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Development Info Knights of the Chalice 2: Augury of Chaos Kickstarter soon

Discussion in 'RPG News & Content' started by VentilatorOfDoom, Feb 12, 2019.

  1. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
    Joined:
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    Messages:
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    he should do a kickstarter saying its to get new art assets and the ones currently shown are just place holders, that would solve a lot of issues at one time. Even if the money was used to simply buy those already made art assets for fantasy games that exist all over the place and which include many high quality examples it would be an improvement and also make the kickstarter 'legal' (I think)
     
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  2. aratuk Arbiter

    aratuk
    Joined:
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    It might be good for the developer if he could broaden the appeal of his game by, say, having character sprites instead of portrait tokens. But I don't know that he has any interest in doing that, or how much of an improvement it would be.

    What I remember best from the first game is how usable the interface is. Gratuitous tooltips. Everything on your character sheet is hyperlinked to an explanation of how it works in the game.

    Usability trumps expensive graphix every time, for me. I am interested to see more recent video of the interface, rather than just static screenshots. Most recent video on the dev's Youtube channel is from two years ago.
     
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  3. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Location:
    Gazing at his now empty game shelves :-(
    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
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  4. Volrath Arcane Patron

    Volrath
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    He's not going to release this on steam?

    What is he, retarded or something?
     
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  5. Alex betthurt

    Alex
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    You know, I always thoughts the complaints about he shooting himself on the foot with his decisions were exaggerated, but...

    I mean, I appreciate his honesty. But why waste half of the front page of the game on how his game pales in comparison to older games. I mean, I don't think anyone expects him to be able to, alone, make a new Ultima game. So why remind potential customers of this?
     
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  6. Mortmal Arcane

    Mortmal
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    He could but would he listen to the suggestions ? He dont even come here to chat with us anymore. Remember he threatened to ban ventilator of doom from his forums cause of a slight criticism.
     
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  7. ArchAngel Arcane

    ArchAngel
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    10,894
    Why does Pierre do anything?! Nobody knows. It is a mystery of the universe. Just like "WHat is RPG?" or 42.
     
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  8. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
    Joined:
    Jul 8, 2006
    Messages:
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    right exactly, and from a brief search I did some years ago there are a lot of quality examples, or even talented artists looking for work on those online artist communities.

    The way he has designed the toolset, this is an easily fixable thing.... in fact its not even broken or 'problem' really except that the initial art set can be very useful to keep possible buyers from abandoning ship before they even know what they are looking at, which is my main concern with regards to the artwork at all..
     
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  9. Twiglard Learned

    Twiglard
    Joined:
    Aug 6, 2014
    Messages:
    502
    Location:
    Potatoe

    With link-time optimization and identical code folding it's not that bad. Also precompiled header, template instantiation.

    But it's mostly irrelevant in C++17 world.

    /armchair-bikeshed-mode
     
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  10. Valky Cipher Manlet

    Valky
    Joined:
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    I actually really, really appreciated this specific section in his description of the game, because I was reading it as him stating "This game is NOT a fucking skyrim, so if you're a casual faggot who plays """""rpgs""""", fuck right off.".
     
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  11. Sergiu64 Prophet

    Sergiu64
    Joined:
    Jun 8, 2010
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    1,524
    All I know is: the first game was brilliant. Looking forward to this one.
     
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