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Development Info Lost Labyrinth throws out 4.011a

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jun 17, 2005.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Lost Labyrinth

    <A href="http://laby.toybox.de/?sprache=1">Lost Labyrinth</a> has been updated to <A href="http://laby.toybox.de/download2/LostLaby.zip">version 4.011a</a> of the graphical, coffee cup rogue-like. There's a <A href="http://groups-beta.google.com/group/rec.games.roguelike.announce/browse_thread/thread/75e10a361efeaa74/02021b5cecc54b43?hl=en#02021b5cecc54b43">huge list of changes</a>, but here's the top bunch:
    <br>
    <ul><li>the encumbrance level of the character is now displayed in the status window
    <br>
    <li>changed the way ranged weapons are working: the to-hit chance is calculated exactly as in melee combat (50+(character attack-monster defense)*10 in percent); however, the to-hit-chance is reduced by 5% for every space between the character and the target; it is no longer possible to attack a nearby monster (no space between character and monster) with
    <br>
    ranged weapons
    <br>
    <li>throwing weapons implemented: some weapons (daggers, 1h spears, tridents, axes, stones etc.) can be thrown and picked up again later on (with the exception of stones/pellets);
    <br>
    throwing weapons are divided in balanced weapons (javelins, every weapon with the word "throwing" in it) and unbalanced weapons; when throwing an unbalanced weapon, the to-hit
    <br>
    chance gets halved; daggers cause Rand(1,6)+Strength, axes Rand(1,8)+Strength and spears Rand(1,10)+Strength points of damage when thrown; everything else causes Rand(0,2)
    <br>
    points damage when thrown; there is a small chance that weapons get damaged/broken when thrown; damaged/broken weapons cannot be thrown anymore
    <br>
    <li>new character trait: "Throwing Weapons": the character is especially trained with throwing weapons; his to-hit chance is not reduced by using an unbalanced weapon, and the
    <br>
    damage caused by throwing weapons is increased by 50%
    <br>
    <li>new character trait: "Sharpshooter": the maximum damage caused by ranged or throwing weapons used by the character gets doubled
    <br>
    <li>ammunition for ranged weapons fixed: slings use rocks or pellets, bows use arrows, crossbows use bolts; the sling causes Rand(1,4), bows Rand(1,10) and crossbows Rand(1,15)
    <br>
    points of damage
    <br>
    <li>attack and damage with ranged weapons are displayed separately in the character info screen</ul>
    <br>
    I want to throw chairs and bottles and rabid monkeys stuff!
    <br>
     
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