Pope Amole II
Nerd Commando Game Studios
- Joined
- Mar 1, 2012
- Messages
- 2,052
So, in two weeks or so (current release date is 17 march but that may slide), I'll be releasing my second game into EA:
The trailer is more about setting the mood than describing the gameplay, tbh, because that thing is difficult to show promptly. Probably demands a separate mini-vid. Anyhow, the point is that, first and foremost, it's turn-based tactics. You have missions with clearly-defined objectives - capture the points, sabotage the buildings, scout the map, etc. Each planet has six to eight missions available, you need to clear four to proceed. Missions might vary in terms of rewards, opposition and modifiers.
At your disposal there's always a bunch of mighty Cosmo Commandos®. Some are grunts (basic commandos & supreme gentlemen), some are leaders - commander, chaplain, librarian, King's Impersonator. You assemble a proper team out of them, the one that's best suited for the current task. You go towards the battlefield and fight. The combat itself has a match-3 element - enemies are colored into different legions and killing a foe might 'cause a chain reaction to occur. However, you don't get to move the pieces or anything like that - all match-3 stuff gets achieved by combat actions, your commandos just shoot, move, use special abilities, and in the process match-3 happens. It's basically just another kind of move here, like backstabbing, kiting or I dunno.
Map if filled with landscape and it's more or less interactive - some things are impassable, some things will give you cover, shrines might even boost your morale, forests will burn, etc. Direction also means a lot - you don't want to get hit in the back 'cause backstab hurts like hell. Your units have stats that depend on their gear. Depending on their weaponry, they'll have from 6 to 12 active abilities each. So you have a depth of tactical choice. Combat is less about killing - enemies are endless to simulate the fact that Cosmo Commandos easily fight under the odds of 1000 to 1. And is more about foiling/distracting the foe and just achieving your mission. Mission always comes first.
We also have very original setting and characters, btw. Very, very original. Plz do not steal.
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