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In Progress Let's Play 7.62HC again, Total Eclipse of the Blue Sun[SSLP]

Discussion in 'Codex Playground' started by R@S, Jul 5, 2012.

  1. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    Back in '09 Haba made a Let's Play 7.62 HC thread on this board using the BFX mod, but unfortunately it can't be enjoyed anymore. The BFX mod turned into the Blue Sun Mod shortly after, and has gotten much bigger. At present day there are about 300 new weapons and countless items, not to mention a completely new quest line where you work for yourself. So here's another go at it, using the latest version of The Blue Sun Mod.

    We'll be using these LP settings:
    - BlueSunMod.ini settings are default
    - Minimum amount of loading, maximum amount of saving.
    - We will only use what we find, spending money on weapons is no fun.
    - Team size is set to 6, so if anyone feels like having a merc in this LP, sign up.
    - A picture for the merc is needed, class, a short bio and a list of pros and cons.
    - Classes: Trooper, Sniper, Skirmisher, Sapper, Scout or Medic.

    There is still one spot left on the team, and since we are playing hardcore other slots will surely open up later on. So if you feel like participating, post your info and I'll add them.

    The story so far:
    Session 1: Prologue
    Session 2 : Getting the ball rolling
    Session 3: All your base are now belong to us!
    Session 4: Let's open an account in case we rob the bank later
    Session 5: If I had a Tommy Gun the world would be a different place
    Session 6: Lucky doesn't even start to describe it
    Session 7: Tactics 101: Move hard and fast
    Session 8: On open and dangerous roads
    Session 9: Revenge is best served cold
    Session 10: Ambushing Ambushers
    Session 11: Slavery is bad and you'll pay dearly for it
    Session 12: Give us a challenge and we will rise to the occasion
    Session 13: When plans fail...
    Session 14: Skyrider's ransom; 50 pounds of lead
    Session 15: Your mine? It's my mine now
    Session 16: Immortal Badasses are good...
    Session 17: The Prototype
    Session 18: Saving Armenso
    Session 19: HK's wet dream
    Session 20: No way Jose, the Doublecross
    Session 21: Sniper girl gets some credit
    Session 22: Let's do it Mick's way
    Session 23: Geroj doesn't get hit
    Session 24: Take a walk on the wild side
    Session 25: The lone gunman theory
    Session 26: Plane Tickets, Bitch!
    Session 27: Falling like dominoes
    Session 28: Rico Reyes must die


    Meet the team:

    [​IMG]
    The Brock

    Bio:
    Brock Sampsonson aka The Brock, a Swedish ex-military homicidal maniac. He started his career in the Swedish top military unit called Kustjägarna where he quickly showed his prowess as a cold blooded killer. Due to his quirkiness, he got kicked out of the Swedish military for refusing to wear a helmet. He joined the U.S.M.C instead and after a few tours in hot-spots around the world he left the service to become a private contractor, mostly working for the Russians.

    Pros: Berserker. Camouflage.

    Cons: Scared of depths. Wont wear a helmet.

    Stats:
    HP 90
    EN 70
    EYE 80
    HRN 85
    STR 80
    STM 70
    DXT 75
    AGT 70
    REA 70
    INT 70
    EXP 30
    SHT 40
    SNP 30
    GFT 30
    HWP 30
    THR 30
    HtH 30
    CAM 70
    SAP 30
    MED 30
    STH 35
    LED 30
    CHA 30
    TRD 30
    MEC 41


    [​IMG]
    Geroj

    Bio:
    Former drill instructor for the Slovakian army, Geroj is an excellent skirmisher. He has some troubles back home and had to flee the country, living in Algeira under a false name and mustache. Put a sawed-off shotty in his hands and he'll redefine the term "gut-shot" with "I was aiming for his head".

    Preferred weaponry: Sawed-off Shotgun, Sa vz58

    Pros: CQB, Mechanic

    Cons: Accident prone

    Stats:
    HP 100
    EN 100
    EYE 83
    HRN 73
    STR 73
    STM 52
    DXT 67
    AGT 61
    REA 69
    INT 61
    EXP 56
    SHT 53
    SNP 32
    GFT 68
    HWP 35
    THR 39
    HtH 24
    CAM 26
    SAP 53
    MED 30
    STH 21
    LED 11
    CHA 43
    TRD 0
    MEC 62


    [​IMG]
    BNC

    Bio:
    Stupid bitch BNC aka Bonnie Parker wanted to rebel against her father and follow a life of crime. So she used Clive for that and when they finally get free with the help of The Brock, she actually leaves him because he doesn't want to rob banks.

    Preferred weaponry: Grenade launchers, M1928

    Pros: Good driver, no, an excellent driver!

    Cons: Stoopid vamp

    Stats:
    HP 80
    EN 80
    EYE 40
    HRN 50
    STR 50
    STM 50
    DXT 65
    AGT 65
    REA 45
    INT 60
    EXP 10
    SHT 25
    SNP 10
    GFT 35
    HWP 65
    THR 35
    HtH 15
    CAM 0
    SAP 0
    MED 15
    STH 0
    LED 55
    CHA 85
    TRD 0
    MEC 4


    [​IMG]
    Kestrel (Hospitalized)

    Bio:
    Tero Chadwick was never one for law and order. As a child, he regularly hang around with "the wrong people". He got into shady business with gangs, doing jobs for them. A good runner, he regularly managed to escape the authorities by outmaneuvering them through the alleys and streets of York. As he grew up, so did the scale of his activities. Robberies made way for heists or outright assassination. When the authorities managed to crack down on his employers he started to feel the heat. He signed up as a contractor, moving from one civil war to the next. For his speed and agility, and tendency to strike from an unexpected angle, he received the nickname "Kestrel".

    Preferred weaponry: SIG-552 or AK-102, but any short barreled assault rifle will do in a pinch

    Pros: Highly mobile flanker

    Cons: Can't stay still for long, thus refuses to use external armor, backpacks or heavy weapons.

    HP 100
    EN 100
    EYE 80
    HRN 71
    STR 75
    STM 82
    DXT 87
    AGT 71
    REA 51
    INT 78
    EXP 46
    SHT 57
    SNP 30
    GFT 61
    HWP 35
    THR 33
    HtH 39
    CAM 56
    SAP 3
    MED 10
    STH 51
    LED 31
    CHA 23
    TRD 0
    MEC 23


    [​IMG]
    HK

    Bio:
    Secretly a coward, Harold "HK" Kaufmann works hard to act brave in the face of danger, but his preference for long rifles and sniper scopes speaks to his desire to stay far from potential incoming fire. A childhood accident with a carving knife hamstrung him and almost left HK unable to walk, which inspired him to heal and instilled a deep fear of pain, most especially from knives. Halfway through medical school, HK was kidnapped, tortured, and brainwashed by a neo-fascist terrorist group. Stockholm's Syndrome set in, and he eventually trained willingly with the terrorists. While HK was enslaved by the terrorists, both his parents passed away, largely from grief. After an American counter-terrorist group raided the compound and captured the cell, HK was halfway to being convicted of terrorism when it was revealed that he had been kidnapped and needed psychological help rather than a lifetime jail term. HK has since broken free of Stockholm's, but the whole three-year ordeal deepened his cowardice. As soon as the psychiatrists declared him healthy, he was put out of the hospital without a home to go back to. Alone, penniless, and with little left to lose, HK signed up for the first job his peculiar arrangement of medical knowledge, combat skills, and noncitizen status would allow: Medic for a bunch of mercenaries in some shithole country named "Algeira."

    Preferred weaponry: Any HK manufactured gun

    Pros: Medical skill, minor sniping/shooting skills

    Cons: Terrified of knives (refuses to admit that a scalpel is a knife), cowardly.

    Stats:
    HP 90
    EN 90
    EYE 73
    HRN 78
    STR 71
    STM 67
    DXT 75
    AGT 81
    REA 43
    INT 71
    EXP 41
    SHT 53
    SNP 59
    GFT 24
    HWP 30
    THR 36
    HtH 24
    CAM 34
    SAP 12
    MED 60
    STH 31
    LED 6
    CHA 32
    TRD 0
    MEC 45


    [​IMG]
    Kelly (On the bench)

    Stats:
    HP 95
    EN 95
    EYE 72
    HRN 92
    STR 62
    STM 89
    DXT 71
    AGT 78
    REA 69
    INT 72
    EXP 36
    SHT 43
    SNP 30
    GFT 33
    HWP 21
    THR 36
    HtH 32
    CAM 69
    SAP 29
    MED 43
    STH 72
    LED 0
    CHA 31
    TRD 0
    MEC 24


    [​IMG]
    Rob Yu

    Stats:
    HP 100
    EN 100
    EYE 68
    HRN 89
    STR 100
    STM 65
    DXT 75
    AGT 66
    REA 67
    INT 76
    EXP 67
    SHT 70
    SNP 56
    GFT 55
    HWP 67
    THR 45
    HtH 100
    CAM 15
    SAP 42
    MED 31
    STH 25
    LED 63
    CHA 52
    TRD 50
    MEC 65

    [​IMG]
    Jack "Slowmo" Haddasch

    Bio:
    Lazyness dominated Slowmos life like no other characterstic. When things were out of his reach he ignored them totally just because it would be too much stress for him to move. At the age of 9 he almost starved to death when his parent left him home alone for a six day holiday. But Slowmo turned his drawback into a personal advantage. He learned to use a grappler and phones and two way radios. When he entered the national service of Canada they almost threw him out because he refused to move any more than it was absolutly necessary. But then they noticed how talented Slowmo was when he changed his grappler with a long ranged sniper rifle. His natural aversion against moving gave him also the necessary patience to wait for his victim until it enters the crosshair of his sniper rifle. After three years in the Canadian Special Forces he quit because his wish for a personal helicopter and pilot who should fly him to his sniper positions was rejected.

    Preferred weaponry: Any loooooong range sniper rifle, a grappler

    Pros: Very accurate sniper skills

    Cons: Low stamina ("Man, we walked all the way from the car to here!!"), Low Intelligence

    HP 100
    EN 100
    EYE 85
    HRN 86
    STR 65
    STM 40
    DXT 99
    AGT 61
    REA 71
    INT 28
    EXP 57
    SHT 80
    SNP 95
    GFT 64
    HWP 12
    THR 41
    HtH 26
    CAM 89
    SAP 57
    MED 8
    STH 89
    LED 4
    CHA 12
    TRD 0
    MEC 57

    [​IMG]
    Reaper (On the bench)

    HP 81
    EN 81
    EYE 80
    HRN 75
    STR 92
    STM 78
    DXT 98
    AGT 99
    REA 35
    INT 81
    EXP 61
    SHT 57
    SNP 75
    GFT 26
    HWP 24
    THR 35
    HtH 35
    CAM 56
    SAP 47
    MED 2
    STH 59
    LED 16
    CHA 25
    TRD 0
    MEC 37
     
    • Brofist Brofist x 1
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  2. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    **********************​
    Session 1: Prologue
    **********************​
    - Meet The Brock - Mullets and Helmet Hair - Boom-sticks and knives -​
    - Point and Click - Santa-Maria is not very christmasy - Who's that Wino! -​
    **********************​
    Show Spoiler
    Show Spoiler

    We start the game by launching the BlueSunMod.exe and start to set up our game​
    [​IMG]
    We will make it a little harder by turning off "Easy Money", "Low Adrenaline" and a few others. We keep "Eagerness" turned on so we don't have to waste time sleeping, because sleeping is for wuzzies.​
    [​IMG]
    We leave the events tab intact, have gotten pretty used to those settings anyways.​
    [​IMG]
    We need to select a guy to be our first merc and spend some point on different stats. The Brock will be put into the Scout class so he'll get most points on his camouflage skill.​
    [​IMG]
    [​IMG]
    As you can see, we have to choose a class and as mentioned above, The Brock will be a scout.​
    [​IMG]
    We redistribute some points ending up with some pretty good starting stats for The Brock.​
    [​IMG]
    [​IMG]
    ** INTERMISSION **​
    Let's get to know "The Brock" a little better by asking him a few questions. We managed to get hold of him before he left for Algeira, here he is after a night of doing good deeds.​
    [​IMG]
    Q: Please state your full name​
    [​IMG] : Brock Sampsonson.​
    Q: What's your profession?​
    [​IMG] : I am a private contractor.​
    Q: How long have you been active?​
    [​IMG] : 20 years, give or take.​
    Q: What's your favorite part of the job?​
    [​IMG] : Meeting new people and killing them.​
    Q: What's your favorite weapon?​
    [​IMG] : Knives! But if I had to choose a boom-stick I'd go with the Bofors AK 5.​
    Q: Why did you leave the Swedish military?​
    [​IMG] : Uhm...​
    Q: Was it because you refused to wear a helmet?​
    [​IMG] : That's the official version, yes.​
    Q: So you refuse to wear a helmet, why?​
    [​IMG] : Uhm... It gives me Helmet hair.​
    Q: But you have a mullet!​
    [​IMG] : That's it, interview is over!​
    ** END OF INTERMISSION **​
    We start without any equipment, all alone in the middle of nowhere. Luckily, by searching the nearby car The Brock finds his first weapon, a Beretta 92FS with a spare clip and some FMJ rounds.​
    [​IMG]
    [​IMG]
    Protip: By shift+RMB clicking we open up the shot selection menu, it will save you much time using this instead of clicking on the normal GUI buttons. Along with the spacebar, the shift key is by far the most used button in this game. It also speeds up the camera movement and for turning the merc in a direction.​
    [​IMG]
    Protip: The "Hold weapon at the ready"(P) is also very useful when in battle, it'll shave off some time from getting a shot fired.​
    [​IMG]
    Protip: The "Aim-at-Point"(§) button is also very useful, especially when you are covering a corner and expects company. If used correctly, firing a shot with this only takes 0.05 seconds no matter what type of aim or weapon is used.​
    [​IMG]
    [​IMG]
    We leave the tactical map by pressing the "Leave"(M) button in the lower right corner. We need to set the "Time Acceleration" slider in the upper left corner to maximum and by left clicking we select our destination.​
    [​IMG]
    Protip: By drag-n-drop using the merc name tag, you can place mercs at different entry points. This can be very useful when attacking towns from several directions at once.​
    [​IMG]
    Here we are at Santa-Maria, our first town experience, and a very bleak one at that. It's a very poor town that contrary to it's name, hasn't got any christmas spirit. At all...​
    [​IMG]
    [​IMG]
    We start by scavenging every container and boxes we can find. We found a couple of magazines that can be read and gives a one time bonus to the merc.​
    [​IMG]
    We now have a Makarov PM, M1911 A1 and a Benelli M4 Super 90. There's also an Aimpoint Red Dot sight that can be attached to any weapon with a weaver rail, and the Benelli has one! We need to find a shop that sells 12 gauge for the Benelli M4, we found some .45ACP and 9x18 Makarov ammo.​
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Let's sell the excess stuff and see if we can't find some 12 gauge for the Benelli.​
    Protip: Since we don't play with "Easy Money", selling stuff to the right trader will increase your profit. In this case the Con Artist buys the M200 Ballistic vest for 257$ while the Bartender only pays 133$.​
    [​IMG]
    [​IMG]
    [​IMG]
    Here we have our first companion Geroj, and he will join the team if he gets his "Baby" back.​
    [​IMG]
     
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  3. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    **********************
    Session 2 : Getting the ball rolling
    **********************
    - Drunks and bums - Brotherhood of wine - Headshot! - Sagrada, no Sangria -
    - Tacooo MeatooOOOO - Bomber Joe - Puerto Viejo - Mister Sister gets lucky -
    **********************

    Show Spoiler

    Here's the guy having the "baby" needed to get Geroj to join the team. The quest can be solved without any shots fired, but where would the fun be in that?

    [​IMG]


    The Brock introduces himself.

    [​IMG]
    [​IMG] : Headshot!

    He move out quickly, gets one of the brothers standing in the doorway. He chose an aimed shot, The Brock shot from the hip. The results speaks for themselves.

    [​IMG]
    [​IMG]
    [​IMG]


    The Brock runs out to see if any of the other brothers from the same mother are nearby, none are so he picks up the MP40.

    [​IMG]
    [​IMG]


    Since Santa-Maria only has two entry points, it's easy to calculate where the remaining brothers will show up, and The Brock is not disappointed.

    [​IMG]
    [​IMG]


    The Brock moves up to see what was dropped, and the last bogey comes running. A quick burst from the MP40 forces him to take cover, which gives The Brock time to switch to his Benelli.

    [​IMG]
    [​IMG]


    The Wino makes a classic mistake, he changes his stance at the wrong time, and gets his just desserts.

    [​IMG]
    [​IMG]


    Let's see what we got. A Taurus M650 and a Scatter gun, not bad. The Taurus revolver fires the powerful .357 Magnum round and is very quick to draw.

    [​IMG]
    [​IMG]


    Geroj brings nothing useful to the team except the car.
    [​IMG]

    R@S Note: Paquito is based on a real person as a tribute to his long carreer as a movie star in the Philippines. Paquito and Taco Diaz are both caricatures of the types of roles he usually played. More info HERE


    Geroj is armed with an MP-448 Skif, a pea-shooter if I ever saw one. He takes the Scatter gun and some ammo.

    [​IMG]
    [​IMG]
    [​IMG]


    Time to leave Santa-Maria and head for our next destination, Sagrada.

    [​IMG]
    [​IMG]
    [​IMG]


    After the usual looting of crates we have a new rifle, but sadly no ammo for it yet. We also found some manuals which The Brock reads with much interest.

    [​IMG]
    [​IMG]


    Here's Paco, the chief of police and quest-giver for the Blue Sun Mod quest line.

    [​IMG]


    Paco gives The Brock his lost baggage and since The Brock chose the Scout class he gets a Bizon 2-03 and some other useful stuff.

    [​IMG]


    If we accept the mission he offers, we get deputized and given a badge. The badge gives us access to Pepe's premium stock

    [​IMG]
    [​IMG]


    The first mission is easy, The Brock talks to some people and arrest the miscreant. If he had been in a better mood he would have let him go, but having just met Paco for the first time his actions are understandable, and easily forgiven.

    [​IMG]
    [​IMG]
    [​IMG]


    The next mission involves stopping a suicide bomber from completing his mission.

    [​IMG]


    Geroj sets up camp watching the door in case the bomber slips by The Brock when he moves up for a close and pers'nal encounter.

    [​IMG]
    [​IMG]


    It's a silly and easy mission, but it gives the team some explosives which will be useful later on.

    [​IMG]


    The team leaves Taco and Sagrada to do some side missions, Puerto Viejo is a good place for that.

    [​IMG]
    [​IMG]
    [​IMG]


    The crates didn't turn up much, but the belt is what The Brock wants, even more than the pr0n mag, which is weird.

    [​IMG]


    The Hookers need some help, and they give some awards that are great to have early in the game. Picante needs help with a drunk a-hole that's been threatening her. The Brock, ever so valiant offers his assistance without any hesitation. He should have read the pr0n mag, shouldn't he?

    [​IMG]


    And here comes the a-hole, right on schedule.

    [​IMG]
    [​IMG]
    [​IMG]


    Two hip shots in his gut silences him for good, a job well done!

    [​IMG]


    Picante is very grateful and gives The Brock a Glock 22 as a reward. It's a very useful gun early on, but ammo is hard to find. Pepe in Sagrada does have some in his stock, so when ammo is low that's the place to start looking for more.

    [​IMG]
    [​IMG]


    The next hooker that needs our assistance is Mister Sister, The Brock takes pity on him/her and offers to take care of a few bullies.

    [​IMG]
    [​IMG]

    The Scatter gun has the option to fire both barrels at the same time, which can be devastating in CQB, the downside is that you have to reload it often.

    [​IMG]
    [​IMG]


    By the time Geroj has reloaded, The Brock has joined the fray and thrown a quick aimed salvo at the bully. The shotgun blast throws the bully several yards backwards.

    [​IMG]
    [​IMG]


    There are more bullies on the way, The Brock and Geroj splits up to cover their path towards Mr Sister.

    [​IMG]
    [​IMG]


    When Geroj spots one, The Brock hits the dirt and shoots a 3 round burst, which takes the bully down.

    [​IMG]


    The Brock continues moving towards the other entry point and meets another bully. He hit's the dirt, uses the "Aim-at-Point"(§) function, and when the bully tries to rush him, he gets mowed down in less than 0.3 seconds. That's gotta be a record of some kind.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    The Brock's spidey senses tingles and he rushes back to see if anyone has snuck past him, and he was right. A quick hip shot burst from the MP40 sends to final bully to the other side.

    [​IMG]
    [​IMG]


    The loot is disappointing to say the least, only some Zastava M70's.

    [​IMG]
    [​IMG]


    And here we have an excellent example of the quirkiness of this game. When The Brock got the Glock 22 from Picante, his pockets were full, so he dropped the weapon he had in his hands, the Benelli. During our battle with the bullies, Mr Sister got scared and picked up the closest weapon, which was our Benelli with the aimpoint red dot sight attached. This sucks but is part of the game, time to move on. The Brock accepts the next mission from Mr Sister, to find his/her missing boyfriend.

    [​IMG]


    But before the team leaves Puerto Viejo, they drop by the local bar to sell off some loot, and gets another mission from some shady character calling himself Lond, Cyrus Lond.

    [​IMG]


    The team heads to Artrigo in search of Mr Sister's forlorn boyfriend.

    [​IMG]
    [​IMG]


    Looting the crates doesn't turn up much, a gun magazine, which The Brock consumes with much delight. The only other thing of note is the M84 stun grenade.

    [​IMG]
    [​IMG]


    The team find Mr Sister's boyfriend Elliot, but before he agrees to return to Mr Sister he needs some help. There's a preacher in Santa-Maria that should be taken care of.

    [​IMG]

    To Santa-Maria they go, serving the preacher some lead soup, then heads back to Artrigo.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Elliot is pleased with the news and agrees to go back to Mr Sister, The Brock wants to go back to Puerto Viejo to tell share good news, but Geroj wants to take a look at the Army Base and help Lond.

    [​IMG]

    The team rearrange their gear and heads out.
    [​IMG]
    [​IMG]


    At the crossroad a fight breaks out between The Brock and Geroj, should they take the east or the west road?

    [​IMG]

    So I leave it up to you to decide, should they go east to Puerto Viejo or west to the Army base? Voting booth is open.
     
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  4. eklektyk Erudite

    eklektyk
    Joined:
    Feb 12, 2010
    Messages:
    1,738
    Location:
    mexico of europe
    well, this looks interesting
    :popcorn:
     
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  5. waladil Novice

    waladil
    Joined:
    Jul 5, 2012
    Messages:
    22
    Puerto Viejo! Army base is always tough to get through.
     
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  6. SerratedBiz Arcane

    SerratedBiz
    Joined:
    Mar 4, 2009
    Messages:
    3,664
    This LP needs some more deaths, I say Army Base.
     
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  7. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    We have a tie, so I'll leave the voting booth open until tomorrow morning when I plan to continue the game.
     
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  8. IceShade Novice

    IceShade
    Joined:
    Jul 6, 2012
    Messages:
    23
    Puerto Viejo! While the Army Base isn't too much of a challenge, although a definitely fun firefight, it triggers the ambush among other things which I don't think is a good idea to do right now. I just deduced that with my powers of metagaming.
     
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  9. D_F_N Novice

    D_F_N
    Joined:
    Jun 30, 2012
    Messages:
    29
    lets rob the army base!
     
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  10. pipka Savant

    pipka
    Joined:
    Apr 1, 2009
    Messages:
    1,351
    Location:
    The Penal Zone
    This LP needs more Brock Samson.
     
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  11. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    1,867,792
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    My name is Haba Knyllarman and I approve of this thread.
     
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  12. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    Thanks Haba, that means a lot:hug:

    Since the vote was tied this morning I rolled a die. I also upped the size of the pictures a bit for this session from 800 to 1024, if that's not enough let me know and I'll start using the 1280 res.

    **********************
    Session 3: All your base are now belong to us!
    **********************
    - Going West - Cool Customer - Bogey Six O'Clock! - Helping Hand -
    - Geroj Saves the Day - Surprising Garl - Good Caliber that one -
    **********************

    Show Spoiler

    Geroj wins the argument with an awesome right hook and the team heads west.

    [​IMG]
    [​IMG]
    [​IMG]


    Garls Lackey #1 misses The Brock when he runs past, and Geroj uses this opportunity to aim.

    [​IMG]


    When The Brock turns the corner, Lackey #2 and #3 sends The Brock into shock. With such high adrenalin levels any shooting is a waste of ammo.

    [​IMG]


    The power of the .40S&W decks Lackey #1 who passes out.

    [​IMG]


    Geroj moves up for the kill while The Brock retreats back to the safety of Geroj's bosom.

    [​IMG]


    [​IMG] : Bogey 6 O'clock!

    [​IMG]


    Keeping the enemy on their heels is important, so Geroj moves up to get out of the firing line. Lackey #2 gets a few rounds in his chest and goes down.

    [​IMG]


    The Brock found some slim cover from Lackey #4, and when Lackey #5 comes running a single shot from the Bizon actually takes him down.

    [​IMG]

    Protip: Notice the difference in adrenalin levels between The Brock and Geroj. Having high Experience is important, and if it hadn't been for Gerojs EXP 56 they probably would have failed to conquer the Army Base.

    Geroj lends a helping hand and once again the .40S&W dominates the field. Say goodbye to Lackey #4.

    [​IMG]


    Geroj is on a roll, wielding his Glock like there's no tomorrow. Lackey #6 and #3 gets dealt with swiftly.

    [​IMG]
    [​IMG]


    Geroj's Glock needs reloading, but not here where enemies can pop out at any moment. Time to retreat and regroup.

    [​IMG]
    [​IMG]


    The Brock covers their six while Geroj reloads, then moves around the house to get a good covering position.

    [​IMG]
    [​IMG]
    [​IMG]


    When the door to the garage opens Garl just stands there with his back turned, and Geroj is not the kind of guy to miss such an opportunity.

    [​IMG]
    [​IMG]


    Lackey #7 comes through the door and is greeted by a hail of bullets.

    [​IMG]


    Lackey #8 rounds the corner to help out, but it's too late. The Glock 22 .40S&W saves the day in Geroj's expert hands.

    [​IMG]
    [​IMG]


    Lootin' time! Some nice guns, uniforms that gives a bonus in Camoflauge and a repair kit. Geroj is a better mechanic than The Brock so he'll be the one fixing stuff in the future.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    The Brock opens the safe and retrieves the folder Lond wants, he also finds a Field Radio and an HK UMP 45.

    [​IMG]
    [​IMG]


    With all this new hardware it's time to update the load-outs.

    [​IMG]


    [​IMG] : Can we go to Puerto Viejo now, boss?
    [​IMG] : Nah, I know where we can find this chica who'll join our team.
    [​IMG] : Really!?
    [​IMG] : Settle down and read a magazine why don't you!


    They head to Campecino to talk to a guy name Clive. Lond will be very angry about the delay, but pissing people off is part of the game.

    [​IMG]
    [​IMG]
    [​IMG]

     
    • Brofist Brofist x 1
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  13. IceShade Novice

    IceShade
    Joined:
    Jul 6, 2012
    Messages:
    23
    Wow, R@S, you're quick!

    Good update! I am impressed with Geroj's gunslinging. I am usually not this lucky with pistols.

    A question, though: in the safe, along with the documents, is a flight manual (apparently in Arabic). What is this used for?
     
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  14. eklektyk Erudite

    eklektyk
    Joined:
    Feb 12, 2010
    Messages:
    1,738
    Location:
    mexico of europe
    Ahhh ... an update. How Marvelous!!!
     
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  15. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    IceShade
    Yup, since I only have time to play on weekends I tend to really immerse myself when I do. I have already played the next session and am about to start writing it down. Maybe I'll get it done before I hit the sack tonight, we'll see.

    And yeah, Geroj's high experience and gunslinger stats really pays off, even if his adrenalin is quite high he still connects with that Glock. I see a romance between them in the future :lol:

    The flight manual can be sold to Hosa/Calderon after you have completed some vanilla quests. I haven't done that quest in years so I'm a bit fuzzy on the details, sorry.
     
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  16. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    1,867,792
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    It is a joke. Hint: A certain intelligence agency is very interested in the files...
     
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  17. IceShade Novice

    IceShade
    Joined:
    Jul 6, 2012
    Messages:
    23
    I'm aware of that, but it's an item that sits in your very-important-items-bar. But now I know you can sell it later in the game.
     
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  18. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    The next update is done, was about to upload the images when suddenly Imgur starts acting up. So I'll hold off on it until tomorrow morning, and maybe there has been enough posts so we can start fresh on a second page. I think this page is already pretty heavy as is.
     
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  19. eklektyk Erudite

    eklektyk
    Joined:
    Feb 12, 2010
    Messages:
    1,738
    Location:
    mexico of europe
  20. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    Thanks eklektyk.

    I see your bump and raise you two!
    Bump...
     
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  21. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
  22. D_F_N Novice

    D_F_N
    Joined:
    Jun 30, 2012
    Messages:
    29
  23. Nicebrain Novice Patron

    Nicebrain
    Joined:
    Jan 9, 2007
    Messages:
    46
    Location:
    In your head
    Codex 2012 Serpent in the Staglands Project: Eternity Torment: Tides of Numenera
  24. R@S Learned

    R@S
    Joined:
    Jun 30, 2012
    Messages:
    179
    lmao

    Thanks for the help guys, please turn to the next page for some more gunpr0n.
     
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