So, Josh Sawyer's made a comprehensive-looking tweak mod which only works with all four of the story DLC installed, which would've been neat to have used when I started out on this LP; amongst other things, it lowers the level cap to 35, lowers the rate of experience gain, and claims to drastically reduce the number of stimpaks in-game, replacing most of them with worn-out versions that only replace a little health.
Can't imagine why he'd want to do that. Anyway, full power to him.
And so the Courier ventures into the abandoned underpass, filled with the skeletons of cars and lorries. Here, for the first time, he considers the problems that plagued his more civilised ancestors, such as 'congestion charges', 'road rage' and 'trying to unwrap and eat mints while driving, then dropping them beneath the clutch'.
Suddenly, ED-E lights up again. The same memory glitch - and we hear Dr Whitley's voice.
'All experiments will be carried out with the test subject fully active, to reduce iteration time.' It's barbaric! I've explained this to the Colonel - just because the Eyebots don't have true AI doesn't mean they're just machines.
I guess results are all that matter around here. Forget things like 'ethical procedure' and 'humane treatment'. I'm starting to have serious misgivings about leadership around here. At least I've got you to talk to, eh, ED-E?
I can't believe they'd approve that. I've met enough robots to know they're more than just machines.
(Beeping)
The kindly Courier sheds a tear, conveniently forgetting about all of the countless, mindless robots he's cheerfully blown up, shot, disintegrated, reprogrammed, disabled, and tied to railway tracks. Apparently it's not unethical if you get a perk for it.
These ED-E conversations appear at various chokepoints, usually the 'safe-zone' beginnings and ends of levels, throughout the DLC (we get a few with Ulysses in the same sorts of places). They do have a bearing on the plot later on, but I get the feeling they're there at least in part to break up the action and make it feel less like a largely linear dungeon crawl. Problem is...well, aside from the whole conceit, they're oddly, childishly written (well, aside from the final reveal, the story's not the most complex and engaging companion history ever anyway - it's a fucking flying robot buddy). ED-E will broadcast a major event from its history, we'll get to respond with, 'Oh, no, ED-E, you poor thing!' or 'Shut it, robot, or I'll break you down into component parts', ED-E will beep at us, and we'll tell it we'd better be moving on.
Hey, look! Some local wildlife! Hey, there, little fella!
'Hulking Tunneler'. That's a funny name. I'd have called you 'Wuvvly-Cuddly Tunneler' - ooh, and he's got friends!
So these are the Tunnelers. Nasty little bastards that can hit you very hard, and travel in groups; they pop out of holes at unexpected moments and even scuttle around on rooftops. The main pain is the Hulking Tunneler, which knocks you over while its buddies rapidly kill you.
Of course, even when he's not around, since they tend to come up fast, often from behind you, and always with their mates backing them up, most encounters with them end up being that phenomenon unique to melee combat in fast-paced action FPSes; Flailing Wildly At Shit Moving Too Fast And Too Close For You To Aim At See While The Screen Does That Distracting Blurry 'You're Being Hit' Thing And You Get Continually Knocked Backwards.
Yeah, that's the one.
After about a level of this thoroughly enjoyable combat, we emerge out - back onto the overpass.
And since this is the start of a new area, presumably this means-
There's a lesson here, in the Divide. Old World history about paving and intentions could teach the Republic a thing or two - if they listened.
Oh, for fuck's sake. What lesson? Come on, Ulysses, you've got all these lessons you keep referring to. What lesson do you mean? Are you going to explain it to us, or just carry on being irritatingly oblique? Come on. In front of the whole fucking class, explain what lesson you mean.
You got a better way?
Yes. And any Courier could tell you the same, see it everywhere. The Bear's too busy carving up the Mojave with roads, borders, knives, and how things should be to see how it is. They're stretched thin, can't protect their frontlines, their towns, think paper's power, radio's control - all of it, useless.
THAT'S ABOUT MANPOWER AND AVAILABLE INFRASTRUCTURE AND YOU STILL HAVEN'T GIVEN YOUR SOLUTION TO THEIR PROBLEM. WHERE THE FUCK'S YOUR LESSON, ULYSSES? WHERE'S THE LESSON AT? HUH? ULYSSES? LOOK AT ME! LOOK AT ME! THAT'S ALL I WANNA KNOW!
No matter now. Bear couldn't hold the Divide. You and that machine are all that remains of NCR here. Rest fell to radiation, fire...and burrow below.
You mean those creatures in the underpass?
Tunnelers. Predators that make their own roads beneath the ground here. Divide broke their sky, showed them the world above - and the scent of new prey. Be a slower death for the Mojave than bombs and fire...but they'll come for its people where they least expect...from below.
They'll start emerging throughout the Mojave in time, might be years. Probably less. They breed fast, hunt in groups, more than enough to bring down the strongest. Seen them tear apart Deathclaws...Deathclaw might get some, but the rest will swarm it, tear it apart, like Denver hounds.
It's okay, by the time Fallout 4 rolls around they'll be much weaker. ZING!
The Explorer choice is a nice touch. Man, I wish there could be more perk options in dialogue.
Denver was a planned location for Van Buren, otherwise 'Dogtown', where the Legion bred their hounds. Ulysses will refer to a few more of these over the course of LR, including Fort Abandon.
Mojave and the Divide aren't the only places I've walked. Walked the East, too, before the Bull came. Then...much like the Mojave before the Bear...tribes, towns, clutching to life. Bull did a better job.
Dear God, that was remarkably close to being lucid.
But you...you were the only one willing to make the journey to and from here...a hard road. Kept the Divide alive, through seasons, storms...
I've walked a lot of hard roads, Mojave and before. Doesn't mean anything.
It was you walking that road that kept the Divide alive. It grew from what you did. Settlers...camps...filling that Old World city. Could've breathed new life into the Mojave, bridging east, west. Like Hoover Dam, not Old World, something you made. Road was a supply line.
NCR saw the worth in that road you made. Staked a claim, whether it was wanted there or not. And where the Bear clings to life, the Legion comes bearing messages...some brought by blade, others by Couriers. You knew what was coming, sure as I know what's coming for you.
This time you carry the burden. Walk west into the sun, and keep walking until it dies. There - I'll be waiting.
So Ulysses is saying that years before Benny put a bullet in the Courier's head, the Courier was making deliveries to and from this desolate place, keeping a settlement alive in the process. Which the Courier remembers (vaguely) but we, the player, are learning for the first time.
KOTOR2 also did this trick of filling in our character's past during the present-day narrative, giving us new information which is old news to our PC, but it did it at intervals, from several characters' perspectives, it had flashback scenes, and it even allowed us to 'remember' a few minor details like the Exile's lightsabre to keep the player invested in their character's history. Here it comes out of nowhere, and we're not given enough time or information to get to grips with it.
Anyway, here's some shots of the
art design of Fallout 3 through a yellow filter genuinely cool, rather wonderfully desolate-looking overpass environs.
Smashing.
I missed him, annoyingly, but you can spot Ulysses watching the Courier from a position on top of that skyscraper (he's meant to appear elsewhere in the DLC, though I'm damned if I've seen him); after a few seconds, he turns and strolls away. It's effectively eerie, though presumably the game won't let you kill him.
Venturing up along the side of the wreckage, we find his abandoned hideout - including a holotape. Five of these can be found scattered around the Divide, filling in various parts of his backstory, which gives the writing a chance to play around. Apparently Ulysses persuaded the White Legs to attack New Canaan - and the braids they wear are an illiterate, ill-conceived attempt to mimic his own 'tribal' dreadlocks.
Seeing a Deathclaw ahead on the road, the Courier decides to try out his new weapon - a rocket launcher by the name of 'Red Glare'.
Smile, you son of a-
...that was less effective than I'd anticipated.
Uh-oh.
One moderately painful mauling later, the Courier is startled by another burst of moderately painful exposition from ED-E.
Yes, sir, I understand that we need the Duraframe assets for Hellfire armour, but...no, sir. I understand, sir. I'll tell the team to start disassembling the ED series prototypes right away.
ED-E, you little rascal. Were you eavesdropping again? I think those videos were a bad influence on you. How much of that did you hear?
Hmm...didn't Dr Grant say she'd upgraded your navigational systems? I think I may have an idea...
In order to prevent the horrible Johnny-5 flashbacks that are searing through his brain, the Courier plays Ulysses' tape as he continues to explore. It's talking about New Canaan.
White Legs, they were born for war, they run to it, hungry for battle, yet their hunger is to be a part of history...something more. Like the Legion. As always, brought them a message from Caesar.
If New Canaan burns, Caesar might see them. Might. Even the chance was a lie. To honour Caesar, destroy the history of New Canaan, and the way they carry it - in their generations and their family. Caesar respects such strength, I told them. That - that was truth, even if strength wasn't the word. Obedience.
You must be willing to kill anyone - children, mothers, the weak, elders...if these New Canaanites value the generations, then that is what you must kill.
No need for bombs when hate will do. I asked the White Legs to destroy a people with ancestry, going back thousands of years - another death of history, lost to time. The New Canaanites supplied medicine, food, traded with others. Civilisation, a hand from the past, not history...
...but maybe a past deeper, farther than that to a place where this...God really exists.
Mere anarchy is loosed upon the world.
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned.
Ahead, the Marked Men guard what appears to be a military base entrance. They're no match for us.
A missile silo. But the door's locked. We'll have to figure out for ourselves some sort of intuitive way of getting it op...oh, no, wait, it tells us.
So in order to open a door, I have to...set off a nuclear missile. Right.
So...
Oh!
Er...
Fuck!
Typical shoddy American manufacturing. Is that China, nuclear missile? Are you even now raining down upon the rice-fields and opium dens and Apple warehouses of the Dragon? I don't fucking think so.
ED-E, who is apparently the world's biggest attention whore, immediately attempts to upstage the nearby nuclear explosion by having another memory glitch.
I've uploaded destination co-ordinates for our outpost in Navarro into your system. I want you to go to the Enclave there, okay?
Do you understand me? It's going to be a long, long journey, my little friend. You'll have to fly very far and very fast. Can you do that? I know you can. Be careful out there, ED-E. Maybe I'll see you again some day.
Oh, what a shocking and compelling turn of eve-I DON'T CARE, ED-E, I JUST HAD TO BLOW UP THE MOTHERFUCKING SKY TO GET A DOOR OPEN! DID YOU NOT JUST SEE THAT SHIT?
(Beeping)
As we try to open the door, the game gives us another warning.
Why would I want to do that, game? Why?
As we step into the irradiated elevator (why?) we find ourselves assaulted by a steady stream of Tunnelers clambering over the sides of the shaft and jumping down onto the elevator floor, because this is Time Crisis 2, apparently.
Fortunately, we gain the tactical advantage over them by cunningly standing in the corner.
And, at the bottom, we discover what appear to be...old subway tunnels.
I...I know this place. As if from some distant memory, some...repressed memory. Something I've tried to forget...
Yes. You know it, Courier. You can't escape history. The art assets of Fallout 3, recycled. Because that's all this game is, after all. An expansion to Fallout 3.
Three...Three Dog?
That's right. I'm here on behalf of our good friends at Bethesda. We're all...a little worried about what we've been hearing about this shady 'Avellone' character and his plans to nuke the setting, you see. Obviously, any DLC storylines Obsidian wanted to include had to be approved by our top team of highly talented lore experts...but we're beginning to think he may have overstepped his bounds.
(Intelligence) So you're here to fight Todd's battles for him. Er...with your voice.
We have such plans for Fallout 4, Courier. Oh, you'd love them. We've got our voice-actors to record conditional dialogue that depends upon your skills. So guards will endlessly repeat lines like 'I SEE YOU ARE TALENTED AT REPAIRING THINGS' and 'SO, YOU LIKE ENERGY WEAPONS, EH?' And can you say...'dragons return to Earth'?
I...I will not listen to you. MCA knows what he's doing.
Does he, Courier? Oh, Sawyer and his Obsidian thugs tried his best to mess around with our glorious Fallout 3 - adding in all those stat checks, including factions, multiple quest outcomes, a little invention and thoughtfulness where it mattered...and, yes Avellone tried to show us up with more of his 'story' bullshit in these downloadable contents. Chaos theory! Multiple character motivations! But in the end, Courier...you're playing Bethesda's Fallout 3. The combat's still complete toss, there's pointless trash loot everywhere and there are 'fans' on the Nexus creating fucking bizarre porn mods because they see the game not as a game, a respectable setting, or a story, but as a serviceable alternate reality which they can turn into their own freakish personalised fetish playground. This is what Fallout is now. No amount of faffing about with RPG elements can alter that.
They're...they're doing the best they can with a bad job, and a lot of it's totally laudable. If Van Buren had-
Van Buren would have gone down the same path, Courier, and you know it. Those ridiculous twats in Fallout 3 who thought they were vampires? Same idea was going to appear in Van Buren. Face it, Courier. You, and NMA, and the rest...you're all so obsessed with how things should be that you can't see how it is.
You need to let go, stop trying to meddle with MY setting...and let the franchise march on without you. Stop the missiles, Courier; save the setting...and perhaps we'll let Obsidian do another expansion again some day. Hang on - someone wants to talk to you.
Courier? Courier, is...is that you?
He's there, Tim. Why don't you tell him what you told me, just now?
(Bluff) Courier, I...you need to go to the end of the Divide and stop Chris from blowing up the setting. I've thought about it, long and hard, and it's in safe hands with Bethesda. Why, Three Dog's been telling me just now how in Fallout 4, you can become the President of the NCR and the new Emperor of the Legion, and nobody will even ca-
Courier, don't come - it's a trap! It's a trap, Courier! You - mmmppph! Mmmmph!
Tim? TIM!
...Sorry, Tim had to go. He has some valuable lessons to learn about, ah, staying on message.
Listen, you monster, if you harm a hair on his head-
The end of the Divide, Courier. And if you want to see Tim alive, ever again...you'll tell Avellone to stand down. Save the life of your friend and surrender the Fallout setting to us, once and for all, or nuke your precious setting...and watch as the franchise perishes, along with the developers who loved it once and who could, perhaps, continue to work on it long into the future.
Hey, it's almost like one of those difficult consequence-laden choices we've been hearing so much about. We, er, we never really got the hang of those.
...Three Dog out.
Oh, I'll come all right. And there, Three Dog, in the mists of the Divide, beneath the crumbling, re-used Fallout 3 art assets...we'll have an ending to things, you and I.