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Development Info Lethal Dreams Devlopment Report #3 at RPGVault

Discussion in 'RPG Codex News & Content Comments' started by Mistress, Dec 27, 2002.

  1. Mistress Liturgist

    Mistress
    Joined:
    Oct 22, 2002
    Messages:
    341
    Location:
    UK
    Tags: Lethal Dreams: The Circle of Fate

    <a href="http://rpgvault.ign.com/articles/381/381097p1.html">Number three</a> in the series of <a href="http://www.lethaldreams.com/">Lethal Dreams</a> development reports has been posted over at <a href="http://rpgvault.ign.com">RPGVault</a>. In this one <a href="http://www.boolatgames.com/">Boolat</a> AI Programmer Alexandr Druzhinin talks about the way enemies act in the game.
    <br>
    <br>
    <blockquote>"The most primitive creatures are melee ones. They cannot cast spells. Their goal is to find the enemy and to deprive it from hitpoints with the help of the swords, claws or fangs.
    <br>
    <br>
    They choose their targets depending on various factors. Sun Spirits attack
    <br>
    mages first. Death Worms for example, attack creatures of lower levels, and Sinner Skulls will never attack any creature the level of which exceeds double the number of Sinner Skulls in the group."</blockquote>
    <br>
    <br>
    Death Worms and Sinner Skulls...dun dun dun....
    <br>
    <br>
    Spotted this over at <a href="http://www.rpgdot.com">RPGDot</a>
     
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