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Development Info Knights of the Chalice 2: Augury of Chaos Kickstarter soon

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Feb 12, 2019.

  1. Valky Cipher Manlet

    Valky
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    Surely the steamtards will appreciate that he used object-oriented programming techniques. Fantastic that he fit it all in 700 MB though. I'm almost certainly going to send kikestarter funds as long as he does a non steam version like the first game. This sounds and looks great so far, hopefully the tokens keep acting as a casual filter.

    edit: I don't like the sound of time based puzzles. Why was this decision made? What is the benefit of having puzzles be time based instead of just letting the player sit down and think as long as they want?
     
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  2. bataille Prestigious Gentleman Arcane

    bataille
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    Because it's more challenging and utilizes some otherwise underused player's skills? A great spice for a turn-based game!
     
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  3. Trashos Arcane

    Trashos
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    The whole point of turn-based games is that the player has time to think.
     
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  4. Valky Cipher Manlet

    Valky
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    I'm more curious of his usage of the Boost library. At two places I've worked now, I've had to deal with Boost and both times, we came to the conclusion that Boost is massive bloat to the flash space and had to be removed.
     
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  5. glass blackbird Learned Patron

    glass blackbird
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    PC RPG Website of the Year, 2015
    ok, please explain how selling it on kickstarter is gonna fix that though
     
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  6. Tuco Benedicto Pacifico Cipher

    Tuco Benedicto Pacifico
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    The question comes to mind: for what bizarre reason the first game never reached Steam and similar services?

    P.S. So awkward when your long-in-the-making sequel ends up looking far worse than your original low resolution game.
     
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  7. dawcio Learned

    dawcio
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    I think art looks amazing. It's different.
     
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  8. Tuco Benedicto Pacifico Cipher

    Tuco Benedicto Pacifico
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    "Different" is... a way to put it.
     
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  9. Ladonna Magister

    Ladonna
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    I actually like the way the game looks, and if he is smart, it will be easily moddable. It should be fairly easy to put out new campaigns using those tile sets.
     
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  10. Politician Lurker King

    Politician
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    This is the real deal.
     
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  11. Ladonna Magister

    Ladonna
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    From the website:
    :yeah:
     
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  12. dawcio Learned

    dawcio
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    Pierre B if you read this know that you are an awesome developer! I wish you the best.
     
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  13. CyberWhale Arcane

    CyberWhale
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    I actually think this is his best selling point. Instead of pitching it only to the regular RPG crowd, he should find more PNP communities that are interested in having a digital version of the OGL 3.5 system on their computers. Maybe even add online multiplayer (if he already hasn't)?
     
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  14. CyberWhale Arcane

    CyberWhale
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    I don't think that adding timers to puzzles is necessarily a good match, but hybrids like Worms/Hogs of War also have a particular niche to fill.
     
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  15. Mortmal Arcane

    Mortmal
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    More visibility on Kickstarter means selling it outside the codex and the watch, maybe even touch pen and paper and board game communities.
     
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  16. aratuk Arbiter

    aratuk
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    Yeah, I don't recall having seen a Kickstarter for a product advertised as already finished. I'm curious what the pitch is going to sound like.

    Kickstarter has a list of prohibited items. One of them:

    Now, KotC2 is something that has already been made but not ever yet released, so I'm not sure if it qualifies in this regard. But, the primary element of a Kickstarter campaign is to describe how the money being raised will directly facilitate the project. It will be interesting to see how this project is described, considering it has already been facilitated without Kickstarter money.

    Maybe the developer plans to write further first-party modules beyond the one he has finished? Maybe he plans to develop an online multiplayer capability for people to share their modules? But he does specifically mention multiplayer as being one of the things "KotC2 is not":

    If he does intend merely to use Kickstarter as a pre-sale platform… he shouldn't have told everyone that he already finished making the game! I'm not sure Kickstarter will allow it.

    :deathclaw:

    (If they do, by the way, I'm going to back it.)
     
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  17. The Glitterdust Golem Prophet Patron

    The Glitterdust Golem
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    Shadorwun: Hong Kong
    JUST RELEASE IT
     
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  18. Valky Cipher Manlet

    Valky
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    I believe the kickstarters' purpose is to allow him to make more campaigns with the already finished game for us to play. I could be incorrect.
     
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  19. glass blackbird Learned Patron

    glass blackbird
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    PC RPG Website of the Year, 2015
    He can do a kickstarter for physical disc releases of it or something like that (people do that with RPG books, for example), but no, you're not allowed to just sell a digital product.

    He could also say the KS is to pay for fees for Steam etc and do it that way. Or, as mentioned, say it's for further development, more campaigns, etc, which is also fine.
     
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  20. aratuk Arbiter

    aratuk
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    Okay, yeah, on the message boards he does refer to completing work on the "prologue adventure," and he talks about adding another character class as a stretch goal, so he definitely plans further development.

    He is taking his project to a much greater degree of completion than most Kickstarters do before the campaign. I shouldn't fault him for that.
     
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  21. bataille Prestigious Gentleman Arcane

    bataille
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    Well, he still hasn't done beta testing, so it's not finished yet. The need for a budget to hire beta testers is more than understandable for a single developer.
     
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  22. aratuk Arbiter

    aratuk
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    :notsureifserious:

    Do any indie devs (especially 1-person teams) actually pay for QA testing? From what I've seen, free testers are simply drawn from among the most enthusiastic fanbois supporters, or else things don't get fixed until post-launch because the first customers are the beta testers.
     
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  23. deuxhero Arcane

    deuxhero
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    Really hiring external beta testers and (hopefully) real artist for a done game would be perfectly acceptable use for crowd funding.
     
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  24. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
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    I think it being modable is a huge reason he made the game and I believe the idea is users will make all sorts of modules and adventures with the tools which is why I am not that concerned about the initial graphic set
     
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  25. Latro Arcane

    Latro
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    if it's moddable to the point where we can see full-blown custom campaigns, i don't really care what it looks like
     
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