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Let's speculate about the future of CRPGs

Discussion in 'General RPG Discussion' started by Zed, Mar 20, 2015.

  1. Davaris Arcane

    Davaris
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    Simulate a game room, with a game board and counters you can move with a 3D glove. You could play it solo or with internet friends. Something like Card Hunter.
     
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  2. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    There is no future. We grow old, we die and our legacy dies with us.

    cRPGs will remain costly and complex to make, with an extremely limited audience that gets smaller by every year. Maybe there is a hipster retro revival at some point, but that'll be just shallow dressing.

    Imagine they finally invent means for immortality when you are 80. An eternity without any decent new games.
     
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  3. V_K Arcane

    V_K
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    By 80 you probably won't care - with all that demetia and stuff.
     
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  4. SniperHF Magister

    SniperHF
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    Then you could finally play Fallout / Planescape: Torment fresh again :happytrollboy:
     
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  5. V_K Arcane

    V_K
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    If you still remember what they are, that is.
     
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  6. naossano Cipher

    naossano
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    Then forget about TB and wait forever for things to happen, when it is your turn.
     
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  7. hiver Guest

    hiver
    VR is rubbish. Augmented reality is the larpers dream come true.

    -also, enough with that overblown optimism and cheery happy posts!
     
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  8. mhm32167 Educated

    mhm32167
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    The tech demo I linked also demonstrates a top-down 3rd person view. Turn-based combat should be doable if the interface is designed for it, but obviously input will need to be solved first. Surprisingly some of the most engaging/fun VR games so far have been from a top-down perspective (e.g. BlazeRush http://store.steampowered.com/app/302710/). But yeah, no actual CRPGs have been shown for VR yet so it remains to be seen whether good CRPGs in VR are viable.
     
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  9. DraQ Prestigious Gentleman Arcane

    DraQ
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    :salute:
    :bro:

    Show Spoiler
    :bounce:


    Like in Wizardry?
     
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  10. Lady Error Arcane Literally Hitler

    Lady Error
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    Yeah, maybe it can be done. Though turn-based combat in VR might be a bit weird: all the enemies freeze and you have pop-up menus to choose your attack mode or spells.

    Maybe there are ways to do it without menus, sort of like having a book with magic spell with you. And moving the weapon in different ways signifies different kinds of attack.
     
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  11. DraQ Prestigious Gentleman Arcane

    DraQ
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    VR is just fancier 3D. There is no reason a thing would work in one, but not the other.
     
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  12. Lady Error Arcane Literally Hitler

    Lady Error
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    The immershun is different. And lack of a keyboard in front of you.
     
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  13. mhm32167 Educated

    mhm32167
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    There are okay menus/interface elements currently in various VR games, usually in which you turn your head to look at the menu item and press a button on your controller (as there aren't decent motion-tracked controllers widely available yet). I'm hoping with Valve's controller this christmas you can just point at a menu item and click the controller (the new controllers use motion tracking, so in theory its simply point and click, like a mouse but in VR space). This might work for an isometric turn-based CRPG in which the camera follows the head-tracking and you press something on your controller to trigger the interface, and point and click on the various interface buttons. We'll see though; this kind of input may turn out to be more cumbersome than current methods.
     
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  14. Durante Learned Patron

    Durante
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    I don't see any inherent issue at all with creating a traditional party-based RPG (with a zoomed out third person camera) and turn-based combat in VR. The only question is how compelling that would be.
     
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  15. naossano Cipher

    naossano
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    What is VR ?
     
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  16. Lady Error Arcane Literally Hitler

    Lady Error
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  17. DraQ Prestigious Gentleman Arcane

    DraQ
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    So far clunky accessories remain the most limiting factor for VR.
     
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  18. hiver Guest

    hiver
    Why arent you guys seeing the awesomeness of AR? Especially in context of cRPG games?
     
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  19. Sykar Arcane

    Sykar
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    I shudder already thinking of the next gen Dragon Derp 15 and Mass Tard 23 in some odd 20 years, when finally no straight male character exists and the games become utterly retarded bisexualtransgenderfurryhumping steaming pile of turd without even the illusion of gameplay or choice and the retarded masses will continue to buy them while morally bankrupt gaming reviewers will praise even the most brain dead turd into 90%+ heaven. Heck the rating standards will increase to such idiotic standards that any game under 95% will be considered garbage...
    Meanwhile the SWJ/Manginas will continue to hump their dogmas in favor of censorship whatever they deem unworthy.

    Yeah I know, I'm edgy as fuck.
     
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  20. Jaesun Fabulous Moderator Patron

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Joined: Dec 2, 2014
     
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  21. Sykar Arcane

    Sykar
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    Just call me newfag already.
     
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  22. M0RBUS Augur

    M0RBUS
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    Each year that passes we get closer and closer to the day I release my own cRPG.

    So things can only improve, I say! Turn based tactical story-driven survival simulation in a fantasy world with guns? Oh yes...
    Granted I still need to learn my way around Turbulenz. God damn script kiddies and their visual editors :shakesfist:
     
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  23. naossano Cipher

    naossano
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    2004 feels just like yesterday...
     
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  24. Durante Learned Patron

    Durante
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    I don't really see anything in an RPG context which AR would do better than VR, but a lot of things it does worse. Care to clarify?
     
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  25. hiver Guest

    hiver
    Whats to clarify?

    Isometric pov is better presented and feels more natural in AR in the first place. That whole table top schtick and style. You can have PnP sessions with friends locally or online with whole presentation closer to the actual style of playing.
    Without any helmet on your head or nausea of artificial space around you. While still being able to do anything else you might need with ease. Like fixing a drink or rolling a splif or whatever.

    Why would you need the VR for that? What does that give you? More graphikz?
    I could see why VR would be better for FP shooters and such action games but RPGs?

    And what does Ar do worse, especially a lot of things worse?
     
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