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Game News Legend of Grimrock 2 is in alpha

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Jun 2, 2014.

  1. Trojan_generic Magister

    Trojan_generic
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    Because kids and unemployed morons who have all the time in the world get their *BAD* opinions voiced through much better than me. They have in fact so much time that they screw up all the potentially good games. This is just a theory because I don't really give a shit. In general, I let others do the alpha-beta playtesting because I never have the time.
     
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  2. Dr Schultz Scholar

    Dr Schultz
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    I would say that exploration & puzzles are what Grimrock consist of. Combat (and by extension character building) is an interlude between puzzles.



    DM is one of my favorite game of all time. But, honestly: combat in that game sucks as much as in Grimrock, and the same goes for Eye of the Beholder and Lands of Lore. This whole sub-genre has never really been about combat.
     
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  3. thesheeep Arcane

    thesheeep
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    I really can't agree.
    For me, those have always been for the most part about combat.

    Except LoL, which definitely had some very interesting places to explore (especially part 3, but that may be nostalgia speaking).
     
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  4. Dr Schultz Scholar

    Dr Schultz
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    To me the main difference between these family and the other family of bloobers (the tun based ones) lies in the different focus: Dungeon Master and co. are focused on exploration and puzzle solving, Wizardry an co. on combat and character building. Playing Dungeon Master, in a certain sense, is like playing Zelda.
     
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  5. Cowboy Moment Arcane

    Cowboy Moment
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    Speaking from experience, do you actually get useful feedback on Steam forums? The few I've bothered to look at seem like they have a very low signal-to-noise ratio. Normally, it's impossible to get a straight answer about this from a developer, as admitting the process is useless is liable to piss off their most dedicated fanbase, but I'm confident you wouldn't hold back, Vince.
     
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  6. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    I find it very useful. Naturally, not every post is a pearl of wisdom and not every criticism is constructive or useful, but:

    - weak areas are highlighted almost instantly
    - every now and then you get a really good suggestion

    Both are very valuable to a developer who wants to improve the game. The signal-to-noise ratio is always low, but the sheer number of the participants make it fairly high and useful.
     
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  7. garren Arcane Patron

    garren
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    The less casual a game is, the better the feedback.
     
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  8. Metro Arcane Beg Auditor

    Metro
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    VD has seen the light: GabeN uber alles.
     
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  9. Oesophagus Arcane

    Oesophagus
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    EA is good for bug fixing and minor tweaks, but inevitably people start to bitch and moan about every little thing and a game may end up feeling like it was designed by committee. I think I prefer it if a designer sticks to his own vision.
     
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  10. Pantalones Prospernaut

    Pantalones
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    So will this one be more like a real RPG or what?
     
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  11. Lemming42 Arcane

    Lemming42
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    All criticisms of Grimrock 1 aside, I really liked it. I'm hyped for Grimrock 2, whenever it'll be out.
     
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  12. Metro Arcane Beg Auditor

    Metro
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    Two hundred posts in a week and they're all probably as shitty as this one.
     
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  13. Pantalones Prospernaut

    Pantalones
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    So I'm guessing no, then.

    Also, most of them are polite responses to people like you who have nothing topical to say, so whose fault is that? Yes, people like you.
     
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  14. Metro Arcane Beg Auditor

    Metro
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    You're about as topical as you are witty. Was Eye of the Beholder a 'real' RPG? The genre is what it is, if you don't like it don't play it. Might as well ask for a turn-based Gothic.
     
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  15. Pantalones Prospernaut

    Pantalones
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    Sounds like you need a nap, Metro.

    Eye of the beholder had DnD rules to make it more interesting. Without that it would be, well, legend of grimrock.

    I don't care about your fan rage, I care about what's changed between the two games, if anything. I am guessing "nothing" but did not want to write it off without giving it half a chance. Well, I gave it half a chance and this is all the response I can get, so now I'll write it off.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Feel free to examine our backlog of newsposts about Grimrock 2 to learn about the game's many improvements over its predecessor: http://www.rpgcodex.net/tags.php?id=1198

    I should add that the original Dungeon Master did not use DnD rules and is still considered a classic.
     
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  17. Pantalones Prospernaut

    Pantalones
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    Thanks man, but I already did skim all those as they came out and have not got any solid info about any real changes. That's the reason I thought I'd just ask, since for example with WL 2 even though I have seen every news topic there is I didn't see there were no traits, perks, or aimed shots in the game until just today.

    Like I said, I am guessing from lack of some kind of change along those lines you can summon up at an instant, the answer is a big no. Not criticizing the game here, just wanted to know.
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Looks real and solid enough to me.
     
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  19. Excidium P. banal

    Self-Ejected
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    Everything you need to know to form an opinion about this game is in its name
     
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  20. thesheeep Arcane

    thesheeep
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    Yes, this is an improvement over the last part, but... damn, is this still annoying as hell.
    How about just clicking the fucking icon for the fucking spell?!

    This is just just a totally unrequired pseudo-immersion improving "feature". I hate it when games do that.
    Let the characters do what the characters should do and the player what the player should do.
    Now this is just another layer of Dance Dance Revolution, as you have to do it in real-time.

    I wouldn't mind this in games like Arx Fatalis or other first person RPG games where you play the role of one character.
    In those I also don't mind aiming at something with a bow, for example. As long as the character's values determine the hit chance/damage.
    But in party based games, I find this quite rage inducing and hope that mods will be able to fix it. Ehrm.. will this game have mods?
     
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  21. Dr Schultz Scholar

    Dr Schultz
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    And since when AD&D rules are a meliorative :asd: ?
     
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