Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

In Progress Let's save the 12 Colonies from murderous toasters - a BSG: Deadlock LP

Discussion in 'Codex Playground' started by Hellraiser, May 27, 2018.

Tags:
  1. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,108
    Location:
    Danzig, Potato-Hitman Commonwealth
    Index

    Intro (this post)
    Episode 1: A path less travelled
    Episode 2: Vessel and Nuke: Warband
    Episode 3: Battlestar Diplomacy
    Episode 4: Weapons of Mass Destruction
    Episode 5: Between the hammer and the anvil
    Episode 6: The Helios Alpha Escalation
    Episode 7: Worst Colonial versus Noble Sons of Sagittaron
    Episode 8: Weapons from a more civilized age.



    Introduction



    „The origins of mankind are vague and blurry. Legends and myths, most likely distorted by centuries of oral passage, speak of Kobol. Kobol, they claimed, was the birthplace of mankind where humans lived together with gods, the lords of Kobol whom a large portion of humanity still worships. A catastrophe struck Kobol and humanity divided into twelve tribes fled in a heavenly caravan as it was poetically called, eventually arriving here on new worlds in the Cyrannus system we now still call the Twelve Colonies of Kobol.


    That is a summarized version of traditional explanation for our origin. Scientific fact, back up by archeological findings and astronomical knowledge, cannot definitely prove this hypothesis. No habitable worlds have been discovered by our astronomers outside of the Cyrannus system. It took centuries since the dawn of spacefaring to develop FTL drives, and the known laws of physics make any kind of exodus from beyond the range of our telescopes and survey ships unlikely.


    Yet other evidence clearly contradicts the Cyranian origin hypothesis pointing to the Kobolian origin hypothesis. There are no signs of any kind of human activity older than two thousand years. Humans, but also dogs, cats and other common and useful domesticate animals, have low genetic diversity compared to some wild species. Also remains of humans and the mentioned pets have never been dated to be older than the mentioned two thousand years. Suddenly humans appeared with agriculture, animal husbandry, masonry and metalworking. That is a historical fact from known evidence and after thousands of years of archeological study. There even exist minor religious groups that base their core beliefs around this sudden conjuring of civilization, claiming divine origin.


    There are artifacts, primitive art pieces, dated as older than signs of humanity. All of them, from the very first mention of them in historical records, are always referred to as coming from Kobol. If so, the skeptics ask, where are the spacecrafts, the radioactive isotopes, the tylium traces, the servomotors from their machines? Why are there only simple trinkets and religious passages? That dear student, is the great question history tries to answer.“


    Introduction page from “Basic History I for Youth Academies” - a Caprican schoolbook.

    “They frakked up. They bought their mesh services, their holobands and V-World media. They let Graystone and his Caprican ilk do what they want, not thinking of the consequences. They thought they needed no Lords of Kobol, that they were their own Lords. And thus they created their very own people to obey them, to reinforce this illusion of being almighty. Clad in chrome the Cylons toiled for them while they grew fat, lazy, spiritually and morally bankrupt. Toasters, they called them, clunky shiny gadgets that had to work for their benefit, just like the namesake from which this slur originated. Nothing to fear they said, they are just machines meant to serve us just like your phones and holobands. Perfectly safe. Until they grabbed guns and started shooting at the masters…”

    Adam Veste, leader of the “Tawa Tigers” Saggitarron insurgent group in his video message to "the people" following the news of the first Cylon attacks.

    Campaign intro movie:



    Dark times have befallen the twelve colonies. When in the past ambition, greed and lust for power have driven conflict in which brother has killed brother, including nuclear warfare between the empires of Leonis and Virgon, those wars were still limited by the human desire to survive and diplomacy was possible. The Cylons do not fight for that, their fight seems to be a war of both liberation and revenge. Negotiation is not an option, human extinction is a possible outcome.

    With Queenstown and many other Picon cities in ruins from the Cylon blitz, colonial command once located in Perkinston is no more. Our job is to follow Admiral Cain who is now the top-ranking Colonial Fleet officer, show the twelve colonies that the desperate unification attempt and the formation of colonial fleet was not in vain and stop the Cylons.

    -----

    The name of the game is Battlestar Galactica: Deadlock, a strategy game set in the re-imagined series' continuity more specifically in the past which was not very well explored. The past in this case being a few years deep into the first Cylon war, which lasted 12 years IIRC.

    I actually had an idea to do this back when the game came out but it needed a bit more polishing, difficulty balancing and lacked some features. Luckily these were added it in. On the 29th the (minor) expansion pack will release and I have disposable income so I will start the campaign then, also with the previous DLC which added some new tactical options much needed by the game.

    The campaign objective is to:
    - prevent too many colonies from quitting the quorum of 12 due to neglecting to defend them from Cylons. It is possible to have them change their mind and get back on the quorum unlike in X-COM.
    - not lose the Daidalos shipyard.
    - finish all the story missions which we can do when we please/are ready

    Most importantly this will be semi-ironman. Why semi? Because the story missions are instant game-over on failure and they are not balanced around ironman (you can't redo with a new fleet). Also loss of some critical campaign assets is instant game over (Daidalos) which will warrant a reload, and the AI loves to focus the Daidalos. In secondary missions where I can continue after failure I will do so. Skirmish fights as well, no reloads in those cases. And both of those are the bulk of the game. So basically the lose condition for this LP is if I fail to prevent 7 colonies from leaving the quorum, which is most likely to happen due to strategic level fucks-ups (or frak-ups considering the setting) such as losing too many ships and otherwise not being capable of stopping the Cylons from besieging the colonies.

    Ship damage will be set to persistent, difficulty with be Admiral (hardest).

    Also I am accepting requests to name officers after you.
    EDIT: You get to name your flagship also, but I will not be applying the flagship names to non-battlestar ships because those are cannot fodder mostly.

    If officers are a no-go, I can rename ships of which we will have plentiful, unless the toasters force the quorum to dissolve first.

    So all of you can indeed lead the glorious fight against the toasters and probably die in the process during a tactical battle. Volunteer here in this topic, we start the fight on Tuesday.
     
    Last edited: Jul 5, 2018
    • Brofist Brofist x 3
    ^ Top  
  2. tindrli Arcane

    tindrli
    Joined:
    Jan 5, 2011
    Messages:
    3,872
    Location:
    Dragodol
    tindrli reporting for duty sir!
     
    Last edited: May 27, 2018
    • Brofist Brofist x 1
    ^ Top  
  3. baud Arbiter

    baud
    Joined:
    Dec 11, 2016
    Messages:
    1,195
    Location:
    Septentrion
    Baud ready to get exploded in space!
     
    • Brofist Brofist x 1
    ^ Top  
  4. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,108
    Location:
    Danzig, Potato-Hitman Commonwealth
    Good, good. I checked and you can rename officers so both of you will get the first two fleets. It will not be anything spectacular in the beginning but the mere fact you will be sucking up all the early exp means your command point pool will rise the quickest and thus you will get new bigger toys first. Just a bit of a warning, the officer portraits make oblivion's face-gen look good:

    [​IMG]

    Then again with a face like that the toasters might run away without wasting any munitions!

    FYI, here's the twelve colonies, all the major bodies are on the campaign map. The moons are not, also there's some crap in between the four planetary systems.

    [​IMG]
     
    • Brofist Brofist x 2
    ^ Top  
  5. tindrli Arcane

    tindrli
    Joined:
    Jan 5, 2011
    Messages:
    3,872
    Location:
    Dragodol
    the faces reminds me of ghouls.. then again they don't sleep much so that's that
     
    ^ Top  
  6. Usury Arcane

    Usury
    Joined:
    Mar 8, 2016
    Messages:
    1,865,240
    Do the Colonials lack tools to directly measure the genome? Not impossible. Inferior biology but superior robotics. If they evolved on different worlds, I would imagine that the native life forms of Cyrannus would possess dramatically different genomes from dogs, cats and men humans (lol, Canadian TV) and that this would be readily observable with direct comparison of genomes. In addition, the sudden appearance of humans on twelve separate worlds doesn't really allow for indigenous evolutionary theory unless you hold that man represents the inevitable outcome of the evolutionary process. But then again, most common animals don't appear to share any evolutionary roots with the other life, which might serve to undermine popular acceptance of such a theory.

    lords of kobol (open)

    [​IMG] :M


    Sign me up as Tylos Mercan of Aquaria. Mercan taught botany until rogue Cylon garden-bots leveled his small university in the first days of the war and the Colonial recruiting drive drafted him for the Fleet. Mercan is notorious amongst his fellow officers for downing bottles of lactic Ambrosia and drunkenly wishing the Cylons would kill all extroverts. He has been disciplined for failure to maintain his uniform.

    If you get to name a ship after me, call it the Ark Yehudimzahav.

    bonus commentary (open)

    Cheering for the toasters, actually. Love the way they click around.

    After seeing what your officers look like, I sympathize with the Cylon desire to exterminate them.
     
    Last edited: May 28, 2018
    • Brofist Brofist x 2
    ^ Top  
  7. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,108
    Location:
    Danzig, Potato-Hitman Commonwealth
    We can blame that on Canadian TV and plot holes/fridge logic how you want to call it. They probably wrote themselves into a corner. On one hand they had to have the colonials sceptical of the mythical and supernatural as it created interesting scenarios when weird shit happened. On the other they decided to go with 12 separate worlds and stupidly enough had to have the 12 tribes already originate from Kobol, per the tomb of Athena etc. Even if you assume that at some point they would be clustered together on one or two worlds and spread out later to the rest, one would expect the tribes to mix and new ethnic identities to form. If all 12 were settle at once, it would be hard for people to believe they were native to the system (or, as I suggested in that intro bit, they would have religious beliefs that supported simultaneous divine creation of human civilization on 12 worlds). RDM's original idea was to go with the colonies be states on one planet, but I guess that would make the common spacefaring and FTL in particular hard to justify. In the end the official version is some bodies were colonised later and some had to be terraformed (in this case kobolformed) which makes it even more difficult to believe that scepticism to the exodus-origin theory is justified.

    Either way what I wrote is a direct interpretation of what Espenson's or one other writer's alias wrote as a comment under the Caprica-related blog posts back when that aired, which is in line with what we saw with the show. That everything prior to settling Cyrannus exists mostly as myth, legend or semi-religious passage and after two thousand years colonial popular opinion is on the fence if the ancient texts are full of shit or true. The genetic diversity thing was also from one of those comments. What we know from the show is that the exodus from Kobol was already described "poetically" in the scrolls/whatever, as if done by someone who has never seen a spaceship in his life and had difficulty grasping the concept from his low tech-level perspective, which would support scepticism form the colonials regarding their origins.

    Also, worth of noting is this from projectrho (great website), which applies not just space combat but fiction in general:

    Or simply, if you choose to explain something instead of ignoring it, you end up with more plot/logic holes you need to plug.
     
    • Brofist Brofist x 1
    ^ Top  
  8. baud Arbiter

    baud
    Joined:
    Dec 11, 2016
    Messages:
    1,195
    Location:
    Septentrion
    We've got a traitor in our midst! Kill him before he can betray us!
     
    • :M :M x 1
    ^ Top  
  9. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,108
    Location:
    Danzig, Potato-Hitman Commonwealth
  10. Usury Arcane

    Usury
    Joined:
    Mar 8, 2016
    Messages:
    1,865,240
    Don't think this is impossible to resolve. Could be skeptical of both the supernatural and the mythical while still believing 'life here began out there.' The secular version would resemble Erich von Däniken. A belief in ancient star people hardly forces acceptance of the supernatural. If they adhered to the evolutionary hypothesis, and given the circumstances of related languages and culture, no educated person could claim that man originated on the twelve colonies. Archaeology would also have discovered at least debatable relics from Kobol under the ruins of the earliest cities. If the original colonists sent all their spacecraft into the sun*, you'd still expect to dig up factory produced benches or reused soup cans from the supply shuttles--things that people would hold on to even if they meant to live a simpler life.

    The Colonials might have a theory that Kobol existed within the Cyrannus system. This theory would hold that the ancient Kobolites had established small outposts and colonies on various bodies when a catastrophe destroyed their homeworld. Carbon dating has some unreliability over longer time periods, so they might interpret the archaeological data to suggest the earliest ruins appear over a century or two, rather than all at once. While we're imagining things, suppose that this period also shows evidence of increased meteor impact across the Helios Gamma System. The theory might hypothesize a large rogue planet crossed the system at this time and pushed the homeworld out of its orbit. Icarus might even be Kobol! This scheme solves the problem of faster than light travel and it allows for a naturalistic understanding in place of the mythic.

    The first colony (say Tauron) to develop space travel must have overrun everyone else. Imagine the colonies had a single unified empire in the past, although that's not assured either if the Tauronites weren't unified. We can think of the US and the USSR finding human civilizations on Mars and Venus and competing to influence them. Probably also took some time to travel between the four different stars. Looks like Tylos Mercan's world of Aquaria wasn't one of the original twelve at all. Amusing if the sacred scrolls declare twelve colonies but when they finally all get in contact with each other find there are only eleven of themselves. Better settle Aquaria to make that number!

    *Apparently, the sun is one of the hardest places to get to in any solar system. Funky.
     
    Last edited: May 28, 2018
    • Interesting Interesting x 1
    • "It was Aliens" "It was Aliens" x 1
    ^ Top  
  11. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,871
    Location:
    Copenhagen, Denmark
    Codex 2012
    I'm gonna follow this. Possibly to see my name on the roster, then experiencing sudden, graphic death. :yeah:
     
    • Brofist Brofist x 1
    • Salute Salute x 1
    ^ Top  
  12. lightbane Arcane

    lightbane
    Joined:
    Dec 27, 2008
    Messages:
    6,682
    Location:
    Neverwhere
    The title has a typo. It's Deadlock. :rpgcodex:

    Let's see how the next update will be.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  13. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,108
    Location:
    Danzig, Potato-Hitman Commonwealth
    Sorry about that, PM'd a mod to fix that. Please accept this gif of spess warfare as consolation:

    [​IMG]

    Edit: JarlFrank fixed it, in honor of his deed the second Battlestar I build, assuming the Cylons don't rape us with chrome cocks before that point, will be named after him.

    I already have a name for the first one. But I will not spoil it.
     
    Last edited: May 28, 2018
    • Brofist Brofist x 1
    • incline incline x 1
    • Excited! Excited! x 1
    ^ Top  
  14. baud Arbiter

    baud
    Joined:
    Dec 11, 2016
    Messages:
    1,195
    Location:
    Septentrion
    It's odd that you can't change it yourself, I've done it a few time for my let's play
     
    ^ Top  
  15. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,108
    Location:
    Danzig, Potato-Hitman Commonwealth
    Derp, I just noticed the button for that. It is in thread tools. :retarded:

    In other news the patch is out but the expansion will be released at 4 pm UK time so in 11 minutes unless the tea-drinkers changed their timezone or abolished summer time/DST. Luckily the bloody thing is large so probably it contains the expansion data already and will finish downloading just before 4 pm.

    Expect the first proper LP update this evening potato europe time. Well, ok, worst case scenario it will be around midnight. Depends how much I fight with the uploading and writing.
     
    • Brofist Brofist x 2
    • incline incline x 1
    ^ Top  
  16. tindrli Arcane

    tindrli
    Joined:
    Jan 5, 2011
    Messages:
    3,872
    Location:
    Dragodol
    must be midnight then
     
    • Yes Yes x 1
    ^ Top  
  17. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,108
    Location:
    Danzig, Potato-Hitman Commonwealth
    Episode 1: The path less travelled

    Previously on Battlestar Galactica: Deadlock...

    Cylons rebelled, the war is a stalemate.

    Four colonial officers requested to be re-assigned from their local colonial armed forces to colonial fleet.

    Imgur is suspected of being Cylon malware.

    Obligatory BSG flash-forward teaser montage:



    Some music:



    Update (open)


    [​IMG]

    Picon just got frakked with a capital F and multiheaded robotic chromed dicks. It was not haevan.

    [​IMG]

    [​IMG]

    [​IMG]

    Colonial Fleet has been decapitated with the Cylon orbital shelling of Perkinston where colonial fleet HQ was located.

    [​IMG]

    [​IMG]

    Our fleet, or rather Daidalos and two pitiful corvettes, are stationed at Scorpia in Helios Gamma. Daidalos has an almost done Jupiter class Battlestar (heaviest colonial capital ship in the game - a battleship/carrier hybrid). We have to piggyback it to Picon, as every colony was promised one Jupiter class Battlestar for signing the articles of colonization.

    While that ship is sitting in Daidalos' drydock, my job is to secure Scorpia's orbital space by scrapping some toaster boats lingering about, so that the Cylon's don't know we want to move.

    Chapter I

    [​IMG]

    This is unfortunately a tutorial mission. I wanted to not skip these for storyline reasons and because I wanted to be better prepared for when shit turns real.

    Unfortunately they changed how skip tutorial works and now it skips missions instead of disabling the "you must do X now" handholding which it did before, which is why I did not opt to skip it.

    We have two Manticore corvettes, you can think of these as light cavalry. They are fast and manoeuvrable, have one light gun up front and one in the back and one ordnance slot. By default the ordnance slot is filled with guided missiles, but later on I will be able to swap it for torpedoes, various kinds of mines and even nuclear warheads.

    [​IMG]

    Our manticores ID'd the hostiles. The toasters only have their own Nemesis class corvettes here. The Nemesis is a more subtle weapon than the Manticore. It also posses an ordnance slot and a light forward gun, but it also carries an electronic warfare suite used to hack Colonial ships. That and the missiles make it very annoying. Also they just love to start hacking and stay at max hacking range, running away while your firewalls drop.

    [​IMG]

    The basics of how ships work and how to kill them. Each side has plating, once you blast through it you damage the hull. With each hull hit sub-systems also get damaged (there are also other ways to damage them - hacking and boarding). Damaged sub-systems are bad news but can be repaired during battle. That is if your crippled ship is not blasted into scrap first.

    The "hull/armour cannot be repaired" bit is a lie in the context of the new expansion/DLC. It adds some support ships that can repair/reinforce ships a bit during battle.

    [​IMG]

    Ok, one down, 3 tutorial missions to go *sigh*.

    [​IMG]

    Now we need to jump to Picon to finish this fedex quest involving capital ships.

    [​IMG]

    This is a briefing screen, it only tells us what the fuss is about, to actually start the mission I need to jump to the planet with the mission marker with a fleet and confirm I want to start the mission (and not wait or murder cylons in orbit)

    Story missions grant tylium (fuel - our main currency used for nearly everything from moving fleets to building ships) and requisition points (used to recruit/promote officers and unlock tech).

    [​IMG]

    Yeah, the titular Galactica is missing. Otherwise things would be too easy.

    [​IMG]

    This is a new mechanic just added in the patch. Fleet damage is persistent. Daidalos grants some free repair points but I still need to spend 4 tylium to polish up the hulls. Repairing far from civilization costs more (not sure how much yet, we will find out probably).

    Chapter II

    [​IMG]

    The mythical Jupiter class Battlestar in action. It carries two squadrons of strikecraft (in this case Colonial Vipers mk. I), one ordnance slot (guided missiles) and has enough guns and armour to make opponents reconsider getting near.

    [​IMG]

    Colonial ships can change their posture (probably abstracting crew focus/allocation) from defensive to offensive, this boosts some sub-system effectiveness and reduces the effectiveness for other systems. Neutral posture is best for manoeuvrability, ships with "boost thrusters" on are in neutral posture and sacrifice manoeuvrability for straight line movement.

    [​IMG]

    Look at those guns on that Jupiter. It will pound anything in any direction except the back, which is it's major blindspot overall. The ship also flies like a brick. But who needs grace when you have guns, fighters and nukes?

    [​IMG]

    The Cylons deployed one of their own strikecraft. The Wardriver drone carries electronic warfare equipment similar to the Nemesis. Also since today's patch it generates a jamming field which can deflect guided missiles (Cylon's lacked missile-counters) and reduces enemy squadron mobility (and thus makes them easier to hit/kill).

    [​IMG]

    This is the Talon, the toaster light carrier. It housed the Wardriver you just saw. This ship is the first of the most annoying Cylon ships we will face in the campaign. There are 2 or 3 other Cylon ship classes we will quickly grow to hate (if the Phobos is as annoying as I think it is, assuming the AI uses its unique ability).

    The Talon has rather strong broadside weapons and armor. Its main weaknesses are weak frontal and rear armor in addition to lacking an ordnance slot. The one squadron is nothing that scary. Cylon fighters are weaker than colonial and the only reason why they are a threat is because Cylons can field more squadrons in theory.

    [​IMG]

    [​IMG]

    Indeed the best option is to just kill it before the firewalls go down. Defensive posture raises firewall regeneration which also helps. Also Raptor squadrons, either docked with a friendly shipped or inside their parent-ships hangar, raise firewall strength.

    [​IMG]

    [​IMG]

    :salute:

    FYI looks like the Cylons wrecked a Battlestar with an Admiral. This means we are stuck listening to Cain's bitchyness.

    [​IMG]

    Ah yes, one key advantage of battlestars unique to the colonials, flaks. Flaks make all guns on one side of the ship create a sustained flak barrier. Anything that is not a capital ship that flies into it is toast. Squadrons get decimated, torpedoes blows up, same goes for nukes (and they don't go nuclear, they just die).

    The drawback of this is that this game has friendly fire, and that it lowers the damage output and can make you lose slugfests with other capital ships as the guns are busy firing flak rounds instead of shelling the other guy.

    [​IMG]

    [​IMG]

    Two tutorials down. Two more to go. Spess canadians/japanese hybrids take the big ship from us. Don't worry, we will build get own big toys eventually. If the Cylons don't turn the Colonies to rubble first.

    [​IMG]

    [​IMG]

    So we have good and bad news.

    Good news is we can now build ship, and the game forces me to build a manticore and rush it (boo, I rather wait and build more ships over 3 turns). Bad news is the Cylons seem to have sabotaged a key navigational aid and Daidalos seems to be running on a 386 so we can't jump far. We need to find the source of this toaster plot.

    [​IMG]

    Rushing a manticore. You can see I can also build a berserk class (well, in theory, the tutorial won't let me). That is a ship from the first DLC, you will see it in action in this update.

    [​IMG]

    It seems that the terminal orbiting Caprica (the primary colonial superpower) is the source of the dreaded cylon IDRIS hax.

    [​IMG]

    This mission will reward our toaster-killing fleet with schematics for Adamant construction. I will explain in a moment what that ship is.

    [​IMG]

    Yeah whatever, just point me at the toasters.

    [​IMG]

    All ships have FTL recharge time. Only after that time passes between jumps, they can jump for free. Otherwise you pay tylium, more the sooner you wish to jump. This means you have to be very careful when and how you position your fleets.

    For 70 tylium we can rush it.

    Chapter 3

    [​IMG]

    This is the insertion/loadout screen. We can change ordnance/squad loadout (it is free at the Daidalos) and position the fleet.

    We have two squadrons available currently, vipers mk. I (fighter) and raports (support/boarding).

    [​IMG]

    Raptors have no weapons (combat raptors are a different squad - they got added in this expansion), but they can board ships (since the latest patch), boost firewalls and disarm mines (since the DLC which added mines).

    [​IMG]

    [​IMG]

    Oh great, this will totally not blow up in our faces...

    [​IMG]

    Caprica, being the main colony to benefit from Colonial unification, decided to help us out by lending two Adamant class cruisers.

    The Adamant is a mini-battlestar without flak. That is to say it is a versatile light ship that has broadside light guns, an ordnance slot and one strikecraft slot. It's main disadvantage is that it is fairly slow. But with fighters and missiles speed is not that much of an issue. Similar to the Talon it has weak armor in the front and read, but still more than the Talon.

    These adamants are pretty far from my fleet and they will stay there unless Cylons show up near.

    [​IMG]

    [​IMG]

    Couldn't they just shut them down? Or send raptor to disable them?

    [​IMG]

    In any case Cylons jumped to stop our destruction of civilian property.

    I dispatched my 3 manticores to deal with their nemesis corvettes, skimming around the range of Talon broadsides. Meanwhile the Adamants have been moved to support and shell the Talons. One Nemesis just got blown up.

    BTW forgot to mention. Daidalos comes with two squadron slots, I have the default Vipers in them and they were deployed. So with the Adamant-based squadrons I have four deployed.

    [​IMG]

    A Adamant took a beating but similar to the Athena battlestar from last mission these are on loan and will evaporate after the mission anyway. Might as well use them.

    [​IMG]

    Positioning is important, here you seem my own Adamant (well the Caprican loaned one) taking a side full of colonial missiles from a friendly. Cannon fire also can damage friendlies. Luckily the mission is easy and that particular side was not facing enemy guns.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    It was all in vain, go figure. I am not sure what is worse, Cylons or politicians.

    [​IMG]

    I use most of my RP on the Admant schematics, the tutorial does not give me a choice.

    [​IMG]

    Speaking of ships now I can finally build what I want. The Berserk class light carrier lacks the ordnance slot and armor of the Adamant. It however has heavier and longer range guns and is slightly cheaper, both tylium and command point-wise.

    [​IMG]

    This is our status. Most colonies are shitting their pants and are one toaster orbital parade away from leaving the quorum. We need these idiots to fund our war machine of robot extermination.

    We also see Caprica gives the most Tylium currently. This is because the fleet just murdered some Cylons around it and is parked in orbit raising the colony's morale.

    [​IMG]

    I use my tylium reserves to order 3 new ships. 2 Adamants and one Berserk.

    [​IMG]

    Toasters decide to make a picnic in Helios Alpha. While currently only Picon is under siege (again!) the Cylon fleets are orbiting Icarus (dead rock, see the map I posted in this topic earlier) and the gas giant Zeus will sooner or later attack something valuable. Or combine and attack a colony. It is best to blow them up while they are scattered. Also presence in the system in general lowers morale slightly (not as bad as toasters parked in a Colony's orbit).

    [​IMG]

    Thank to the Cylon blockage space canada-japan is being useless to our war effort. Time for a skirmish (at least it will have no cut scenes).

    OPERATION PICON


    [​IMG]

    The Berserk is armed with two medium guns, one on each side.

    [​IMG]

    The Adamant has light guns.

    [​IMG]

    Luckily the toasters at Picon are just Nemeses (is that how it is spelled?) and Daidalos finished producing our 3 new ships. We outgun them severely.

    [​IMG]

    The battle was piss easy, I order 3 more ships. As the Daidalos fleet is near its limit, and because we need to go to Helios Gamma, they will form our second fleet - a garrison popping toaster moles in Helios Alpha.

    [​IMG]

    Meanwhile the religious zealots of Gemenon showed a disturbing lack of faith in the Quorum and defected. The 3 Cylon fleet groups in orbit might be somehow related to this.

    Did I mention that technically I did not finish the tutorial yet? Yeah, this is a good indicator what we can expect in this campaign.

    Daidalos fleet moves to intercept after some turns of downtime for construction/FTL recharge.

    OPERATION GEMENON

    [​IMG]

    Luckily for us this is just another Nemesis flotilla.

    The AI loves to throw all missiles at one target. The counter is to either hide the target behind flak or use to assign fighters to defend it. Fighter can shoot down incoming missiles, but only when defending the target of those missiles. This mechanics is of course lifted from the TV series' battles.

    [​IMG]

    The hacking destroyed a fire control on the "Lancer" manticore. Obviosuly without it the guns don't fire, which is bad,.

    [​IMG]

    Still we have five squads of Vipers and 3 Manticores which makes for a very deadly and fast force and make short work of the toasters.

    BATTLE FOR GEMENON

    [​IMG]

    Yeah, there were 3 groups there after all. But one might have bailed. In any case, we need to take care of the rest of the Cylons so a second engagement took place on the same turn.

    [​IMG]

    Judging by the unidentified DRADIS contacts, this must be the two remaining groups merged together. This will be more difficult than what I faced so far.

    [​IMG]

    The fleet is split into two groups. The heavier ships go "left" and broadside the nearest toasters they find. Manticores form a wolfpack and go blast some Nemeses with missiles and cannons in a speedy raid on the "right" flank. This game could use a compass on the HUD.

    [​IMG]

    Remember the "Lancer" manticore? You can see its name on the hull here. What you cannot see though is the explosions, as it just got rammed by that Talon destroying both ships.

    :rage:

    First ship loss. Luckily it is just a Manticore. You can fully expect that at some point I will lose all of the ones I built, which will mean they no longer have a place on the battlefield.

    You have to really be careful, the AI loves to ram. Or it is just easy to have your ships on a collision course.

    [​IMG]

    Apart from the loss of the lancer this was a victory.

    [​IMG]

    Gemenon is back on the Quorum.

    [​IMG]

    [​IMG]

    Time for the final tutorial mission. An abandoned Tauron rock in the interstellar medium known as Cocalus is to serve as a stop on our way to Helios Gamma. What could go wrong?

    Chapter 4

    [​IMG]

    Yes, DRADIS contacts. Just 2 though.

    [​IMG]

    Judging by the Prototype Cylon Raider squadrons (their fighters) the two contacts are Talons. I keep some ships near the Daidalos as I know what will happen soon...

    [​IMG]

    A pair (or 3? I forgot) of Nemeses jumps in. This is a very dirty trick that happens a few times in the campaign and skirmish missions. Why dirty? Because they jump nearly in missile range of Daidalos. If you do not defend it it will eat missiles and possibly get blown up.

    Still this prepares you for the future. Later on having the Daidalos in combat is suicide as both sides deploy heavier toys while the Daidalos stays the same. And the Cylons start using torpedoes which can be fired at unidentified DRADIS contacts from any range. It has piss poor plating just a lot of hull points. Which means little as it is easy to hit as it doesn't move (hence the torps are so deadly).

    [​IMG]

    While the Nemeses are dealt with, Adamants and the Berserk go after the Talons. The Berserk got too close and needs to retreat as one side is almost out of armour.

    [​IMG]

    Guess what happened here? Well, here's a screenshot from the post-battle replay:

    [​IMG]

    A manticore collided with a Nemesis, the frakker turned around and rammed it.

    :rage:

    [​IMG]

    Meanwhile the Talons insist on shelling the Berserk. I set it to defensive posture so that it doesn't blow up.

    [​IMG]

    Luckily that works and only the Manticore is lost. Two ships now...

    Rhea still took a beating.

    [​IMG]

    [​IMG]

    Officers! Finally!

    [​IMG]

    The left most skill path increases command points. In the past the base was 2k, but the latest patched changed it to 4k and lowered the skill increases to 1k per level from 1500. That was because Cylons did bother with such small caps and it was difficult to raise new officer level to match Cylon fleet points.

    Ignore the current name, I will rename the guy in a moment after the tutorial stops bugging me.

    [​IMG]

    The flagship skills are shit without exception and will be ignored unless necessary to advance other skills.

    [​IMG]

    EXP gains? Bleh. Best one in this right path is the fortification bonus skill, that grants extra income.

    [​IMG]

    Picon is faltering which means it will defect soon. Virgon and Caprica seem to be blockaded. Virgon is too far to intervene but Caprica is not.

    [​IMG]

    Finally the tutorial is over we can do what we want. A story mission will appear sooner or later, probably after we jump to Helios Gamma with Daidalos.

    Because IDRIS got haxxed we can only jump using the mid-points to get from one system to the other. So always 2 jumps away, 3 if going diagonally (Alpha to Delta, Beta to Gamma).

    [​IMG]

    Brave Codexers join the Fleet.

    [​IMG]

    I could unlock torps but at this point there are not that useful. After we get some ships with more ordnance slots though that will change.

    [​IMG]

    Baud takes command of Picon Fleet we left behind in Alpha and will liberate Caprica. Godspeed brave soldier!

    BATTLE OF CAPRICA


    [​IMG]

    [​IMG]

    The numbers are equal, 6 ships versus 6.

    [​IMG]

    This is a new ship on toaster side called the Cerastes. It is from the first DLC armed with light cannons, something the Cylons orginally lacked. It provides decent support against strikecraft and is fast.

    [​IMG]

    The 3 Adamants form a battle line for broadside efficiency. Manticores move in to intercept the Nemeses. One of those gets to experience a missile salvo.

    [​IMG]

    Despite killing a Nemesis just now the Cylons just got 3 Talons behind my Adamants. This is bad.

    Also the 2 Cerasteses flew under those same Adamants avoiding their firing arcs.

    :rage:

    [​IMG]

    In a desperate move the Styx manticore allocates all resources to getting the hell out of firing range.

    [​IMG]

    Well that didn't work. The other explosion is a Nemesis. At least this time it was an actual kill from fire and not from ramming.

    Third ship lost, first to enemy guns.

    [​IMG]

    The Talons focused on the Berserk next, they flanked that ship. Navigation is damaged so it is much slower than usual and pretty much a sitting duck.

    [​IMG]

    :salute: Ephmeteus :salute:

    2 ships lost. This is by far the hardest battle so far.

    [​IMG]

    The Talons are out for blood. Next on their list is the flagship with Baud aboard. Baud orders the crew to go full defensive and fly out of enemy gun range.

    [​IMG]

    It seems to work so far, however one sneaky Talon is flying parallel to the flagship "Ammit". Stupidly the other Adamants chase another Talon.

    [​IMG]

    This was a major frak up. The flagship got out of range, but instead of boosting thruster I decided to go defensive and one of the Talons caught it in its firing arc.

    [​IMG]

    We just lost Baud :salute:

    Really big frak up. The Cylon AI effective lured my ships away from the rest, so they were free to pummel the Flagship and the berserk before that. Should have re-assigned the fighter targets sooner.

    Even worse, the Cerastes survived with one hull point and fired at the flagship after that for two turns. If I just hit him once more before that and destroyed him, the flagship might have survived.

    :rage:

    [​IMG]

    This was along battle, in the end all the missiles were expended.

    [​IMG]

    :salute: :salute: :salute:

    You served the Colonies well bro.

    3 ship losses and an officer, this is painful. The only consolation is that the officer was level 1 so he can be replaced easily.

    At least Caprica is safe now. I recorded the replay of this destructive battle, you can find it here:



    [​IMG]

    There is a ship or two waiting to unite with the damaged Picon Fleet.

    Also you can see a secondary mission marker. These are optional but provide good rewards. Unfortunately this one is available only for 4 more turns.

    [​IMG]

    This is a typical "research" mission. It provides some cash and lots of RP. Some missions give lots of tylium, other give free officers.

    [​IMG]

    MercantileInterest becomes a female officer in the Colonial fleet. He hails from Gemenon and will take Baud's former role as Picon Fleet commander.

    Next update probably on Thursday. Hopefully this time I will keep the flagship safe :M

     
    Last edited: May 31, 2018
    • Brofist Brofist x 2
    • Salute Salute x 1
    ^ Top  
  18. baud Arbiter

    baud
    Joined:
    Dec 11, 2016
    Messages:
    1,195
    Location:
    Septentrion
    Well, it's too bad that I died, but I expected to get a long walk out of an airlock for my incompetence (spacesuit optional), so at least I died fighting on my ship

    Also the replay video is cool.

    The game looks interesting, I'll have to check it out, but I doubt my current laptop can run it.
     
    • Salute Salute x 2
    ^ Top  
  19. Hellraiser Arcane

    Hellraiser
    Joined:
    Apr 22, 2007
    Messages:
    8,108
    Location:
    Danzig, Potato-Hitman Commonwealth
    Don't worry bro. There's not a whole lot of volunteers for officers at the moment so you will probably be cloned first (or we can assume your user names are naval callsigns and they will be recycled, better for this setting I guess). I will need at least 8 fleets overall (not necessarily full doomstacks but strong enough to fight something alone) to pop Cylon moles before they group up into doomstacks and we will witness a total fleet loss sooner or later, either due to attrition or due to meeting a doomstack.

    It was a very big frak up though. I really should have paid attention where the flagship is.

    Also bump this thread guys, I am working on the next update.
     
    • Thanks! Thanks! x 1
    ^ Top  
  20. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,871
    Location:
    Copenhagen, Denmark
    Codex 2012
    Maybe using spoiler tags would also help, as it keeps the clutter down?
     
    • Yes Yes x 1
    ^ Top  
  21. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,871
    Location:
    Copenhagen, Denmark
    Codex 2012
    [​IMG][​IMG]
     
    • Funny Funny x 1
    • Yes Yes x 1
    ^ Top  
  22. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,871
    Location:
    Copenhagen, Denmark
    Codex 2012
    [​IMG]
     
    • Brofist Brofist x 2
    ^ Top  
  23. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,871
    Location:
    Copenhagen, Denmark
    Codex 2012
    [​IMG]
     
    • Brofist Brofist x 1
    ^ Top  
  24. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,871
    Location:
    Copenhagen, Denmark
    Codex 2012
    [​IMG]
     
    • Brofist Brofist x 1
    ^ Top  
  25. tindrli Arcane

    tindrli
    Joined:
    Jan 5, 2011
    Messages:
    3,872
    Location:
    Dragodol
    [​IMG]
     
    • Brofist Brofist x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)