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Let's play Wasteland: Complete

Discussion in 'Codex Playground' started by Admiral jimbob, Nov 30, 2010.

  1. Admiral jimbob gay as all hell

    Unwanted
    Andhaira
    Joined:
    Sep 29, 2009
    Messages:
    9,217
    Location:
    truck stops and toilet stalls
    Wasteland 2
    UPDATES
    Part the First: http://rpgcodex.net/phpBB/viewtopic.php ... 33#1435033
    Part the Second: http://rpgcodex.net/phpBB/viewtopic.php ... 10#1436010
    Part the Third: http://rpgcodex.net/phpBB/viewtopic.php ... 45#1443545
    Part the Fourth: http://rpgcodex.net/phpBB/viewtopic.php ... 41#1445941
    Part the Fifth: http://rpgcodex.net/phpBB/viewtopic.php ... 97#1448597
    Part the Sixth: http://www.rpgcodex.net/phpBB/viewtopic ... 82#1452582
    Part the Seventh: http://www.rpgcodex.net/phpBB/viewtopic ... 59#1463959
    Part the Eighth: http://www.rpgcodex.net/phpBB/viewtopic ... 30#1475330
    Part the Ninth: http://www.rpgcodex.net/phpBB/viewtopic ... 18#1481518
    Part the Tenth: http://www.rpgcodex.net/phpBB/viewtopic ... 21#1483521
    Part the Eleventh: http://rpgcodex.net/phpBB/viewtopic.php ... 63#1487963
    Part the Final: http://www.rpgcodex.net/phpBB/viewtopic ... 11#1501211
    Closing Thoughts: http://www.rpgcodex.net/phpBB/viewtopic ... 37#1506437


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    Wasteland is a post-nuclear holocaust adventure. Your party, the famed Desert Rangers, have been assigned to investigate a series of disturbances in the desert. After several strategy meetings, you’ve decided to search for clues in Highpool, the Agricultural Center, and the Rail Nomads’ Camp, all of which are located to the west of Ranger Center.


    Wasteland. Brian Fargo's original brainchild and Fallout's predecessor. It is a cranky, drunken uncle or a warm, hardy and dignified grandfather eager to tell us tales of how he saw and did it all better than any of these newfangled, wimpy CRPGs of the 90s could ever hope? This'll be a blind LP, and going even by comments on this board, it could well go either way. We shall see. Together.

    You know the drill. Volunteer your characters and, if you wish, party role, stats and skills. Attributes are randomly rolled, so you'll end up with a rough approximation at best. Also, pick a nationality from Kwanzanian, Russian, Melcar, Wyrmlord and Chinese. Doesn't affect anything, really. We're allowed four played-made characters, but I get the impression we'll be seeing a fair bit of party death, so don't hesitate to volunteer yourselves for the reserves.

    Stats and skills are as follows.
    Skills, with the basic IQ requirement for them above them. The number next to the skill denotes the number of skill points required to buy the first level in the skill, with successive levels doubling in cost. Not sure how high they can go.
    And why yes I am planning on robbing the pregenerated party blind before dismissing them
     
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  2. Alex betthurt

    Alex
    Joined:
    Jun 14, 2007
    Messages:
    4,904
    Location:
    São Paulo - Brasil
    I would like to volunteer!

    Name: Alex
    Nationality: Russian

    ST: 7
    IQ: 17
    LK: 12
    SP: 9
    AGL: 6
    DEX: 15
    CHR: 12

    Skills:

    SMG: 1
    Pick Lock: 2
    Demolition: 1
    Forgery: 2
    Alarm Disarm: 2
    Medic: 2

    Party Role: Medic/Thief (though I sae no reason to focus on light weapons. If there is any, feel free to change around explosives and SMG).

    Edit: Changed the skills because I read the cost mechanics wrong.
     
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  3. chzr Scholar

    chzr
    Joined:
    Jun 26, 2010
    Messages:
    1,238
    chzr

    mexican female

    tried rolling few times and it rolls quite shitty stats, so we'll all end up much worse i guess.
    max (16-18) IQ
    high (~11-14) DEX, CHR

    Priority is 16+ IQ, then DEX then CHR.

    skills:
    2 assault rifles
    1 AT weapons
    1 swim
    1 climb
    1 sleight of hand
    1 acrobat
    1 perception
    1 confidence
    1 bureaucracy
    1 medic
    2 brawling
    = 16 SP (if you get 17, add 1 gambling, if 18, save last point.)
     
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  4. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,718
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Grunker reporting for duty! I think I did this right..:

    Name: Feng-Grunker

    Nationality: Chinese

    ST: 15
    IQ: 15
    LK: 6
    SP: 10
    AGL: 18
    DEX: 13
    CHR: 3

    Skills:

    Pugilism (Level 3, Points: 7)

    Acrobat (Level: 2, Points: 3)

    Alarm Disarm (Level: 2, Points: 3)

    Safecrack (Level: 1, Points: 2)

    Total points: 15

    Party Role: Hand-to-hand combat ninja and safe-cracker!
     
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  5. Ulminati Kamelåså! Patron

    Self-Ejected
    Joined:
    Jun 18, 2010
    Messages:
    20,233
    Location:
    DiNMRK
    Ulminati, the Wyrmlordian reporting for duty! :salute:

    Will edit in stats later, or accept whatever pre-rolled ones I get if I'm too slow.
     
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  6. Crooked Bee wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,022
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Crooked Bee (or just Bee, or Beevis), a Kwanzanian. :salute:

    The higher Strength and Dexterity, the better
    No less than 15-16 Intelligence

    ST 18
    IQ 16
    LK 11
    SP 9
    AGL 10
    DEX 17-18
    CHR 6

    Skills: the more weapon skills the better + perception (lvl 2), silent move, brawling (?), and whatever else you find appropriate.

    It's been really long since I last played the game and my character is probably p. lame and unrealistic, so feel free to change this in any way you like.
     
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  7. Destroid Arcane

    Destroid
    Joined:
    May 9, 2007
    Messages:
    16,599
    Location:
    Australia
  8. Luzur Prestigious Gentleman Good Sir

    Luzur
    Joined:
    Feb 12, 2009
    Messages:
    30,921
    Location:
    Swedish Empire
    Luzur, Monocled Gentleman.

    Swedish.

    ST 17
    IQ 18
    LK 12
    SP 10
    AGL 11
    DEX 13
    CHR 17

    Skills: monocle handling, handguns and speech.
     
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  9. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
    Joined:
    Sep 10, 2010
    Messages:
    7,205
    Location:
    Forbidden Land
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Mico Selva, male, Mexican
    role: burglar/sharpshooter/weakling

    approx. stats (went with 75 total, or more):

    ST: 6+
    IQ: 15+
    LK: 12+
    SP: 12+
    AGL: 12+
    DEX: 15+
    CHA: 3+

    starting skills:

    climb: 1 (1sp)
    clip pistol: 1 (1sp)
    rifle: 1 (1sp)
    swim: 1 (1sp)
    perception: 1 (1sp)
    assault rifle: 1 (1sp)
    smg: 1 (1sp)
    acrobat: 1 (1sp)
    gamble: 1 (1sp)
    picklock: 1 (1sp)
    alarm disarm: 1 (1sp)
    medic: 1 (2sp)
    safecrack: 1 (2sp)
     
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  10. Yeesh Magister

    Yeesh
    Joined:
    Nov 10, 2006
    Messages:
    2,876
    Location:
    your future if you're not careful...
    Puet me in, coach. After a bunch of people die.

    Yeesh
    Fucking USA American

    ST: Meh
    IQ: HIGH
    LK: Meh
    SP: MED
    AGL: MED
    DEX: HIGH
    CHA: Meh

    Skills:
    Assault Rifle (I won't be around for the early game anyway)
    Bomb Disarm
    Explosives
    Perception
    Forgery
    Cryptology
    (pick lock)
    (safe crack)
    (medic)
     
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  11. torpid Liturgist

    torpid
    Joined:
    Aug 2, 2010
    Messages:
    1,099
    Location:
    Isma's Grove
    So when is this starting? :)
     
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  12. dextermorgan Arcane

    dextermorgan
    Joined:
    Aug 24, 2009
    Messages:
    2,809
    Can we have larger screenshots please?
     
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  13. shihonage You see: shelter. Patron

    shihonage
    Joined:
    Jan 10, 2008
    Messages:
    7,066
    Location:
    location, location
    Bubbles In Memoria
    I'm sure those look mighty fine if you run your monitor in 512x384 resolution.
     
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  14. Admiral jimbob gay as all hell

    Unwanted
    Andhaira
    Joined:
    Sep 29, 2009
    Messages:
    9,217
    Location:
    truck stops and toilet stalls
    Wasteland 2
    I'll scale it up for a bit for the next one, didn't realise it would come out quite that small. Should be able to update this weekend, upcoming exams and being stuck away from home due to the snow mean I haven't really been home to play much
     
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  15. Occasionally Fatal Prophet

    Occasionally Fatal
    Joined:
    Apr 2, 2008
    Messages:
    2,987
    Location:
    Treading water, but at least it's warm
    Cool beans.
     
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  16. Admiral jimbob gay as all hell

    Unwanted
    Andhaira
    Joined:
    Sep 29, 2009
    Messages:
    9,217
    Location:
    truck stops and toilet stalls
    Wasteland 2
    Right, making a start, should have a first instalment up tomorrow. The promised Garry's Mod depictions of special scenes won't be available, though, since my Gmod-capable computer has died a grisly death.
     
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  17. anus_pounder Arcane

    anus_pounder
    Joined:
    Mar 20, 2010
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    5,972
    Location:
    Yiffing in Hell
    :x :rage:
     
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  18. Admiral jimbob gay as all hell

    Unwanted
    Andhaira
    Joined:
    Sep 29, 2009
    Messages:
    9,217
    Location:
    truck stops and toilet stalls
    Wasteland 2
    [​IMG]


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    And here we are. The default party of rangers set out, bravely braving the wastes, to bring peace once more and quell the barely-explained disturbances that have arisen. Note the greenery.

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    What's this? Our brave heroes are being mugged and murdered for their equipment!

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    Okay, this rolling business could take a while.

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    It's a bit out still, but it's a rough approximation, and the important stats for the build seem to have been attributed fairly correctly. Onward!

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    Here's chzr, our ogre-like Mexican female supergenius. I couldn't let a stat pool like this go.

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    Feng-Grunker, our agile martial artist safecracker.

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    And here's Ulminati. Without the guidance of his prefered stats, I've chosen to make him a traditional Fallout-esque Diplosniper, skilled in persuasive abilities, clip pistols and standard rifles, all of which we were lacking. We'll see how useful he proves, or any of this motley crew for that matter.

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    The band of bros, their adventure off to a great start having finished looting and murdering the real desert rangers, set out into the wastes. The settlement of Highpool is visible from the Ranger Center just off to the West, so it's there we head first. I have to say, I didn't expect quite this much greenery.

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    The grace and nobility of the desert rangers is unparalleled.

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    What the fuck?

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    This might not be quite what it looks like. You enter this screen every time you choose to "encounter" an NPC/creature, and it doesn't necessarily mean they're hostile or will attack unless you do. With that in mind, I tell our bros to try pretty much everything I can think of; evading, hiring, persuading and charismaing.

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    That went well. Let's leave them alone.




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    Ooh. Secrets in the store.

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    We sell a few of our ill-gotten goods, excess crowbars and guns, that kind of thing. Not a bad cash injection, as far as I can tell.

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    They shout, but don't seem to do anything. We explore cautiously.

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    Camp Highpool... it's starting to come together. This was a summer camp for kids when the bombs fell, turning them into mutants with no real adult guidance. They've become feral... these are the kind of vulnerable people the desert rangers set up to protect. Let's see what they need done.

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    That'll do nicely.
    Water purifier? Hmm...

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    We encounter a kid in the bottom-left corner of town. Not sure why the shots turned out like this.




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    No response :( I ask him about the dog.

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    Then "Jackie"...




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    Then "cave". It's starting to come together.




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    Huh. Okay.
    We enter one of the larger buildings to the east.

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    chzr's perception comes in handy! A leather jacket and bundle of cash are our rewards; not bad.


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    Our first task: fix the water purifier! Hmmmmmm.

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    Perception again. Now to use the rope. I knew this game influenced Fallout heavily, but at this point, it's starting to look like Fallout was closer to a remake than a spiritual sequel.

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    chzr attempts to climb the rocks for us. There's a lot of this.




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    Rex?

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    Good doggie. To action, then!




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    Combat seems to be a fairly typical blob-like affair, with turns playing out simultaneously in a scrolling window once all your actions are picked. Sorry if there's a bit of repetition here, just getting used to the speed.

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    Packs a surprising bite. I have my gun-wielding characters switch to crowbars to save ammo for now; though I'm not sure how scarce it'll be later on, best to be prepared and all that.

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    There we go. Good freakish mutant Mexican lady.
    There's a tantalizing space behind some "very hard" rocks further up the cave, but we can't climb them right now. I'm assuming that's where Jackie will be. We'll come back later.

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    Right, I've had enough of these fucking kids.




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    He suffered from the terrible mutation known as the Ginge. It was a mercy killing.

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    Bobby and the dog both dropped jewelry, which I sell on for a tidy profit. The shopkeeper gleefully accepts the blood-stained proceeds of my infanticide. The shop has items like geiger counters that might come into handy in future, but I won't buy anything until I know or suspect I need it.

    We seem to have done all there is to do in Highpool, so let's head out. We'll keep our eyes open for any working engines.

    [​IMG]

    The wastes aren't a safe place to walk. Just before this, I encountered a group of mutants, which resulted in a total party kill. These things are a tad closer to our level.



    [​IMG]

    [​IMG]

    I feel so manly.

    So we're off. Don't know where we're going or what we're actually looking for, but we'll know it when we get there. So far, my impressions are very positive; some Codexers warned that much of the Wasteland love came from nostalgia as opposed to real quality, and I was expecting it to be quite cumbersome and difficult to get into at least. That's certainly far from the truth. It's a 1988 RPG, so it might be a bit of a shock to the system, but so far I'm finding it surprisingly intuitive. There seem to be a vast range of available skill checks, and the game seems to reward unconventional thinking (avoiding fighting the Highpool kids). I'm looking forward to seeing what the rest of the game holds, and finally meeting the fabled king of the BROS.
     
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  19. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,218
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    :salute:
     
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  20. Crooked Bee wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,022
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Off to a great start.

    :thumbsup:
     
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  21. anus_pounder Arcane

    anus_pounder
    Joined:
    Mar 20, 2010
    Messages:
    5,972
    Location:
    Yiffing in Hell
    I swear someone else tried a wasteland LP way back. I THINK it was jarl frank, but I could be mistaken. I only remember this because whoever it was killed the dog and kid as well.
     
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  22. Ulminati Kamelåså! Patron

    Self-Ejected
    Joined:
    Jun 18, 2010
    Messages:
    20,233
    Location:
    DiNMRK
    Sniper rifles and diplomacy sounds fine :salute:

    If you get the chance to sneak some explosives in as well, I'll be a happy camper
     
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  23. Admiral jimbob gay as all hell

    Unwanted
    Andhaira
    Joined:
    Sep 29, 2009
    Messages:
    9,217
    Location:
    truck stops and toilet stalls
    Wasteland 2
    It was Liberal, apparently. His wasn't as good as mine, and he gave up after Highpool, because he's not as good as me.
     
    • Brofist Brofist x 1
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  24. Blackadder Prestigious Gentleman Magister

    Blackadder
    Joined:
    Nov 1, 2008
    Messages:
    5,087
    Location:
    Cuntington Manor
    If you need any help let me know, I know this game quite well. Finally, someone is willing to test the theory and find out that Wasteland is one of the best CRPG's ever made. Enjoy.

    Apart from some weapon skills, try to make specialists rather than jack of all trades, apart from a swimming each which helps.
     
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