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KickStarter Lords of Xulima

Discussion in 'General RPG Discussion' started by Mother Russia, Feb 20, 2013.

  1. Zewp Arcane

    Zewp
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    Codex 2013
    Bloooooooom
     
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  2. AbounI Colonist Patron

    AbounI
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    Only 9 class for a 6 characters party based.Why not include more classes like monk, assassins etc etc?
    By the way, I'm sure I will enjoy Xulima.Will wait for the GoG version
     
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  3. Lonely Vazdru Pimp my Title

    Lonely Vazdru
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    Trailer is hot. "More than 100 hours" promises a full week of playing/eating shitty food/barely sleeping while dreaming of killing monsters. I'm sold.
     
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  4. V_K Arcane

    V_K
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    Am I the only one who actually likes the game's art direction?
     
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  5. Applypoison Numantian Games Patron Developer

    Applypoison
    Joined:
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    PC RPG Website of the Year, 2015 Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
    Agree that when you look at the numbers from above, the possibilities may seem small, but that's the eternal design dilemma between breadth and depth. Appearance and substance. "Wow, there are 20 classes to choose from!" and "Awesome, each class is unique and useful!".

    Should add that the protagonist is an Explorer; a class which will become unique once the Divine Summoner is introduced (meaning you will have 9 classes to choose from for your 5 additional companions). Also, popular feedback is that the Barbarian isn't quite up to standard yet, so it's much better to flesh out the existing content before adding new stuff, because if you go too far into the latter, this is what you get:

    Show Spoiler
    :popamole:
    Show Spoiler
    :mob:

    :P The Monk was actually offered during Kickstarter as a stretch goal, and it was the most popular vote alongside the Gardens of Nameria (an endgame region). I think that 10 functional & well-balanced classes offer enough flavor, although there are still plenty of cool ideas in the mid-term thinktank.

    LoX attempts to pull off a lot in a crowd where you see many contenders 'settle' for either breadth of surface (commercial success, since 70% of the world's population is Extravert & Sensor) or depth of substance (player involvement, in other words what separates games from other medias).

    The next step after offering a large, rich world which actually poses a threat to your custom party, is preserving the fun and satisfaction felt in exploring it. This is very do-able when you have a team of focused & perceptive gamers/software technicians looking to develop RPGs as a way of life.
     
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  6. Sinatar Arbiter

    Sinatar
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    If the classes have a nice deep progression system then the number of them is pretty irrelevant.
     
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  7. Alchemist Arcane

    Alchemist
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    :yeah:
    Got my beta key - downloading now just to take a taste.
     
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  8. BGMD Learned

    BGMD
    Joined:
    Dec 8, 2013
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    Maybe I've overlooked this, but need further clarification. Is beta key usable just for beta period, or also for the full game (like Wasteland 2, nothing is explicit enough about this). I'd prefer GOG version for final release, so should I hold off for now?
     
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  9. belated Savant

    belated
    Joined:
    Mar 17, 2011
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    Nice, got my beta key today and activated it (though I'll likely opt for a GOG-version of the finished product).
     
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  10. mettalhed Educated

    mettalhed
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    Americastan
    No, i also think it looks good.

    I'm glad you can run. If you had to walk at the speed shown in the trailer all the time i would get very frustrated. Same issue i had with Eschalon.

    Combat looks fun but the animations seem a bit slow. Maybe add an option to adjust combat animation speed? A slider would be perfect. I'm not sure how hard that would be to implement though.

    Looks great otherwise. Hope it's successful.
     
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  11. Cromwell Arcane

    Cromwell
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    I might have overlooked it but the steampages doesnt state a price and I didnt find a post in this thread (nor somewhere else) about it. So how much do I have to shell out tomorrow?
     
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  12. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    mettalhed There's a combat animation speed option in the game.
     
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  13. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
    Joined:
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    My mouse cursor disappears when the game is launched, I can't do anything but press escape to exit.
     
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  14. Magellan Savant

    Magellan
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    PC RPG Website of the Year, 2015
    Played for about an hour, and so far it's really enjoyable!
     
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  15. jdinatale Arbiter

    jdinatale
    Joined:
    Sep 28, 2013
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    392
    I played for 30 minutes and it seems awesome! But will beta save games be compatible with the final release? If not, I'll wait for the full game.

    Now one suggestion that I think would greatly enhance the game is for the player to be able to double click on an interactive object and have him walk up and interact with it. For instance, if the player saw a herb on the ground, he could double click on it, and the PC would walk up and grab it. As it is now, you have to manually walk up to the object and then interact with it.

    I think this small change could greatly enhance the game.
     
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  16. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Now it refuses to start at all saying "Lords of Xulima must be started within the Steam client" (even though there are no Lox processes running). LOL what a POS.
     
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  17. Alchemist Arcane

    Alchemist
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    Played for about an hour last night and I really like it so far. Runs smooth as butter too.
    Agreed, that would be a welcome interface improvement.
     
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  18. Applypoison Numantian Games Patron Developer

    Applypoison
    Joined:
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    PC RPG Website of the Year, 2015 Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
    Full game. As stated in Kickstarter comments...
    Show Spoiler
    @madGamer: No problem, when the GOG version is alive send us an email to get your DRM free copy
    ...once the DRM-free version is out, walking and feeding on your snacks, any backer will be able to e-mail to receive a copy.

    Agree. 3 combat speeds can be selected through the white dots on the left of the combat status UI:
    Show Spoiler

    [​IMG]
    Popular feedback is that it's a little 'too discreet', or at least needs to be documented better. On the list of improvements to make.

    All I know is that it will be mindful of what backers have pledged to support the game and also based on X - Y, where X is an estimate of the game's potential and Y are realistic factors for a studio about to take an important step in the games industry.

    The mouse thing is a first, it will be fixed. Steam occasionally dislikes when the game is ran for the first time on certain computer configurations. Agree that it's a thorn. Will be fixed before official release, in the meantime if Steam isn't acknowledging that the game is closed, close it by using CTRL+ALT+DEL > Task Manager > End Task.

    Also, normally, any disrupting issue should be accompanied with a report prompt that will send a bunch of info to the devs, as well as any comment you'd like to add. Making it trigger 100% of the time on game startup has been tricky, but will be ironed out, especially as more and more players try out the game (diversity of computer specs trying out the game = better software).
     
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  19. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    CTRL ALT DEL and ending task doesn't solve anything, Steam still tells me that and there are no processes for the game running anymore.
     
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  20. Mortmal Arcane

    Mortmal
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    My first impressions of this are really good,seems a mix of albion and wizardry.Fights are already better than might and magic X as theres a clever use of the rows, not only you can place your characters on two rows but they cant hit everything when on the edge unless you use long range or polearms. Status debuff dots, stuns, its really good blobber combat with tactical depth.
    What do you guys are using as party setup ? Ive put the explorer , soldier, paladin and rogue(really good evasion) on front row, explorer and rogue with range and cleric+ mage in back row, seems to works good so far.
    I wasnt expecting much at that low price of 16$ but its shaping out to be a true rpg.
     
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  21. Mortmal Arcane

    Mortmal
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    Gorgeous 2d landscape, excellent ambient sounds, disarmable traps, use of food of torches.... Hidden treasures. Theres an oldschoold feel in that game, i start to really love it.
     
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  22. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    The first thing I know I would love is a way to make the combat animations faster.

    Also, is what's in the beta just like half of the final game, that is to say, 99% finalized content or so?

    I decided not to play hardcore and to play classic instead, hardcore is too demanding for a leisurely game like this.
     
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  23. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    Humanity has risen! , ApplyPoison talked about the combat speed settings in his last post.
     
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  24. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    I was looking in the options menu, now I see.

    Lovely, lovely game, I knew I would like it. It's like a mix of Baldur's Gate and Might and Magic with a few good original ideas.
     
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  25. Cromwell Arcane

    Cromwell
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    Feb 16, 2013
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    Can you only have two guys in the back row or did you just decide to not have more?
     
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