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Kingdoms of Amalur: Re-Reckoning - remaster from THQ Nordic coming August 11th

Discussion in 'General RPG Discussion' started by vortex, Jun 4, 2020 at 8:34 AM.

  1. vortex Fabulous Optimist

    vortex
    Joined:
    Mar 25, 2016
    Messages:
    2,981
    3 problems of Amalur are:
    1. voiceacting
    2. voiceacting
    3. writng is immature for the codex
     
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  2. Dodo1610 Cipher

    Dodo1610
    Joined:
    May 3, 2018
    Messages:
    1,102
    Location:
    Germany
    Actually the MMO and KOA are unrelated, KOA existed before 38 Studios bought Big Huge Games but then got rebranded as a Copernicus Spinoff which was 38 Studios' upcoming MMO.
    I still love the game's fluid combat and free class system. Sadly the devs had no idea about quest design but still decided to fill their game with tons of dialogue which makes this game a weird chimaera of 3d Diablo and RPG but it fails to be good at either genre. The devs then decided to make this game as easy as possible which means that the great combat system became irrelevant since you can just kill everything with blind button mashing. For the icing on the cake, this game has the dumbest Level scaling, enemies are always several levels below you. Also, the lore and the world are just unimaginative and plain boring, most Ncps are just lore dispensers all thanks to Salvatore the loser who wrote the Drizzt books.

    I really wanted to like KOA because it was one of the few games in the genre where the combat is actually fun and fluid but of course, incompetent devs managed to fuck up everything else:argh:
     
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  3. Shackleton Cipher Patron

    Shackleton
    Joined:
    Dec 29, 2011
    Messages:
    898
    Location:
    Knackers Yard
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Pathfinder: Kingmaker
    I remember Curt Schilling popping up on the FoH boards promoting this turd. When it came out, almost everyone said it was ruined by being so easy that 80% of the mechanics were pointless as button mashing was all that was needed. Our Curt said all the playtests had shown players didn't want a hard game so they purposely made it dead easy.

    Yeah, that worked out so well for them. This was the game almost bankrupted Rhode Island wasn't it?
     
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  4. bylam Funcom Developer

    bylam
    Joined:
    Oct 30, 2006
    Messages:
    674
    Blocking did an automatic pushback to *everything* around you. Dodge made you effectively immune to everything.

    Combat was fluid, but severely hampered by these design decisions. Not sure I would describe it as good combat.
     
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  5. Zlaja Arcane

    Zlaja
    Joined:
    Aug 17, 2006
    Messages:
    1,195
    Location:
    Swedex
    You forgot that the game did add some awesome new words to the english language like "forsooth" and "mayhap".
     
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  6. Mastermind Arcane Patron Bethestard

    Mastermind
    Joined:
    Apr 15, 2010
    Messages:
    19,988
    The demo was reasonably difficult, people bitched, and they listened unfortunately. Which is too bad because enemy ai is generally pretty good. first game of this type i remember where enemies coordinated attacks.
     
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  7. TemplarGR Dumbfuck! Dumbfuck Bethestard

    TemplarGR
    Joined:
    May 30, 2013
    Messages:
    749
    Location:
    Greece
    Ε είχα θυμώσει με τη μαλακία που μου κάνανε στο θέμα με το Fallout 4. Αλλά οκ είπα να ξαναμπώ ενάμισης χρόνος πέρασε. Δεν ορκίζομαι σε κανένα Δία, είμαι Χριστιανός. :P
     
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  8. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    16,846
    As to people asking why it's getting a remaster: it has essentially become a cult hit after its initial bomb. It has a very high userscore on Steam(nearly 90% approval with over 10k reviews) now. It's a combat heavy RPG with fun combat, good character progression/customization, and decent interactivity. A lot of the side quests have fairly grey morality choices. It has a good bit of acknowledging when you do things you weren't supposed to do
    Show Spoiler
    as an example, iirc there's a quest with a really squishy guy who runs into a horde of monsters you can save if you act really fast and he pretty much acknowledges he was supposed to die as fate demanded him to(and the developers expected), neat touch

    Also, you can kill most NPCs that aren't part of the main quest.

    The main story is meh, the overall plot/backstory is alright. If you didn't intervene, then the world would simply proceed as normal: you are not important to the story anymore, your part of the story already happened before you even start the game, your fate has already been fulfilled. Everyone must do what they're doing because fate demands it.
    One of my bigger pet peeves in RPGs is when they setup a main story that's so grand and important that you can't explain why your character is off doing side-quests and other various activities(deadfire is a really good example of such.) In Amalur, you're essentially rewriting parts of an already written book.
    Show Spoiler
    An example of this working out badly is in the magic guild or w/e's questline. Nothing bad would have happened if you just didn't do shit. Simply by being there, you accidentally unleash an elder abomination on the world. Good job.


    If you played it and only made it about an hour in, I'd suggest giving it another try when the remaster rolls around. It gets a lot better after a couple hours. The colorfulness of the beginning of the game is pretty much a setup.
    Show Spoiler
    The world is pretty dark, life is so shit that the fateweavers praise you like a messiah because there's essentially no way the world could get worse from you being involved. The fateweavers are basically unemployed because people were so tired of being told how things are only going to keep getting worse.

    Hoping the remaster includes a difficulty rebalance, because it's one of the biggest things the game needs.
    It's not like the game is awful, it's just OK. The hate it gets is just bizarre, maybe it doesn't have enough snarky twitter conversations for codex's taste.
     
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