R@S
Scholar
- Joined
- Jun 30, 2012
- Messages
- 179
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Session 13: When plans fail...
**********************
- Kestrel goes to the Hospital - Poisoning the Well - The Trade Permission - Bushwhacking Bullwhackers -
- HK Picks Them Off - Flanker, Meet Remington 12 Gauge! - Raining Grenades - Getting the Band Back Together -
**********************
Session 13: When plans fail...
**********************
- Kestrel goes to the Hospital - Poisoning the Well - The Trade Permission - Bushwhacking Bullwhackers -
- HK Picks Them Off - Flanker, Meet Remington 12 Gauge! - Raining Grenades - Getting the Band Back Together -
**********************
The Team heads back to their base, and Luiz is waiting for them. They agree on a price for treating Kestrel and leaves him there.
Time to refill the ranks, meet HK, a good sniper and medic and judging from past experience those skills will be needed.
They travel to Cali-Cantinos to help Uribe, and while there BNC checks out the local trader who has started selling some 5.56x45mm rounds. Too bad we need to follow the rules...
Geroj talks with Uribe, who gives him a poisoned bottle of wine. The wine is a gift to a politician in Artrigo who used to help with the customs officers but has suddenly developed a conscience.
In Artrigo, BNC finds the politician in the bar and delivers the wine. She gets offered to partake in a toast, but declines.
Back to Cali-Cantinos to give Uribe the good news, and gets a trading permit giving the team access to some special shop inventories.
Then back to the Harbor to talk to Jim-Bob again, he gives the team a 20000$ reward for that rather easy mission.
Billy-Bob has more work for them, it seems one of his gold shipments has been bushwhacked and he needs the team to track it down.
The team travels to the last known location of the gold, the site where the caravan was ambushed.
The Plan:
HK will seek higher ground to get a good vantage point. Kelly will scout ahead and give the team early warnings of their movements. The Brock will be grenade bait and try to draw the enemy into the firing lines of Geroj and BNC. Geroj and BNC will also provide cover for The Brock if needed, having a clear line of fire in case any enemy approaches.
R@S Note: Keeping the weight as low as possible is important to a scout, the more weight they carry, the more noise they'll make while moving. I try to keep it below 80% whenever possible.
The team sets the plan in motion, making sure they have some distance from each other when moving since any collision between them will cause a cluster-fuck. We hate cluster-fucks...
R@S Note: Using the "Record" function is very useful in these situations, making sure they all have different paths to their destinations. This is one of these things you need to learn doing since it'll minimize frustration while playing. Learn to play around the unfixable bugs, like the clipping through walls.
The Brock sends a shotgun blast to slow down the enemy advance, and succeeds. Some of them hit the dirt, others turn around running the other way. It gives the team enough time to get into position and prepare their weapons.
Geroj sends a few bursts from his SA vz.58 towards the enemy, scoring a few hits.
HK, from his overwatch position, starts picking the enemy off, one by one. He makes sure only 85% of his body is outside of cover, using the terrain to his advantage.
The Brock throws a grenade to make the prone enemies get up and present an easier target for Geroj's SA vz.58.
HK continues to pick them off.
The Brock's grenade does it's job, and Geroj gets a few clean hits before the explosion.
And HK keeps picking at the scab, it's hard to resist once you've started.
Geroj gets hit by a stray bullet, and Kelly's position is no longer safe, she needs to pull back or risk getting shot.
BNC lights up her BAR once the targets get into her firing line, providing much needed support for Geroj when he slaps on some bandages, and for Kelly's retreat as well.
And HK keeps up his good works, but bullets are starting to fly by closer and closer.
BNC keeps the enemy pinned down, not scoring many hits but still fulfilling her task of slowing down their advance.
The Brock catches a flanker with a shot from the Remington he inherited from Geroj.
And HK keeps picking, and picking...
Another flanker meets the Remington shottie.
HK have them pinned down, but they are not giving up, sending badly aimed bursts his way. The shots miss, either flying above his head or hitting the ground covering him. He has found a very good position here.
BNC is having trouble hitting the prone enemy, The Brock decides to help out.
And what does HK do?
BNC is finally starting to score some hits with her BAR. The Brock spots an enemy throwing a grenade towards him.
He decides to finish his shot before he pulls back, and BNC keeps her suppression fire going.
The Brock pulls back once the grenade lands behind him, but it's too late. As he moves back, he spots another enemy in the process of hurling a grenade, and then everything goes pear-shaped.
The second grenade lands behind The Brock, but he's unconscious and can't do anything about it. Luckily it goes off without doing any more damage to him.
BNC scores some good hits with her BAR, Kelly is moving up to help The Brock while Geroj is covering her.
BNC spots another flanker and brings him down.
Kelly reaches The Brock and starts giving him some much needed treatment.
Then, BLAMMO, another grenade explodes in the air.
Kelly gets hit and shocked, unable to move for several seconds. BNC is well positioned to give some cover, but there's too many targets. Geroj starts to move up to their position to help out, but it might be too late.
One of them manages to hit Kelly, but by now The Brock is patched up and has regained consciousness. He starts to aim at the miscreant.
Another shotgun blast hits The Brock in the back.
BNC, The Brock and Geroj all help each other taking out the shotgun wielding maniac. Kelly is done healing and moves back to cover the right flank. BNC moves up to help The Brock, she's the only one nearby with a fresh medkit.
Kelly spots one and takes him down with a burst from her UMP.
Geroj takes care of the final enemy his usual way.
When the fighting is over, Geroj finds one of the Boblings hiding in the rear with the gear. His Boomstick gets the final word.
He also spots a gold bar lying on the ground between the trucks, and it has the name "Wullie" scratched on it.
Wee Bob was carrying a very nice shotgun, the USAS-12 with some 12 gauge Flechette cartridges.
The team goes to Campecino and confronts Daft Wullie, who spills the beans and cuts the cheese.
BNC visits the trader and sells the loot, making almost 7000$.
Back at the harbor, Geroj finds the man behind it all, Big Bob. A nice hip-shot headshot takes him out.
Big Bob was carrying a very nice weapon as well, a Crossfire Mk-1 with an EOTech holosight. It also comes with 2 30 round STANAG mags, which when taped together will decrease the reload speed.
BNC tells Billy-Bob what's what and gets the reward, 16000$.
The team travel back to the base, The Brock can't move and needs medical attention from a professional.
Time skips until The Brock is all healed, by then so is Kestrel, who joins the team again.
And here they are, all geared up and ready to go.
R@S Note: Notice that The Brock got 1 point skill increase in Health from getting shot and then healed, it doesn't happen very often.
The team is full and all roles are filled:
The Brock: Trooper/Support
Geroj: Skirmisher
BNC: Heavy Weapons
Kelly: Scout
Kestrel: Skirmisher/Flanker
HK: Sniper/Medic
What have we learned on the show tonight Craig? Checking the type of grenade coming your way is important, they have different fuse times. Using the terrain as cover is always a good idea.
Time to refill the ranks, meet HK, a good sniper and medic and judging from past experience those skills will be needed.
They travel to Cali-Cantinos to help Uribe, and while there BNC checks out the local trader who has started selling some 5.56x45mm rounds. Too bad we need to follow the rules...
Geroj talks with Uribe, who gives him a poisoned bottle of wine. The wine is a gift to a politician in Artrigo who used to help with the customs officers but has suddenly developed a conscience.
In Artrigo, BNC finds the politician in the bar and delivers the wine. She gets offered to partake in a toast, but declines.
Back to Cali-Cantinos to give Uribe the good news, and gets a trading permit giving the team access to some special shop inventories.
Then back to the Harbor to talk to Jim-Bob again, he gives the team a 20000$ reward for that rather easy mission.
Billy-Bob has more work for them, it seems one of his gold shipments has been bushwhacked and he needs the team to track it down.
The team travels to the last known location of the gold, the site where the caravan was ambushed.
The Plan:
HK will seek higher ground to get a good vantage point. Kelly will scout ahead and give the team early warnings of their movements. The Brock will be grenade bait and try to draw the enemy into the firing lines of Geroj and BNC. Geroj and BNC will also provide cover for The Brock if needed, having a clear line of fire in case any enemy approaches.
R@S Note: Keeping the weight as low as possible is important to a scout, the more weight they carry, the more noise they'll make while moving. I try to keep it below 80% whenever possible.
The team sets the plan in motion, making sure they have some distance from each other when moving since any collision between them will cause a cluster-fuck. We hate cluster-fucks...
R@S Note: Using the "Record" function is very useful in these situations, making sure they all have different paths to their destinations. This is one of these things you need to learn doing since it'll minimize frustration while playing. Learn to play around the unfixable bugs, like the clipping through walls.
The Brock sends a shotgun blast to slow down the enemy advance, and succeeds. Some of them hit the dirt, others turn around running the other way. It gives the team enough time to get into position and prepare their weapons.
Geroj sends a few bursts from his SA vz.58 towards the enemy, scoring a few hits.
HK, from his overwatch position, starts picking the enemy off, one by one. He makes sure only 85% of his body is outside of cover, using the terrain to his advantage.
The Brock throws a grenade to make the prone enemies get up and present an easier target for Geroj's SA vz.58.
HK continues to pick them off.
The Brock's grenade does it's job, and Geroj gets a few clean hits before the explosion.
And HK keeps picking at the scab, it's hard to resist once you've started.
Geroj gets hit by a stray bullet, and Kelly's position is no longer safe, she needs to pull back or risk getting shot.
BNC lights up her BAR once the targets get into her firing line, providing much needed support for Geroj when he slaps on some bandages, and for Kelly's retreat as well.
And HK keeps up his good works, but bullets are starting to fly by closer and closer.
BNC keeps the enemy pinned down, not scoring many hits but still fulfilling her task of slowing down their advance.
The Brock catches a flanker with a shot from the Remington he inherited from Geroj.
And HK keeps picking, and picking...
Another flanker meets the Remington shottie.
HK have them pinned down, but they are not giving up, sending badly aimed bursts his way. The shots miss, either flying above his head or hitting the ground covering him. He has found a very good position here.
BNC is having trouble hitting the prone enemy, The Brock decides to help out.
And what does HK do?
BNC is finally starting to score some hits with her BAR. The Brock spots an enemy throwing a grenade towards him.
He decides to finish his shot before he pulls back, and BNC keeps her suppression fire going.
The Brock pulls back once the grenade lands behind him, but it's too late. As he moves back, he spots another enemy in the process of hurling a grenade, and then everything goes pear-shaped.
The second grenade lands behind The Brock, but he's unconscious and can't do anything about it. Luckily it goes off without doing any more damage to him.
BNC scores some good hits with her BAR, Kelly is moving up to help The Brock while Geroj is covering her.
BNC spots another flanker and brings him down.
Kelly reaches The Brock and starts giving him some much needed treatment.
Then, BLAMMO, another grenade explodes in the air.
Kelly gets hit and shocked, unable to move for several seconds. BNC is well positioned to give some cover, but there's too many targets. Geroj starts to move up to their position to help out, but it might be too late.
One of them manages to hit Kelly, but by now The Brock is patched up and has regained consciousness. He starts to aim at the miscreant.
Another shotgun blast hits The Brock in the back.
BNC, The Brock and Geroj all help each other taking out the shotgun wielding maniac. Kelly is done healing and moves back to cover the right flank. BNC moves up to help The Brock, she's the only one nearby with a fresh medkit.
Kelly spots one and takes him down with a burst from her UMP.
Geroj takes care of the final enemy his usual way.
When the fighting is over, Geroj finds one of the Boblings hiding in the rear with the gear. His Boomstick gets the final word.
He also spots a gold bar lying on the ground between the trucks, and it has the name "Wullie" scratched on it.
Wee Bob was carrying a very nice shotgun, the USAS-12 with some 12 gauge Flechette cartridges.
The team goes to Campecino and confronts Daft Wullie, who spills the beans and cuts the cheese.
BNC visits the trader and sells the loot, making almost 7000$.
Back at the harbor, Geroj finds the man behind it all, Big Bob. A nice hip-shot headshot takes him out.
Big Bob was carrying a very nice weapon as well, a Crossfire Mk-1 with an EOTech holosight. It also comes with 2 30 round STANAG mags, which when taped together will decrease the reload speed.
BNC tells Billy-Bob what's what and gets the reward, 16000$.
The team travel back to the base, The Brock can't move and needs medical attention from a professional.
Time skips until The Brock is all healed, by then so is Kestrel, who joins the team again.
And here they are, all geared up and ready to go.
R@S Note: Notice that The Brock got 1 point skill increase in Health from getting shot and then healed, it doesn't happen very often.
The team is full and all roles are filled:
The Brock: Trooper/Support
Geroj: Skirmisher
BNC: Heavy Weapons
Kelly: Scout
Kestrel: Skirmisher/Flanker
HK: Sniper/Medic
What have we learned on the show tonight Craig? Checking the type of grenade coming your way is important, they have different fuse times. Using the terrain as cover is always a good idea.