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Completed Let's Play MMVI: The Mandate of Heaven

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
can't wait :D
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,769
I'd forgotten about those letters. I guess Catherine left for Erathia shortly after Roland went investigating with his men.

The letters give you the impression that you'll have to rescue Roland somewhere during the game and I found it a bit frustrating that it's not the case. In fact, that's probably the reason I like M&M 7 a bit more : it has a fitting central story thread. M&M 6 starts by suggesting the continent is in danger (demons invading, the king disappearing...) and then seems to completely forget about it for a very long time.
 

Azira

Arcane
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Copenhagen, Denmark
Codex 2012
I agree, I feel MMVII is better paced, and the skills are much more balanced. Once this LP is done and finished, I fully intend to LP For Blood and Honor as well. :salute:
I will be putting restrictions on what combination of classes I will be accepting however, as I'm set on some specific skills, but I'll still let people volounteer if they want to. :M
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,241
I'll volunteer to be a part of MM7 if you go with an evil party.

If you're going to exploit MM6, why not use the ICBM technique?
 

Azira

Arcane
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Copenhagen, Denmark
Codex 2012
I'll volunteer to be a part of MM7 if you go with an evil party.

The odds of me going Dark Side are slim. I'm just too soft. :oops: And I really like the buffs that Light Magic provides. Should I ever make it to an MMVIII LP, I might roll a sorcerer, you can get the honour of naming him if you'd like. :bro:

If you're going to exploit MM6, why not use the ICBM technique?

:hmmm:

Please, go on.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Please, go on.

He probably means casting meteor showers on heads of your enemies while flying, all while exploiting the ability to move up and down in turn-based mode to avoid incoming ranged fire. I've already mentioned it in the thread, reasoning that if you wanted to have some artifacts, you should've just killed some titans this way. Oh, instead of meteor shower you can use starburst, but it's kinda worse since it has wider spread (meaning less damage since those meteors do AoE damage so with wider spread less of them overlap) and titans (who are the best targets for this tactics) are kinda immune to electricity.

As for the M&M VII, you'll probably go with a balanced party, but I would've suggested something more radical - either full popamole (meaning 3 hard melee hitters & 1 wizard to buff them), full FPS (3x archers with 20+ bow skills and some fancy bows + 1 wizard to buff them - if you do things right, in the end game they'll almost something like a limit break) or full light casters (4x wizards - light magic is weaker than dark in nuking department so you'll have to be tricky to actually finish the game this way).
 

RK47

collides like two planets pulled by gravity
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Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
AHahah that's amazing. M&M is really one of those 'don't take it seriously' RPG. I really can't be bothered about the lore. It's just a bunch of quest dispensers and picking up gold after kills. But seriously, finding all those dark trainers and exploits without a guide? Yeah, right. Won't see this kind of game released these days.
 

Azira

Arcane
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Messages
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Copenhagen, Denmark
Codex 2012
I believe an update is long due, so I better get on with it.
When we last left off, we'd just entered a dungeon called Snergle's Mines in the Mire of the Damned area.
This dungeon contains a lot of dwarves, who, like all other mobs, come in three variants:
RPCFE.jpg

WC5Yj.jpg

LiHe1.jpg

Note that due to possessing the Horn of Ros we can now see the exact number of hitpoints left on a mob. :smug:
Aside from hitpoints and damage dealt on a succesful attack, I didn't notice any particular difference between the three versions. They're all just fodder. :M
This mine also contains a special type of enemy which we will be seeing much more of later:
5SLcM.jpg

Devils are annoying. They don't leave behind a corpse for us to loot. :decline:
7th9v.jpg

And their death animation looks decidedly :codexisfor:
Inside the mine we find a message scroll fleshing out why we don't think Snergle is a Nice Guy.
vakve.jpg

KSC8T.jpg

Then again, he's just doing what any proper despot is supposed to do; kitting out his troops with superior arms and armour. :salute: Nonetheless, we're going to kill him, Just Because. M:
Because he works with the devils, that's why:
duolj.jpg

The devils are a much greater threat than the dwarves in this mine, but they're encountered in relatively small numbers rendering them less intimidating.
Sometimes when a dwarf connects, he can bust up our equipment.
pq5OJ.jpg

This ring is Important to me. And Sir Dicksmoker is currently not skilled enough in repair to mend it for us.. So we use Lloyd's Beacon to mark our progress in the dungeon and zip off to further Dicks' skill.
J2oPU.jpg

Thankfully, he meets the requirements and with master training, he can now mend our trinket.
Back in the mines we encounter an NPC that has some interesting observations about one of the councillors who we depend upon to give us permission to see the Oracle.
kW8a2.jpg

Any bets on whether we'll have to confront Silvertongue? :M And really, with that name, it really can come as no surprise that he'd be willing to betray his king, can it?
Anyways, this dwarven NPC we're chatting with also holds the reason that we entered the mines in the first place:
1eh9V.jpg

With this key in hand, we can now confront Snergle in his own caverns.
Here's the map for the mines:
zLKPI.jpg

1. Pool, restoring 10 spellpoints per use
2. Pool, restoring 10 hitpoints per use
3. Library with searchable shelves (minor spellbooks)
4. Chest with key for 6
5. Chest, only openable from the sides..
6. Cell with NPC, holding key for Snergle's Chambers
6. Chest with Orders from Snergle Scroll
This was a nice and relatively short dungeon, and the first time we encountered devils. Doing the Snergle dungeons is entirely optional. The reward, aside from loot and xp, consist of being able to train axe skill to mastery level as you'll soon see. The thing I like about it however, is that it hints at some parties in Enroth cooperating willingly with the devils. This is not expanded upon very much however, which I find disappointing.
Well. Enough of that. Near Free Haven lives another lord that has some quests for us:
ts6sn.jpg

sQxXn.jpg

UQTWR.jpg

The council quest will have to wait until I feel like going to Kriegspire. :M Doind the cavalier quest however is ridiculously easy, if you know where to go. Lord Osric lives in a large keep in the southeast part of the Free Haven map. In the northwest part is an inn, where we meet this fellow:
Ljo5V.jpg

We're not even asked to fetch a McGuffin or kill a tribble or anything.. Will this satisfy Lord Osric?
J7SLI.jpg

Sure will. :smug: His next quest promises combat however:
l5JpD.jpg

The Warlord's fortress is situated near Silver Cove, a town I haven't visited yet, so this quest will also have to wait. Since we don't have a knight in our group, we really don't have any pressing reason to complete it soon anyhow.
So back we go to our Kill Snergle quest-line.
aofBN.jpg

I like how they rolled out the fancy carpet and all. :roll:
Inside it looks much like the mines we visited earlier, and this place even has surface veins:
9i83B.jpg

Which can either give us a bunch of gold, or lead to a
2p4a1.jpg

... :incline: Too bad the cave-ins only cause superficial damage. There really isn't any reason not to give in to greed and click on all visible veins, as the damage taken is easily healed. So off we go killing dwarves and digging gold.
This place also has some large rooms in which we can find crystals.
VMyKK.jpg

CZGl2.jpg

pMe54.jpg

Crystal formations can either be useless, or they will yield a gemstone which can be sold for cash. Crystals are never trapped, so there's even less reason not to click all crystals you encounter. M:
In some corridors the dwarves have uncovered things besides gold veins:
Tgyv1.jpg

Touching the bones confers strange blessings.
HMQi9.jpg

noUD7.jpg

Sir Dicksmoker continues his :incline: Being the only proper front-line fighter carries some perks.
Aside from gold and bones, there are places where we can practically pick gemstones out of the walls.
zphlZ.jpg

JdmMe.jpg

Cool cash wihtout the hassle of having to sell off the gems first. :M
These caverns have several large rooms filled with hostiles. Here I tried to screencapture us using the Inferno spell, which damages all hostile creatures within sight:
Y54mj.jpg

For some reason the fire-effect wasn't caught, but you can get an impression of just how many enemies there are to slog through. Luckily they can usually be picked off without too much hassle from the distance, and by abusing the poor AI, you can run and stand behind a corner if needed, and have them attack you a few at a time.
A tactic that's vitally important when we finally find this guy:
qmOqy.jpg

He doesn't look very intimidating, and he even has less hitpoints than the average dwarf lord. But what I didn't notice at first, and what you might be able to see from the screenshot is that once I opened the door into his chambers, not only did I draw a lot of attention from all the dwarves inside the room, but a healthy number of them spawned right behind us..
After duking it out for a while, I had to make a tactical retreat down the tunnel and use ranged attacks. Here we've cleared approximately half the number of dwarves. Look at all the yellow dots on the minimap. Each represents a corpse.
d8AS8.jpg

After a lot of running back and forth and shooping d0rfs, we finally lay the last enemy to rest.
rTOtw.jpg

I don't know exactly how many dwarves there were, but I guesstimate their number to around 100. :M The life-draining dagger that we found earlier is really, really helpful in such cases, as we run out of mana, the only reliable healing is by stealing lifeforce from the opponents.
Having killed Snergle and his compadres, we loot all corpses and gather proof of our deeds:
DsebI.jpg

We also find a scroll with some more info on Snergle and his plans.
BDXLl.jpg

RnNAl.jpg

As far as I recall, there's no followup to this.
Behind Snergle's room, there are a few more tunnels, some even containing paleontological points of interest.
pQH9c.jpg

sfQRG.jpg

Magic dino-bones! :kfc:
Aaand, the map:
DZv90.jpg

1. +5 magic resist bones
2. +5 poison resist bones
3. Switch to open secret room
4. Locked door, requiring Snergle's Key
5. Snergle! On his throne a switch to open the wall leading to 7
6. Chest with Letter to Snergle
7. Magic dino-bones!
Aside from the surprise buttsex upon opening the door to Snergle, this dungeon was simple, easy and almost sleep-inducing. Nice touch with the ambush however. :salute:
Having killed the evil Snergle, we teleport to Mire of the Damned and talk to a dwarf in a bar.
FP9py.jpg

MkqNm.jpg

...
8vUNL.jpg
"Oh, glorious day!"
...
He certainly looks cheerful doesn't he? :M
Alright, one more dungeon to go for this update. But before I went spelunking again, I decided to pick up a few quests in Blackshire, as I teleported around to sell off crap I'd collected in the Snergle mines/caverns.
mzfBW.jpg

2jCep.jpg

r2AEF.jpg

The first quest is a simple dungeon-romp, the second has me visiting 5 different overland maps just to place some statuettes on piedestals.. We will be doing both, naturally, but that doesn't mean I have to be gracious about it. :roll:
For the final dungeon I decide to tackle one of the council quest dungeons, specifically Albert Newtons quest which has me revisiting New Sorpigal.
aQgE4.jpg

As can be surmised from the flavour text before entering the dungeon, we'll be fighting fire-elementals
DubLm.jpg

uyY3X.jpg

(the least powerful not pictured) and some of Gharik's students
S2ocs.jpg

TaZ68.jpg

Svi5r.jpg

Their spell-based attacks are a real threat, they can dish out some high damage, and the Warlocks in particular have a nasty habit of inflicting insanity on our characters:
zFVdx.jpg

V1gSy.jpg

ziDHL.jpg

OB2K3.jpg

Insanity doesn't prevent us from casting spells, and it doesn't cause us to attack our allies. Supposedly it affects some of our stats, but I didn't check. An insane character can fight relatively reliably, so I wasn't in a hurry to cure it, but I did purchase the appropriate spell and restore anyone who'd been afflicted, when we had breathing room.
This pic is the only time more than two characters were affected at the same time:
C5Um9.jpg

They look like they're having proper fun clearing this dungeon, it almost seems a shame to cure them of their insanity. M:
Anyways, this dungeon isn't just about kicking arse and taking names, it also holds a puzzle:
PcLuD.jpg

Flip the levers in the correct sequence so you can pass the bridge to the other side. It had me running back and forth a lot, until I wised up and used the telekinesis spell to flip switches..
Inside this dungeon we also find more message scrolls.
vtdCT.jpg

We'll be running into Blackames in person sometime later in this game. :M
rBhG9.jpg

We will have to visit Alamos later, to get this very crystal, but we'll put that off until we're actualyl asked to go there. :salute:
At the end of Gharik's Laboratory we find the item we were looking for.
gTNDk.jpg

Obviously enchanted, but unfortunately there's nothing we can do with it besides turning it in. So that's what we do.
But first the map!
jgzym.jpg

1. Switch for extending bridge to go over lava
2. Room with switch/bridge puzzle
3. Switch at the other end of the bridge, to open secret room
4. Chest with Letter to Marcus scroll
5. Chest with Gharik's Journal scroll
6. Locked door, needing Gharik's Key which we picked up at the Silver Helm Outpost
7. Chest with Hourglass of Time
This dungeon was truly challenging, and I teleported out 3 times for healing/spellpoint restoration before finally clearing it. It is far from the most difficult dungeon in the game, but even so it's a nice benchmark for our team. We'll be needing more levels and hitpoints/spellpoints before tackling the really difficult dungeons, but I hope to finish the council quests soon, so we can get to see what the fuss is all about with that Oracle..
Speaking of which, let's go turn in the hourglass, and then visit the council.
TIxh0.jpg

TiZX9.jpg

:roll:
SCbWq.jpg

U1MiP.jpg

We've earned one thumb up out of six. :salute: We'll get there eventually. :bro:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,196
So, can you kill these werewolves, or would that be too extreme for this game?
 

Azira

Arcane
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Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
I'm not making any promises about when to expect the next update, but I have already played a lot (cleared 4 more dungeons), and I'm aiming for a large update, in which we complete the rest of the council quests, so we can advance the storyline some.

The coming week I've got easter holidays, so work shouldn't interfere as it has so far. The only obstacle then is family life. :M Still, I should be able to fit in a couple of updates during the next 10 days. :salute:
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
I love the expressions in this game, especially the insanity ones. Can't seem to find any of them with a quick image search though....they'd make for great avatars.

Also: long updates :incline: :bro:.
 

Storyfag

Perfidious Pole
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Joined
Feb 17, 2011
Messages
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Location
Stealth Orbital Nuke Control Centre
Just finished replaying the game myself :smug: Good old times! Though I honestly prefer the later titles for their improved graphics (ie: the PC's are animated, not mocap-ed). I particulary like VII for the class system (and introducing a proper spell system!) and VIII for the area design (too bad they decided to remove/change the classes and restrict Light to clerics and Dark to necromancers :decline: ).
 

Azira

Arcane
Patron
Joined
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Messages
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Copenhagen, Denmark
Codex 2012
Alright. We've cleared 11 more dungeons, gained access to the Oracle of Enroth and I have 160 screenshots and one video lined up. Now I just need to write the damned update.. :M
 

Azira

Arcane
Patron
Joined
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Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Much appreciated gents. Alas, I have an appointment within the hour, so the update itself will have to wait until tomorrow. And that is provided I can wrangle enough "me-time" out of my family schedule tomorrow; this is my aim however. :salute:
 

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