Whose idea was the shit where every vault was a sinister social experiment? Did that start in FO2 somewhere?
Whose idea was the shit where every vault was a sinister social experiment? Did that start in FO2 somewhere?
FO2 made it clear that it kinda was, more of a side project really as it was more about the Enclave having test samples for their "wipe all the mutants" virus, plus I guess that how they managed to fund the Enclave itself by using the Vault program to get the funds and the technology without anyone noticing it much.
On the other hand, this was just something that was mentioned to why the Vaults had such a fail ratio, in Fallout none of the Vaults actually worked (even Vault 13 that just failed) and in FO2 we did had a Vault that did the job, Vault 8 since it was supposed to be a control Vault ... Vault 13 was simply picked because its relationship with Arroyo made it far more suitable.
Wasn't Vault 13 the control vault? They just mixed up the order so Vault 13 got one extra Geck and Vault 8 got extra water chips.
Yes, shit abominable retarded idea "vaults are social experiment" started in FO2
No, it is that bad, it's completely retarded, comic book style Evil Scientists doing Mad Science for the lulz. All issues of ethics and practicality aside, there is no fucking way anyone would even consider spending that much time and resources on a psychology experiment. The whole thing is completely immersion breaking and the main reason why I consider Fallout 1 to be the only real game in the series.Yes, shit abominable retarded idea "vaults are social experiment" started in FO2
Heh. It's not so bad, although it seems more like something from the Cthulhu mythos than something the government would do.
http://www.rpgcodex.net/forums/index.php?threads/fallout-4.72806/page-121#post-3299561Whose idea was the shit where every vault was a sinister social experiment? Did that start in FO2 somewhere?
No, it is that bad, it's completely retarded, comic book style Evil Scientists doing Mad Science for the lulz. All issues of ethics and practicality aside, there is no fucking way anyone would even consider spending that much time and resources on a psychology experiment. The whole thing is completely immersion breaking and the main reason why I consider Fallout 1 to be the only real game in the series.Yes, shit abominable retarded idea "vaults are social experiment" started in FO2
Heh. It's not so bad, although it seems more like something from the Cthulhu mythos than something the government would do.
No, it is that bad, it's completely retarded, comic book style Evil Scientists doing Mad Science for the lulz. All issues of ethics and practicality aside, there is no fucking way anyone would even consider spending that much time and resources on a psychology experiment. The whole thing is completely immersion breaking and the main reason why I consider Fallout 1 to be the only real game in the series.
People turning into zombies after being exposed to radiation, giant animals, two-headed cows, a drug that makes you immune to radiation, and an instant healing elixir are all obviously more reasonable than something as unrealistic as the vault experiment.People are upset over the Vault experiments because they're "immersion breaking" and "sci-fi lulz"? Isn't Fallout that game series that takes places in an alternate retro futuristic '50s universe with super mutants and flying robots?
Err... These aren't equivalent. One refers to violating rules of physics and biology of our universe, another to human motivations.People turning into zombies after being exposed to radiation, giant animals, two-headed cows, a drug that makes you immune to radiation, and an instant healing elixir are all obviously more reasonable than something as unrealistic as the vault experiment.
I sometimes think people who bitch about Fallout 2 ruining the series by not taking itself seriously weren't paying very close attention to the first game.
Looking at it strictly from the point of the view of the government of the time, the implications of failure (the end of the human race and civilization as the Enclave knew and considered their moral prerogative to preserve) were sufficiently serious that using the vaults as an experiment to thin out any margin for error and obtain a more perfect design for an enclosed human habitation in a colony ship was morally justifiable.
It is only Fo3 that made most vault doomed.
It isn't the same in FoNV.
Vault 3 was fine before the fiends came to slaughters the inhabitants.
Vault 11 was nasty, but this is the inhabitants that chose to make a civil war. Had they not did it, it would have survived longer.
Vault 34 was fine before the Boomers & the guy with the bright follower left, which was pretty recent. Then, it went hell.
Vault 21 had gambler who surrundered to House after a lost bet.
Dunno about Vault 19 fate, but the experiment itself didn't feel lethal.
Only vault 22 was screwed by the experiments.
Vault 15 is in Fo1-Fo2, not FoNV.
Do people really cant tell the difference between something that makes sense within universe and something that doesnt?People turning into zombies after being exposed to radiation, giant animals, two-headed cows, a drug that makes you immune to radiation, and an instant healing elixir are all obviously more reasonable than something as unrealistic as the vault experiment.
I sometimes think people who bitch about Fallout 2 ruining the series by not taking itself seriously weren't paying very close attention to the first game.
How about some middle ground : realizing that this shit doesn't make any sense at all, but it's sill pretty fun and cool ?