Ivar the Boner
Arcane
Mission 3: Journey to Llancarfan
We can finally stop being faggots and put difficulty where it belongs (until Bond of Oghres).
"Connacht's leadership" my ass, you should thank fucking Rodolf the Hearthguard.
And here we are,Soulblighta Damas and Connacht.
Also, Myrkridia.
Damas and Connacht choppin' shit. We can't interfere in this fight since we don't have control over our troops yet.
Said Damas.
Answered Connacht.
Haba is here with us. Heron Guards can live for fucking centuries so there is nothing wrong with him being here.
Mrowak is a different matter though. Well, he was too much of a badass during our Myth 2 LP so I can't pass on opportunity to have him again. He's our lucky charm basically.
Also, we have a warlock. He would be very useful during The Nest but nope, game decided to give him to us just now.
Everyone is in formation and we can star our journey.
Bridge and our good old friends on the other side.
In all their low-poly glory.
They have standard "guard the bridge" AI we know so well from previous Myth games so we have to aggro them first (with Connacht).
Dancing with soulless is douable even without active pause when there is only one guy dancing. There might be problems when they decide to switch targets though.
But we should be fine, unless we lose the Warlock of course...
Archer died, it was not Mrowak so no biggie.
SPLAT! now we have to prepare for Thralls.
Warlock killed... one Thrall. Fortunately he badly wounded quite a few so our archers should be able cover our asses while we retreat.
They are too slow and don't have any Ghol support so we can just keeep retreating while our Warlock's mana regenerates.
Aaand they are gone.
We can cross the bridge now but we have to watch out for Wights.
Wights are doing much better job at avoiding our archers than in previous Myth games, but we killed them.
There are Myrkridia in front of us. They are too fast for our warlock and archers to kill them all. We will have to hope that Heron Guards will be able to chop them fast enough to give us time to retreat before Thralls arrive.
We healed Damas a little and send our master-baiter to master-bait dem Myrk's.
They are coming. I think we have time for only one fireball and then we have to charge (Thralls are also hauling asses here).
CHARGE!
Shashity chop.
OWNED! and now we can retreat and just nuke Thralls with warlock.
Fuck. Ok, we are sending Connacht and few Heron Guards to deal with Soulless because we have army of Thralls on our asses and Nobody ain't got time for dat.
Meanwhile, Celal will nuke shit.
Warlocks are very nice in this game but their mana regenerates very slowly so I would actually prefere a dorf (or two, preferably two).
Soulless were tergeting Celal so they got gangbanged before they even had a chance to throw their sticks.
Celal is out of juice so we retreat.
... That fireball went off a little bit to close to our troops for comofort.
But we are fine. Ok, now general charge plox.
We could keep kiting but Emprah is waiting for us, and Emprah ain't waiting for no damn Thrall.
- Does anyone even know way to Llancarfan?
- Nah, let's just follow the road...
Lone fast unit approaches. This usually mean an ambush in Myth game, and I played a few...
Yup, reprise of last enemy attack. Unfortunately now Thralls and Myrks are coming from different direction.
HG and our two heroes will deal with Myrks while Mrowak's finests and Celal nuke thralls.
SPLAT!
Soulless are no surprise, but wights are...
But if everything goes well we won't have to fight wights. But we still have to deal with Soulless.
I decided to use flaming arrows...
And holy shit they are satisfiing.
Myth 3 lacks on SPLAT! factor, but it almost makes it up with it's cool FLAME!
Ok, now we just have to keep our archers near and Wights should leave us alone.
This myrk is way to late for the party.
Since archers are covering our asses, wights are keeping safe distance. We can finally cross last bridge.
- Woooo! SPRING BREAK!
This mission was so easy compared to the last two that it's not even funny.
We can finally stop being faggots and put difficulty where it belongs (until Bond of Oghres).
"Connacht's leadership" my ass, you should thank fucking Rodolf the Hearthguard.
And here we are,
Also, Myrkridia.
Damas and Connacht choppin' shit. We can't interfere in this fight since we don't have control over our troops yet.
Said Damas.
Answered Connacht.
Haba is here with us. Heron Guards can live for fucking centuries so there is nothing wrong with him being here.
Mrowak is a different matter though. Well, he was too much of a badass during our Myth 2 LP so I can't pass on opportunity to have him again. He's our lucky charm basically.
Also, we have a warlock. He would be very useful during The Nest but nope, game decided to give him to us just now.
Everyone is in formation and we can star our journey.
Bridge and our good old friends on the other side.
In all their low-poly glory.
They have standard "guard the bridge" AI we know so well from previous Myth games so we have to aggro them first (with Connacht).
Dancing with soulless is douable even without active pause when there is only one guy dancing. There might be problems when they decide to switch targets though.
But we should be fine, unless we lose the Warlock of course...
Archer died, it was not Mrowak so no biggie.
SPLAT! now we have to prepare for Thralls.
Warlock killed... one Thrall. Fortunately he badly wounded quite a few so our archers should be able cover our asses while we retreat.
They are too slow and don't have any Ghol support so we can just keeep retreating while our Warlock's mana regenerates.
Aaand they are gone.
We can cross the bridge now but we have to watch out for Wights.
Wights are doing much better job at avoiding our archers than in previous Myth games, but we killed them.
There are Myrkridia in front of us. They are too fast for our warlock and archers to kill them all. We will have to hope that Heron Guards will be able to chop them fast enough to give us time to retreat before Thralls arrive.
We healed Damas a little and send our master-baiter to master-bait dem Myrk's.
They are coming. I think we have time for only one fireball and then we have to charge (Thralls are also hauling asses here).
CHARGE!
Shashity chop.
OWNED! and now we can retreat and just nuke Thralls with warlock.
Fuck. Ok, we are sending Connacht and few Heron Guards to deal with Soulless because we have army of Thralls on our asses and Nobody ain't got time for dat.
Meanwhile, Celal will nuke shit.
Warlocks are very nice in this game but their mana regenerates very slowly so I would actually prefere a dorf (or two, preferably two).
Soulless were tergeting Celal so they got gangbanged before they even had a chance to throw their sticks.
Celal is out of juice so we retreat.
... That fireball went off a little bit to close to our troops for comofort.
But we are fine. Ok, now general charge plox.
We could keep kiting but Emprah is waiting for us, and Emprah ain't waiting for no damn Thrall.
- Does anyone even know way to Llancarfan?
- Nah, let's just follow the road...
Lone fast unit approaches. This usually mean an ambush in Myth game, and I played a few...
Yup, reprise of last enemy attack. Unfortunately now Thralls and Myrks are coming from different direction.
HG and our two heroes will deal with Myrks while Mrowak's finests and Celal nuke thralls.
SPLAT!
Soulless are no surprise, but wights are...
But if everything goes well we won't have to fight wights. But we still have to deal with Soulless.
I decided to use flaming arrows...
And holy shit they are satisfiing.
Myth 3 lacks on SPLAT! factor, but it almost makes it up with it's cool FLAME!
Ok, now we just have to keep our archers near and Wights should leave us alone.
This myrk is way to late for the party.
Since archers are covering our asses, wights are keeping safe distance. We can finally cross last bridge.
- Woooo! SPRING BREAK!
This mission was so easy compared to the last two that it's not even funny.
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