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Game News Legend of Grimrock 2's New GUI

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Sep 12, 2013.

  1. Metro Arcane Beg Auditor

    Metro
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    There were a handful of npcs in Eye of the Beholder but very forgettable and didn't really add much to the game.
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    You had Toorum. :troll:
     
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  3. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Legend of Grimrock's combat isn't shit because it isn't turn-based, but Codex gonna keep on criticizing cats for not being dogs. Legend of Grimrock's combat is shit because it's a mini-game about abusing horrible AI on a simplistic grid, a mini-game that is painfully easy to solve. Unless we're in complex grid settings where we can fall if we step wrongly. That's basically the only place where Grimrock's combat is mildly decent.

    Crawling through the dungeon solving puzzles is plenty fun though :)
     
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  4. Metro Arcane Beg Auditor

    Metro
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    And Toorum mode!
     
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  5. piydek Cipher

    piydek
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    Don't remember it that well, played it back in the day on my Amiga 1200, but I do remember thinking about those NPCs "what the hell is their agenda", which made me a bit tense and that was nice. Anyway, lots of potential with that. As long as they'd remember that they're primarily doing puzzles/exploration and kept the NPC thing very minimal.
     
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  6. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    The NPC's in Eye of the Beholder 2 added a lot to the atmosphere and fun of the game. Whether it is a decision to attack or not attack someone, or an NPC joining you - even resurrecting dead NPC's. Without that, the game would lose quite some of its appeal.
     
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  7. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Grimrock's problem is not the dancing (although there was a lot of it even for a game belonging to the RT crawler genre), it's the fact that the combat mechanics are as complex and exciting as doing laundry. There are special attacks that you can unlock but they activate automatically, no need to think, the spell selection is painfully limited and thanks to the system of schools you will only ever see a fraction of that small number in a regular playthrough, and the environments often have a simple 3x3 room to which you can retreat to to and tango (the fights get actually interesting when there are some hazards like pits or fireball traps and multiple enemies involved that you have to keep track of, there should have been more of that). So while it's nice that they have a more ergonomic UI (as has been mentioned previously I don't have any memories of the first game's UI so it must have been OK already), I really hope that they will work on their character systems and include more options.
     
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  8. Metro Arcane Beg Auditor

    Metro
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    They've already announced a massive improvement to the character system...

    Show Spoiler
    [​IMG]
     
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  9. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    A plastic skin skill?
     
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  10. J1M Arcane

    J1M
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    When they said improved UI I expected to see something about how you won't need to click 4 times to cast a spell. This is pretty trivial.
     
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  11. theSavant Self-Ejected

    Self-Ejected
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    "Planet Plastic" will kill us all sooner or later. I just watched a documentary about it and how the gigantic amounts of plastic will kill mankind. Microparticles will go under the skin and will sit there forever, hardly being washed out by the body and making it vulnerable to diseases, miscarriage etc.. I urge everyone to buy metal, glass or wooden products.

    As a matter of fact, I don't need a "plastic skin skill" in the game.
     
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  12. Bubbles I'm forever blowing

    Self-Ejected
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    You're just engaging in baseless scare mongering. More likely we'll all become like Plastic Man and have great adventures in the Real World, far away from our computer screens.
     
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  13. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    That's an obvious DM throwback, I doubt that they would change that.
     
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  14. Elwro Arcane

    Elwro
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    Divinity: Original Sin Wasteland 2
    DM had, like, 3 times larger spell icons. A lot less infuriating than Grimrock's.
     
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  15. theSavant Self-Ejected

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    Microscopique buttons suck. I prefer big and clear ones:

    [​IMG]
     
    Last edited: Sep 17, 2013
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