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Lands of Lore - the Throne of Chaos

Discussion in 'General RPG Discussion' started by Zboj Lamignat, Mar 23, 2012.

  1. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    I cannot give a completely honest comparison, since my memory of Dungeon Master 1&2 is hazy, and I haven't touched CSB yet.

    For me, the baseline is Eye of the Beholder 1, as that was the first game of the type that I played. EOB2 came shortly afterwards and is generally an improvement, but not vastly better as some have claimed.

    LoL comes somewhere just below EOB1. EOB1 was a better game than LoL, but the story was paper-thin, there are no characters to speak of (even though the characters were used in a different AD&D setting), the ending was missing (that's what the Stone Gem was for, which is why it was cut) and puzzles were mostly of the "try everything until you get it right" variety. At least LoL tried to give you pointers for many puzzles.

    In short, it's above average, but its shining point is that it's a great game to get people into dungeon crawlers.

    As for Scotia... her final form is called the Executioner, and it's unkillable. Some guy tried whacking at it for HOURS using the Westwood Stick, and couldn't kill her. Except for an interesting cheat that ends up spawning two or even THREE Scotias at the same time, there is no way to kill her without using the Whole Truth on her when she's about to transform for the first time.

    I know now that I as wrong on one thing: Those items that I thought weren't in the game, like the Cloud and Zephyr rings... they are. They're just unreachable. The Zephyr ring is in Castle Cimmeria, so is the Cloud Ring. In Yvel there's an awesome Great Maul hidden out of reach unless you're wall-hacking.

    And as for the hidden difficulty level? Monsters are stupidly fast. In the CD version, all attacks always hit... but that includes yours as well, which actually makes the game easier.

    Sceptic: We've had this argument before. Just because YOU had an easy time with something, doesn't mean that everybody else did. You don't have to look for long online to find that there were A LOT of players that had trouble killing the Larkhon. The only other thing in LoL that gave people more trouble was the bug with Vaelan's Cube.
     
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  2. Sceptic Prestigious Gentleman Arcane Patron

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    My issue was more with the dual-sided "it's too easy but GOOD GOD IS IT HARD" argument. I know, you said it's easy "with spikes", but I just don't agree that the Larkhon was a spike of any kind. ARgument works the other too by the way - just because you had trouble figuring out that the skull was useful against the Larkhon doesn't mean everybody else did. At the time NO ONE I knew, or that I knew of, or that I could read anywhere (magazines etc) mentioned the Larkhon as a trouble spot. It's why I tend to regard this with the same scepticism as say "QFG4 is awesome and QFG3 sucks, everyone always said so" - back then nobody really complained much about 3 and 4 was universally panned and hated because it was virtually unplayable. As for the Cube again it didn't give anyone I knew trouble - what did was the patch, wherein you couldn't duplicate the cube anymore and actually had to use the Emerald Swords. The ghosts in White Tower and Cimmeria were a joke pre-patch due to cube-spamming and inifite mana regeneration to heal everyone.
     
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  3. Mother Russia Andhaira Dumbfuck Queued

    Andhaira
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    Oh please. So what if there are doors that are not meant to be opened, or items never used?

    I love red herrings. Realms of Arkania had many such items. Some were red herrings meant to tease pack rats...others were actually used in sequels.

    Ofcourse the game was not perfect by any means. It was real time, (though well done I admit) all npcs could cast spells ( I would have preferred Baccata and Paulson to be be pure warriors while Timothy to be a pure ranger or magic less bard) and Dawn should have been playable and joinable.

    Grimrock is the only game I have played that is similar to LoL after LoL's release so long ago (EoB series came before)
     
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  4. Sceptic Prestigious Gentleman Arcane Patron

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    I like them too, in moderate doses, but it's obvious in LOL that they weren't intentionally there and the game was just unfinished. The entire dungeon is a good example of this, as are the many plot holes that start appearing once you reach Yvel.

    Aside from not having a party, Anvil of Dawn was very similar, and in some ways a much better game.
     
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  5. Mother Russia Andhaira Dumbfuck Queued

    Andhaira
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    How so? Explain.

    Anvil of Dawn, while a revolutionary game at the time for it's massive leap in grafix, is similar to Arena and Ultima Underworld, not blobbers like grimrock or LoL. One of the main differences is that combat doesn't have cool downs/rounds, it's hack and slash. In LoL and Grimrock, after making an attack the PC has a short cool down period before attacking again, which represents a 'round' of combat as in pnp games.

    Note, not to diss on Anvil at all, but just pointing something out.
     
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  6. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Anvil of Dawn is Grimrock 0.5
    Go front, Hit, Retreat. Go front , Hit. Retreat.
     
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  7. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Name one other game of the same ilk as Lands of Lore that had doors that were never meant to be opened.

    Take your time, I can wait. I don't think you will, because as far as I can tell, no other grid-based dungeon crawler does this, and I've played through a bunch of them. Like Sceptic said, it is blatantly obvious that Lands of Lore was released in not only an unfinished condition, but an unpolished one as well. At least we didn't have to live with as many bugs as modern-day releases do.

    Then you missed out on Stonekeep and Anvil of Dawn, and yet... you harp on about Anvil of Dawn, but out of ignorance first and foremost.

    Or maybe it's just plain stupidity. Anvil of Dawn is EXACTLY like LoL and Grimrock. Sure, it tries to introduce new things, and abandons what you claim to be ONE vital element of a blobber, but a spade is a spade. The basic gameplay mechanics are the same. LoL, DM, Grimrock and EOB are all grid-based, Underworld and Arena are not. Anvil of Dawn is grid-based, which group of games do you think it belongs to?

    And while the graphics ARE an improvement over its predecessors, it's by no means "revolutionary". That title is better thrown at Stonekeep, which tried to use video captures for all the in-game critters.
     
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  8. octavius Prestigious Gentleman Arcane

    octavius
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    Anvil of Dawn is both grid based and single character? Sounds like a decline compared to party based blobbers and Ultima Underworld...

    BTW, I remember Thief (yeah, it's not same style as LoL) had a door you could never open. I think it was in the garden part of the Sword mission.
     
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  9. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    They were three doors, actually. They were there for three reasons:

    # To give players a hint that there was more to Constantine's mansion than we were being allowed to see.

    # To connect the basement of Constantine's Mansion (which you visited in the mission "Escape!") to the rest of the mansion, which was divided into two parts across two missions because...

    # ... the engine would have a tough time processing the "complete" Constantine's Mansion. (Though NewDark could do it with ease.)

    For Looking Glass to do this showed an attention to detail that is not found in dungeon blobbers. Those only had the "essentials", places that you were supposed to go, or had to find hidden switches or solve complex puzzles to access.
     
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  10. Murk Arcane

    Murk
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    Anvil of Dawn has a ton of hacking/slashing with constant mouse clicks and the strangest gameplay theme -- rocks, always rocks. big heavy rocks.
     
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  11. abnaxus Arcane Patron

    abnaxus
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    Is LoL 3 worth checking out?
     
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  12. Jaesun Fabulous Moderator

    Jaesun
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    I loaded up LoL 2 and after I could start playing I said WHAT IN THE FUCK and turned it off.
     
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  13. Gozma Prestigious Gentleman Arcane

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    I thought a big tip to a crappy last minute change in LoL was the minimap revealing all the hidden switches and secret doors and shit, which invalidates half the game
     
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  14. Jaesun Fabulous Moderator

    Jaesun
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    Then don't use the map.
     
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  15. Gozma Prestigious Gentleman Arcane

    Gozma
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    Yeah but they clearly made a knee-jerk decision at some point to make consulting the map ruin the game, probably because they had some playtesters getting frustrated and they were like fuck it fuck the basis of the game we made getitoutthedoor
     
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  16. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    You had to remind me about the rocks? I had to lug around a bag full of them because there was ALWAYS a pressure plate puzzle around the corner which needed them.

    IIRC, LoL was the first dungeon blobber to feature an automap as "standard issue". Captive had a rudimentary map that was optional, and Dungeon Master 2 had some kind of map, and that one even updated in real time.

    But before that there was nothing, and this infuriated and alienated a lot of players. I can understand why Westwood would want to cram an all-seeing automap into the game. I don't agree with it, but I understand it.
     
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  17. DraQ Prestigious Gentleman Arcane

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    RT and single character mesh far better than RT and party blob.
     
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  18. Murk Arcane

    Murk
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    If you're bored, it's worth killing 20 minutes on. It's not a very good game -- I'd not really bother with it. It's basically a first person action game set in a kind of persistent world. Might be a decent game if remade now but... not really.
     
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  19. groke Arcane Patron

    groke
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech
    This. You can just walk out of Gladstone without getting the atlas, so It is Possible to Totally Avoid Automap in LoL™.
     
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  20. Aurelius Educated

    Aurelius
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    It's horribly buggy, has an annoying protagonist (16-year-old half-dracoid from the royal family :retarded:), the plot is boring and somewhat generic (you lost your soul!) and it's terribly imbalanced (melee does like 50-100 times the damage of ranged or most magic attacks) and easy as shit. That said, I like it for the nostalgia factor. It also has some features I liked, for example when finding a weapon you learn about its special properties by using it, which are then recorded in your journal. Wouldn't recommend it, though.
     
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  21. Mother Russia Andhaira Dumbfuck Queued

    Andhaira
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    No it doesn't. Only a retard constantly looks at the map. I found most of the switches and walls by noticing them on screen, not on the map.
     
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  22. Horus Arcane

    Horus
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    I downloaded the cd version of this game but i can't install it with dosbox or any other way. What should i do?
     
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  23. duchU Educated

    duchU
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    If we are talking about Lands of Lore 1 then I just want to say: it's a great shame that Westwood did not make Eye of the Beholder 3 - this game is fucking disaster because of it and ruins the trilogy as a whole.

    You need to add cd drive into dosbox config file (dosbox-0.74.conf).
    I have something like this:

    ...
    [autoexec]
    # Lines in this section will be run at startup.
    # You can put your MOUNT lines here.

    mount c c:\gry # Adds Windows directory c:\gry as hard drive c: in dosbox
    mount d d:\ -t cdrom # Adds Windows cd drive ( D: ) as cdrom in dosbox under d:\ path
    c:\ # Goes to c:\ in dosbox
     
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  24. Tical Arcane

    Tical
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    Use D-Fend Reloaded. It makes setting up configs, mounting and everything so god damn easy instead of having to type out anything. Plus it's a pretty decent frontend. I use it along with Hyperspin and ScummVM for all my old gaming bliss.
     
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  25. Absalom Guest

    Absalom
    mount -t cdrom d X:\blank.iso
    where x is whatever drive your mounting the iso as a virtual disc
     
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