Six days of forced marching over long distances. Suck it up, buttercup
All is quiet on the roads to Strandekai.
Yeah, I wasn't joking about the long distances.
I try, bros, I really try. But I don't think raiding trade caravans is possible.
Funds are tight and not knowing if dogs are controllable puts me off from getting a cute pet. If they are, I'll definitely be drafting one of you as a canine
FRESH MEAT!
Night mission in a swamp. Fun.
See, this is why I need to know if these things act as fully fledged characters. I'm not having Fluffy the Terrible run straight into the jaws of death.
Lines are drawn, our shield-wall anchored by a fallen tree. The battle is a complete stomp, the unpredictability of archers nullified by the darkness.
Its made so bad that sending Modron into melee is preferable. Bonk!
Our numbers see us through, the few melee bandits not doing much to stop us. We suffer a few small injuries; MZeta having his shoulder wounded is the biggest one, but we're going to be spending more days on the road, so no resting to heal.
Yeah, I'm not going to be letting you choose level ups into you hit lvl 5, which is the one where you pick your weapon specialisation.
We're next to the town of Clarence Seedorf when another event pops.
Not that I care, but snitches get stitches
Problem? No? I thought not. Pussies.
The noble trolls us. We need tools to repair our equipment, but the marketplace is fucking shut!
We make a slight chance in equipment. Bucklers seemed quite useless, but I'm thinking they'll make a decent backup choice for Modron and Gondolin.
Did someone say we shouldn't fight goblins? We're fighting goblins.
Gondolin takes a poisoned arrow from long range, but his counterattack is swift and deadly.
Overall the poison used doesn't seem too debilitating, but it does prevent Gondolin from reloading his crossbow, which takes 7AP.
Longinus, with his pathfinder ability, has an opportunity to get in melee range with a ghillie-suited goblin and promptly gets his arse handed to him.
I didn't really want to do it like this, but being able to get Longinus into CQB was too great a chance to pass up, even if it means splitting our squad in half to support him. The Southern most ambusher is going to be a cunt to get to and keeps chipping away and poisoning our dudes.
I'd hoped that some of the melee greenskins would divert North to stop the rapetrain from taking out their archer. But if anything this has left four bros extremely far away from the battle with a swamp to wade through.
So delaying tactics are the name of the game. Gondolin and Modron cannot shoot while poisoned so equip their bludgeon and buckler combos to help even up the numbers.
Mostly this is because these bastards are so slippery, we need to surround them to stand a good chance of hitting.
We manage to get two of them stuck fighting Azira and with the versatility of our pitchforks start to take down the ones not armed with shields.
Our inability to reach the last archer, who stalls the advancing MZeta with poison, does not matter in the end as the goblins break - one getting cut down by Azira, this little fucker running for the hills, and the final one surrounded and turned into a hay bale.
Not good enough to fight goblins? What fool said that?