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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator - now with Band of Bastards DLC

Discussion in 'General RPG Discussion' started by conan_edw, Feb 13, 2018.

  1. Wilian Arcane Patron

    Wilian
    Joined:
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    Divinity: Original Sin
    So whom of you wishes to buy me this game so I may judge it before paying as I dislike buying a pig in sack? I can gift Half-Life 2 in return. Hell I'll be generous and throw HL2 Episode 1 on top of it too.

    It's kinda steal to be honest. Nearly 2 full game's worth of content for one.
     
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  2. Ezeekiel Arbiter

    Ezeekiel
    Joined:
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    The having to maintain all your stuff (clothes etc) gets kind of annoying imo. I'm fine with having that in game, but as an option to turn off... Feels like busywork unless you really like that level of simulation.


    Oh, also, it has that incredibly annoying dialogue timer thing like alpha protocol... But way harsher. Sometimes I barely finish reading the dialogue options before it runs out if I'm a little distracted. Other times (if you're just asking questions, not answering) there's no timer, so that caught me off-guard at first.
     
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  3. Filthy Sauce Savant

    Filthy Sauce
    Joined:
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    Probably already posted.. But from RPS's 'review'


    Cant wait for the upcoming 8 article research essay.
     
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  4. Beowulf Liturgist

    Beowulf
    Joined:
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    Messages:
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    It's a glorious mess, as expected.

    [​IMG]

    It's me, levitating on my trusty steed through the stable roof, on a quest to escape the castle in order to bury my parents' remains.
     
    Last edited: Feb 13, 2018
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  5. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
    Joined:
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    Ah the fun we have :lol:


    LOL the NPCs behave like zombies from The Stepford Wifes.

    I knocked out the neighbor, undressed him and wore his clothes in town. Everytime he saw me he started running away from me, otherwise nothing happened at all.

    My mother did not bother that I carried his body on my shoulder while speaking with her, it didn't change a damn thing in the conversations.

    [​IMG]

    Haven't yet managed to murder my father and lay with mother with his dead corpse next to us, but working on it.
     
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  6. Deadass Learned

    Deadass
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    nope i'm not the only one with an op rig to have this problem, this game is optimized like shit
     
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  7. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
    Joined:
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    Codex 2014
    How the fuck is Dynasty Warriors 9 at number three?
     
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  8. TheSentinel Arcane

    TheSentinel
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    weeb going super saiyan
     
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  9. Ezeekiel Arbiter

    Ezeekiel
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    What resolution are you playing at?
     
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  10. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    I also noticed there is a false ceiling in the house of my parents, I suspect that's where he is hiding his gold. That's over the room with the false apples and onions and the false ladder. I cannot get on top yet but if I could ride a horse into the house it might become possible.
     
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  11. --- Magister

    ---
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    Yawn.
     
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  12. titus Arcane Patron

    titus
    Joined:
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    The game has potential, but

    - The lockpicking minigame sucks and gets old fast. I have to set my mouse sensitivity to low every time I try to pick a lock and even then it usually fails. The basic locks.
    - The save feature sucks. Having to redo everything since last hour because all my lockpicks are broken is not cool. I've just quit right after finishing the second town.
    Modders will fix it.
     
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  13. TheSentinel Arcane

    TheSentinel
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    stop savescumming
     
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  14. Ezeekiel Arbiter

    Ezeekiel
    Joined:
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    This is the first RPG where I play as an upstanding citizen just because of that :D
     
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  15. titus Arcane Patron

    titus
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    I have better things to do than develop my mastery in mouse lockpicking.

    Well yeah but that's just because it's an annoyance.
     
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  16. Azarkon Arcane

    Azarkon
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    A game like this would probably benefit from a quick save system, simply due to the fact that it allows people to experiment with the choices and consequences, which would result in positive word of mouth, provided the game can actually deliver on them. As it is, people are much less tempted to explore, because of the potential hours lost in frustration.

    But given Vavra's game design philosophy - ie "best game is simulation of life," even having a save is, in a sense, violating the game's theme, so I think the current system is already a compromise.
     
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  17. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
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    Serpent in the Staglands Torment: Tides of Numenera
    Isn't "experimenting with C&C" = save scumming?

    I think people who are afraid of exploring because they might be 'frustrated' by suboptimal results should suck it up. But, yes, at a practical level, that means a lot of complaining.

    That said, I'd probably vote for a simple quicksave system, and say that solutions like the save potion are really asking for trouble. There's so many reasons someone might need to just save.
     
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  18. Raghar Arcane

    Raghar
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    What about entry about Gypsies?
     
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  19. ~*´¨¯¨`*·~-.¸-AIN'T Arcane Patron

    ~*´¨¯¨`*·~-.¸-AIN'T
    Joined:
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    Location:
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    Serpent in the Staglands
    Had the day off work so I played this most of the morning. Time for the hot take (TM).

    Combat isn't bad, though the learning curve is actually more the character's learning curve than the player's. At the start, combat is fairly clunky - you only know a few moves and most of your opponents only know a few moves so a lot of the time it feels like you're kinda mashing buttons hoping to get the right outcome. I don't necessarily think this is a bad thing, however, because having smooth, easily-controllable combat from the very beginning would defy the character. Henry is a peasant who only first ever picked up a sword yesterday, when he first starts fighting with it he should be shit, and the only way he should be able to win is that his opponents also don't know what they're doing. After you get some more experience and better training and have the ability to do more things in combat it starts to get pretty fun and much smoother to control. But even at the start it's way better than the left-click spam of nu Elder Scrolls or the fast attack/dodge/repeat Witcher 3. Although the fact that early enemies take a million hits to down can be annoying. I think I get what they were going at - an early cutscene has Henry swinging at a stake in the ground with his sword and just nicking it because he doesn't know what the hell he's doing, so I think the implication early on is that your hits aren't solid, clean hits and so they aren't really enough to take down a man. But it feels Morrowindy to hit a guy with what looks like a blow that should cleave him in the shoulder and it having little visible impact. Still, overall I'm enjoying the combat.

    As far as the story...well I'm a big fan of using the medium to tell the story and KC:D definitely doesn't do that. However, if you're gonna make your video game story dependent on cutscenes, this is the way to do it. The cutscenes are well done, with good writing and acting. Probably the highlight scene so far was the Hungarian army showing up. In terms of normal dialogues the writing remains pretty good, I just have two small problems. The first is the loading screens before dialogues. The vast majority of them are so quick as to be unnoticeable, however there have been several where it's a 5-10 second wait, which is kind of ridiculous. Still, there haven't been that many of those so it's not that big an issue. The second thing is that the lip synching ranges from excellent to hot garbage. I don't really care personally but if you hate jank, this might make you mad. The animations are OK, but the characters do have that thousand-yard-stare. We know that already though.

    Historical accuracy seems pretty good. My immershun is well-kept most of the time, though the alchemy system is a little ridiculous (didn't know they had see-in-the-dark potions in the early 15th century). Also the combat, as mentioned above, sometimes stretches the suspension of disbelief, though I feel like it will get better once the opponents are better trained and armored. Lastly the one city I've been to (Rattay) definitely feels like there should be more people out and about, but it isn't too bad.

    Game looks beautiful and I'm playing on low settings. Even with mediocre draw distance and low textures the world looks plush and green, and certain indoor places, like churches, really have a great atmosphere. My main complaint here is that SLI isn't working, because I'd like to see what it looks like on medium-high :negative:. On low settings with a GTX 670 I'm getting 40-50 FPS though so it's definitely playable. My main complaint at lower settings is that the faces occasionally and really obvious artifacts on them.

    The character system is alright, but not great. Your attributes level up by using them, and every certain number of levels in an attribute you get to pick a perk. The problem is that it seems to generally be a choice between two useless abilities or one useless and one good ability, so I'm not sure how much character building the perk system actually adds.

    They really hyped up the whole multiple ways to solve things aspect, and from what I've seen it's mostly true. You can usually use combat or diplomancy for most things, and many also offer stealth solutions. The diplomacy is decent too, it's not a simple mindless choose-your-best-persuasion-ability option because oftentimes, the ability you're the most skilled in is not the appropriate thing to be using for the situation. I've gone through most of the game with my intimidate as my highest persuasion skill but a lot of the time it actually works better to try to use one of the other skills and this always feels like it makes sense for the specific situation. Stealth meanwhile, seems fairly advanced for a game like this. It's no Thief, but both lighting and sound matter, and you can make yourself more stealthy by changing your outfit. My big complaint with stealth is the lockpicking minigame (which are almost always terrible of course). Maybe it's just that I need to lower the sensitivity on my mouse, but I find it exceptionally difficult to pick even easy locks right the first time, and if you break a lockpick even once it's basically an alarm to all nearby NPCs. Since early game stealth (with the exception of sneaking around potential enemies) almost always end with lockpicking, I've mostly been avoiding it.

    The save system is mostly incline, since it really forces you to deal with the consequences of failure (although I haven't seen a ton of C&C so far, I do have hopes in the future as I've just gotten to the less-linear part of the game). I would like a save-on-exit system though for if I need to quit suddenly for whatever reason.

    I know most reviewers early have said the game is bug-ridden, but I honestly have run into almost no bugs. Must just be lucky I guess, or people are making a bigger deal of it than it actually is.

    Overall early rating is :4/5:. I am quite happy with my day 1 purchase.
     
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  20. Azarkon Arcane

    Azarkon
    Joined:
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    Depends. It is when you're doing it to optimize your decision making, but not when you've already made a choice, yet want to see what happens when you make a different choice. I do the latter all the time - make a choice based on gut feeling, then load up to see what the other choices do, while still sticking with the first choice in the end.

    It's just a way to avoid having to play a game many times. Which I no longer have time for.
     
    Last edited: Feb 13, 2018
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  21. TheEntitledOne Arcane

    TheEntitledOne
    Joined:
    Jan 12, 2012
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    3,008
    Any reason why my FPS is locked at 30? Changing resolutions and shit doesn't seem to have an effect. I see no Vsync or fps lock options.
     
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  22. Beowulf Liturgist

    Beowulf
    Joined:
    Mar 2, 2015
    Messages:
    1,080

    You are right, the roofs are fake. It's even raining inside.
    [​IMG]
     
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  23. taviow Liturgist

    taviow
    Joined:
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    1,129
    This game has a striking resemblance to Oblivion. Did they do that on purpose? lol
     
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  24. Feyd Rautha Cipher Patron

    Feyd Rautha
    Joined:
    Apr 17, 2009
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    642
    Pillars of Eternity 2: Deadfire
    Are there any gypsies in the game?
     
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  25. Chad J. Thundercock ヽ(✿゚▽゚)ノ Patron

    Chad J. Thundercock
    Joined:
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    The funny thing is that Piranha Bytes has had this figured out since Gothic 1 if I recall correctly. Elex certainly doesn't have this. Even Bethesda can't fix raining through roofs outdoors.

    If I had to guess, Vavra really liked the medieval Europe aesthetic of Oblivion.
     
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