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Completed Let's earn glory and dig graves in Battle Brothers: a blind Ironman LP

Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
I feed you, I clothe you, I pay for repairs and any inn willing enough to let us stay. I have a feeling those 150~ crowns I'm shelling out every day go right back into the local economy, if you know what I mean :smug:


You haven't done bad, but you keep getting smacked around. Maybe that will change once you get that zweihander you want so badly. It's kind of to be expected - the only thing of note you've done in your life so far is strangle your wife.


Next battle might get foisty, our equipment is damaged and I'm not paying 1.5x the value of a stack of tools, even if we need them pretty badly.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,965
Sure thing, heads will roll.
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Hopefully mine will not be the first.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
Did I level up? Put it all in attack, melee def and ranged def.

Gifted: and pump it in exactly the same
 

MZeta

Scholar
Joined
Sep 28, 2015
Messages
103
Level up my melee defense, melee attack and HP. Perk Colossus for extra hit points. That will hopefully let me survive for a little longer. Good job on those fights. You are surprisingly low on casualties :salute:
 
Unwanted
Queued Shitposter
Joined
Oct 22, 2016
Messages
275
I want to be an escaping murderer (+10 to head hits) with a flail (+10 to head) and the Headhunter perk (+10 to head on bodyhits), with a shield of course! Pretty please!

Pick Extra Kitty Life for survival imo. Colossus is not optimal, 15 HP early on is nothing and 25 later is also nothing... I mean, if my dudes die, they rarely have any armor left, so all the HP pumping is a waste of points.

I feel like there is no other option for melee chars than to always go Stamina, Melee Attack and Melee Def if you sport a shield.
 

MZeta

Scholar
Joined
Sep 28, 2015
Messages
103
Pick Extra Kitty Life for survival imo. Colossus is not optimal, 15 HP early on is nothing and 25 later is also nothing... I mean, if my dudes die, they rarely have any armor left, so all the HP pumping is a waste of points.

I Thought this perk would also help with sustaining fewer injuries during battle. But all right, I will listen to the expert here. Undead Phoenix, If its not too late, change it to Nine Lives.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
You are surprisingly low on casualties :salute:
Because I am a tactical genius :smug:

I did a test run of the first battle against Hoggart before starting the LP proper and half of my guys died, two more got some pretty serious injuries and only one was a bit unscathed. The hat will drop at some point, I reckon we've been lucky and if our line collapses, there will be mass casualties.

It's also too late :M

Still waiting on 3 bros to level themselves up, or I may just have to throw them in berserker-style. Did I mention the next battle proper will be Goblins?
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,075
Location
The Eye of Terror
Nah, Direwolves are fine, keep the shield wall up in the center while you kill them with people at the edges and you'll be fine. Goblins on the other hand... I wouldn't try to fight them with the level the Battle bros are at. Expecting to see my pitchfork wielder join the company soon :salute:
 
Unwanted
Queued Shitposter
Joined
Oct 22, 2016
Messages
275
Man, I just cant play this gaym proper.
The 50% cth or worse is everywhere and is just too infuriating.
Very few games can make me ragequit...
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Wait, unarmed brawling needs weapons? :philosoraptor:
Yes. They could be able to equip the :bro:fist if one was in game. Shame, thought there was potential there.

Anyways, we're on page 4 now. The update probably will never come. Undead Phoenix usually abandons his LPs. :M
Name me someone who follows through on their more ambitious LPs? :smug:


I'd update, but work has pretty much been forcing me to run on minimal sleep and maximum hours for way too long now.
 
Unwanted
Queued Shitposter
Joined
Oct 22, 2016
Messages
275
Ooh nice thing happened. Colossus perk, +25% HP, might actually become an OK perk at around level 7. When your armor values hit x3 of your health, and for shit mercs at 50 hp thats 150 armor, it becomes possible for the enemies to grind away your HP before the armor collapses. So now you either pump HP on level up or pick Colossus. Nifty if misleading to put it as level 1 perk...
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,078
Count me in! I might be a shield-guy or two-hander. Doesnt really matter. I'm ready to die for a good cause.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Six days of forced marching over long distances. Suck it up, buttercup :smug:
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All is quiet on the roads to Strandekai.
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Yeah, I wasn't joking about the long distances.
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I try, bros, I really try. But I don't think raiding trade caravans is possible.
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Funds are tight and not knowing if dogs are controllable puts me off from getting a cute pet. If they are, I'll definitely be drafting one of you as a canine :M
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FRESH MEAT!
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Night mission in a swamp. Fun.
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See, this is why I need to know if these things act as fully fledged characters. I'm not having Fluffy the Terrible run straight into the jaws of death.
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Lines are drawn, our shield-wall anchored by a fallen tree. The battle is a complete stomp, the unpredictability of archers nullified by the darkness.
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Its made so bad that sending Modron into melee is preferable. Bonk!
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Our numbers see us through, the few melee bandits not doing much to stop us. We suffer a few small injuries; MZeta having his shoulder wounded is the biggest one, but we're going to be spending more days on the road, so no resting to heal.
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Yeah, I'm not going to be letting you choose level ups into you hit lvl 5, which is the one where you pick your weapon specialisation.
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We're next to the town of Clarence Seedorf when another event pops.
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Not that I care, but snitches get stitches :rpgcodex:
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Problem? No? I thought not. Pussies.
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The noble trolls us. We need tools to repair our equipment, but the marketplace is fucking shut!
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We make a slight chance in equipment. Bucklers seemed quite useless, but I'm thinking they'll make a decent backup choice for Modron and Gondolin.
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Did someone say we shouldn't fight goblins? We're fighting goblins.
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Gondolin takes a poisoned arrow from long range, but his counterattack is swift and deadly.
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Overall the poison used doesn't seem too debilitating, but it does prevent Gondolin from reloading his crossbow, which takes 7AP.
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Longinus, with his pathfinder ability, has an opportunity to get in melee range with a ghillie-suited goblin and promptly gets his arse handed to him.
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I didn't really want to do it like this, but being able to get Longinus into CQB was too great a chance to pass up, even if it means splitting our squad in half to support him. The Southern most ambusher is going to be a cunt to get to and keeps chipping away and poisoning our dudes.
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I'd hoped that some of the melee greenskins would divert North to stop the rapetrain from taking out their archer. But if anything this has left four bros extremely far away from the battle with a swamp to wade through.
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So delaying tactics are the name of the game. Gondolin and Modron cannot shoot while poisoned so equip their bludgeon and buckler combos to help even up the numbers.
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Mostly this is because these bastards are so slippery, we need to surround them to stand a good chance of hitting.
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We manage to get two of them stuck fighting Azira and with the versatility of our pitchforks start to take down the ones not armed with shields.
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Our inability to reach the last archer, who stalls the advancing MZeta with poison, does not matter in the end as the goblins break - one getting cut down by Azira, this little fucker running for the hills, and the final one surrounded and turned into a hay bale.
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Not good enough to fight goblins? What fool said that? :smug:
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