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Kodex Kommunistic Kolony in Rimworld, Season 1

Lizzurd

Cipher
Joined
Jan 11, 2015
Messages
566
May I apply for your colony too? Please assign me as the utmost worthless savage, who will bring much more disaster and regret then any other living creature, including centipedes.
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
Hate to say it, but "we" should probably finish the damn wall. Gotta trick the ITZ raiders to the mecha beasts, then we can swoop in and loot them all.

Should also get the freezer up so we can store corpses for food. Should be a rich harvest once the enemy comes!
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,640
Location
Asspain
Reporting for duty... in case a male character with a nice aptitude for cooking (and if he's decent at fighting even better) ever arrives to the Kolony or gets kidnapped by you commies.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Wall, Hall, Turrets, Housing. The longer Kalin has to suffer the indignity of sleeping next to Grimwulf the better.
 

Grimwulf

Arcane
Patron
Vatnik
Joined
Oct 1, 2014
Messages
4,045
Location
Kodex Kommunistic Kastle
Also, stop posting shit in spoilers, Im tired of clicking on them.

It's for your own convinience. Original screenshots weigh about 4 Mb. Like this one:



I convert all screenshots to .jpg, but they are still about 1.3 Mb each. If I didn't put 'em in spoilers, thread pages would load like ass. Especially those with several updates on the same page.

I could compress them even futher or lower game resolution, but that's gonna affect the quality dramatically. Some people post entire updates in spoilers (text and images), that works too. I find it a bit harder to read, though.

In any case, how hard can it be to click spoilers? Even if I posted non-spoiler screenshots (like in this post), you would click them anyway to see full resolution. Does anybody else find it inconvinient?
 
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Unwanted

Endlösung

Unwanted
Joined
May 1, 2016
Messages
340
If I didn't put 'em in spoilers, thread pages would load like ass.
Behind spoilers or not, they are all still loaded in the background... What the difference?

"you would click them anyway to see full resolution"
lolno
 

Grimwulf

Arcane
Patron
Vatnik
Joined
Oct 1, 2014
Messages
4,045
Location
Kodex Kommunistic Kastle
It's decided then, the screens-under-spoilers fashion will stay.

As for priorities, Codex Hivemind decided on
Wall > Hall > Housing > Defenses

How the fuck did I become joyful?
How is it that Grimwulf is overjoyed when his mood can't get any lower?

It's high time I explain how Needs tab works. Feel free to skip this post if you don't care about technicalities.

Let's use this screen from day 1 as an example.

wH9TYnd.jpg


So here we have Grimwulf about to go berserk, but somehow "joy-filled" and "feeling good" about it. How so? First of all, the left half of the screen represents needs, while the right half explains mood.

axEbJaE.jpg


Major needs (slowly depleting with time):
- Food: colonists gotta eat. When this bar drops to zero, starvation begins. Malnurition gets worse and worse, inflicting all kinds of health problems, and eventually the colonist dies. Any type of food can restore the bar, but some snacks are better than than the other. E.g., eating a fine meal provides additional mood bonus (tasty), while nutrient pasta does the opposite (shitty). Cannibalism is probably the worse in that regard. Eating human meat will quickly drive people crazy, unless they have Cannibal trait. IIRC, psychopaths don't give a damn about eating humans too, but I don't really remember. At least they can butcher and cook humans.
- Rest: colonists gottta sleep. When it drops to zero, exhaustion begins. Severe exhaustion leads to eventual loss of consciousness.
- Joy: colonists gotta have fun. Maybe one day we can build a perfect society, where every men and wymin will only work and sleep. Until then, colonists must take a break every now and then. There are countless ways to increase joy: taking a walk, watching TV, visiting graves, socializing, drinking alcohol, playing chess - you get the idea. If it drops to zero, nothing tragic happens, but colonist gets a severe -20 penalty too mood. Not having fun is worse than death of bonded animal.

Minor needs (might be changing rapidly, depending on current location and activity, but never deplete naturally):
- Beauty: colonists are Sirs. When they are surrounded by fine works of art and furniture of only the best craftsmanship, they take aesthetic pleasure in it. When they live in a dirt-ridden bloody cave and sleep on cold floor in their own vomit, they experience communism.
- Comfort: colonists are Kalins. Sleeping in your own royal bed is better than on the floor, next to Grimwulf.
- Space: colonists aren't dwarves. They don't like small rooms or narrow corridors, especially crowded ones.

Every bar has these thresholds that inflict penalty or provide bonus to mood.

CcDIzU3.jpg


When Joy bar is at 85-100%, a colonist gets a +10 mood bonus (Tons o' Joy). Then it drops down to 70-85%, which grants a modest +5 mood bonus (Joy-Filled). Then there is neutral 30-70% range, etc.

Now, the colonists aren't retards. If you don't restrict them too much, you won't have to worry about satisfying their needs. They will know when to eat, when to work, and when to take a break and have fun. Immobile colonists (patients on treatment or amputees) will be fed and treated by your doctors. However, if you set a 20-hour working day or forbid people from entering the Freezer, then yes, you might get yoursef a problem. Some of colonost's needs might be also hard to track down, e.g. every colonist needs to go outside at least once in a few days. Otherwise they might develop a cabin fever.

MOOD is the most complex aspect of every colonist, coz it is affected by a crapton of shit. Including totally random things like "feeling good" or "feeling terrible" - those have no origin at all, just random whims. The mood bar has two breakdown thresholds, and every colonist has his own ranges of those. When mood drops below first treshold, a colonist risks to suffer a soft mental break. When it drops below second mental treshold, there is a risk (which means it's not guaranteed) to suffer hard (violent) mental breakdown meltdown.

Mood doesn't change every second, but rather "jumps" every now and then. This pointer here

4RH5sRG.jpg


Shows you what to expect. In this particualr example Grimwulf is feeling more or less ok (the bar is about 25% full), but soon he will realize that everything is fucked up, and his mood will drop to 0%.

That's proably all you need to know for now.
 
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Grimwulf

Arcane
Patron
Vatnik
Joined
Oct 1, 2014
Messages
4,045
Location
Kodex Kommunistic Kastle
xmL7DMV.png
We've crashed together. But he shot me twice. He's not the worst guy to talk to, I guess. But sometimes I wish he'd shut the fuck up. Grimwulf is a mess.

SAV19c3.jpg

7th of Fall, 5500

lW0ir7U.png
Bring more blocks, Kalin! I'm DOMINATING this wall!

79CZ0h5.jpg

LEqIuDq.jpg
*psh pshhh* Men, I know you're busy, but we must do something about Servant's body.

xmL7DMV.png
Loot it?

lW0ir7U.png
Eat it?

LEqIuDq.jpg
You sick motherfuckers. We must bury him is what I mean.

LVGKlPB.jpg

lW0ir7U.png
Right after you tell me how to sneak past two giant mecha rapers.

AcUNW8y.jpg

LEqIuDq.jpg
Come on, Grim. You did it before, surely you can do it one more time. We owe him that much.

lW0ir7U.png
Fuck's sake! Am I the only one who doesn't give a damn about a rotting corpse? Kalin?

xmL7DMV.png
Eeeeh, you know. Azira's probably right, but I don't care. I'm good either way.

tqCBj3F.jpg

lW0ir7U.png
Burial is so yesterday. I say we taxidermy the guy! And put him in Kalin's bedroom.

Yvvvq9w.jpg


Cdm88j6.jpg

LEqIuDq.jpg
What's all that ruckus and snorting outside? Grimwulf, is that you? Oh, shi

qz4Qk8s.jpg

LEqIuDq.jpg
You've picked a wrong nigga to mess with, pigsty. *bang*

0n2M7pK.jpg

LEqIuDq.jpg
Hm, still alive. WELL THEN *bang*

PIcOfaj.jpg

LEqIuDq.jpg
Goddamn ancient rifle, piece of crap. *closes the door, grumbling*

f6qwVxN.jpg

lW0ir7U.png
*psshh* Azira, what's with the gunshots? Trying to commit suicide, but can't hit the target? hur hur

LEqIuDq.jpg
I thought I was shooting you, but that was just a hairy space pig. Send Kalin to come and pick it up, we could use some meat.

lW0ir7U.png
Is it dead?

LEqIuDq.jpg
Hold on. *bang*

g9yn9wn.jpg

LEqIuDq.jpg
Yes.

nqhiZbj.jpg

Later that evening.


xmL7DMV.png
Last section of the wall, eh?

X8vUYyE.jpg

lW0ir7U.png
Yeap! We should give it a fancy name. Iron Granite Curtain!

xmL7DMV.png
More like Prosperwall. Can't believe we had to waste so much time on it.

It's been a productive day. The wall is done. Still have to think of a name for it. Now we're working on the Town Hall, starting from kitchen and freezer.

DtytaMk.jpg


Azira's research is moving slow. That lazy bastard.

42c3MmS.jpg


We are out of food again. 4 packs of rations and one dead boar is all we have left. Must think of something soon.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,347
Location
Danzig, Potato-Hitman Commonwealth
Just noticed this LP. They now made mystery chambers house mechanoids? The horror....

It could have been worse though.

Like a crashed drone ship. Holy fuck how I hate those things. My current strategy is to surround it with turrets and only disturb it once I am ready and before the psychic drone turns everybody insane or useless. Main problem are those fucking sniper drones.

Pity you have no shield and proper knives/swords/whatever, you could go at the mech centipedes Sardaukar style. Centipedes are easier to kill in melee (or used to be), as their AI preferred to spool up their guns which melee interrupted. Zerging them with knives was the best way to win. Until the AI decided to start headbutting you. Killing them with sniper rifles is just fucking slow.

Also real Kodex Komunist Kolony would be Tundra/Glacier Komrade, high in the mountains for extra cold, with a vegetation season lasting two months at best.
 

Grimwulf

Arcane
Patron
Vatnik
Joined
Oct 1, 2014
Messages
4,045
Location
Kodex Kommunistic Kastle
They now made mystery chambers house mechanoids? The horror....

Not only that. Mechanoids are no longer the most dangerous aliens around.

It could have been worse though.

Like a crashed drone ship. Holy fuck how I hate those things. My current strategy is to surround it with turrets and only disturb it once I am ready and before the psychic drone turns everybody insane or useless. Main problem are those fucking sniper drones.

If you deplete enough hp of crashed drone ship (to 70% and below, IIRC), the mechanoids will open hunting season on all humans. Then it's pretty easy to dispose of them, if you have a big enough base. Just gotta make use of doors/covers/street corners and gon't get shot. Melee doesn't really work on centipedes, unless you have really good shields and armours.

Passive centipedes are a fucking pain. Like the ones in this LP. They don't protect their ship (they have none), and thus you can't provoke them into chasing you. The only other reliable and safe way of killing centipedes is using mortars of any type. EMP or explosive mortars are slightly better, though.

Also real Kodex Komunist Kolony would be Tundra/Glacier Komrade, high in the mountains for extra cold

Glaciers just don't feel as good as tundras. I'm playing high mt. tundra, if it was any higher - there would be no growing season at all.

with a vegetation season lasting two months at best.

I play with 15 days growing season. Which means a single harvest each year. Two harvests if you're extremely lucky with weather.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
with a vegetation season lasting two months at best.

I play with 15 days growing season. Which means a single harvest each year. Two harvests if you're extremely lucky with weather.

Also depends on what you grow. I barely managed to get a single partial corn and healroot harvest (~85% at harvest time), while getting two full cotton along with two full and one partial rice with only ~13-14 days of growing. Ended up harvesting a touch early due to a siege and wanted to minimize the fire risk.

Same siege blew up a legendary wooden stool, too, the bastards. That thing gave a whopping 60 beauty to the room it was in.
 

Grimwulf

Arcane
Patron
Vatnik
Joined
Oct 1, 2014
Messages
4,045
Location
Kodex Kommunistic Kastle
Also depends on what you grow.

True. Corn grows slow. In tundra it's extra hard to grow corn because of SUDDEN cold temperature spikes out of nowhere. Just bam, mid-summer - all your crops are dead. This is why corn is not the way of Soviet Kolony. We'll be growing potatoes, eating potatoes, talking to potatoes, and making kids with potatoes.

Just kidding, we'll decide by voting, as usual. But you'd BETTER vote potatoes! :argh:

Same siege blew up a legendary wooden stool, too, the bastards. That thing gave a whopping 60 beauty to the room it was in.

:badnews:
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
Potato! Could use it for vodka, rite?? I wonder how we'll survive until spring though, the food keeps running out like Grimwulf's credits in the casino. Should we roam the land lukin for bears an sheit?

Oh and by the way, what's that shiny knife in the chamber of death? Is it any gud? If so I want it! Also what is the other stuff??

Not gonna risk my ass going face to face with those mecha monsters like Servant did, but if there's lewt to be had and if they ever walk outside...

eRP3re3.jpg


We could taffer dat sheit like the Forty Thievans in Teron!

(better let Servant rot though, the body is too close to the door for comfort)
 

Grimwulf

Arcane
Patron
Vatnik
Joined
Oct 1, 2014
Messages
4,045
Location
Kodex Kommunistic Kastle
Potato! Could use it for vodka, rite??

Azira used to distil moonshine from space fuel, I'm sure he can think of something.

I wonder how we'll survive until spring though, the food keeps running out like Grimwulf's credits in the casino.

Those bastards were cheating! :argh:

Should we roam the land lukin for bears an sheit?

Alas, it doesn't work like that. We can only hunt for things that roam the map. There's currently a herd of deers, but it's too close to the centipedes. I'm keeping an eye on them.

Other than that, we can hunt small game and wait for something else to come visit our parts. Animals come and go, as well as food traders.

Oh and by the way, what's that shiny knife in the chamber of death? Is it any gud? If so I want it! Also what is the other stuff??

The stuff inside cryochambers is pretty expensive and situationally useful. We can either sell it (won't be easy to find a buyer), or keep it for using in crisis situations.

SWbiQIr.jpg

ApC1MyL.jpg

Un9oQ5x.jpg

None of it will have any effect on centipedes, unfortunately. Btw, items with red cross underneath them are marked for "no interaction". So that your colonists won't try to go on a suicide mission of retrieving that stuff.

Sneaking inside the cryochamber will be extra punishing now, since the corpses are rotting.

vBqdXex.jpg

Observing rotting corpses is very stressing for colonists, especially when there's a lot of them. It inflicts a lasting mood penalty, unless you are a psychopath like Grimwulf.
 
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