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Completed Let's play Azrael's Tear - Redux

Discussion in 'Codex Playground' started by Guido Fawkes, Jun 4, 2012.

  1. Arpad Educated

    Arpad
    Joined:
    Jan 27, 2012
    Messages:
    248
    bump
     
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  2. kargard Novice

    kargard
    Joined:
    Jun 14, 2012
    Messages:
    10
    aand bump.
     
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  3. Crooked Bee wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,023
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Bumpity bump.

    Edit: Oh.
     
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  4. Guido Fawkes Defensor Fidei

    Unwanted
    Joined:
    May 15, 2012
    Messages:
    4,823
    Project: Eternity
    This is the song that plays at the cathedral. By far my favorite one from the game :salute:



    When we last left the raptor was about to explore the estatue of Jacques de Molay.
    [​IMG]

    Touching it sets off another message from Baphomet:

    [​IMG]You have been guided thus far with a charmed life, friend. The shield before you will open your eyes so that you may look down upon great Aeternis as if through the sight of God on high! But beware the resting place of the dead that never sleep!


    A metal hand stands out from old Jaques statue with an ornate key.

    [​IMG] But what about the damn shield?

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    Geffrye appears after the raptor picks it up.

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    [​IMG]Greetings to you again, friend. No doubt you are disappointed to see the shield is not with the statue, but it had to be removed to be in a safer place. I have gathered a lot of information within Aeternis over the years, being its architect gives me... advantages. You may have heard I am part of a certain faction, but each guardian has his own individual responsability to the grail that comes before all else. I have to be certain that the shield, and through it the grail, don't fall in the wrong hands. In my haste, I hid the shield in a carcass in the meat locker that is beneath my studio. I suggest you find your way there quickly if you wish to retrieve it.

    What is this guy up to? Ok... Time to pick up that shield then. After Geffrye leaves the raptor heads back to the winch lift.

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    And heads back to the abbatoir(there is a door in geffrye's studio that offers a shortcut).

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    Aha, inside on of the carcasses is the shield hidden by geffrye.

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    Time to head back to the zigurat and explore the areas of it left unchecked. This time the raptor climbs this stairway on the side of the tower.

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    On top it there is a carving identic to the shield we picked up.

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    Placing it there the whole thing turns and takes the raptor into a secret passage!

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    Whoa, we are back at that area were the velociraptor was smashed. Time to pick up the shield and head to the orrery. There is a slot in the alcove there waiting for it.

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    Placing the 3rd shield in the alcove unlocks this door to the west.



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    The raptor is now in some kind of map/control room. This carving seems compatible with the ornate key we got from the statue. Time to use it.
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    Something clicks and now there miniature models of Aeternis across the floor.

    [​IMG]

    Just like Baphomet said.. a "God's eye" view of the place. This part is kind of tricky, there are controls for all the rooms and clicking some of them screws things up terribly(filling them with water or activating traps, for instance.). There is a note on one of the miniature rooms:

    [​IMG]

    Choices, choices... we now know that "Cobweb" is in fact Philip, an agent of the Priory amongst the Templars. Can the raptor trust him? I wonder if he really wants to be rid of the grail, being that his masters attempted to steal it...

    Anyway, the raptor uses the models to unlock several doors. To the east there is another shield alcove:

    [​IMG]

    Clicking on it spins the room again and the raptor is back at the ziggurat, this time on the other side.

    [​IMG]

    There is this door that was not explored yet.

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    It leads to another long corridor.

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    Heading east the raptor reaches a large metal door. Whoa, lots of info on MS2 here... Not only is there a gigantic dinosaur in there, but the raptor is also receiving a distress signal from Colin Scott! Remember him? He is the guy who sent the letter telling about this place, the one transcribed in the OP. He is our main man's rival.

    The awesome song I linked starts playing now, and the ground is shaking with loud thuds. We finally come face to face with the "Mantichora".

    [​IMG]

    Well, why not open the door and take a peak?

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    [​IMG] Unholy crap!

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    Luckily he can't get past the tiny door. Okay, so we are dealing with a mutant T-rex here... the "manticore". Emptying the handrifle on him doesn't even leave a scratch, so the trick is to evade him. The raptor has to wait for the right moment and run to the vestry in the middle of the Cathedral. There he can take shelter. The thing seems to be circling the vestry so there is ample opportunity.

    Here goes nothing...

    [​IMG]

    Survival! We will deal with the creature later. Now it is time to explore this. Maybe find Colin and see what he has to say...
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    There is a chain next to the strange organ with the masonic "all-seeing eye". Unlatching the pin under it seems to release the organ pipes at the Cathedral. There is a huge noise going on outside... the Manticore doesn't sound too happy about it. The raptor goes outside to check out:

    [​IMG]

    The thing is trapped behind the huge brass pipes now. It won't be a threat no more... at least for the moment. The Raptor heads back to the vestry and picks up a document lying on top of a wooden table.

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    The box on the left of the document opens to reveal a key.

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    The raptor takes it. But wait... clicking on the box again reveals a false bottom containing a brooch!

    [​IMG]

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    There is a stairway in the vestry, but before exploring it the raptor heads back to the cathedral. There is a large Mosaic on the floor:

    [​IMG]


    With an accurate medieval depiction of two raptors holding the grail. But how? So Tobias could actually see the future? Maybe he isn't that crazy? Maybe this "holy thief" business isn't complete bull?


    [​IMG] (tired)Honestly, I don't even care any more. Get me out of this mess!

    Ms2 detects a hidden passage behind the wall with the shields:

    [​IMG]

    Humm. On top of a locked double door there is another Mosaic depicting 4 knights sharing communion wafers:

    [​IMG]

    It is an obvious hint for that puzzle that is already solved. There is an ornate lever lying next to the pipes:

    [​IMG]

    The raptor takes it and leaves the Cathedral. We will explore it again later. Hope Colin hangs tough till then. Now it is time to head on to the other end of that long hallway that we followed here... to the crypt where as Baphomet exposed, there are "dead that never sleep".
     
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  5. Guido Fawkes Defensor Fidei

    Unwanted
    Joined:
    May 15, 2012
    Messages:
    4,823
    Project: Eternity
    Time to head back to that corridor. This time the raptor takes the path leading south.

    [​IMG]

    eventually the raptor reaches another spiral staircase.

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    The door in the bottom is unlocked. It leads to the crypt.

    [​IMG]

    [​IMG]

    You can hear a loud saurian roar here. Looking up the raptor notices that he is actually bellow the cathedral, and that the Manticore is watching from above:

    [​IMG]

    Time to explore. There are several stone coffins lying around in this and in two other rooms. The one closest to the door catches the eye, being that it is marked with the name "Claude" and has several cracks in it.

    [​IMG]

    The raptor peaks through a hole in the lid.

    [​IMG]

    And is startled not only by what he sees, but also by creepy noises and hisses. Whatever is inside this, it is still alive. Vincent spoke the truth... whatever Malik has done to Claude and other knights, it is indeed "true horror"

    [​IMG] :scared:

    The coffin is locked and there is no reason to complain about that! The other coffins don't call interest. There are iron bars separating another section of the room where lies another Molay statue. This time the one we have seem in a drawing in Philip's hideout.

    [​IMG]

    In the southeast corner there is a hidden passage that leads the raptor to behind the bars.

    [​IMG]

    Humm... the manticore is getting more and more startled up there;

    [​IMG]

    Uh oh, it falls down to death. Unfortunately when it does that, it breaks open the lid to Claude's coffin.

    [​IMG]

    [​IMG]

    Damn, he/it/whatever gets up and starts walking towards the raptor, hissing and making creepy sounds.

    [​IMG] FFFFUUUUUUU

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    For luck's sack he can't get past the iron bars and seems not to notice the hidden passage leading behind them. He stares at the raptor for just a little while before turning towards the other door and leaving the room.

    [​IMG]

    [​IMG] :relieved:

    Whatever Malik did to this guy, he is creepy as hell. It is a Frankenstein creature of sorts that seems to have blades for arms. Anyway, time to check that statue:

    [​IMG]

    Remember that drawing we found in Philip's stash? The raptor already has the sword hilt and the shoulder armor, so he places them both in the statue.

    [​IMG]

    Nothing happens yet. It is still missing a sword and a ring according to the drawing. Humm... we will get back to it later. There is a door here leading north. The raptor takes it.

    [​IMG]

    [​IMG]

    This staircase is quite long and it is filled with frescoes and images of saints and martyrs. There is a locked door in the middle, so the raptor continues on to the top.

    [​IMG]

    [​IMG]

    This metal gate is opened with the meddalion key that was hidden in that box.

    [​IMG]

    Whoa, the raptor is now looking down on the cathedral, standing on the pulpit. There is a book here:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    After reading it, the raptor head back to that door in the middle of the long stairs.

    [​IMG]

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    It leads back to the cathedral, to the area that we blocked with organ pipes. Back to the vestry there is a locked lever on the floor. The raptor uses the piece he found earlier to gain leverage on it.

    [​IMG]

    Damn it, it is still jammed.

    [​IMG]

    Time to go down those stairs the raptor didn't explore earlier.

    [​IMG]

    [​IMG]

    A waterwheel, and it is working... pulling the lever deactivates it, and the raptor must do so that it lays perfectly like this. It allows access to a door bellow.

    [​IMG]

    Humm... this hallway there is a locked door with that weird symbol. It matches the one we found in the box at the cathedral vestry, and using it opens it.

    [​IMG]

    [​IMG]

    Well, a chamber filled with poison gas? No thanks. there is a hatch bellow the door and opening it for a while releases the gas and allows the raptor to enter safely though.

    [​IMG]

    [​IMG]

    It is a round chamber and there is a mummy inside.

    [​IMG]

    There is a ring in the mummy's hand and the raptor picks it up before heading through the door with a ramp leading to the south.

    [​IMG]

    [​IMG]

    A strange room...there is a mechanism at the top but it is locked.

    Oh well, all these mechanical puzzles and all this exploration is somewhat boring, isn't it? I will save you from it. Now that the water wheel is deactivated the lever is no longer jammed. The raptor trecks back to the vestry and pulls it. Nothing happens... but after he trecks backl to the water wheel and activates, the cret door in the cathedral finally opens!

    [​IMG]

    [​IMG]

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    It opens up to reveal a passage... Colin Scot, the rival of our main man and the one responsible for getting him into this mess is bellow. We will meet him... in the next update.
     
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