethereal nature might prove hard for our archers to pierce. Will arrows just pass through, harmlessly?

bed.jpg
I fear that might be the case. Ordinary soldiers will fall easily to their dark magic. We will need protection against those.

gar.jpg
Several of our artifacts may help. But will it be enough to..

king.jpg
I see the threat of Samhain has alarmed you, my knights!

kay.jpg
Milord, what shall be done?

king.jpg
I've received troubling visions from the Lady of the Lake. I think only she knows how to fight the Scourge.

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king.jpg
Sir Kay proceed to the lake at once. Sir Lucan, I will require you to recruit more knights into our service. Starting from Sir Dagonet of Murcia.

luc.jpg
It shall be done, milord.

king.jpg
The rest of you must help each other to achieve their goals. Britannia is in peril, and I'm afraid we are all that stood against them and eternal darkness.

Later...

luc.jpg
This is Sir Dagonet's Castle. Eccentric fellow, having time for games in these troubled times.

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luc.jpg
I shall face any trial you can give me.

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luc.jpg
I shall enter the maze.

Now this is a strange little mini-game. Imagine you're going through a maze in text format, and that's what you get. To save my sanity, I would not post screenshot. But here's how it works:
You are given unlimited tries.
Enter a wrong room, and you will reset back to the start.
The map is always the same.
So to solve it, you draw yourself a map on a piece of paper with trial and error.

Here's the rough solution based on paper sketch.
44.jpg


Oh wait, that's my birthday cake last year.

45.jpg


X marks the wrong rooms.

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luc.jpg
The Scourge threat rears its ugly head, he and his knights strive to acquire the Holy Grail and the ancient knowledge to use it.

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The eccentric Sir Dagonet joins us. He's a sage, but several of his passive skills affect the whole army. Master of the Deepwoods increases damage and movement speed of the army. Sidhe Lore increase bonuses and decreases penalty to Forests by 20% per level. He also has Infantry Leader & Cavalry Leader to passively boost his army.

His default artifact is also useful. A mana regen piece.
09.jpg


And with that, a second army of Camelot is formed.
11.jpg


I'm not convinced with the line-up. I know it looks okay. But the lack of experience and these guys skill sets don't actually mesh together. We'll see how it goes. Saxon Riders will provide mobility, while we await for Sidhe Roads to become available.

And now, for the Lady of the Lake.

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kay.jpg
Best check the shack.

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kay.jpg
Forgive me, who are you?

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kay.jpg
As poor as the boat is, I doubt I'll make it if I swim.

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kay.jpg
No sense in waiting, I press ahead to search for the Lady.

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kay.jpg
To battle!

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This ghost army scared me the first time I encounter them. High Magic Resistance, constant life leech. There's a lot of mysterious stuff about them. And arrows barely do anything to spectral creatures.

When we begun combat, there's nothing on the mini map.

28.jpg


gar.jpg
I...I can't sense them.

kay.jpg
Look carefully, it's the fog!

29.jpg


They move quick with their ghost cavalry. We will need to employ Sidhe Roads.

30.jpg


31.jpg


Too fast. And the fog cuts our archer range.

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bal.jpg
Let me speed that up for you.

bor.jpg
Thank you, Sir Balin!

We could breathe a little easier with more VP secured. But the fog made me uneasy.

34.jpg


We retreated to the first VP to regroup. By combining Balin and Bors strike force and picking off stray VP and enemies. We minimize the effectiveness of their life leech. Our archers just hope there's anything to hit at all.

36.jpg


Flanking VPs cause the AI to break a bit. They start to split up to recapture them.

37.jpg


It makes their charging columns less bigger to deal with as they struggle with moral bar.

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And when they try to recapture with a stray force. Balin and Bors double-teamed them for a quick kill.

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I did this for around 15 minutes. Slowly picking them off and capping VPs.

40.jpg

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And finally once the AI realizes the game is up. They did a final charge which is easy to deal with.

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Why so cautious against less than a hundred ghosts, you say? Try taking it head-on and you'd be drained to death. It's really an eye-opener for me when I played this game for the first time.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I doubt I'd be LPing lionheart this month. I still got the Saxons DLC campaign. :P included. Suckas!

00.jpg


Winter came, and Camelot focuses on food production research. The growing army will need more food than ever.

01.jpg


The plague of the Scourge continues, while the Knights continue their quests to find the Holy Grail.

Another Keep is constructed at Norfolk.
02.jpg


And Chambers of Victory to celebrate the triumphs of our heroes.
03.jpg


Britannia is still in peril.
04.jpg


king.jpg
Sir Dagonet.

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Yes, milord?

king.jpg
I've been told you're quite an adventurer in your time.

dag.jpg
That I am.

king.jpg
Your knowledge of the Deepwoods is legendary, as well as your Old Faith sorcery.

dag.jpg
Milord, what is thy bidding?

king.jpg
I still wish to see more knights employed under my service. And there is a matter of missing children, possibly kidnapped by the Sidhe. I can't rest easy without knowing that they are safe.

dag.jpg
Fear not, my king. My fellows knights shall aid me in my quest.

luc.jpg
I shall stand by your side. My dragon strike shall smite my enemies.

king.jpg
I know I can trust you all with this task.

kay.jpg
Your majesty, what of my army?

king.jpg
You will focus on finding the holy grail. And dealing with any threat to our kingdom. Merlin mentioned a lost monastery. Perhaps there is something there worthy to protect.

kay.jpg
At once, milord.

05.jpg

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dag.jpg
A toast then, to this promise!

08.jpg

dag.jpg
So, Sir Gawain. Tell me more of this Green Knight.

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dag.jpg
Fascinating. What of Tristan, who is rumored to be Iseult's true love?

10.jpg


dag.jpg
A magic potion?

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dag.jpg
Ah I see.

luc.jpg
A love potion? I don't quite understand it.

ywa.jpg
Well, you know how desperate men are...

bed.jpg
I'm starting to doubt this man's reputation who is willing to use any means to secure a lady's heart.

dag.jpg
Until we know more, we cannot be sure who does Iseult's heart belongs to. Let's send scouts into the forests.

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dag.jpg
Mmmm. We must be careful then...

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I shall fight sorcery with sorcery! Burn!

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dag.jpg
That is unfortunate.

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dag.jpg
Dear Lady, tell me more of the Green Knight.

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Why did he kidnap you?

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I can see that your heart is true and is not swayed by magic. Your place is here, by his side.

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dag.jpg
Well. This is an unexpected yet pleasant development!

Unfortunately the Green Knight is a sage. Although he has beefy HP for a Sage, his skill set is not really versatile enough. I can't really justify swapping him for another. He comes with a group of Unseelie Warriors though. The Very Heavy Infantry of the Unseelie.

21.jpg


Fearsome attack powers, combined with magic resistance makes these guys a really hard opponent to beat. Their only limitation is lack of mobility, and they do not possess Pathwalker trait, therefore Sidhe Roads still cost 100 Mana to cast. Not worth it. It ruins morale to have both Seelie and Unseelie army mixed in together anyway.

dag.jpg
Sir Lucan, where is the last rumor of the missing children came from?

luc.jpg
According to reports, just north...near Viroconium.

bed.jpg
I suspect the Seelie..or Unseelie is behind.

ywa.jpg
Whatever your choice may be, I shall follow it.

luc.jpg
I hope you exercise common sense and not be blinded by the Old Faith worship.

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Do not worry, Lucan. I hold the King's interest my heart.

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dag.jpg
Perhaps the villagers know something.

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dag.jpg
The tavern should be better informed than any random house.

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Greetings barkeep, have you seen any druids about?

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dag.jpg
What about children? Ever seen a large group of children brought here?

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Looks like there's nothing left but to head over to the druids.

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dag.jpg
I shouldn't risk my army.

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Anyone home?!

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dag.jpg
Look, woman. I meant no harm...

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dag.jpg
I'm sorry, but that price is too high. But I might be willing to...BURN!

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dag.jpg
Cough...huff. That was close.

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dag.jpg
A shiny loot, and I think I owe someone a visit...

Later...

luc.jpg
Did you find the children?

dag.jpg
No, it was a trick. Bedivere, surround the village. No one leaves. Lucan, let's have a drink.

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dag.jpg
I'm afraid there's no escape for you. My army has surrounded the village. Now tell me everything.

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dag.jpg
I'll let you go...

luc.jpg
After what he did to you?

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If you can make this dagger disappear...

luc.jpg
Uh...what? This is no time for games!

Suddenly in a flash, Dagonet left arm seized the barkeeper right shoulder and pulled him close. His right arm plunged the dagger deep into the poor man's gut. Dagonet smiled and withdraw his right arm slowly...revealing an empty, bloody palm...he seemed quite proud of it.

dag.jpg
Ta-daaaa.

luc.jpg
:salute:

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dag.jpg
Everyone, come to me.

ywa.jpg
What did you see, Sir Dagonet?

dag.jpg
I think we should take some time and let the army relieve themselves.

bed.jpg
Whatever you mean by that?

dag.jpg
Allow me to demonstrate.

Dagonet dropped his pants and produced warm water. Everyone swore they heard a yelp as the streak of water splashed at something.

dag.jpg
That felt...SO good!

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dag.jpg
I didn't realize you were there..Very sorry!

luc.jpg
Enough games. Where are the children?

40.jpg


dag.jpg
I wish to see this Prince. He and I has the same interest in young boys.

bed.jpg
Sigh.

41.jpg


luc.jpg
I suppose you have a plan to fight this Smiling Prince?

ywa.jpg
He must have a strong army with him. And those children are to bolster his numbers in later years.

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I don't think we need to fight.

luc.jpg
If you suggest we sacrifice those children, I refuse.

dag.jpg
I would do no such thing.

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dag.jpg
You there, tell me of these forests.

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dag.jpg
Tell me more of the Seelie.

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dag.jpg
This Test of Knowledge interests me.

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dag.jpg
Will the Smiling Prince accept my challenge?

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dag.jpg
Where can I find him?

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Hail Seelie, I wish to challenge the Smiling Prince to a Trial of Knowledge!

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bed.jpg
The risk is great, but if you are wise enough, we could avoid a battle and profit more.

luc.jpg
Do it. But once you are about to fail the second, signal me to attack.

ywa.jpg
The Seelie is not vulnerable to treachery, Lucan. But I have faith in Sir Dagonet's wisdom.

dag.jpg
Thank you for all your support. Let's get this over with then!

53.jpg

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dag.jpg
THIS is your first question?

bed.jpg
It cannot be Ruby, because Ruby would imply:
True Emerald
False Not a ruby
Maybe Emerald or Diamond

ywa.jpg
I always suspected the first choice is always the misleading one...but Emerald......hmm...

luc.jpg
If it is ..Emerald ..then..
True Not a ruby
False It's either the....

dag.jpg
The answer is DIAMOND!

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dag.jpg
I don't believe in luck.

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dag.jpg
Think back...Farrrrr back.

Update 5 - Mysteries of the Sidhe
16.jpg


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bed.jpg
With that answer, the children are safe!

ywa.jpg
Clean sweep, Sir Dagonet!

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Phew.

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I know this.

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The armies cheered Dagonet's name as they take the children in their arms, back to Camelot.

bed.jpg
Well done, Sir Dagonet.

ywa.jpg
I always knew you could do it!

luc.jpg
I didn't like playing games with the children at stake, but I'm glad you pulled through.

dag.jpg
Twas' nothing.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
Okay RK, you convinced me to buy this game, I hope it's as fun to play as your lp shows. :thumbsup:
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
My advice to you people is to get this game. It can be highly enjoyable if you'll refrain from abusing some of the game mechanics and the lack of balance.

1) There is no punishment for being idle. After conquering a stronghold I waited some 40-50 turns doing exactly nothing beside random quests and such. The only difference I noticed was that enemy heroes levelled up - but not all of them. In the meantime I amassed huge amounts of wealth and had lvl 15+ heroes that were effectively able to steamroll through all of the opposition.

2) Archers are badly overpowered. Get a full stack of archers and see what I mean. Having an all-archer army with a general or two that can cast dragon eye and cloud of arrows rapes everything. You'll often win with marginal losses, smaller than when using a mixed army setup. Losses increase a bit if you fight a cavalry-heavy army or an army with competent archers (especially those pesky sidhe ones), but archers are low-cost and you don't have to really worry about taking casualties. Upgrading your archers makes the rape even quicker and easier.

3) You can exploit the AI and win combat on maps with at least 4 VLs using an army consisting of 2 or more light cavalry units. The AI can't really handle that as it always leaves most of VLs unprotected. Get a warlord with the VP decrease skill for better effect. You may want to get more cav units when facing large armies or magic using generals who can cause large morale loss on your side with a single spell targeting one of your cavs.

4) City combat is done even worse than in TW. The AI can't handle the environment and fails to utilise any sort of geographical advantages. Archers are even more of an overkill in the city environs since you are perfectly able to utilise chokepoints correctly.

I wonder why didn't the devs create more AI scripts. Battle maps are not generated on the fly and there's a limited number of them - proper use of chokepoints could be scripted and it isn't. As it is the only 'tactic' the enemy employs is hiding some troops in the forest - which leads to the question why did the devs decide to leave the troops visible to the player? At least in TW it wasn't really possible unless you opted to unrestrict camera movement.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
It's getting a bit hard to tell one helmet-face from another but as long as we know the key players...

Dagonet is a bit Shepard-esque.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,909
Location
Frown Town
Monocause said:
My advice to you people is to get this game. It can be highly enjoyable if you'll refrain from abusing some of the game mechanics and the lack of balance.

1) There is no punishment for being idle. After conquering a stronghold I waited some 40-50 turns doing exactly nothing beside random quests and such. The only difference I noticed was that enemy heroes levelled up - but not all of them. In the meantime I amassed huge amounts of wealth and had lvl 15+ heroes that were effectively able to steamroll through all of the opposition.

2) Archers are badly overpowered. Get a full stack of archers and see what I mean. Having an all-archer army with a general or two that can cast dragon eye and cloud of arrows rapes everything. You'll often win with marginal losses, smaller than when using a mixed army setup. Losses increase a bit if you fight a cavalry-heavy army or an army with competent archers (especially those pesky sidhe ones), but archers are low-cost and you don't have to really worry about taking casualties. Upgrading your archers makes the rape even quicker and easier.

3) You can exploit the AI and win combat on maps with at least 4 VLs using an army consisting of 2 or more light cavalry units. The AI can't really handle that as it always leaves most of VLs unprotected. Get a warlord with the VP decrease skill for better effect. You may want to get more cav units when facing large armies or magic using generals who can cause large morale loss on your side with a single spell targeting one of your cavs.

4) City combat is done even worse than in TW. The AI can't handle the environment and fails to utilise any sort of geographical advantages. Archers are even more of an overkill in the city environs since you are perfectly able to utilise chokepoints correctly.

I wonder why didn't the devs create more AI scripts. Battle maps are not generated on the fly and there's a limited number of them - proper use of chokepoints could be scripted and it isn't. As it is the only 'tactic' the enemy employs is hiding some troops in the forest - which leads to the question why did the devs decide to leave the troops visible to the player? At least in TW it wasn't really possible unless you opted to unrestrict camera movement.

From what I've played (which isn't much because my PC can barely handle this game), the game still seems more challenging and complex than the TW series. I was somewhat amused by reading on a forum that this was like a "simpler version of TW". It doesn't seem to be the case at all, to me, on the contrary.

Isn't there a "weaker archers" options? Does it do anything useful?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
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Dead State Divinity: Original Sin
Archers early game dominates because of the low-magic options and weaker heroes. As your heroes grow stronger and if you went Old Faith route to unlock Sidhe Roads, enemy archers become nearly obsolete.

Also spoiler : Sir Bors has 20,800 HP.
:smug:
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
Ooh, missed that weaker archers option, I'll give it a try. Also will see how does the difficulty level affect the game (played on normal so far, I'll see if VH means anything else than "impulse 9" for the AI.

And the archers dominate early game, mid game and the late game. It doesn't matter if the enemy has 200000 HP or anything. It usually just translates to a higher casualty rate, but with using proper decoys and sacrificing single archer units to cover for the retreat of the rest you can win pretty much every battle.

It's certainly not more complex nor challenging than modded RTW or M2TW. Try RTW Europa Barbarorum or Broken Crescent/Sicilian Vespers for M2TW.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,909
Location
Frown Town
Monocause said:
It's certainly not more complex nor challenging than modded RTW or M2TW. Try RTW Europa Barbarorum or Broken Crescent/Sicilian Vespers for M2TW.

Believe me, I tried that. These are mods though, not sure if it's pertinent to compare, but even then, there isn't that much difference
 

RK47

collides like two planets pulled by gravity
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Joined
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Messages
28,396
Location
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Dead State Divinity: Original Sin
Monocause said:
Ooh, missed that weaker archers option, I'll give it a try. Also will see how does the difficulty level affect the game (played on normal so far, I'll see if VH means anything else than "impulse 9" for the AI.

And the archers dominate early game, mid game and the late game. It doesn't matter if the enemy has 200000 HP or anything. It usually just translates to a higher casualty rate, but with using proper decoys and sacrificing single archer units to cover for the retreat of the rest you can win pretty much every battle.

It's certainly not more complex nor challenging than modded RTW or M2TW. Try RTW Europa Barbarorum or Broken Crescent/Sicilian Vespers for M2TW.

AI is already breaking a few rules by recruiting Lv 4 units on normal. But I experience a lot of broken AI when I start teleporting all over the place. Will post a strange victory tonight where archers absolutely play no part in battle. At all.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
00.jpg


bal.jpg
Wait, I did not catch you right the first time, say that again.

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You heard me. Lady Guinevere is imprisoned inside, the King commands us to rescue her.

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In the midst of this Samhain rampage?

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I sense there is something magical about this Lady Guinevere, whatever it is...it must be the Old Faith.

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Indeed, I've heard that her beauty captured the hearts of many men, her charms otherworldly. It would deepen our Kingdom's Old Faith should the King take her as his bride.

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Whatever, let's get this over with.

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Stay with the army while I go find out more about this Lost Monastery.

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You've not heard? The King and his Knights of the Round Table worship the Old Faith.

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Ah, thank you.

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I must slay this hunting party to minimize the threat.

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Best to lay a trap.

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The Unseelie might be of help.

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It seems we do not require your assistance, after all. We shall face them on our own.

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How goes it?

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I found them. Gather the army. Let's move.

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As advised by the old man, Sir Agraval will cast Dragon's Breath and Curse of Shadows. We must not allow him to do so. I thought of planting archers on him, but he'd probably spot them from far away.

Made worse by the weather upon arrival.

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This is a no VP map.

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Terrible.

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Archers would be of no use in this storm.

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The thick forests would render them mostly harmless anyway. I propose another plan.

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Speak.

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Sir Balin and I should take our soldiers and ambush them in the forest. The Summerborns will slaughter them in these forests.

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I really like this idea.

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Very well. Sir Gareth will support you from afar. If things get too overwhelming, retreat.

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It won't come to that.

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Visibility is poor. And we set up the ambush. Sir Gareth will take potshots at the enemy with his Dragon's Breath. The Heavy forests are slowing them down.

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I'm getting impatient.

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Just a while more. Let them tire themselves out.

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Here...they...COME!

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Strike freely!

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Not even the Royal Guards could match the Sidhe advantage in the woods. Couple that with the Storm weather bonus....I'm still shocked at how effective they are.

We toss in another spell from Sir Kay.
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At max level it decreases stamina by 4%! Low stamina means easy kills and less damage for our army!


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There! I see him!

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Strike!

I kept waiting for Sir Balin and Bors to get overwhelmed...but it never happened. Something massive kept them going and tear everything apart.

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I'm still shocked.

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Did you find her?

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No sign of Lady Guinevere!

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She might have escaped during the confusion.

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Our Faith and Tyranny allows us to recruit Winterbreed. The Unseelie infantry.

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She's been here alright. There. Tracks.

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Hopefully she stayed out of harm. I'll bring her back this time.

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Be cautious, these are strange forests.

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Alone in this forests, perhaps it is best to make allies, even thought they may be weak or insignificant.

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Fascinating.

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To the blacksmith, then.

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You would not sell it? You forced my hand, giant....

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The dead needs nothing more.

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I've no time to chase ghosts.

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Zounds! Perhaps if I use the terrain to my advantage!

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I have no doubt in the wisdom of the Old Faiths!

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Let's hope the blade is true to its purpose.

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You've done me no wrong so far. I shall trust your advice.

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I shall deal with him with caution.

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I accept your kind gesture, yet I must continue on my quest.

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*draws sword* Move.

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So the Raven speaks true once again. If it brings you to pain, then how did you arrive here?

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I will keep advice that in mind. This is farewell, Giant. I give thanks for the sword, now whisper your last wishes, this forest and I shall be your only witness.

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I shall wade into the lake.

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I must not let fear overcome me.

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A Sidhe patron...who might they be?

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The color of your feather shows your true nature! I summon thee, Morrigu the Black!

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Amazing. Nobody would believe me if I told them this. Now to find Lady Guinevere...she must be close.

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My lady, you are not a prisoner. Please marry our King and join him in his quest to restore the glory of the Old Faith.

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With the last act, Autumnbreed becomes available for recruitment.
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But that was not the true reason...the biggest reward is this unique unit:
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The Knights of Guinevere is unique unit. They pack lots of HP and damage. What is amazing is that they possess innate magic resistance, pathwalker trait as well as ability to teleport every 10 mins! A really impressive addition to an army.
 

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