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Completed Let's Play Xenonauts - Moles Were Popped

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,278
^
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MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,480
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
There must be tons of medals lying around in the storage rooms, if they are given away en masse like this. Probably someone botched an order and too many were made in the factory, by an order of magnitude.
 

Smashing Axe

Arcane
Patron
Joined
Dec 29, 2011
Messages
2,835
Divinity: Original Sin
Can you design your base to be more defensive? I know in UFO Defense you could design your base layout so that the enemy has only one means of entry into your base, which lets you set up very effective killzones. Also what are the aliens' access points? Hangars?
 
Joined
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Messages
2,608
Location
Airstrip One
Can you design your base to be more defensive? I know in UFO Defense you could design your base layout so that the enemy has only one means of entry into your base, which lets you set up very effective killzones. Also what are the aliens' access points? Hangars?
I thought so, but it seems there's three entrances on opposite sides of the base - caused me to mess up by turn 1 positioning. By the same line of thought, you should be able to design a more defensible base by using the 1x1 sections, radar, storage and hospital, to keep the 1x2 sections seperate from the "central" sections of the base, resulting in clear corridors to defend. My blob of a base can't have that anymore - and I hope to fuck that that landing craft doesn't find Prosperland, because it has no defense.
 
Joined
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Messages
2,608
Location
Airstrip One
There must be tons of medals lying around in the storage rooms, if they are given away en masse like this. Probably someone botched an order and too many were made in the factory, by an order of magnitude.
Bro, when you're saving humanity, the least they can do is send you a few scrap pieces of metal to forge into a medal :obviously:


Besides, when a new recruit gets the same medal - I'll definitely not point them towards your cenotaph :smug:
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Can you design your base to be more defensive? I know in UFO Defense you could design your base layout so that the enemy has only one means of entry into your base, which lets you set up very effective killzones. Also what are the aliens' access points? Hangars?
I thought so, but it seems there's three entrances on opposite sides of the base - caused me to mess up by turn 1 positioning. By the same line of thought, you should be able to design a more defensible base by using the 1x1 sections, radar, storage and hospital, to keep the 1x2 sections seperate from the "central" sections of the base, resulting in clear corridors to defend. My blob of a base can't have that anymore - and I hope to fuck that that landing craft doesn't find Prosperland, because it has no defense.

My limited experience is that it's damn near impossible to create a defensible base ala the original as aliens don't enter your base by the same rules. I have a feeling one's best bet is to leave a couple slots empty so that you can keep line of sight along a line that divides your base into sections. It's not particularly effective, but it's the only thing that doesn't force you to waste a bunch of real estate.

Lately I've just taken to placing four defensive batteries once a base gets developed enough.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Unless I get additional birds in the air as soon as possible, base defense is the least of my worries. I literally cannot take anything down anything except a lone Scout or Corvette, I'm going to have to order additional Condors and split up the Interceptors to give Prosperland and Retardoland additional firepower... except the fighter cover is keeping me pinned.

Corsair's are close, but not close enough.


spekkio said:
The original MILF :incline:
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Taking Back The Skies

Update 11: 1979/12/1 - 1979/12/26
Please welcome Kipeci, MRSA and Smashing Axe to our numbers. We're quickly reaching a feminine majority :salute:

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With all the UFOs in the atmosphere, I'm skeptical of our chances of raiding this Scout. With that in mind, we destroy it with an airstrike for a quick burst of cash.

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Research is completed on the X-37 Corsair, a fighter with two cannon hardpoints. This is a pure upgrade on the Condor as it has the same speed as Foxtrots meaning it can actually intercept rather than need to be ran in to.

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They're expensive as fuck though. We do need to counter the Fighter escorts and a Corsair is essential to run with the Foxtrots.

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I'm not sure how well this squadron performs, but we need to start taking down UFOs.

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Not bad. I'm very happy that the 2 Condor /1 Foxtrot squadron can take down an escorted Corvette.

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Yeah, we have no chance of actually raiding this crash site.

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More alien wreckage plunges into the icy waters of the Arctic circle.

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Well fuck.

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Ah well, nobody is going to miss Alaska.

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Furious at us? Maybe if you gave us more cash so we didn't have to cover your entire continent with fucking three aircraft you stingy fucks.

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Alien gel sacs? Kodexians gonna Kodex :M

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:rage:

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Our Interceptors take down two Scouts and we're finally able to get out and flex those guns.

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These things kick major robotic arse.

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Smashing Axe makes quite the impression :incline:

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An un-escorted Landingship is intercepted just off the western coast of the US.

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And with the cash from destroying it...

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We have ourselves a true Fighter Jet :salute:

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Orders are placed for a couple of suits of Wolf armour. They offer more protection than Jackal with no extra weight, though are more than double the cost.

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Another wave of UFOs cover the globe. The invasion is ramping up.

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Poor piloting costs us a Foxtrot. A Scout is taken out by Prosperland's interceptors, and The Kickstarter goes to that site first.

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It looks like the aliens have just finished the construction of a base in South Africa. Our scientists are currently working on the schematics of a new, improved dropship with a higher capacity and speed. we assure the authorities that the aliens will be removed for Christmas.

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The Caesun Scout is no challenge for our hardened Xenonauts.

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But on the way back - the Landingship we shot down is repaired and escapes :x

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We take our fury out on the Corvette that had landed in Africa.

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Androns. I hate these guys.

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MRSA baits out its reaction fire and to her dismay, our higher ranking officers fuck up. Comte finally lands a telling shot.

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A smokescreen is laid out, and that's a good thing when a Light Drone tries to shoot MRSA in the side. Another Drone comes in from the west...

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FUCKING STORYFAG :x

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He's such a traitor that Azira would rather have his shield protecting his back than his front
:rpgcodex:

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Smashing Axe shows him how to shoot straight.

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The UFO seems to be deserted...

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Damn, our Foxtrots really did work on this thing.

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The D-42 Shrike plans are completed and work on a prototype started.

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Why does the world have to be all :keepmymoney: when we're its only hope?

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We have to whore ourselves out to upgrade our ride.

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The aliens get the drop on us for once.

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Well this is going to be interesting...

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Eryfkrad uses the new Electroshock Grenades to make the closest Andron bluescreen.

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And luckily for us, the local soldiers take the brunt of the alien fire.

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Smashing Axe ain't bad for a rookie.

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One of the soldiers pays the ultimate price for not having the balls to avoid cowering like a rabbit in the headlights.

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Ulminati is rapidly approaching mole popping singularity.

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With all enemies dispatched, MRSA reconnoiters the area...

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Comte smokes her up and we pray for her mortal body :salute:

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Smoke > Dakka :smug:

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Breaching commences with liberal usage of Electroshock Grenades.

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UFO cleared, our Xenonauts start to bring the valuable alloys and Alenium back to The Kickstarter when...

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Last edited:

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
X-COM apoc was easy if you spammed hoverbikes. They could own even the larger UFOs, when spammed in numbers. :M

And yes, Xenonauts really does spam those UFOs.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Last Flight of The Kickstarter

Update 12: 1979/12/26 - 1980/1/1
I really wish I had the Shrike for this long flight, but it still has the better part of a day before it is completed.

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:rage:

You know what? Fuck you Australia, fuck you. They might stop our funding for this and our open letter response of "Butthurt detected - nothing of value was lost :smug:" can only do our reputation harm, but honestly, the Earth would be a better place if the invaders glassed that fucking place.

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Besides, we have better things to do than save a bunch of convicts.

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Everyone takes a full pack worth of gear. We plan to drop off unneeded kit in the base entrance :salute:

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Straight off the bat we find a Light Drone.

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KNOCK KNOCK XENOS SCUM.

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The eastern door is destroyed and now there'll be a clean corridor of fire for them and for us.

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Andron Soldier spotted in the northern exit.

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And another strides in from the east.

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Commissar Draco tackles the Andron with explosive results.

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Ulminati hits the Andron and the reaction fire soars over the heads of our firing squad, scratching Commissar's paintjob.

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Nevill's return to the team has immediate payoff.

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Comte and Storyfag kill the other.

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More robots enter the dissection room...

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...And there's even more to the north.

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Eryfkrad destroys the Soldier with a grenade and we retreat back to the entrance.

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That's the thing with rockets. Even when you miss, you hit :smug:

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Kipeci scouts and retreats to safety.

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Ashery destroys a Light Drone with reaction fire.

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But they just keep coming.

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Nevill has a clear shot on the weak green.

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Tzaero's rocket flies harmlessly over the shoulder of the teal.

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Draco's didn't.

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Profreshinal spearheads our advance into what looks like a docking bay for UFOs and our policy of destroying all the things continues.

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We can't shoot down the closest Soldier, Kipeci is the last one to act.

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Nice throw bro :roll:

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The Andron's plasma shotgun feels lacklustre. I feel Kipeci should have died here.

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With some sniper fire we finally clear the room. Even if we don't clear the base, this place will definitely need more than a new lick of paint.

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Whatever this is, it isn't connected to anything.

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Both rooms converge here.

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I guess all the Androns here had attacked.

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A lone Andron Soldier is taken out safely with the use of a couple of Electroshock grenades.

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Nothing here either.

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Unwilling to destroy the radar, Commissar Draco can't go any further forward :salute:

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Command room ahead.

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Kipeci - master of throwing shit.

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Two grenades disable the Officer.

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And the remaining two drop just as fast.

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:popamole:

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Yeah? Well we don't need your dirty jewgoldz, Earth, you're probably in bed with the xenos anyway :rpgcodex:

Our maintenance costs now outweigh our funding.
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
So I'm from the Special Forces with actual combat experience and yet I apparently can't manage to throw a grenade more than five feet away? At least my face didn't get melted off there.
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
Just Another Day On The Job

Update 13: 1980/1/1 - 1980/1/2

I hope our pilots avoided celebrating seeing another year.

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We start on the Scout.

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Caesuns.

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Micoselva is caught out of position and takes a nasty hit to the back. Good thing she's wearing our best armour.

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These Caesuns are a little more hardcore than the ones we're used to.

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Comte is given the order to flashbang.

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Throw it you faggot, don't drop it!

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Azira suffers for Comte's sins.

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We gas the non-combatants and kill the rest with no further issues.

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Oh come on! This is clearly day!

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I have no idea what happened here - but now we definitely know there's an alien in here.

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Ashery makes his shot count.

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These grenades. So good.

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Eryfkrad discovers a new species of alien before backing back to safety.

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It survives the blast before Ashery makes it two for two.

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With a little change of positioning, we should be able to shoot through those windows.

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Eryfkrad drops the Andron that followed him.

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It seems the other alien got back to its feet only without its weapon. Capture is prioritised and Eryfkrad hits it with stun gas, but then...

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:retarded: But it clearly has no weapon!

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RIP MicoSelva :salute:

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Kapeci retrieves the geneseed of the fallen.

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Sod capture. Vengence for our twin Assault bitch!

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A few rounds of fire finally kill the aliens inside this building.

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The Landingship actual.

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Contact!

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We completely fail two Electroshock throws.

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Luckily our sniper pair keep up a strong showing this mission.

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Comte finally lands a good grenade.

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We can keep this one alive.

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Profreshinal takes it in the rear.

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Comte is given a sword pistol and shield combo as she tries to distract the Andron Officer for our Stunrod guys to run in and subdue it.

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After a few attempts...

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That's four hits with no effect. The orders change to take it down before it kills our melee guys.

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Kipeci tries his best to accidently murder Tzaero.

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And the deed finally falls on Comte.

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Micoselva lives! She's one tough gal :salute:

And that's me done for the day.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Androns are not captureable. Learned that when I had 4 stunrod guys beating one up. 8 swings and it still stood. I'd dealt more than 400 stun damage.

A short search on the fora revealed that, yes, indeed, they are not captureable.

Nice try though. :salute:
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,480
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
In hindsight, it might have not been wise to try to blackmail the commander with those sex tapes. Although so far I seem to be stubborn enough to live through every attempt to get rid of me.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,158
In case you are short of men, comrade Lightbane is volunteering for duty/horrible death!
 

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