torpid said:
So basically you don't like the RPG genre; you just like a handful of games released in the late 90s that tickled your LARPy/artfag bone with "world lore, character motivation, economy, item descrptions, definable plot" -- which are, aside from the plot, secondary characteristics that have little bearing on basic RPG gameplay. The artfag version of Skyway.
So suddenly there's something wrong with only liking good games?
Yes, those had good art direction, but at least that art direction gave me a reason to stand the sub-par combat (in the case of Twitcher & PS:T). And for fuck's sake it's not as if the Wizardry series and the Goldbox games had deviantly well-designed encounters and had incredible tactical depth.
They didn't. Games like IWD2 make much more use of terrain, for example, than their ancestors. Even more, if I want an actual intellectual challenge in a game I play MP chess. And if you say you like challenging games but with character classes, dragons, and an actual fictional world rather than something completely abstract then you're being a hypocrite.
But well-thought-out worlds, plots, & characters are hard to come by (more nowadays), and this happens in other artistic mediums, too. Even so, you can't get that feeling good art-directed games give you from books, for example; that "
All" feeling Melville and Hawthorne talk about in their letters.
I still enjoy games completely devoid of anything 'artistic' like Civilization, but that's beside the point. I seriously don't get the point why people grind in games for the sake of grinding. I get no satisfaction from watching numbers grow exponentially because I know it's a game and not my bank account.
So at least give me some good art while I'm at it!