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Lionheart: Kings' Crusade Interview & Review

Discussion in 'TCancer News & Content Comments' started by Jason, Oct 11, 2010.

  1. Jason chasing a bee

    Jason
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    <strong>[ Interview ]</strong>

    Hooked Games <a href="http://www.hookedgamers.com/features/2010/10/04/zoltan_varga_on_lionheart_kings_crusade.html" target="_blank">had a chat</a> with Neocore's Zoltan Varga on the recently released <a href="http://www.lionheartthegame.com/" target="_blank"><strong>Lionheart: Kings' Crusade</strong></a>.<blockquote>Hooked Gamers: What lessons did you learn in the development and release of King Arthur, and how have those been applied to Lionheart?

    Zoltan Varga: Our aim is to create titles that are appealing to our gamers so we made some changes after receiving considerable feedback, like the overpowered archers in King Arthur for example. We learned that it's crucial to have our ears and eyes open to the opinions of the community. To tell the truth, the core of the overpowered archers problem was rather a design choice than a balance issue: we intentionally planned the archers to be quite strong in the first part of the game where most armies usually had to rely on lightly armoured units. However, as soon as we realized that the gamers had other thoughts on the matter, we decided to change this in Lionheart.

    We also changed our attitude to difficulty settings. On Easy difficulty level, you'll be able to win the battles even if you don't spare too much time for tactical actions. Playing on Very Hard though demands you to really take advantage of your tactical skills.

    We also learned to balance the management part, keeping players from getting into dead-ends in the campaign and providing them goals to spend their money on.
    </blockquote>They also posted their <a href="http://www.hookedgamers.com/pc/lionheart_kings_crusade/review/article-598.html" target="_blank">review</a>, giving the game 8.3/10.<blockquote>The lack of spontaneity on the field does seem like a missed opportunity, but it doesn't detract from what makes Lionheart so enjoyable. The game's depth and replay value aren't in the battles themselves; they're in how you manage your army.</blockquote>
     
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  2. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    I'm a bit disappointed that they went back to their Crusaders: Thy Kingdom Come beginnings rather than trying to challenge the Total War series. Still, Crusaders was an ok game and this seems to be an improved version. Not quite Dark Omen standard yet, but the best we can get at this time. I suppose for a small company it's also a safe quick release to keep them funded and maybe the next game will be a real kick in the balls to TA. They seem to be learning about balancing which was the big problem in their other games.
     
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