GeneralSamov
Prophet
Oh... shit.
Since I haven't tried any other head replacer and jimbob said that BH is out of date, you might want to try all other mods for yourself. Personally, I'm quite happy with BH and I'm too lazy to try something else.Eldritch said:Thanks, "Better Heads" it is then. I couldn't find a lot of screenshots sampling the graphical changes but some of the links to the portrait bundles I followed from here sure gave me a bad impression.
readme said:# Removes limits on all skills and attributes.
# Slows down skill gain by making skills exponentially harder to increase once they pass a certain threshold. This threshold is based on initial score in a skill, so that major skills slow down at higher values than minor / misc. skills.
# Attribute gain is based directly on skill gain. Each skill influences from three to five attributes by varying amounts. Skills with higher starting values have a higher influence on attribute gain. Speed of attribute gain is also proportional to the amount of initial skill points in relevant skills.
# Levels are effectively removed - you will never see the level up screen. [though not totally removed, since levelled lists need to work]
# Health is calculated directly from skills and endurance (so fortify endurance spells etc. will increase your health). Health is independent of the order of increase of skills / attributes.
# Magicka regenerates at a rate governed by your initial magic skills, your current magic skills and your willpower. (this can be turned off, but is recommended for anyone wanting to be a pure mage, since mages will no longer end up as good fighters). Maximum Magicka increases based on both your magic skills and your intelligence. (this too can be disabled)
Have that.The only Morrowind mod worth bothering with is Galsiah's Character Development. -> http://uk.geocities.com/galsiah/
I will add that.To avoid frustration you might also like a house mod that you can teleport into and out of. I recommend the Ashlander's Tent. -> http://www.xs4all.nl/~dleijen/ashlandertent.html
Take this one.http://www.sabregirl.com/mods/creature.html
Question: I just exited the ports office and got attacker by 3 elfs, is this normal/scripted?
Mackerel said:I would agree about the plastic look of the MGE water as well, but I think it's worth it for all the extras MGE gives you, and if you use Phal's water shader it doesn't look half bad.
http://img371.imageshack.us/img371/696/water1.jpg
http://img338.imageshack.us/img338/5017/water2.jpg
I installed the latest MGE and the water looks exactly like in that screenshot.Chefe said:Mackerel said:I would agree about the plastic look of the MGE water as well, but I think it's worth it for all the extras MGE gives you, and if you use Phal's water shader it doesn't look half bad.
http://img371.imageshack.us/img371/696/water1.jpg
http://img338.imageshack.us/img338/5017/water2.jpg
What other settings do you use? I've tried that water shader, and several others (along with different water textures) that I could find, and I could not get it to look like the screenshots. While the "flow" was a bit better, the water still had this really blue look to it.
Eldritch said:Thanks, "Better Heads" it is then. I couldn't find a lot of screenshots sampling the graphical changes but some of the links to the portrait bundles I followed from here sure gave me a bad impression.
WhiskeyWolf said:Need help.
I playing as a dark elf. I'm in Balmo-something and my character is hungry. My question - how the fuck do I feed him... it's says I need to go hunting.
Giving him bread or other stuff says "it doesn't have any effect", the hell?
Admiral jimbob said:Anyway, I, uh... really can't see which of those would cause you to start getting hungry. What's AEV_TCA.esp?
Ok, I found it.Telvannis Comes Alive (3.0) is an addon for the popular Morrowind Comes Alive mod. It implements many non-hostile NPCs in the settlements in Telvannis, also known as Tamriel Rebuilt Map 1 & 2.
TR_Data.esm is required for this file to be loaded, and it has changed since this file was last saved. You might experience problems with the game.
TR_Map2.esm is required for this file to be loaded, and it has changed since this file was last saved. You might experience problems with the game.
MCA.esm is required for this file to be loaded, and it has changed since this file was last saved. You might experience problems with the game.
This plugin comes in three "flavors" of esps AND esm
You'll need to pick ONE esm AND corresponding esp of the following:
1. SG-MW-ecology-BM.esp/esm
This plugin "balances" Morrowind wildlife according to ecological rules. This is what most people will want to use.
2. SG-MW-ecology-carnivore.esp/esm
This plugin does the same as the standard morrowind ecology AND forces the player to become carnivorous and must hunt creatures to live. It does this by adding meat items to all of the creatures. This carnivore version of this plugin is a stand alone "eating mod" and so shouldn't be used with other "Eating mods" such as necessities of morrowind or other versions of the carnivore mod. This plugin was originally intended to be used with the Pharlan race as they are carnivorous but it could conceivably be used with any beast race that would like to "get back to nature"
3. SG-MW-ecology-WW.esp/esm
This plugin does the same thing as the MW ecology mod but adds the ability for bloodmoon werewolf characters to "feed" on the new creatures. Adds a script to all the creatures.
Yeah, I started to have doubts myself today.Why so many mods?
This thing is actually pretty useful.mlox
Now you tell me. What do you mean by stupid?What version of Morrowind Comes Alive is that? Anything later than 4.1 is... stupid, as I recall.
Will see, it should work on the eng version of the game.Hagge
WhiskeyWolf said:Now you tell me. What do you mean by stupid?What version of Morrowind Comes Alive is that? Anything later than 4.1 is... stupid, as I recall.