The Ejercito de Africa (Army of Africa) will be under the command of whimsical general Queipo de Llano, nicnkamed the "Vice-Roy of Andalusia" during the Spanish Civil War where he distinguished himself with his foul and provocative radio speeches aimed at demoralizing Republican fighters.
He said that in this case he'll edit the save to make it work.Oi, won't the Vichy event take your new cores when it pops up?
The Ejercito de Africa (Army of Africa) will be under the command of whimsical general Queipo de Llano, nicnkamed the "Vice-Roy of Andalusia" during the Spanish Civil War where he distinguished himself with his foul and provocative radio speeches aimed at demoralizing Republican fighters.
More on this guy? Sounds like an amusing character.
Watching the thread; might be dangerous if Portugal decides to go with Allies and some British troops land there; also wondering what if America enters war was there a realistic change to assist in German invasion of US and retaking Spanish colonies in Americas and in Pacific?
That's weird, Heavy Sub seems really better.
Well, if you think Italy and Iraq are handling things alright, then going into Africa and getting rid of the Free French seems like the wise choice.
It also allows you to not only weaken the British by taking all their colonies, but also to annex South Africa and take out another Commonwealth ally, too.
African provinces are really worthless in-game: low infra, huge distances, and very little ressources, IC and manpower. So it's mostly for roleplay ("pursuing the colonial dreams") and because we have nowhere else to go anyway - that's our only direct point of contact with Allied territory.
How about making a puppet to take all that worthless land off your hand? I don't remember if you can just straight-out give land to puppets.
South Africa could be a good puppet because it has decent-ish core territory. If owning most of Africa as your puppet can give it, say, 30-50 IC, its massively worth it. If you can beat it without destroying all of its armed forces, even better.
I would suggest the Free French but I'm afraid it might have some funky events that screw things up.
Btw, how much IC/Resource income you have after your conquests?
Then you can go help Italy in the Middle East or something.
Any plans for getting rid of the British Mediterranean Fleet with?
Early on, heavy subs are usually superior. Especially if you don't face enemies deploying 1941 model destroyers/light cruisers and/or carriers.
Standard subs are sneakier and when you get 1940 tech you should decide if you want to use them and be sneaky, raiding convoys and trying to remain undetected except when you want to hit-and-run a fleet with a wolfpack.
Otherwise use heavy subs in small groups to try to smash smaller fleets, but their bigger size, meaning higher chance to get detected, can become an issue considering you're facing the Royal Navy (and maybe the USA later). Get detected by an ASW-heavy fleet, you can easily lose a bigger investment. You might prefer you churn out a bigger fleet of standard subs that are easier to replace considering your IC isn't that amazing.
Deploy heavy subs to begin with, but as soon as 1940 standard subs are available (blueprint will probably help) reconsider the value of standard subs and your tactics depending on how the war is going.
I'm following this LP with great interest, by the way
(1) invest in national infrastructure?
(2) invest in national research?
(3) save up money for later?
In the next update, we'll hopefully see some action in Egypt where Spaniards and Italians will fight side by side to try and take control of Alexandria, Cairo and the Suez Canal.
The research improvement is negligible, especially for Spain and Portugal's mediocre tech teams. Infrastructure will have at least some impact. What other choices do you have for the future?(1) invest in national infrastructure?
(2) invest in national research?
(3) save up money for later?
If you have a blueprint, researching that tech takes exactly half as much time.Also by how much do the blueprint speeds up your research?
I'd guess the national infrastructure seems more important, since your TC was overburdened. But I haven't played Darkest Hour (or any Paradox game), so I don't know if 600 ₧ is a lot for this.
Invest in infrastructure.
The research improvement is negligible, especially for Spain and Portugal's mediocre tech teams. Infrastructure will have at least some impact. What other choices do you have for the future?
What other choices do you have for the future?
From my hazy memory of Darkest Hour you are correct, this is only the first tier of investment you can do. And yes, go for Infrastructure, you've got Germany showering you in blueprints, so that takes care of research already.Not sure, I'm still very much a newcomer to the game and, as you know, most decisions only appear when you reach a certain money treshold. However, from the wording of the decision ("Limited investment"), I'm guessing that if I wait and save up more money, I'll have the option to make a bigger investment.