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KickStarter Kingdom Come: Deliverance Pre-Release Thread [RELEASED, GO TO NEW THREAD]

Discussion in 'General RPG Discussion' started by Morgoth, Feb 9, 2012.

  1. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    The best movie director among game directors.
     
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  2. Iznaliu Arbiter

    Iznaliu
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    A question: has anyone ever directed a full-lenght movie and a game?
     
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  3. AN4RCHID Arcane

    AN4RCHID
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    [​IMG]
     
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  4. santino27 Arcane Patron

    santino27
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    Aka Chris Roberts, for those playing along at home.
     
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  5. Doctor Sbaitso SO, TELL ME ABOUT YOUR PROBLEMS. Patron

    Doctor Sbaitso
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
    What about that Matrix game?
     
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  6. AN4RCHID Arcane

    AN4RCHID
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    Was that directed by the Wachowski transisters?
     
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  7. Paul_cz Arcane

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    Afaik they directed the cutscenes for Enter the Matrix, since the cutscenes were normal liveaction stuff that took place during Matrix Reloaded/Revolutions, they directed it all at the same time.

    It was pretty cool, actually.
     
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  8. SlamDunk Cipher

    SlamDunk
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    Two Twitter threads about the game from a Good Old Games employee who got to play it:

    https://twitter.com/outstarwalker/status/916345740514988033
    https://twitter.com/outstarwalker/status/916611387312541696

    Made a quoted version with KCD tweets only (in chronological order):

     
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  9. AwesomeButton Cut a deal with the authorities Patron

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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    All of those sound like incline!
    :mrpresident:
     
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  10. Paul_cz Arcane

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    [​IMG]


    *ded*
     
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  11. Quillon Magister

    Quillon
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    Instead of straight up: time's up = failing the quest without any reactivity. Could be a revolutionary incline, depending on how fun the repercussions. Also they could be giving too much time to do any given quest...so the timer(invisible timer :P) is just there for the sake of it...tho something tells me they won't.

    Needs precise :balance:ing tho.
     
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  12. SlamDunk Cipher

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  13. Quillon Magister

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    They heard me.

     
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  14. Bohrain Savant Patron

    Bohrain
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    I think the general issue is the way game economies operate has very little to do with how it's supposed to work in economic theory.
    Generally speaking games have fixed prices with or without small modifiers, assets that don't wear down, goods produced without labor or capital inputs and every trade is initiated by the player.
    If you wanted to simulate real economy you would have to assign differing utility functions to every NPC, determine what input is necessary to produce goods, define the wear and tear rate of every asset, define what transaction costs are faced (if any), define the labor capabilities of NPC's and through that determine whether they should engage in theft, assault, labor, investment or trade. And if you wanted to be fancy about it you'd also implement information asymmetries and externalities.
    It's just that the simulation approach requires much more work, players don't necessarily ask for it and the developers haven't necessarily read much about economic theory.
     
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  15. Iznaliu Arbiter

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    I think that is the main sticking point, especially as it would be an alternative to actually working on the core gameplay.
     
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  16. passerby Savant

    passerby
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    Economy simulation could make sense in a game of Mount&Blade scale.

    Discussing it in the context of this game is retarded.
     
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  17. Paul_cz Arcane

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    If you want economy sim, go play Offworld Trading Company.
     
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  18. SlamDunk Cipher

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  19. Paul_cz Arcane

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  20. Iznaliu Arbiter

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    That means that it will surely be discussed.
     
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  21. Quillon Magister

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    At last I heard the same argument I've been making against "magic" in RPGs. If you look at other entertainment industries there are lot of historical movies, series etc like he said, all without magic, and there are a lot of modern settings without magic also and people love them, and at least a part of them plays games and when they see a game announced like KDC they say "finally someone is doing it". It doesn't always have to be urban fantasy, victorian fantasy, medieval fantasy and whatnot, if you leave out the fantasy they can still be fucking interesting!
     
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  22. cvv Arcane Patron

    cvv
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    Plus ofc Assassin's Creed is 95% fantasy-free history and it's one of the most successful IPs ever created. There are some SF/fantasy elements but most people actually hate it. For years crowds of fans have been badgering Ubisoft to remove the shit about gods nad majic and stick to pure history.

    Yeah, it's really puzzling why game devs never tried to go for a straightforward historical setting, given how super-popular historical movies, TV shows or novels are.

    Same for contemporary settings btw. How awesome Police Quest was? Also super-popular. How difficult it'd be to make an RPG from a present-day police setting? You'd start as a lowly patrolman, steadily raising through the ranks, later on you could join DEA, FBI, ATF or even mafia....don't tell me people wouldn't be interested. Really, game devs are locked in a paradigm, lacking some serious out-of-the-box thinking.
     
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  23. ERYFKRAD Barbarian Patron

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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    There's a German cop-sim out there, but then it's quite dull.
     
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  24. Quillon Magister

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    Especially RPG devs have D&D hardcoded in their brains and they can't go too much away from it it seems.

    LA Noire was pretty hard to make and could have been an RPG with more work :P
     
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  25. Haba Harbinger of Decline Patron

    Haba
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    Fantastic elements simply give you more tools to play with in a cRPG. Low-fantasy no-magic settings are harder to work with since you can't simply copy stuff that is tried and true, you'll actually have to think outside of the box.

    Like having multiple perks related to drinking.
     
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