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Completed Let's Play Doom RL: RNG busting edition

Discussion in 'Codex Playground' started by Renegen, Apr 20, 2012.

?

Which class to pick?

  1. Marine

    0 vote(s)
    0.0%
  2. Scout

    6 vote(s)
    27.3%
  3. Technician

    16 vote(s)
    72.7%
  1. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    Have you ever played Doom but thought "why isn't this game turn based?". I mean being able to play a historic adrenaline pumping first person shooter is nice, but what if it was 3rd person, top down and with inferior technology? I had the same thought and luckily for all of us Doom RL is here to answer our demands. Doom RL is a roguelike that manages to stay very close to the original Doom while incorporating all the roguelikes features we know and love (even if you're never played a roguelike you'll love it). Its genius is the fusion between the Doom and the RL. It even got a graphical update recently for the casuals out there like me. And there's no need for a kickstarter here, because the game is free.

    (why don't you grab the game here and we can play together)

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    The title screen. A good bro suggested I start this LP after he was incapable of finishing the game. Don't worry, I've got you.

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    Here is my player card. Pro. I'm kind of good at this game.

    I've never cheated or anything. I've never checked the wiki except once or twice to better understand how some stats work. Some things I may not know, others I do. The fun with every roguelike is figuring everything out. Doom RL has 5 levels of badges, endless challenges and serious difficulty levels. This is a game that keeps on giving.

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    I'll start a new game. Every update with be for 1 level. Since there are around 30 levels, there will be 30 updates. That is unless I die.

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    When I die, the LP is over. Only 1 chance, whatever the RNG throws at me. The game will be on the 2nd difficulty level. It opens up a lot of things that are barred in the first difficulty and it's reasonably challenging. I am so confident that I will succeed that I want to use the LP to showcase some type of safe build that everyone can try. This build will reduce the RNG you have to deal with hopefully, so follow along and maybe you'll learn a thing or two.

    But you have an opportunity to screw me, as always is the case on the Codex. YOU get to choose my class. There are three classes to choose from. Classes mostly differ in what advanced traits they get to have. So a different class means a completely different build.

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    The BRO, I mean the Marine. Marines have 60 HP instead of 50 and they receive 50% duration bonus from power ups.

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    The Scout. The scout does everything 10% faster and can see all stair tiles right away. I recommend you vote for this one.

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    The Technician. He can use items without a time delay, gets more map information from computers, can modify unique weapons and starts with a weapon mod in his inventory.

    Vote away! Sometimes next week the poll will be closed and Phobos will await...
     
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  2. Wyrmlord Arcane

    Wyrmlord
    Joined:
    Feb 3, 2008
    Messages:
    28,880
    Scout is a pretty obvious option. Seeing all square tiles but losing HP and powerups is a very comfortable tradeoff.
     
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  3. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,807
    Location:
    Copenhagen, Denmark
    Codex 2012
    :troll:
     
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  4. Roderick Savant

    Roderick
    Joined:
    Apr 27, 2011
    Messages:
    415
    Play as the clever and crazy Technician


    (diferent from other LPs and may be interesting)
     
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  5. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    Fucking shit, the technician is winning. Wyrmlord, you ever played Doom RL before?
     
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  6. Occasionally Fatal Prophet

    Occasionally Fatal
    Joined:
    Apr 2, 2008
    Messages:
    2,987
    Location:
    Treading water, but at least it's warm
    Haven't had much luck with the Technician myself, so that's who I voted for. :smug:
     
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  7. desocupado Prophet

    desocupado
    Joined:
    Nov 17, 2008
    Messages:
    1,756
  8. Azael Magister

    Azael
    Joined:
    Dec 6, 2002
    Messages:
    4,401
    Location:
    Multikult Central South
    Wasteland 2
    Tech gets my vote, since that's the class that always fucks me over. :M
     
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  9. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    update 1: Phobos lvl 1, an auspicious start

    Show Spoiler

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    Technician it is bros. Let's make this run short and sweet.

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    Technicians aren't bad. In fact I wager on the higher difficulties they are the best. They just depend too much on randomness. I am going to do a build I've never done before, and will start with a safeguard mechanism. So Finesse for my first trait.

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    I shall bear my name proudly and give it my all.

    music

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    Neither. I will use the mouse. This popamole version is really great!

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    We spot columns.

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    First grunt surprises us. Shit, this is a bad spot to be in.

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    All we can do is empty our clip and hope for the best.

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    Map always has these 2 medkits and I hurry to take them before another former human picks them up.

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    Caught off guard again.

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    I get lucky as he misses but I only have 1 bullet left.

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    I hate shootouts.

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    I get ambushed again in this really bad area.

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    I try to make it for cover, I see he's smart and following us. The name of the game is cover, especially this first level.

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    In hindsight I could've done this next part better.

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    Former human bites a few bullets. Then why not bull back a bit as I am low on ammo.

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    Should be an easy kill now with the full clip. Got really lucky that I didn't get hit once.

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    I try to bait some enemies since this is finally a good cover spot, but no one.

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    Fucker surprised me, I rush for cover.

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    Finally things go my way. The shotgunner is completely surprised and I'm in cover. I don't think he can even hit me.

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    I ready the shotgun.

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    Always enter new level with a shotgun.

    Final grade: B
    Could've done slightly better, the level was really crap and gave me no cover, but I was lucky and few pistol shots hit me.
     
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  10. Lindblum Scholar

    Lindblum
    Joined:
    May 3, 2011
    Messages:
    659
    It a pretty good thing the votes turned out Technician, the previous LP of Doom RL did a very good job of showing of Marine and Scout.
     
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  11. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    But but but mine has prettier graphics.
     
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  12. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    update 2: Phobos lvl 2, a morbid air

    Show Spoiler

    music

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    good start, no enemies and a medpack.

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    Wide open spaces however and that's very dangerous. I fire my shotgun into the air to try to hear any monsters nearby.

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    For a moment I had forgotten to save my shotgun ammo in case things went bad, but my efforts were rewarded.

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    I dispatch the shotgunner with ease. He could've been a major problem in an area so wide open, I evaded a vicious trap there and our shotgun ammo worries are over.

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    A second shotgunner hits me though.

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    Well that was less than perfect. Still good since we started in a bad area. I will make a habit out of firing blind shots with the shotgun.

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    An ambush.

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    There's really no easy way to do this.

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    A switch. In the interest of a safe run, I won't be pulling any switches.

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    Barrels right next to us, let's head back immediately lest we get ambushed... oh hey. We got ambushed, from the rear.

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    He still didn't hit us.

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    Those barrels need to be removed to make the area safer. Go crazy on barrels in the early levels, they don't destroy the environment.

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    Time to head back maybe and...

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    Oh fuck. I decide not to fire my weapon but instead spend a turn to move.

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    I go down straight into his line of fire. He doesnt actually even fire at me.

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    No weapon switching, my pistol is tasked to do the work. Only 2 shots are needed.

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    That turned out as well as it could be expected.

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    Let's head down.. crap.

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    Good thing I have cover. Maybe we should head down instead.

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    These gruns are like ants! I can't take a step forward without seeing two of them. Good thing the barrel remains.

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    They're quite helpless against shotguns since they get pushed back.

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    I can hear lost souls all around me. I know where they are. Let's explore a bit, I want my level up first.

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    Hell's Arena. Sometimes it shows up on lvl 2, sometimes on lvl 3.

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    exploring...

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    And another shotgunner makes himself available to us.

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    I take Juggler. Now apparently this is a common trait for many people but it's a recent innovation for me. This skill will be our little insurance program as we can now fire 2 shotgun shots without reloading.

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    Why hello there.

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    I won't risk a shootout though, why should I. That's what the pros do kids.

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    The shotgunner isn't charging for us so let's just continue.

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    Easy kill with knockback.

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    Looks like our old foe got the last laugh. He hits us as we venture forward. Should've blind fired a bit here.

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    I'm going to use a medpack for the skulls. First they can be quite difficult, but I also usually expend 1 med-pack in the Hell's Arena so why not do it now.

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    Not a bad number, and best of all few of them in the corners.

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    one shot, 2 kills.

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    Instant shotgun swap, and let's use the old school firing mode to get our bullet trajectory. Both won't get hit this time.

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    They end up dying quick without even getting to me. Time for our rewards. Large medpacks are always great and a surprise environmental suit.

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    The Hell's Arena awaits. I feel confident, though we do lack a piece of armor. I hope all this wide open shooting and ambushing won't be repeated in this next level!

    Final Grade: A-
    The level was tough but I did well. Got hit twice with shotgun blasts and that's it.
     
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  13. Lindblum Scholar

    Lindblum
    Joined:
    May 3, 2011
    Messages:
    659
    Well the real challenge finally appears, Hells arena.
     
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  14. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    update 3: Phobos level 2, painted with blood

    Show Spoiler

    music

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    Ah Hell's Arena. The first "static" level and the Arnika Road of Doom RL. This level teaches you a lot and can almost be seen as a tutorial. Except it's the hardcore school of tutorials that kills you over and over instead of holding your hand.

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    Will this be the end of our technician? Well we have no spawn raping where we start so that's a surprise.

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    For someone lacking intuition (but has plenty of ammo) this is blind fire time.

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    Our first enemy, he's kinda close too. Demons can really rip you a new one if they surprise you.

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    2 shotgun shots (juggler!) later...

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    A lost soul. They can also inflict a lot of damage if they ambush you.

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    The level features wide open areas and a lot of cover. It teaches you to keep to wide open areas against the demons and lost souls and that's what I'm doing. If you can see them, you can easily win.

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    I also make sure to explore everything. The cover is randomly generated so it's important to know where it is.

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    I will unload my shotgun even from this distance, that's the only way against demons.

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    It's not a coincidence that you see them well ahead if you expose yourself to the open areas.

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    Guh? I thought there were no cacodemons on this first part. Time to hit the cover button.

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    This is the way to kill them. Aggro them and then hide behind cover blasting them with your shotgun.

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    We aggro another one but not in the direction I thought.

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    A straight line is also best when killing demons.

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    1st round over, 2nd round about to start.

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    No spawn rape.

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    Some easy kills. Juggler is pretty much a guaranteed kill if there is only one of them. Level up.

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    What the technician needs is some damage upgrades so Son of a bitch it will be.

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    From now on I need to use more cover as the cacodemons teach us. I pop my head out, am I getting lucky I'm not getting fired at? Maybe it's the finesse.

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    Jumping from cover to cover.

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    Blind firing. I can hear the 2nd cacodemon.

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    Lucky shot.

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    The level really teaches you to use sounds to spot monsters. Since I hear no cacodemon, I can afford a bit of carelessness.

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    Grabbing the chaingun. But blind fire spots something...

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    Let's position ourselves for our own ambush.

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    He's not there!

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    Yeah. I think he would've followed us if I had fired into him but that was risky so I just ran.

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    After this, there's only 1 cacodemon left.

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    Blindfire works again, but he's very far.

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    And it's done! Without getting hit once, that's a bit of a rarity.

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    Our rewards await.

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    We are now 1 blue armor, 1 blue orb, 1 rocket launcher and 30 rockets richer.

    final grade: A
    I didn't get hit once, I did pretty well. But the level didn't test us, no ambushes while we were firing, no long shots from cacodemons, no bad spawns.
     
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  15. Lindblum Scholar

    Lindblum
    Joined:
    May 3, 2011
    Messages:
    659
    For future updates can I request a screenshot of your inventory at the end?
     
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  16. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    Sure, that's a good idea. I was going to post my inv at the end because I am already having inventory problems but I thought it wouldn't be too interesting.
     
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  17. Occasionally Fatal Prophet

    Occasionally Fatal
    Joined:
    Apr 2, 2008
    Messages:
    2,987
    Location:
    Treading water, but at least it's warm
    Lucky break with the arena, but still, good job taking no damage. Seems like I tend to get at least one spawn with 2 or 3 monsters right next to me. Lately I've been trying to do a scout / marksman challenge, so pistols only. I've gotten through the first episode OK, but after that I tend to have trouble. Also, using pistols only, the skulls become a serious problem, since they have bullet resistance. Same story with revenants.
     
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  18. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    Oh right, here is the most OP build in the whole game I've found and best of all it's with the technician. I even won my angel of marksmanship challenge with it. Pick technician and then go for Sharpshooter. Sharpshooter does maximum damage with a 1 handed pistol. In the armony, I found a Beretta (not sure if it was random or you always find it in the marksmanship challenge) and it was GG. Berreta can burst for 6 bullets each doing 1d7 (i think). With sharpshooter and when you add 3 levels of son of a gun that's 10x6 = 60 damage every single shot. I even killed the last boss without taking damage.

    The build is hard at first but from your reply it seems you can brave the early levels. Doing some basic math, even a normal pistol does 11 dmg with Sharpshooter, that has to go through some armor. Without Beretta, well that's probably harder but you could go for crafted pistols. The technician is really a bit of a late build because he can craft some really awesome stuff but you have to discover it first (that is unless you want to cheat and look at the wiki).
     
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  19. Lindblum Scholar

    Lindblum
    Joined:
    May 3, 2011
    Messages:
    659
    I've never found the First Arena challenging, you might take damage now and again but nothing that might kill you unless you're reckless
     
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  20. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    update 4: Phobos lvl 3, a lost cause

    Show Spoiler

    music

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    Welcome back. We finally have our first spawn camper.

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    I recognize this layout and the lost soul, this is the type of closed map with a single enemy we sometimes get.

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    Lost souls though, seriously? 1 shotgun blast at any range is all it takes.

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    I see some medpacks, what should I drop?

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    I'll get rid of the 10mm ammo obviously. Can't believed I carried 4 of them.

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    As I'm going for for medpacks, my inner jew distracts me, a rare item.

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    Alright, this level won't be such a waste afterall.

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    Because the lost souls themselves are a joke. Maybe I should use the chaingun since I have extra ammo.

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    Didn't quite work, they're still too fast.

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    This is the worst rare armor there is. I wonder when I should use it, should I really save it for the final boss?

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    I don't see myself getting hit here.

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    Derp, there was only 1 left.

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    And we even had to waste our first computer map. My biggest worry right now is for the health to go down to 100% too fast.

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    Final inventory hell. You can never have too many medpacks. Having a rare item, envirosuit and a mod pack means I already have big problems. My 10mm has to be extra low. I should use that tech pack on something.

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    See you next time on what promises to be more challenging! I forgot about 'Hey, Not Too Rough' difficulty being like this.

    Final Grade: A
    I think I fired 5 times, yeah...

     
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  21. Lindblum Scholar

    Lindblum
    Joined:
    May 3, 2011
    Messages:
    659
    I would drop the power cell, what are you going to use it for this early?

    Ohhh... the 10mm ammo drop might bite you in the ass later on when you're going up against, things that don't need to be in your face to kill you. Barons etc.
     
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  22. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    I find that power cells are rare so it's better to stock up on them for when you get the BFG. I've never really thought of doing it differently? As for chainguns, there's usually enough ammo per level to replace 140 bullets, but it is risky. I went 1 chain ammo and 3 shotgun ammo when the safe thing to do is 2 and 2.
     
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  23. Lindblum Scholar

    Lindblum
    Joined:
    May 3, 2011
    Messages:
    659
    During the later levels, I pretty much just juggle between Energy weapons and the Chain-gun. Shotguns lose their steam later on when you got rocket firing baddies. Unless you have intuition.

    Shotgun ammo is spent at a slower rate than 10mm, Shotguns kill using less ammo.

    I was always horrible at technicians, so don't die too soon.
     
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  24. Renegen Arcane

    Renegen
    Joined:
    Jun 5, 2011
    Messages:
    4,059
    A good powerful chaingun might be in the cards for hell levels. The problem is that without intuition I need to expose myself to fire the rapid fire weapons. I'm not quite sure how I will do those levels without intuition.
     
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  25. Occasionally Fatal Prophet

    Occasionally Fatal
    Joined:
    Apr 2, 2008
    Messages:
    2,987
    Location:
    Treading water, but at least it's warm
    The beretta sounds like a random, ive made it that far before several times on marksman but never seen it. I've actually taken a break since ive become incredibly bored with the early levels, and it's just become tedious when I know I'll either make it easily to the second episode or have an unlucky death/mistake.
     
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