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In Progress Let's Play 7.62HC again, Total Eclipse of the Blue Sun[SSLP]

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
**********************
Session 13: When plans fail...
**********************
- Kestrel goes to the Hospital - Poisoning the Well - The Trade Permission - Bushwhacking Bullwhackers -
- HK Picks Them Off - Flanker, Meet Remington 12 Gauge! - Raining Grenades - Getting the Band Back Together -
**********************


The Team heads back to their base, and Luiz is waiting for them. They agree on a price for treating Kestrel and leaves him there.

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Time to refill the ranks, meet HK, a good sniper and medic and judging from past experience those skills will be needed.

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They travel to Cali-Cantinos to help Uribe, and while there BNC checks out the local trader who has started selling some 5.56x45mm rounds. Too bad we need to follow the rules...

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Geroj talks with Uribe, who gives him a poisoned bottle of wine. The wine is a gift to a politician in Artrigo who used to help with the customs officers but has suddenly developed a conscience.

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In Artrigo, BNC finds the politician in the bar and delivers the wine. She gets offered to partake in a toast, but declines.

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Back to Cali-Cantinos to give Uribe the good news, and gets a trading permit giving the team access to some special shop inventories.

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Then back to the Harbor to talk to Jim-Bob again, he gives the team a 20000$ reward for that rather easy mission.

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Billy-Bob has more work for them, it seems one of his gold shipments has been bushwhacked and he needs the team to track it down.

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The team travels to the last known location of the gold, the site where the caravan was ambushed.

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The Plan:
HK will seek higher ground to get a good vantage point. Kelly will scout ahead and give the team early warnings of their movements. The Brock will be grenade bait and try to draw the enemy into the firing lines of Geroj and BNC. Geroj and BNC will also provide cover for The Brock if needed, having a clear line of fire in case any enemy approaches.

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R@S Note: Keeping the weight as low as possible is important to a scout, the more weight they carry, the more noise they'll make while moving. I try to keep it below 80% whenever possible.


The team sets the plan in motion, making sure they have some distance from each other when moving since any collision between them will cause a cluster-fuck. We hate cluster-fucks...

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R@S Note: Using the "Record" function is very useful in these situations, making sure they all have different paths to their destinations. This is one of these things you need to learn doing since it'll minimize frustration while playing. Learn to play around the unfixable bugs, like the clipping through walls.


The Brock sends a shotgun blast to slow down the enemy advance, and succeeds. Some of them hit the dirt, others turn around running the other way. It gives the team enough time to get into position and prepare their weapons.

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Geroj sends a few bursts from his SA vz.58 towards the enemy, scoring a few hits.

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HK, from his overwatch position, starts picking the enemy off, one by one. He makes sure only 85% of his body is outside of cover, using the terrain to his advantage.

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The Brock throws a grenade to make the prone enemies get up and present an easier target for Geroj's SA vz.58.

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HK continues to pick them off.

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The Brock's grenade does it's job, and Geroj gets a few clean hits before the explosion.

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And HK keeps picking at the scab, it's hard to resist once you've started.

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Geroj gets hit by a stray bullet, and Kelly's position is no longer safe, she needs to pull back or risk getting shot.

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BNC lights up her BAR once the targets get into her firing line, providing much needed support for Geroj when he slaps on some bandages, and for Kelly's retreat as well.

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And HK keeps up his good works, but bullets are starting to fly by closer and closer.

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BNC keeps the enemy pinned down, not scoring many hits but still fulfilling her task of slowing down their advance.

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The Brock catches a flanker with a shot from the Remington he inherited from Geroj.

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And HK keeps picking, and picking...

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Another flanker meets the Remington shottie.

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HK have them pinned down, but they are not giving up, sending badly aimed bursts his way. The shots miss, either flying above his head or hitting the ground covering him. He has found a very good position here.

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BNC is having trouble hitting the prone enemy, The Brock decides to help out.

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And what does HK do?

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BNC is finally starting to score some hits with her BAR. The Brock spots an enemy throwing a grenade towards him.

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He decides to finish his shot before he pulls back, and BNC keeps her suppression fire going.

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The Brock pulls back once the grenade lands behind him, but it's too late. As he moves back, he spots another enemy in the process of hurling a grenade, and then everything goes pear-shaped.

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The second grenade lands behind The Brock, but he's unconscious and can't do anything about it. Luckily it goes off without doing any more damage to him.

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BNC scores some good hits with her BAR, Kelly is moving up to help The Brock while Geroj is covering her.

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BNC spots another flanker and brings him down.

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Kelly reaches The Brock and starts giving him some much needed treatment.

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Then, BLAMMO, another grenade explodes in the air.

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Kelly gets hit and shocked, unable to move for several seconds. BNC is well positioned to give some cover, but there's too many targets. Geroj starts to move up to their position to help out, but it might be too late.

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One of them manages to hit Kelly, but by now The Brock is patched up and has regained consciousness. He starts to aim at the miscreant.

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Another shotgun blast hits The Brock in the back.

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BNC, The Brock and Geroj all help each other taking out the shotgun wielding maniac. Kelly is done healing and moves back to cover the right flank. BNC moves up to help The Brock, she's the only one nearby with a fresh medkit.

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Kelly spots one and takes him down with a burst from her UMP.

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Geroj takes care of the final enemy his usual way.

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When the fighting is over, Geroj finds one of the Boblings hiding in the rear with the gear. His Boomstick gets the final word.

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He also spots a gold bar lying on the ground between the trucks, and it has the name "Wullie" scratched on it.

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Wee Bob was carrying a very nice shotgun, the USAS-12 with some 12 gauge Flechette cartridges.

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The team goes to Campecino and confronts Daft Wullie, who spills the beans and cuts the cheese.

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BNC visits the trader and sells the loot, making almost 7000$.

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Back at the harbor, Geroj finds the man behind it all, Big Bob. A nice hip-shot headshot takes him out.

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Big Bob was carrying a very nice weapon as well, a Crossfire Mk-1 with an EOTech holosight. It also comes with 2 30 round STANAG mags, which when taped together will decrease the reload speed.

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BNC tells Billy-Bob what's what and gets the reward, 16000$.

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The team travel back to the base, The Brock can't move and needs medical attention from a professional.

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Time skips until The Brock is all healed, by then so is Kestrel, who joins the team again.

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And here they are, all geared up and ready to go.

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R@S Note: Notice that The Brock got 1 point skill increase in Health from getting shot and then healed, it doesn't happen very often.


The team is full and all roles are filled:
The Brock: Trooper/Support
Geroj: Skirmisher
BNC: Heavy Weapons
Kelly: Scout
Kestrel: Skirmisher/Flanker
HK: Sniper/Medic


What have we learned on the show tonight Craig? Checking the type of grenade coming your way is important, they have different fuse times. Using the terrain as cover is always a good idea.
 

IceShade

Novice
Joined
Jul 6, 2012
Messages
23
Ooof, that was an even closer call. The worst that can happen .. getting knocked unconscious near the enemy. I bet the doctor enjoyed picking out all the buckshot from his back. And getting stuck at those rocks is almost always a death sentence, considering there's about 20 jingos just around the corner.

Still, shows what good support fire does to large groups of nasties.
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
Yeah, those rocks can be a bad place, but I figured Geroj and BNC could handle it with clear lines of fire. I think the biggest mistake was not slapping on some camouflage paint on Kelly, it might have helped keeping her unnoticed. She could have spotted some of the enemies flanking the far side of those rocks and I would have been better prepared for them.

Wasting a few shots slowing and breaking up enemy advancements is very, very important in these situations, shouldn't even be calling it wasting.

I'm looking forward to the next encounters where I have a full team, might get to use my hammer & anvil tactic then, and I love that tactic.
 

waladil

Novice
Joined
Jul 5, 2012
Messages
22
Bam bam bam, line 'em up and knock 'em down.
And that was HK with a bolt-action scopeless rifle... lets see how he works with something along the lines of G3SG/1 or PSG after the prototype mission.

Any particular reason nobody seems to be using the USAS, or is it just slung somewhere we can't see it?
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
I think I need a new rifle for HK soon, I'm running out of 30-06 ammo pretty quickly with BNC missing 4 out of 5 shots with the BAR. I have started emptying the 8 round Garand clips to fill those ammo boxes at the moment. Might have to switch him to the M1A scout after the next mission, but I still only have 30 rounds for it.

I've just gotten the USAS-12, and personally I think it's too heavy and slow to use as a back-up weapon. But The Brock could have it instead of the Remington 870, I think he could handle the extra weight.

In the next session I'll post some shots of the loot we've gathered so far, so you'll know how badly the ammo situation is and what weapons we have available.
 
Joined
Jul 18, 2012
Messages
49
Having a USAS-12 can possibly make The Brock's life as a constant grenade bait easier if an enemy manages to flank the team again.
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
**********************
Session 14: Skyrider's ransom; 50 pounds of lead
**********************
- Battle at the Harbor - 4 Seconds of Mayhem - A Jingo Gets Raptured - Skyrider's Ransom -
- Kelly Finds a Good Spot - Kestrel Misses - The Brock Moves Up - Skyrider's MedEvac -
**********************

The team travel to the Harbor for some more fun and games, and prepare for the next mission. Kestrel, HK and The Brock will guard one of the entry points, Geroj and Kelly the other.

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BNC goes to talk with Billy-Bob to get things moving.

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Five Jingos turn up in their sights, and 4 seconds of mayhem ensues. Pictures speak louder than words.

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One of the Jingoes had been a good boy and gets raptured.


Geroj and Kelly gets company, and Geroj delivers a headshot with his SA vz.58. Once again the pictures tell the story.

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Geroj moves up to finish the unconscious Jingo, who jumps up and delivers an awesome left hook, decking Geroj.

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Kelly finishes him off with a burst in the back.

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BNC square things with Billy-Bob and gets 10000$ for their trouble.

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The field radio buzzes from the car, an incoming call from someone asking for help

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It seems this guy called Skyrider has been kidnapped and need someone to help rescue him. The team can pay the 50000$ in ransom, or be more creative, they decide on the latter.

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They travel to the location Skyrider gave them, reaching it just as night settles.

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The Plan:
HK will once again go for higher ground, and this time he'll have BNC for company. They will provide cover fire for the team, and draw the enemy fire as well. Kestrel will make a long flanking run hitting the enemy on their left flank, and stop any attempts to flank the team. Kelly will go scout, hoping she'll have better luck this time. The Brock will be grenade bait as usual, and Geroj will be placed where he can support The Brock if he needs to pull back.

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The Brock starts the fighting from a position where he only exposes himself to one target. Keeping out of sight of the main force is always a good idea in these situations.

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The team puts the plan into motion. Kestrel is a little unfamiliar with his new weapon and has trouble hitting his target, but that'll soon change.

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BNC lays down some suppression fire to get the enemy's attention, her BAR making a lot of noise in full auto mode.

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Kelly has found a very good spot, one where she has a good line of sight while staying hidden. Her silenced UMP doesn't make much noise, and what little it does gets drowned out by BNC's BAR.

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One of the kidnapper keeps firing at BNC, but luckily misses, his Walter MPL doesn't have the range.

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HK scores a hit with his Remington LS which is lucky, the target was moving up to surprise Kestrel.

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The Brock scores a few hits on his target, but his M45 uses the 9x19mm ammo which is starting to get too weak when fighting armored enemies.

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Kestrel finally takes out his target, he can now move forward a bit to get into a better position.

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The Brock is forced to move back while Kelly provides covering fire.

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It's time for Geroj to join the fighting, his SA vz.58 will have the range and caliber to do some serious damage. Kestrel also moves up to a better position covering the possible flanking route the enemy might take.

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The Brock and Geroj take care of a kidnapper together, teamwork FTW!

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BNC is getting more and more suppression fire coming her way, but she stays with it since it's still very inaccurate.

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Geroj moves up to get a better vantage point while The Brock moves back behind cover.

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HK gets hit, but it was fire aimed at BNC, not him, and it does little damage.

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Kestrel spots two kidnappers who've found some cover and decides to flush them out.

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Kelly, still undiscovered, does a good deed by taking out the guy sporting a weapon with good range, a Yugo SKS clone.

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HK makes the Walter MPL kidnapper angry with some well aimed shots.

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The Brock, who has the weapons with the least range, gets to do a skirmish run to try to get the entrenched enemy moving. It's a gamble at this stage, but if it succeeds it will be worth the risk.

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Kestrel's grenade detonates and flushes the enemy his way. His first burst misses, the second doesn't.

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As The Brock moves up, a grenade comes through the air. Continue moving forward or pull back?

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Kestrel, still unfamiliar with the Crossfire Mk-1, misses an easy shot at the retreating enemy.

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The Brock reaches the first target as the grenade lands far behind him, making a splash as it hits the water.

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He gets some help from Kelly taking the enemy down.

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Kestrel's shots are getting closer to the target, but still misses.

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The Brock moves up a little more and takes out the Walter MPL firing enemy with a burst.

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Kestrel finally hits his target, he has wasted 10 rounds of the precious 5.56 ammo to get to this point.

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As The Brock moves up to takeout the final enemy, another grenade comes flying, but he is determined and keeps moving.

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A burst emptying his M45 knocks the enemy out cold, and a kick in the boot finishes the battle.

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The loot? Some weapons we've seen before and a couple of new ones. The best news is that Geroj got another 50 rounds for his SA vz.58. There were also some better medkits which will be very useful in the future.

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Skyrider needs to be escorted to Fuerte-Calderon, and once there he offers the team his assistance. They now have to possibility to order a MedEvac if they ever need one.

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Let's recap and see what the team has collected so far.

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The team update their gear and prepare to travel back to the Harbor for another Billy-Bob mission.

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In the next session we'll be offered a new merc, but the team is already full. So I suggest a voting to determine who should leave the team.

Meet Rob Yu:
ROBYU_talk.jpg

HP 100
EN 100
EYE 68
HRN 89
STR 100
STM 65
DXT 75
AGT 66
REA 67
INT 76
EXP 67
SHT 70
SNP 56
GFT 55
HWP 67
THR 45
HtH 100
CAM 15
SAP 42
MED 31
STH 25
LED 63
CHA 52
TRD 50
MEC 65

Who should leave the team to make room for Rob Yu?

1: Geroj
Reasons: Been serving the longest, already have one skirmisher on the team.

2: BNC
Reasons: Rob Yu could do a better job as the team's machine gunner and he has the strength needed to carry more stuff.

3: Kelly
Reasons: I hate her, but she's a good scout. The Brock is getting better scout skills all the time and will soon be better than her.

4: Rob Yu
Reasons: Leave Rob Yu out of the team, he doesn't see very well with his one working eye.

5: Break the rules and have 7 team members, the more the merrier, eh?

The voting booth will be open until I post the next session. In case of a tie I will play with 7 mercs until a deciding vote is cast.
 
Joined
Jul 18, 2012
Messages
49
At this point, I'll say to get rid of BNC, mainly because Rob Yu's snapshot+heavy stats is already more valuable than what BNC could cook up. Plus high stats and health means he can be a charging battery ram of 30.06 auto fire if the situation demands it.

On the other hand. I'm even more partial to getting rid of Kelly. Brock can be scout, and a tropper in a pinch, and BNC can continue training up her heavy to be the permanent support gunner while Rob Yu can be the mobile support gunner/ RPG guy.
 

IceShade

Novice
Joined
Jul 6, 2012
Messages
23
I vote 3! Out with Kelly! And his eyesight is only 4 points worse than Kelly's. And 28 points above BNCs :o

Good update. I recently did the same battle for skyrider. A mission bumped up the cgl to 7, which I noticed too late, and all the bandits had Galatz sniper rifles and other nasty things. I had my main merc with a HK33 and another with a M1A scout overwatching from the other side of the river, and a last merc with a Saiga on the flank. It was near midnight, and my flanking merc shot about 6 of them unopposed. It was pretty good.

I was wondering a few things though:
- In the defend the harbor from the jingoes, no boblings help defend. They all stand there and get in the way. They're not quite so reluctant to fight the next time around though
- How can 6 people fit in that tiny car? :P
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
The Jingos wait until they have Billy-Bob in sight before they turn hostile, most players use that time to kill them. If you leave them be, they'll walk up to him and THEN all the Boblings join the fight, but Billy-Bob is usually near death by then.

About the car, have you ever seen how clowns do it? :P

And thanks for the vote, my preference is Kelly as well. Or BNC, but she can be used for other things, like grenade bait if The Brock gets to do the scouting.
 

D_F_N

Novice
Joined
Jun 30, 2012
Messages
29
6. Keep the 7th merc and cycle him/her with the wounded or keep him/her as a backup if somebody dies.
 
Joined
Jul 18, 2012
Messages
49
Rob Yu also has the problem of not showing uniform or LBE on the character model. Are you going to equip the swat vest for him in order for him to actually look prim and proper?
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
It looks like Kelly is the least favorite and might be sent to the player base to do some meditatin'. Good choice:)

D_F_N, having the free mercs as alternators is sort of given, but do you have any preference on who that alternator should be? Is it still BNC or are you leaning towards Kelly as well?

Cookie Eater, I think I fixed it before I started the LP, so I'll test it once I have him on the team. If not fixed, I'll make sure it works when I release the official BSM 2.0.

I've just started playing the next session, it's so much more fun when you have a full team compared to my usual 2 man team. I'll post it later today when I'm done, the voting should be done by then.

I have also added Rob Yu's mechanic stats in the above post, he's even better then Geroj, and at this stage, having a good mechanic is important to avoid save spamming.
 

D_F_N

Novice
Joined
Jun 30, 2012
Messages
29
Since you are not robbing any banks :P (which could be a nice idea for an added quest/mission now that i think about it, of course full of grey C&C!) and until you find a grenade launcher i ll vote for BNC to stay in base as a back up merc for when somebody gets wounded. Hey, isnt Kelly wounded??? :)
 
Joined
Jul 18, 2012
Messages
49
Rob Yu comes with a China Lake and a nice .40 pistol. Your pump action GL right there. Also, make sure to get the MP5 40 in the mine bunker. Be useful when you run out of ammo.
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
**********************
Session 15: Your mine? It's my mine now
**********************
- The Jingo Stronghold - The Weak Left Flank - HK Provides Good Cover - The Brock Gets Angry -
- How To Open Doors - Hammer & Anvil - Going Dark By Taking Out Lights - Rob Yu Joins the Team -
**********************

The team travel back to the Harbor and gets a new mission from Billy-Bob, attacking the Jingo stronghold. They travel to the Old Mine to take care of business.

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The Plan:
Team A: The Brock, Geroj and Kestrel
Team B: Kelly and BNC
HK will go for higher ground and provide support.

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Kelly takes care of the guard with a burst from her UMP, trying to keep it silent as long as possible.

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Kestrel spots another guard on the other side of the house, a burst is thrown to occupy him.

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To save some 5.56 ammo, The Brock moves up and sends another burst while Kestrel and Geroj try to find some better positions.

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Two Jingos comes running up the road, Team A does their best to stop them, but Kestrel gets hit nevertheless.

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The unconscious guards comes to and The Brock puts him to sleep again, permanently this time.

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While Kestrel is patching up, Geroj provides some very effective cover fire, giving The Brock some space to move up.

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Things are getting busy at the left flank, but nothing Kelly and BNC can handle.

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The Brock lays down some cover fire with his USAS-12 while Geroj moves up to a better position.

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Kelly spots another Jingo coming their way, things are about to get interesting.

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The team now have good positions, HK with a great spot giving him the possibility to cover both teams. Kestrel is still patching up but will soon be finished.

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Yet another Jingo comes running, Kelly is doing her part but BNC is not much help.

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Again Geroj provides cover while The Brock moves up to play his part as grenade bait.

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HK manages to get a hit just as a Jingo is about to throw a grenade, timing is everything.

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He spots two more Jingos coming, and lays down some cover fire while The Brock moves up to throw a grenade.

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Kestrel is all healed up and about to help Kelly and BNC at the left flank, they need all the help they can get and HK is busy with the right flank.

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Kelly gets badly hit and moves back while Kestrel takes her place.

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BNC finally score a hit, and so does Kestrel.

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The Brock' grenade detonates but doesn't do any damage to the Jingos, it only shocks them. So he throws another one for good measure.

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The Jingos spots the grenade and pulls back out of the blast radius. HK takes one of them down as he runs away.

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One of them turns around and hurls a grenade towards The Brock, who is forced to pull back into a side road.

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He then turns back and help HK suppress them for a while.

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Kestrel is holding the left flank alone, BNC caught a ricochet and has pulled back and are now getting some medical attention from Kelly.

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HK takes out another Jingo, but more are on the way. The Brock help as best he can with some inaccurate shots from his USAS-12.

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There's one Jingo still alive at the left flank, and he has found some good cover behind a fallen comrade. Kestrel moves up and deals with it the professional way.

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Chalk down another one for HK.

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And another one.

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It's time for the final push.

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The Brock moves up while HK provides covering fire, he spots a Jingo throwing a grenade and is forced to pull back again.

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The Brock makes another attempt and the same thing happens, this time he decides to move forward instead of back.

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The Jingo gets lucky, and makes The Brock very angry. He switches to full auto on his USAS-12 and doesn't release the trigger until the enemy is dead.

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HK and Kestrel climbs a guard tower each, and BNC finds a small hill with a good view over the compound. Kelly takes the left flank while The Brock and Geroj takes the right.

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Geroj stumbles upon a Jingo and deals with him quickly.

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HK takes out the final enemy from his position in the tower.

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While looting the crates Geroj comes across a dood called Trip Yu, and after some threats he agrees to show the team the hidden entrance to the mine.

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Down in the mine the team divides into two groups, The Brock and Geroj will be the Hammer(Team A) and the rest will be the Anvil(Team B). The goal is to flush the enemy into the large room where the anvil will have all angles covered.

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They move out carefully, aware that the enemy can be waiting for them behind every closed door. It's important to have someone at your back when opening a door, it will take the advantage away from the enemy.

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The Brock hears movement around the corner, and Geroj shoots at a spot with his Boomstick. The blood-spatter tells the tale of a good hit.

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Kestrel takes point for Team B, and spots a Jingo as he reaches the top of the stairs.

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He delivers a couple of bursts from his Crossfire Mk-1 as Kelly joins him.

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As the target goes down, Kelly jumps around the corner and discovers another Jingo. A burst from her UMP does the job.

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Team B is in position, the anvil is ready to smash anything coming their way. Team A will start their run to scare up the prey.

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A door opens and HK spot a few Jingos coming his way. He has switched to his sidearm since indoor fighting is no good with a bolt-action rifle. He hurls a grenade down the corridor and then pulls back.

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There's another explosion from that room, and it kills two Jingos. It must have been some fumbling going on there.

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The noise brings the first Jingo to the anvil.

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Team A has finished their run without encountering any resistance, but they hear movement up ahead. Geroj tries his "shoot at spot" trick again, but misses both shots.

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Kestrel uses the pillar to jump out quickly and helps Geroj taking the Jingo out. As he do so, he spots another one in the process of throwing a grenade.

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Kestrel jumps back behind cover as the grenade explodes and spots another Jingo coming down the stairs. To save ammo he lets Kelly take care of it.

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Geroj moves up and gets hit by a hip-shot from the grenade throwing Jingo. But he doesn't let that slow him down and gets revenge immediately.

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Team A splits up since Geroj need time to treat himself. Kestrel covers the corridor while he does.

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The Brock spots another Jingo after opening a door, he crouches down, sneaks up and throws a grenade.

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The explosion takes out the lights, so he manages to move up unnoticed. He side-steps around the corner and empties an entire clip at the enemies. When he runs out he switches back to his USAS-12 and takes care of the survivors.

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Geroj is ready again and starts moving down the corridor, The Brock continues his run.

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The Brock gets an encounter first, the USAS-12 is deadly in these situations.

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Geroj takes out the final Jingo who'd been hiding in one of the side-passages.

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The Brock finds Rob Yu in one of the corner rooms, he surrenders and joins the team. How civilized of him, donchathink?

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The crates in the mine is full of goodies. Some rare ammo, grenades for launchers and armor are among the most interesting.

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On the way back to Billy-Bob they stop by the base to drop off Kelly, making sure they strip her of anything useful.

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After some rearranging, this is how the team is geared up.

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Joined
Jul 18, 2012
Messages
49
Can't wait to see how you tackle the H&K mission and modernize the entire team's arsenal. Are you going to loot and repair their (obviously superior 5.56) weapons to be used or are you going to stick to your current weapons for all 4 waves? Perhaps to make it interesting, you can only fix what you manually looted off the floor and on dead people?
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
The H&K mission is 2 or 3 sessions away, so we'll see how the weapon and ammo situation looks like then. I have started playing the next session already, about half-way through, but we need to reach the next page before I post it. We'll have until this evening to get that done since I wont be finished writing it until then.

I don't need to make it any harder by not repairing looted weapons, I already have the disadvantage of having some really bad weapons for some of the mercs. Maybe BNC should start using the UZI, the Tommy gun is very, very slow. Feel free to offer suggestions on armaments, you all know roughly what we have gotten so far.

On another note, it seems the host for the pictures has changed their policy and are now counting bandwidth used and not the weight of the uploaded pictures. I have already used up 30% of the allotted traffic and I might run out before the LP is finished. But you never know, since The Brock refuses to wear a helmet, and the enemy is starting to use the heavier calibers, a single headshot might solve all those issues.:cool:
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
The next session is ready to be posted, but it seems there's not that much interest right now. I'll check back later and we'll see if the next page is reached.

So yeah, BUMP...
 

R@S

Scholar
Joined
Jun 30, 2012
Messages
179
Since I only have 8 40mm grenades I have to choose the right time carefully, so in the upcoming session I didn't use any. I have a good idea when they'll be used, and it's not far from now.

Thanks for the Bump, just a couple more and we're there.
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,177
Location
Ελλάδα
Sure, why not. By the way, why aren't you using that Scout (M14) carbine?
 

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