Crooked Bee
(no longer) a wide-wandering bee
Red font sucks!
laclongquan said:No argument from me there. Never watch an anime if I can read a manga first.
Affinities are not real stats in the D&D sense. Besides, they are a joke. Every 100 points above AFF. 100 reduces damage from that element by 25%, apparently maxing at AFF 400, when the player get 75% reduction. Since there are six affinities, it would cost 2.400 points to cover all possibilities. Half as many points divided between SPD, ATK, MAG, DEF and MND would bring better results.Kawaii Theurgist said:(...) you forgot the Affinities.
They would be if not for that ancient rule enforced by the god of rpg designers: If they work you don't need them, if you need them they don't work. The only targets you'd really want to debuff have high resistances, making status effects worthless. Buffing, however, is good, and that is why I said you need characters like Sakuya whose only function is to buff the party and leave.Kawaii Theurgist said:In the game buffing, debuffing, and status effects are much more important than total damage, or at least as much.
I've already deleted the game so I'll leave the testing to you. One cheap trick you can use is setting a fast char (Chen is ideal) as a manager. Focus her build on speed, use her attacks until she runs out of SP but keep her in the active party a little longer so you can benefit from her incredible recovery time to swap other chars. This way the dmg dealers can quickly come in, attack, and move out before the bosses can do anything.Kawaii Theurgist said:...and tell me how far you get.
You do understand you can carry 12 chars at any time, right? Only 6 or 7 of these should focus on dmg. These should be chosen by the best dmg equations. The rest should be healers, buffers, tanks and, if you accept my sugestion, a manager.Kawaii Theurgist said:Make a party oriented to, as you said, deal the most damage as fast as possible.
Kawaii Theurgist said:@ Introdeker
Let's play a little game, yes? Make a party oriented to, as you said, deal the most damage as fast as possible and tell me how far you get. In the game buffing, debuffing, and status effects are much more important than total damage, or at least as much.
And when talking about how many actual stats you have you forgot the Affinities.