played 0.21.0 a bit. Some thoughts:
Bugs/Interface issues:
-I was able to abuse the griffins to get past the protected Enchanted Forest ( c3, 44,50).
-You can't leave the Save menu by pressing ESC, you have to click the button
-Those six direction buttons in the lower half are a neat nostalgia touch, but I swear, no one will ever use them. Just remove those and replace it with a combat log. The damage splashes disappear so quickly, it would be nice to keep track of what's happening.
-In the desert, I was engaged in combat a few times by some invisible enemies. They had 0/0 hit points, had no name and one attack made them go away (no reward, either). Same problem in the frost labyrinth (E1, 94, 9)
-All in all, your game's a pretty bug-free experience for an EA game. Never had a crash or show stopper so far. Every mechanic that is in place already seems to work exactly as it should.
Balance:
-I haven't restarted, so I'm still grossly overleveled. Cleared the new dungeons in the East without troubles. Then I cleared the "Dark Castle" (E5, 92, 93), which seemed to be the natural next destination. Wasn't very difficult, although I had to heal up several times in between. Yet, when I was done and returned to a city, I could level up five times
per character! Still feels like way too much.
-The Wizard spells are definitely worth using now. Still, I never have to fear empty MP reserves.
Addendum: I just restarted to try something out. Whoa! Snorkack, watch out what you wish for! Now the Wizard is the matchwinner early game. Right after character generation, you can go straight to the roadblock troll and blow him off his stupid bridge with two or three powerfists. You can even tackle snakes easily at level one with him and the ranger.
-There was one thing that almost killed me: The lava sea with the tower in the middle (E4, 92, 79). Suffered wading through and losing a few characters, just to be greeted by a 'Not implemented yet' message when I reached the tower. Well, fuck you, too, Lord Archibald
-The overworld progression is pretty linear. I just reached an area full of Goblins which weren't a real threat at level one, and now that I'm level 30, they're even less. I just cleared three dungeons in a row filled to the brim with goblins and apprentice sorcerers without even looking at my health.
-Gold economy is pretty pointless. There's hardly anything I'd want to buy (even with 5 craftsmen unlocked), and if there is, it costs nothing compared to my funds.
-Crystal economy is lots better. Just now had enough to buy a fancy sword.
General Ideas/Feature requests, sorted from most important to least
-Before you do anything else, please increase the difficulty a lot. At the moment, the game is not easy. It's trivial. Some Ideas on how to achieve that: Make the power curve flatter, i.e. less HP/MP gain on levelups, less impact of Strength on damage. Disable Griffin travel when enemies are near. Make enemies chase you longer and give some the ability to outpace you (i.e. you move one square, they move two). Increase the standard deviation when choosing targets, i.e. make it more likely for some monsters to target characters on the side. Make debuffs/bad conditions more common, also resistances actually feel like immunities, which is imo too strong.
If the game doesn't get harder, all other changes will be somewhat pointless.
-Make the world more interesting. Place riddles, hidden traps etc. Right now, exploration is a bit lackluster. Especially dungeoneering boils down to mindless map lawnmowing and looking for the next lever.
-Once the Monsters are a real threat, it would be nice if we were able to debuff them with poison/confusion etc... as well.
-It would be cool if the overworld map behaved like the ones in dungeons, i.e. you'll only see the tiles you already cleared (plus maybe the adjacent ones). This could be enhanced with an eagle eye spell. At low levels, it just shows the floor tiles on the map, at higher also walls, the position of enemies, traps or even secret doors.
-More consumable items, please! Scrolls, potions, wands, weapons with charges,...
-A thievery skill would be nice, as would be locked/trapped doors and chests to go along with. Would make characters like the Bard or the Ranger a bit more useful compared to the warriors. Also, the unavoidable traps are rather annoying, being able to remove them (with a risk of course) would be great.