Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Leon answers A LOT of Bloodlines questions

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Oct 22, 2004.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,394
    Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines

    <b>Leon</b> has answered a lot of <a href=http://www.vampirebloodlines.com/>Bloodlines</a> questions in <a href=http://vnboards.ign.com/Bloodlines_Inn/b22439/77347879/?24>this thread</a>:
    <br>
    <br>
    <blockquote>Vampyre-Kay - Since all feats are available to all Clans, you can definitely make a melee fighting Toreador. Plus, they have Celerity...
    <br>
    <br>
    Renegade - The Alliances available in Bloodlines don't come into play in Bloodlines the way you're thinking, though they do end up being important in the game. Your choices are based on how you've treated certain NPCs in the game, and you never know who you can trust in this world.
    <br>
    <br>
    Presence reduces your enemie's combat stats (even their rate of fire). It cannot be used in dialog, and you need Dominate to get NPCs to follow you. Your Disciplines aren't based on anything but the points you put into them.
    <br>
    <br>
    You can either run from hunters for the whole game or kill them and be done with it.
    <br>
    <br>
    The haven isn't for resting, it's your base of operations where you can get information/quests through email, etc.
    <br>
    <br>
    In most cases, you could just find hidden objects by scouring areas, but that gets tedious fast. And Obfuscating isn't necessarily about running, as if you touch an NPC it is broken. So you need to be careful.
    <br>
    <br>
    You can't steal your money back from prostitutes.
    <br>
    <br>
    You can't feed on Vampires (that would be diablerie). You heal over time, and your healing is accelerated when you feed or use a blood pack. Aggravated damage takes longer to heal than normal damage.
    <br>
    <br>
    You can only turn into a beast form, as we call it, in the higher levels of Protean. There are no other animals you can turn into. Other levels give you things like Gleam of Red Eyes, Claws, etc.
    <br>
    <br>
    As far as Archons/Primogen, I'm not telling.
    <br>
    <br>
    There are five different armors available in the game.
    <br>
    <br>
    Stamina helps soak bashing damage.
    <br>
    <br>
    Our stat sheet has been the same for quite a while now. If Animal ken was removed in the version you saw, then it's the final one.
    <br>
    <br>
    You get money from doing quests and selling things to merchants. Every Hub has at least one merchant.
    <br>
    <br>
    Beckett and Smiling Jack are the only characters from the books in Bloodlines.
    <br>
    <br>
    Tyrranicid - I'd like to think that we were brilliant in our execution of the Malkavian dialog. You'll have to be the judge of that when you play it, however. The madness network isn't really addressed in the game, but when your character knows things ahead of time through insight, that knowledge comes through the madness network theoretically.</blockquote>
    <br>
    Damn! More then one paragraph again! When would I learn?
    <br>
    <br>
    <br>
    Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
     
    ^ Top  
  2. Whipporowill Erudite

    Whipporowill
    Joined:
    May 18, 2003
    Messages:
    2,961
    Location:
    59°19'03"N 018°02'15"E
    What the hey, posting topics I'm involved in considered news these days? :shock:

    While you're at it, Leon's also busy over at this here related thread.
     
    ^ Top  
  3. Sirus Liturgist

    Sirus
    Joined:
    Jul 12, 2004
    Messages:
    840
    I wonder if the armor types have different bonus and disadvantages or they are all just improvements upon eachother.
     
    ^ Top  
  4. plin Liturgist

    plin
    Joined:
    Feb 24, 2004
    Messages:
    488
    What could he mean with this: "- no embracing NPCs, but there may be something similar to it... " in whip's link?
     
    ^ Top  
  5. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,923
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    How the HELL did you miss this quote for the news post:

    My gawd, this is the single most important thing Troika should be spending Dev Time on!

    :lol:
     
    ^ Top  
  6. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,782
    Location:
    Jersey for now
    Well, I'm a big breast guy so I'm fine with that shizznit.
     
    ^ Top  
  7. Reklar Liturgist

    Reklar
    Joined:
    Jun 22, 2004
    Messages:
    395
    Location:
    Port Orchard, WA, USA
    Those skillsets sound quite intriguing and much more cRPG than most top-down action cRPGs that claim to have "skills" (what, opening treasure chests and looting corpses?). It's too bad the minimum system requirements are about 3 years too new for my machine to meet, otherwise I'd be inclined to try it. :?

    -Reklar
    (a Fallout/RPG fan)
     
    ^ Top  
  8. Surlent Liturgist

    Surlent
    Joined:
    Jul 21, 2004
    Messages:
    825
    People, time to bring up the hyperbole. :lol:
    Bloodlines may even save this year's dry crpg harvest.
    Leon is such a nice person to go over the net and answer people's questions on different sites.
    Yes ! Combat music in fps perspective is cool.
    Does he mean scripted behavior like after completing quest, NPC is more gracious or then independant mood meters with all NPCs like Arcanum had ?
    I wonder how balanced that gangrel would be ? Anyway good thing you have the chance. With that in mind you might end up roleplaying in this game beyond the class restrictions. :P
    Hud taking half the screen is pain in the ass, but the vids don't have hud implemented or do they ?
    I would. And then take all of his stuff. Just like you could do in Arcanum.
    btw what's the Troika style nowadays ? I skipped ToEE, so has it changed much from Arcanum ?
     
    ^ Top  
  9. Whipporowill Erudite

    Whipporowill
    Joined:
    May 18, 2003
    Messages:
    2,961
    Location:
    59°19'03"N 018°02'15"E
    Thing is, I don't expect Fattie to drop all his stuff if you kill him... he probably keeps most stuff looked up in his van or somewhere else... ;)
     
    ^ Top  
  10. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Fat Larry probably keeps his stuff in a magical vault or a space pocket. Those things do exist in Vampire, don't they? They do in Angel, and that's got a fair amount of Vampire the Masquerade influence.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)