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In Progress Let's Succeed at Ruling the Waves 2: Electric Boogaloo

Discussion in 'Codex Playground' started by Andnjord, May 20, 2019.

  1. Andnjord Arcane

    Andnjord
    Joined:
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    Messages:
    1,142
    Location:
    The North Sea
    [​IMG]

    Have you ever dreamed of being the Admiral of a mighty navy? Of planning its unsinkable battleships, designing its all-mighty carriers and constructing its deadly destroyers and cruisers? Have you ever wondered what it would have been like to be in Spruance shoes as he sent off wave after wave of aircraft at the Japanese carriers at Midway? If none of the above applies to you then you are a perfectly normal person, but if it did you are a very deranged person and I want you to join us in a succession game of Rule the Waves 2!

    For anyone who has read my successfully completed SAI LP (the predecessor of RTW) or Dayallu's shamelessly abandoned RTW LP, you should know what you're getting into. If you haven't then go ahead and read them, especially Dayallu's as RTW2 is basically the same game as RTW with the addition of a bunch of QOL feature and most importantly extends the tech tree to 1950 (although you can keep on playing for longer, I think 1975?). This means we get to play with fast Battleships, Aircrafts and Aircraft Carriers, radar and bigger and more expensive lumps of useless floating steel waiting to be sunk be a cheap submarine.

    Standard rules of succession games will apply, one player plays for 5 or more years (we'll decide that depending on how many people sign up), passes the save to the next person, said person pulls his hair out marveling at the foolishness of his predecessor's designs, desperately tries to fix things making everything worse in the process then sends the save to next person so the cycle continues.

    ******************************

    Decisions:


    You get two choices of starting dates, 1900 and 1920. Now obviously we will do the 1900 start, we need to give ourselves distinguished codexers enough time to muck things up thoroughly.

    We do have a critical decision to make though before getting started. Who do we play as? Because I'm a lazy bastard I'll just paste Dayallu's excellent summary of the nations available (minus Spain ) with screens from RTW2 nation selection screen as some stuff has changed there as well as some more period appropriate sexy ladies.

    Show Spoiler


    Britain

    [​IMG]

    [​IMG]

    The leading superpower of the age, Britain is rich, advanced and powerful. With a worldwide empire and a stable government, it can manage to rule the Seas quite effectively. It's a safe choice, and its national advantages are many and well-rounded, with the Hidden flaws giving us however the chance of some random negative quirks (like ships exploding after a single hit or inefficient turrets). Our Global Naval power requirement forces us to have 10% of our tonnage on foreign station to keep the colonies happy and we can't use the Cramped Quarters build option. All in all, a solid if boring choice.

    France

    [​IMG]

    [​IMG]

    (Fun fact, my great grandfather served aboard the Richelieu)

    France is another solid choice, with a big colonial empire, an adequate budget, and some asshole politicians trying to make your life impossible with random requests ( the Inconsistent Naval Policy Quirk). France was the birthplace of one of the most influential naval schools of thought of the age, the Jeune école ("Young School") that theorized the use of small, heavily armed units to engage quickly the enemy battleships and the massive use of commerce raiders to wreck their economy. If you want to test such theories in the rightful place, choose France.

    Germany

    [​IMG]

    [​IMG]

    Germany is rich, powerful, with good tech (muh Krupp Steel) and it has a Bombastic head of state (extra chance of stupid) and a Cautious policy (meaning their AI-controlled ships will avoid aggressive engagements). Historically, Germany went for a dick-waving contest with Britain by building newer, bigger ships in the foolish attempt to gain parity with the Royal Navy: a huge expense of resources that ended with the only "serious" battle that in our timeline tested the mettle of Dreadnoughts and Battlecruisers: Jutland, that had a rather unsatisfactory result for both sides. Can we do better than the historical Germans, expand our colonial empire and avoid a dire fate?

    Italy

    [​IMG]

    [​IMG]

    Nothing like home. Italy is poor, corrupted, with retarded politicians and bad tech. It has a ton of possible enemies in the Mediterranean (France, Britain, Austria) and it lacks the resources or the focus to fight properly. Historically, Italy failed pretty much every attempt to gain naval prominence and in both World Wars the only good results were obtained by the borderline suicidal frogmen. We can't use them here, so if we're going Ita Ita we'll have to employ better theories and better strategies than the historical Regia Marina.

    Austria-Hungary

    [​IMG]

    [​IMG]
    (Obviously there is no image of the 'glorious' K.U.K fleet after :(1918 )


    The K.u.K. fleet was always an afterthought. Poorly funded and rather small, it was a mess of eleven nationalities (Italians, Balkanites, Germans, Hungarians and whatever). However, despite the limited resources, here we have a solid budget in Game Mode, only the Cautious drawback and the tactical advantage to work only in the Adriatic, so with the more lenient Mediterranean conditions. Plus, our main objective will be to fuck with Italy. God is on our side, and He loves multi-ethnic empires!

    Russia

    [​IMG]

    [​IMG]

    Russia is big, poorly industrialized and poorly educated. It's not that poor, and it has some nice positions thanks to his size. Historically, everyone knows the Russian Navy in this age for their little debacles during the Russo-Japanese war: despite their strategical and tactical failures however the courage of the Russkie sailor was never put into question. With a broad range of bases and options, we can do better this time.

    Japan

    [​IMG]

    [​IMG]
    (BAD Dayu, BAD)

    Japan is poor, backward and lacks building power. However, like the historical Japan, an aggressive policy, alliances and surprise attacks can balance the situation, and let you make gains in the Pacific area against more unfocused powers. Historically, the Japanese won their big naval confrontation with the Russkies in this age: this convinced them of the possibility of another Decisive Battle against more powerful foes like the US in WW2, and created monsters like the Yamato Class. We all know how it went.



    USA

    [​IMG]

    [​IMG]

    The US gets a good budget, good tech, good traits and will become a superpower in the lategame. Its position is also quite flexible, but until Panama is built the travel between the East Coast and the West Coast will be a bit difficult, so planning is essential. I don't know a thing about the historical US Navy in this age, but as a gameplay choice is fun and rather easy. You can easily crush the weaker powers, and if you are insane enough engage Britain to decide who is the most hardcore Anglo around.


    ALTERNATE HISTORY CORNER

    CSA

    [​IMG]

    [​IMG]

    Yeh, Alt-history mod with a CSA surviving into the 20th century. Nice position and adequate budget, despite poor industrial capabilities. It will be difficult to challenge the proper US and the other powers, but we will fight for the Right of the States and for the Right to own slaves happy productive black people.



    Other decision is whether or not we will build our legacy fleet at game start or use a automatically generated and less optimized one. I'm partial to the automatic one as part of the fun of this game is making do with sub-optimal designs and antiquated ships. Manual designing your fleet gives you a big advantage in the first 5 years as you're using a perfect fleet vs the ramshackles the AI is saddled with.

    So join in mah boyz and trannies, first come first served in the navy list and get voting on what nation we will lead to the brink of oblivion and ruin! Even if you're not joining in in you can still vote and make us suffer for your viewing pleasure! You get one FULL vote for your favourite nation and one HALF vote for your second favourite.

    Other options to consider:

    Budget: We can either do Game budget or Historical budget. Historical budget is smaller, Game is bigger. Most affected is Great Britain as its budget (the largest one by a big margin) is the only one to not change if playing on Game mode, thus narrowing the gap between it and other nations.

    Fleet size: Small, Medium, Large or Very Large. Should be self explanatory, I prefer at least large if not very large because otherwise fleets tend to be unhistorically small. And I like big fleets.


    Splice the mainbrace!

    ****************************

    Reference links:

    Dayallu's RTW LP to give you an idea of what we're getting into:
    https://rpgcodex.net/forums/index.php?threads/lets-play-rule-the-waves.108492/

    My own SAI LP for tacticool mastery
    https://rpgcodex.net/forums/index.php?threads/gott-strafe-england-lets-play-steam-and-iron.125672/

    Where to buy RTW2 you cheapskate
    http://nws-online.proboards.com/thread/2079/rule-waves-2-on-sale
     
    Last edited: May 21, 2019
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  2. Andnjord Arcane

    Andnjord
    Joined:
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    Messages:
    1,142
    Location:
    The North Sea
    The Admiralty List:


    -Andnjord
    - Dayyālu
    - Comte
    - ValeVelKal
    - oscar

    ***************************************

    Updates:

    The Supreme Reign of Grand Admiral Andnjord, 1900-1905. Completed

    1. Who put the Stranded Frog in Charge
    2. The Battle of Cape Richard
    3. Grand Theft Auto
    4. The Battle of Cape Hatteras

    The Usurpation of Grand Admiral Dayyalu, 1905-1910. Completed

    1. IT'S OOOOVEEEEEER
    2. The United Soviet of America
    3. Out of Africa
    4. Into the Heart of Darkness

    The Great Money Laundering of Grand Admiral Comte, 1910-1915. Completed

    1. All your Iceland are Belongs to Us
    2. The Italian Job

    The Rats are Boarding the ship with Grand Admiral ValeVelKal, 1915-1920

    1. SQUEEEAK!
    2. Torpedo Andnjord
    3. The Rat and the Queen
    4. The Cold Trail of Admiral Comte
    5. Babies for the Brood-Mother
    6. The Rat and the Frog
    7. Trading Lands
    8. Rattenkrieg
    9. Lost in Translation
     
    Last edited: Jun 23, 2019 at 11:57 PM
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  3. Dayyālu Arcane

    Dayyālu
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    Location:
    Apparently, Black Mesa
    My save got nuked by a HD crash! I, like, had an update ready for months!

    Yeah, Spain got killed by RTW2, but I guess it will be one of the first new things to be added. Together with missile tech like the Fritz-X.

    Settings:

    Game budget

    Large Fleet Size
    (I play on Medium and for relaxing games on Small, because I like to micromanage everything, but we're going for more people, more ships)

    Automated Legacy Fleet

    NATION CHOICE

    (What the fuck do you mean your great grandfather served on the Richelieu MY great grandfather....uhnnnn.... *checks* no, that one died of disentery, the other one deserted and got shot.... uhnmmm.... better put it to rest)

    Also, nowadays we have even better options for botesluts, as the chinks gave us Azur Lane in addition to Kantai Collection. The shitty mobile game you know you didn't want, but you nonetheless get because the Chinks are going to get your soul.

    Show Spoiler
    [​IMG]
    Hey, the Mikasa at least is cute. OH GOD ITS HOW THEY GET YOU THEN YOUR BRAIN ROTS



    FULL VOTE JAPAN Because, amusing as it may be, I've never played them
    HALF VOTE RUSSIA Tradition is important, we like tradition

    Start Date 1900
     
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  4. Storyfag Arcane

    Storyfag
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    I will not have the time to play, but I will have the time to read and vote.

    On that note,
    Start Date 1900
    Game Budget
    Automated Legacy Fleet
    Large Fleet Size
    FULL VOTE for the CSA
    HALF VOTE for Britain
     
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  5. Comte Arcane

    Comte
    Joined:
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    Messages:
    1,307
    Location:
    The Levant
    Start Date 1900
    Historic Budget
    Automated Legacy Fleet
    Large Fleet Size
    Full Vote for CSA
    Half Vote for Austria Hungary
     
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  6. Andnjord Arcane

    Andnjord
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    Oh, just realized I haven't voted myself yet.

    Very Large Fleet Size
    Game Budget
    Auto Legacy Fleet
    Primary vote for Japan.
    Because they should be fun to go FULL CARRIER with and because I've never played them either.
    Secondary vote for CSA. One of my favorite starting nations in RTW. All the fun of the USA without the boring OP late-game. Also you can end up in some gargantuan fleet actions against the US, so that's fun and should guarantee some CV on CV action.

    Am I correct in understanding that you are joining us too?
     
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  7. ValeVelKal Savant

    ValeVelKal
    Joined:
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    169
    Full vote for France, because I want at some point to see a Jeune Ecole strategy that works
    Half vote for Russia, for the pleasure of struggling against the Russianness of Russia.
    Historic budge. I would like to know what the historic budge can be for CSA though.
    Automated Legacy Fleet
    Large size.

    I want a class of ship of my name !
     
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  8. Andnjord Arcane

    Andnjord
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    Oh, just to clarify any doubts. Please state in your post if you're joining the Admiralty list or just voting and reading ;)

    That should be on the Country list, right? It's 20k for the CSA, so 6k less than USA's and half that of Great Britain
     
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  9. ValeVelKal Savant

    ValeVelKal
    Joined:
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    169
    I will join the admiralty list as an inept commander appointed because he is good at politics. I played several campaigns that always endeed in disaster, among other because I like torpedoes a BIT too much, as a real Jeune Ecole fan.
     
    Last edited: May 20, 2019
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  10. baud Savant

    baud
    Joined:
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    Location:
    Septentrion
    école, not échole

    Large Fleet Size
    Game Budget
    Auto Legacy Fleet

    Primary vote for CSA because it could be interesting
    Half vote for France Allez les bleus!


    I'll just follow along :avatard:
     
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  11. Andnjord Arcane

    Andnjord
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    Hey, blame the Guido who wrote that, not the frog who quoted it (I'm still to blame for missing it) :D
     
    Last edited: May 20, 2019
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  12. Dayyālu Arcane

    Dayyālu
    Joined:
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    Location:
    Apparently, Black Mesa
    Because CIVILIZED countries call it scuola, from the Latin scola, and we PROUDLY KEEP IT SIMPLE



    CSA Budget is 20k, roughly double compared to Italy. I am not entirely sure this is "correct", but the CSA has to deal with the US after all.

    Comte , come on board u fuck
     
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  13. Grimgravy Augur Patron

    Grimgravy
    Joined:
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    Codex 2016 - The Age of Grimoire
    I'll be watching.

    Large Fleet Size
    Game Budget
    Auto Legacy Fleet

    Primary vote for CSA
    Half vote for France
     
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  14. ValeVelKal Savant

    ValeVelKal
    Joined:
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    I propose that if we go for CSA, we rotate every 4 years for obvious reasons rather than 5 years.
     
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  15. Andnjord Arcane

    Andnjord
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    We're not playing as the president though, so nothing says that each successive administration will kick you out. Also splitting 50 years in rounds of five just feels much better than dividing it by four.
     
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  16. oscar Tacticular Staff

    oscar
    Joined:
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    7,396
    Location:
    NZ
    Large Fleet Size (more people)
    Historic Budget (makes the second rate nations as challenging as they should be)
    Automated
    (1) Russia - can't do much worse than they did historically
    (2) Italy - always fun
     
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  17. Azira Arcane Patron

    Azira
    Joined:
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    Messages:
    7,807
    Location:
    Copenhagen, Denmark
    Codex 2012
    Start Date 1900
    Game Budget
    Automated Legacy Fleet
    Very Large Fleet Size
    FULL VOTE for the CSA
    HALF VOTE for Japan
     
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  18. tindrli Arcane

    tindrli
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    Location:
    Dragodol
    i will be watching. i dont think ill vote coz to be honest i grew up 400km from the coast and closest thing to a river that we have is this
    Spoiler (open)

    [​IMG]


    and also we have one artificial lake made for local thermoelectric plant with fishing boats that dont exceed 500kg so everything is mystery to me.. feeling little bit like an asshole coz i love the story and i still have problems what is what , what is the starboard side and i know that there are others specifical names for ship sides and dont want to google it now. its just too much for me now so ill watch.. I wish you all luck
     
    Last edited: May 21, 2019
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  19. Andnjord Arcane

    Andnjord
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    Location:
    The North Sea
    The votes so far:

    -CSA: 5.5
    -Japan: 2.5
    -France: 2
    -Russia: 2
    -Italy: 0.5
    -Austria-Hungary: 0.5
    -GB: 0.5

    Looking like we might have a clear winner here with three runner-ups that can still potentially catch up. I'll let the voting go on for a little while more as I'd rather wait until the first bug-fixing patch is released before starting this madness.

    Azira oscar just watching or signing up as Admirals?

    Also tagging Kalin and Grimwulf just to annoy them :)

    Having people voting and making decisions for Codex LPs while having no idea whatsoever about their implications is integral to our tradition. Feel free to pick a nation at random.
     
    Last edited: May 21, 2019
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  20. Storyfag Arcane

    Storyfag
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    So... is there CSA in every game mode or what? Can you play for eg. France and face off with CSS Virginia mk V? Or is CSA only present if you pick it as the player? In any case, how does the presence of CSA affect the USA naval budget? Given that a bunch of states comprise a rival naval power, is the USA naval budget lower?
     
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  21. Andnjord Arcane

    Andnjord
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    Location:
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    Only if you select it as a player.

    Just checked in game with the 1900 start (since you can't pick the CSA in the 1920 start), game budget, medium sized fleet:

    -When starting as USA you have 17088 base resources (16000 from base, 1088 from possessions)
    -When starting as CSA according to the Almanac the USA has 16844 base resources (844 from possessions)

    So to answer your question, yes. But only by an insignificant amount.

    For comparison the CSA starts with 14300 (14000 from base, 300 from from possessions), but the USA a the 'Rapid Industrial Growth' modifier, so the gap will increase significantly over time.

    Base resources represent your nation's max budget and it increases naturally over the course of the game or through war-gained reparations (no idea how the amount of the reparations is determined though). Your actual budget is a percentage of your base resources that can be influenced by either rising tensions or through player-made decisions taken through events. Fleet Size and Historical vs Game budget settings also adds a fixed modifier to that percentage, so that the base resources don't change regardless of those settings.
    If that percentage gets too high you start slowly accruing unrest which can result in you losing wars that you would otherwise have won as your government gets toppled.

    Possessions are all the provinces you that aren't part of your Home Provinces and can thus be seized during wars.
     
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  22. Azira Arcane Patron

    Azira
    Joined:
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    Location:
    Copenhagen, Denmark
    Codex 2012
    Don't have the game, nor time for proper participation. I'll be watching.
     
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  23. ValeVelKal Savant

    ValeVelKal
    Joined:
    Aug 24, 2011
    Messages:
    169
    Well. As I understand we are the equivalent Chief of Naval Operations (and captain on the flagship). That a a political position that gets rotated when a new president arrives quite often, if not earlier.
    Checking Wikipedia, only one passed 5 years in office, an handful did the full 4 years.

    Of course, CSA is going to be especially crony so I expect the position to be awarded to a friend of the president and being rotated almost as soon as the new president arrives
     
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  24. Dayyālu Arcane

    Dayyālu
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    Location:
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    You are probably vastly overestimating the amount of historical accuracy we're going to put into this. We're all a bunch of schizos, after all.

    I'll consider myself fortunate if my predecessor doesn't start to build 20k Battlecruisers with 50 torpedo tubes while declaring war to Britain. Imagine this as "Goering gets his chance at managing the Navy".
     
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  25. Andnjord Arcane

    Andnjord
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    Your reporting style will completely up to you Valevelkal, if you want to go full historically accurate style you're free to do so. Personally I haven't decided yet (definitively NOT full talking head like I did for my SAI LP), the only requirement is that we all have a fairly clear idea of what happened during everyone's turn.

    Innovative and bold plans are highly encouraged. We are all new to this version of the game after all.
     
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